11 |
2023-12-27 16:32:04 |
pmbaty |
/ |
refactored project layout
added POSIX build script (that also works for creating a macOS app)
added level maps as PNG files to the repository
added "MEMEPASMAL" and "MATOSGRATOS" cheat codes to type when Rick is alive
restored "POOKY" and "FLUFOMATIC" cheat codes for extended play in hiscore table
installer: removed Visual C++ runtime now that it is statically linked
SDL2: updated to version 2.28.5 |
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/Rick Dangerous.rc /Rick Dangerous.sln /Rick Dangerous.vcxproj /Rick Dangerous.vcxproj.filters /icon.ico /icon.png /level1.png /level2.png /level3.png /level4.png /lib /lib/SDL2 /lib/SDL2/SDL2 version 2.28.5.txt /lib/SDL2/Windows-x64 /lib/SDL2/Windows-x64/SDL2.dll /lib/SDL2/Windows-x64/SDL2.lib /lib/SDL2/Windows-x64/SDL2main.lib /lib/SDL2/Windows-x86 /lib/SDL2/Windows-x86/SDL2.dll /lib/SDL2/Windows-x86/SDL2.lib /lib/SDL2/Windows-x86/SDL2main.lib /lib/SDL2/include /lib/SDL2/include/SDL2 /lib/SDL2/include/SDL2/SDL.h /lib/SDL2/include/SDL2/SDL_assert.h /lib/SDL2/include/SDL2/SDL_atomic.h /lib/SDL2/include/SDL2/SDL_audio.h /lib/SDL2/include/SDL2/SDL_bits.h /lib/SDL2/include/SDL2/SDL_blendmode.h /lib/SDL2/include/SDL2/SDL_clipboard.h /lib/SDL2/include/SDL2/SDL_config.h /lib/SDL2/include/SDL2/SDL_config.h.in /lib/SDL2/include/SDL2/SDL_config_android.h /lib/SDL2/include/SDL2/SDL_config_emscripten.h /lib/SDL2/include/SDL2/SDL_config_iphoneos.h /lib/SDL2/include/SDL2/SDL_config_macosx.h /lib/SDL2/include/SDL2/SDL_config_minimal.h /lib/SDL2/include/SDL2/SDL_config_ngage.h /lib/SDL2/include/SDL2/SDL_config_os2.h /lib/SDL2/include/SDL2/SDL_config_pandora.h /lib/SDL2/include/SDL2/SDL_config_windows.h /lib/SDL2/include/SDL2/SDL_config_wingdk.h /lib/SDL2/include/SDL2/SDL_config_winrt.h /lib/SDL2/include/SDL2/SDL_config_xbox.h /lib/SDL2/include/SDL2/SDL_copying.h /lib/SDL2/include/SDL2/SDL_cpuinfo.h /lib/SDL2/include/SDL2/SDL_egl.h /lib/SDL2/include/SDL2/SDL_endian.h /lib/SDL2/include/SDL2/SDL_error.h /lib/SDL2/include/SDL2/SDL_events.h /lib/SDL2/include/SDL2/SDL_filesystem.h /lib/SDL2/include/SDL2/SDL_gamecontroller.h /lib/SDL2/include/SDL2/SDL_gesture.h /lib/SDL2/include/SDL2/SDL_guid.h /lib/SDL2/include/SDL2/SDL_haptic.h /lib/SDL2/include/SDL2/SDL_hidapi.h /lib/SDL2/include/SDL2/SDL_hints.h /lib/SDL2/include/SDL2/SDL_joystick.h /lib/SDL2/include/SDL2/SDL_keyboard.h /lib/SDL2/include/SDL2/SDL_keycode.h /lib/SDL2/include/SDL2/SDL_loadso.h /lib/SDL2/include/SDL2/SDL_locale.h /lib/SDL2/include/SDL2/SDL_log.h /lib/SDL2/include/SDL2/SDL_main.h /lib/SDL2/include/SDL2/SDL_messagebox.h /lib/SDL2/include/SDL2/SDL_metal.h /lib/SDL2/include/SDL2/SDL_misc.h /lib/SDL2/include/SDL2/SDL_mouse.h /lib/SDL2/include/SDL2/SDL_mutex.h /lib/SDL2/include/SDL2/SDL_name.h /lib/SDL2/include/SDL2/SDL_opengl.h /lib/SDL2/include/SDL2/SDL_opengl_glext.h /lib/SDL2/include/SDL2/SDL_opengles.h /lib/SDL2/include/SDL2/SDL_opengles2.h /lib/SDL2/include/SDL2/SDL_opengles2_gl2.h /lib/SDL2/include/SDL2/SDL_opengles2_gl2ext.h /lib/SDL2/include/SDL2/SDL_opengles2_gl2platform.h /lib/SDL2/include/SDL2/SDL_opengles2_khrplatform.h /lib/SDL2/include/SDL2/SDL_pixels.h /lib/SDL2/include/SDL2/SDL_platform.h /lib/SDL2/include/SDL2/SDL_power.h /lib/SDL2/include/SDL2/SDL_quit.h /lib/SDL2/include/SDL2/SDL_rect.h /lib/SDL2/include/SDL2/SDL_render.h /lib/SDL2/include/SDL2/SDL_revision.h /lib/SDL2/include/SDL2/SDL_rwops.h /lib/SDL2/include/SDL2/SDL_scancode.h /lib/SDL2/include/SDL2/SDL_sensor.h /lib/SDL2/include/SDL2/SDL_shape.h /lib/SDL2/include/SDL2/SDL_stdinc.h /lib/SDL2/include/SDL2/SDL_surface.h /lib/SDL2/include/SDL2/SDL_system.h /lib/SDL2/include/SDL2/SDL_syswm.h /lib/SDL2/include/SDL2/SDL_test.h /lib/SDL2/include/SDL2/SDL_test_assert.h /lib/SDL2/include/SDL2/SDL_test_common.h /lib/SDL2/include/SDL2/SDL_test_compare.h /lib/SDL2/include/SDL2/SDL_test_crc32.h /lib/SDL2/include/SDL2/SDL_test_font.h /lib/SDL2/include/SDL2/SDL_test_fuzzer.h /lib/SDL2/include/SDL2/SDL_test_harness.h /lib/SDL2/include/SDL2/SDL_test_images.h /lib/SDL2/include/SDL2/SDL_test_log.h /lib/SDL2/include/SDL2/SDL_test_md5.h /lib/SDL2/include/SDL2/SDL_test_memory.h /lib/SDL2/include/SDL2/SDL_test_random.h /lib/SDL2/include/SDL2/SDL_thread.h /lib/SDL2/include/SDL2/SDL_timer.h /lib/SDL2/include/SDL2/SDL_touch.h /lib/SDL2/include/SDL2/SDL_types.h /lib/SDL2/include/SDL2/SDL_version.h /lib/SDL2/include/SDL2/SDL_video.h /lib/SDL2/include/SDL2/SDL_vulkan.h /lib/SDL2/include/SDL2/begin_code.h /lib/SDL2/include/SDL2/close_code.h /lib/SDL2/macOS /lib/SDL2/macOS/SDL2.framework /lib/SDL2/macOS/SDL2.framework/Resources /lib/SDL2/macOS/SDL2.framework/Resources/Info.plist /lib/SDL2/macOS/SDL2.framework/Resources/License.txt /lib/SDL2/macOS/SDL2.framework/Resources/ReadMe.txt /lib/SDL2/macOS/SDL2.framework/Resources/default.metallib /lib/SDL2/macOS/SDL2.framework/SDL2 /originals /originals/RICKCGA.EXE /originals/RICKEGA.EXE /posix-build.sh
/src/Rick Dangerous.sln /src/SDL2.framework /src/SDL2.lib /src/SDL2main.lib /src/originals /src/osx-build.command /src/osx-sdlmain.m /src/rick.ico /src/rick.png /src/rick.rc /src/rick.vcxproj /src/rick.vcxproj.filters /vc_redist.x86.exe
/SDL2.dll /installer/installer.nsi /src/e_rick.c /src/game.c /src/maps.c /src/rick.c /src/scr_getname.c /src/sysarg.c /src/sysevt.c /src/sysjoy.c /src/syssnd.c /src/system.c /src/system.h /src/sysvid.c
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2 |
2016-08-14 20:02:47 |
pmbaty |
/ |
version 1.2: updated SDL, updated installer, basic OS/X support. |
