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2023-09-02 17:51:07 |
pmbaty |
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upgraded Mac SDL2 library, added ARM Mac support (Apple Silicon), fixed floating bonus scores, bound pause to P key (Macs don't have a dedicated Pause key) |
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/src/SDL2.framework/Versions/A/Headers/SDL_guid.h /src/SDL2.framework/Versions/A/Headers/SDL_hidapi.h /src/SDL2.framework/Versions/A/Headers/SDL_locale.h /src/SDL2.framework/Versions/A/Headers/SDL_metal.h /src/SDL2.framework/Versions/A/Headers/SDL_misc.h /src/SDL2.framework/Versions/A/Resources/CMake /src/SDL2.framework/Versions/A/Resources/CMake/sdl2-config-version.cmake /src/SDL2.framework/Versions/A/Resources/CMake/sdl2-config.cmake /src/SDL2.framework/Versions/A/Resources/License.txt /src/SDL2.framework/Versions/A/Resources/ReadMe.txt /src/SDL2.framework/Versions/A/Resources/default.metallib
/src/SDL2.framework/Versions/A/Headers/SDL_config_android.h /src/SDL2.framework/Versions/A/Headers/SDL_config_iphoneos.h /src/SDL2.framework/Versions/A/Headers/SDL_config_minimal.h /src/SDL2.framework/Versions/A/Headers/SDL_config_pandora.h /src/SDL2.framework/Versions/A/Headers/SDL_config_psp.h /src/SDL2.framework/Versions/A/Headers/SDL_config_windows.h /src/SDL2.framework/Versions/A/Headers/SDL_config_winrt.h /src/SDL2.framework/Versions/A/Headers/SDL_config_wiz.h
/Rick Dangerous.exe /src/SDL2.framework/Versions/A/Headers/SDL.h /src/SDL2.framework/Versions/A/Headers/SDL_assert.h /src/SDL2.framework/Versions/A/Headers/SDL_atomic.h /src/SDL2.framework/Versions/A/Headers/SDL_audio.h /src/SDL2.framework/Versions/A/Headers/SDL_bits.h /src/SDL2.framework/Versions/A/Headers/SDL_blendmode.h /src/SDL2.framework/Versions/A/Headers/SDL_clipboard.h /src/SDL2.framework/Versions/A/Headers/SDL_config.h /src/SDL2.framework/Versions/A/Headers/SDL_config_macosx.h /src/SDL2.framework/Versions/A/Headers/SDL_copying.h /src/SDL2.framework/Versions/A/Headers/SDL_cpuinfo.h /src/SDL2.framework/Versions/A/Headers/SDL_endian.h /src/SDL2.framework/Versions/A/Headers/SDL_error.h /src/SDL2.framework/Versions/A/Headers/SDL_events.h /src/SDL2.framework/Versions/A/Headers/SDL_filesystem.h /src/SDL2.framework/Versions/A/Headers/SDL_gamecontroller.h /src/SDL2.framework/Versions/A/Headers/SDL_gesture.h /src/SDL2.framework/Versions/A/Headers/SDL_haptic.h /src/SDL2.framework/Versions/A/Headers/SDL_hints.h /src/SDL2.framework/Versions/A/Headers/SDL_joystick.h /src/SDL2.framework/Versions/A/Headers/SDL_keyboard.h /src/SDL2.framework/Versions/A/Headers/SDL_keycode.h /src/SDL2.framework/Versions/A/Headers/SDL_loadso.h /src/SDL2.framework/Versions/A/Headers/SDL_log.h /src/SDL2.framework/Versions/A/Headers/SDL_main.h /src/SDL2.framework/Versions/A/Headers/SDL_messagebox.h /src/SDL2.framework/Versions/A/Headers/SDL_mouse.h /src/SDL2.framework/Versions/A/Headers/SDL_mutex.h /src/SDL2.framework/Versions/A/Headers/SDL_name.h /src/SDL2.framework/Versions/A/Headers/SDL_opengl.h /src/SDL2.framework/Versions/A/Headers/SDL_opengl_glext.h /src/SDL2.framework/Versions/A/Headers/SDL_opengles.h /src/SDL2.framework/Versions/A/Headers/SDL_opengles2.h /src/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2.h /src/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2ext.h /src/SDL2.framework/Versions/A/Headers/SDL_opengles2_gl2platform.h /src/SDL2.framework/Versions/A/Headers/SDL_opengles2_khrplatform.h /src/SDL2.framework/Versions/A/Headers/SDL_pixels.h /src/SDL2.framework/Versions/A/Headers/SDL_platform.h /src/SDL2.framework/Versions/A/Headers/SDL_power.h /src/SDL2.framework/Versions/A/Headers/SDL_quit.h /src/SDL2.framework/Versions/A/Headers/SDL_rect.h /src/SDL2.framework/Versions/A/Headers/SDL_render.h /src/SDL2.framework/Versions/A/Headers/SDL_revision.h /src/SDL2.framework/Versions/A/Headers/SDL_rwops.h /src/SDL2.framework/Versions/A/Headers/SDL_scancode.h /src/SDL2.framework/Versions/A/Headers/SDL_sensor.h /src/SDL2.framework/Versions/A/Headers/SDL_shape.h /src/SDL2.framework/Versions/A/Headers/SDL_stdinc.h /src/SDL2.framework/Versions/A/Headers/SDL_surface.h /src/SDL2.framework/Versions/A/Headers/SDL_system.h /src/SDL2.framework/Versions/A/Headers/SDL_syswm.h /src/SDL2.framework/Versions/A/Headers/SDL_thread.h /src/SDL2.framework/Versions/A/Headers/SDL_timer.h /src/SDL2.framework/Versions/A/Headers/SDL_touch.h /src/SDL2.framework/Versions/A/Headers/SDL_types.h /src/SDL2.framework/Versions/A/Headers/SDL_version.h /src/SDL2.framework/Versions/A/Headers/SDL_video.h /