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/installer/License.txt /installer/Rick Dangerous Installer.bat /installer/installer.bmp /installer/installer.ico /installer/installer.nsi /src/SDL.framework /src/SDL.framework/Headers /src/SDL.framework/Headers/SDL.h /src/SDL.framework/Headers/SDL_active.h /src/SDL.framework/Headers/SDL_audio.h /src/SDL.framework/Headers/SDL_byteorder.h /src/SDL.framework/Headers/SDL_cdrom.h /src/SDL.framework/Headers/SDL_config.h /src/SDL.framework/Headers/SDL_config_dreamcast.h /src/SDL.framework/Headers/SDL_config_macos.h /src/SDL.framework/Headers/SDL_config_macosx.h /src/SDL.framework/Headers/SDL_config_os2.h /src/SDL.framework/Headers/SDL_config_win32.h /src/SDL.framework/Headers/SDL_copying.h /src/SDL.framework/Headers/SDL_cpuinfo.h /src/SDL.framework/Headers/SDL_endian.h /src/SDL.framework/Headers/SDL_error.h /src/SDL.framework/Headers/SDL_events.h /src/SDL.framework/Headers/SDL_getenv.h /src/SDL.framework/Headers/SDL_joystick.h /src/SDL.framework/Headers/SDL_keyboard.h /src/SDL.framework/Headers/SDL_keysym.h /src/SDL.framework/Headers/SDL_loadso.h /src/SDL.framework/Headers/SDL_main.h /src/SDL.framework/Headers/SDL_mouse.h /src/SDL.framework/Headers/SDL_mutex.h /src/SDL.framework/Headers/SDL_name.h /src/SDL.framework/Headers/SDL_opengl.h /src/SDL.framework/Headers/SDL_platform.h /src/SDL.framework/Headers/SDL_quit.h /src/SDL.framework/Headers/SDL_rwops.h /src/SDL.framework/Headers/SDL_stdinc.h /src/SDL.framework/Headers/SDL_syswm.h /src/SDL.framework/Headers/SDL_thread.h /src/SDL.framework/Headers/SDL_timer.h /src/SDL.framework/Headers/SDL_types.h /src/SDL.framework/Headers/SDL_version.h /src/SDL.framework/Headers/SDL_video.h /src/SDL.framework/Headers/begin_code.h /src/SDL.framework/Headers/close_code.h /src/SDL.framework/Resources /src/SDL.framework/Resources/Info.plist /src/SDL.framework/Resources/SDLMain.nib /src/SDL.framework/Resources/SDLMain.nib/objects.nib /src/SDL.framework/SDL /src/SDL.framework/Versions /src/SDL.framework/Versions/A /src/SDL.framework/Versions/A/Headers /src/SDL.framework/Versions/A/Headers/SDL.h /src/SDL.framework/Versions/A/Headers/SDL_active.h /src/SDL.framework/Versions/A/Headers/SDL_audio.h /src/SDL.framework/Versions/A/Headers/SDL_byteorder.h /src/SDL.framework/Versions/A/Headers/SDL_cdrom.h /src/SDL.framework/Versions/A/Headers/SDL_config.h /src/SDL.framework/Versions/A/Headers/SDL_config_dreamcast.h /src/SDL.framework/Versions/A/Headers/SDL_config_macos.h /src/SDL.framework/Versions/A/Headers/SDL_config_macosx.h /src/SDL.framework/Versions/A/Headers/SDL_config_os2.h /src/SDL.framework/Versions/A/Headers/SDL_config_win32.h /src/SDL.framework/Versions/A/Headers/SDL_copying.h /src/SDL.framework/Versions/A/Headers/SDL_cpuinfo.h /src/SDL.framework/Versions/A/Headers/SDL_endian.h /src/SDL.framework/Versions/A/Headers/SDL_error.h /src/SDL.framework/Versions/A/Headers/SDL_events.h /src/SDL.framework/Versions/A/Headers/SDL_getenv.h /src/SDL.framework/Versions/A/Headers/SDL_joystick.h /src/SDL.framework/Versions/A/Headers/SDL_keyboard.h /src/SDL.framework/Versions/A/Headers/SDL_keysym.h /src/SDL.framework/Versions/A/Headers/SDL_loadso.h /src/SDL.framework/Versions/A/Headers/SDL_main.h /src/SDL.framework/Versions/A/Headers/SDL_mouse.h /src/SDL.framework/Versions/A/Headers/SDL_mutex.h /src/SDL.framework/Versions/A/Headers/SDL_name.h /src/SDL.framework/Versions/A/Headers/SDL_opengl.h /src/SDL.framework/Versions/A/Headers/SDL_platform.h /src/SDL.framework/Versions/A/Headers/SDL_quit.h /src/SDL.framework/Versions/A/Headers/SDL_rwops.h /src/SDL.framework/Versions/A/Headers/SDL_stdinc.h /src/SDL.framework/Versions/A/Headers/SDL_syswm.h /src/SDL.framework/Versions/A/Headers/SDL_thread.h /src/SDL.framework/Versions/A/Headers/SDL_timer.h /src/SDL.framework/Versions/A/Headers/SDL_types.h /src/SDL.framework/Versions/A/Headers/SDL_version.h /src/SDL.framework/Versions/A/Headers/SDL_video.h /src/SDL.framework/Versions/A/Headers/begin_code.h /src/SDL.framework/Versions/A/Headers/close_code.h /src/SDL.framework/Versions/A/Resources /src/SDL.framework/Versions/A/Resources/Info.plist /src/SDL.framework/Versions/A/Resources/SDLMain.nib /src/SDL.framework/Versions/A/Resources/SDLMain.nib/objects.nib /src/SDL.framework/Versions/A/SDL /src/SDL.framework/Versions/Current /src/SDL.framework/Versions/Current/Headers /src/SDL.framework/Versions/Current/Headers/SDL.h /src/SDL.framework/Versions/Current/Headers/SDL_active.h /src/SDL.framework/Versions/Current/Headers/SDL_audio.h /src/SDL.framework/Versions/Current/Headers/SDL_byteorder.h /src/SDL.framework/Versions/Current/Headers/SDL_cdrom.h /src/SDL.framework/Versions/Current/Headers/SDL_config.h /src/SDL.framework/Versions/Current/Headers/SDL_config_dreamcast.h /src/SDL.framework/Versions/Current/Headers/SDL_config_macos.h /src/SDL.framework/Versions/Current/Headers/SDL_config_macosx.h /src/SDL.framework/Versions/Current/Headers/SDL_config_os2.h /src/SDL.framework/Versions/Current/Headers/SDL_config_win32.h /src/SDL.framework/Versions/Current/Headers/SDL_copying.h /src/SDL.framework/Versions/Current/Headers/SDL_cpuinfo.h /src/SDL.framework/Versions/Current/Headers/SDL_endian.h /src/SDL.framework/Versions/Current/Headers/SDL_error.h /src/SDL.framework/Versions/Current/Headers/SDL_events.h /src/SDL.framework/Versions/Current/Headers/SDL_getenv.h /src/SDL.framework/Versions/Current/Headers/SDL_joystick.h /src/SDL.framework/Versions/Current/Headers/SDL_keyboard.h /src/SDL.framework/Versions/Current/Headers/SDL_keysym.h /src/SDL.framework/Versions/Current/Headers/SDL_loadso.h /src/SDL.framework/Versions/Current/Headers/SDL_main.h /src/SDL.framework/Versions/Current/Headers/SDL_mouse.h /src/SDL.framework/Versions/Current/Headers/SDL_mutex.h /src/SDL.framework/Versions/Current/Headers/SDL_name.h /src/SDL.framework/Versions/Current/Headers/SDL_opengl.h /src/SDL.framework/Versions/Current/Headers/SDL_platform.h /src/SDL.framework/Versions/Current/Headers/SDL_quit.h /src/SDL.framework/Versions/Current/Headers/SDL_rwops.h /src/SDL.framework/Versions/Current/Headers/SDL_stdinc.h /src/SDL.framework/Versions/Current/Headers/SDL_syswm.h /src/SDL.framework/Versions/Current/Headers/SDL_thread.h /src/SDL.framework/Versions/Current/Headers/SDL_timer.h /src/SDL.framework/Versions/Current/Headers/SDL_types.h /src/SDL.framework/Versions/Current/Headers/SDL_version.h /src/SDL.framework/Versions/Current/Headers/SDL_video.h /src/SDL.framework/Versions/Current/Headers/begin_code.h /src/SDL.framework/Versions/Current/Headers/close_code.h /src/SDL.framework/Versions/Current/Resources /src/SDL.framework/Versions/Current/Resources/Info.plist /src/SDL.framework/Versions/Current/Resources/SDLMain.nib /src/SDL.framework/Versions/Current/Resources/SDLMain.nib/objects.nib /src/SDL.framework/Versions/Current/SDL /src/osx-build.command /src/osx-sdlmain.h /src/osx-sdlmain.m /src/sdl-win32 /src/sdl-win32/SDL.dll /src/sdl-win32/SDL.h /src/sdl-win32/SDL_active.h /src/sdl-win32/SDL_audio.h /src/sdl-win32/SDL_byteorder.h /src/sdl-win32/SDL_cdrom.h /src/sdl-win32/SDL_config.h /src/sdl-win32/SDL_config_dreamcast.h /src/sdl-win32/SDL_config_macos.h /src/sdl-win32/SDL_config_macosx.h /src/sdl-win32/SDL_config_minimal.h /src/sdl-win32/SDL_config_nds.h /src/sdl-win32/SDL_config_os2.h /src/sdl-win32/SDL_config_symbian.h /src/sdl-win32/SDL_config_win32.h /src/sdl-win32/SDL_copying.h /src/sdl-win32/SDL_cpuinfo.h /src/sdl-win32/SDL_endian.h /src/sdl-win32/SDL_error.h /src/sdl-win32/SDL_events.h /src/sdl-win32/SDL_getenv.h /src/sdl-win32/SDL_joystick.h /src/sdl-win32/SDL_keyboard.h /src/sdl-win32/SDL_keysym.h /src/sdl-win32/SDL_loadso.h /src/sdl-win32/SDL_main.h /src/sdl-win32/SDL_mouse.h /src/sdl-win32/SDL_mutex.h /src/sdl-win32/SDL_name.h /src/sdl-win32/SDL_opengl.h /src/sdl-win32/SDL_platform.h /src/sdl-win32/SDL_quit.h /src/sdl-win32/SDL_rwops.h /src/sdl-win32/SDL_stdinc.h /src/sdl-win32/SDL_syswm.h /src/sdl-win32/SDL_thread.h /src/sdl-win32/SDL_timer.h /src/sdl-win32/SDL_types.h /src/sdl-win32/SDL_version.h /src/sdl-win32/SDL_video.h /src/sdl-win32/begin_code.h /src/sdl-win32/close_code.h /src/sdl-win32/sdl.lib /src/sdl-win32/sdlmain.lib
/installer/Installation de Rick Dangerous.txt /installer/Rick Dangerous Installer.txt /installer/setup.bmp /installer/setup.ico /src/sdl
/Rick Dangerous.exe /sdl.dll /src/rick.vcxproj /src/syssnd.c /src/system.c /src/system.h /src/sysvid.c
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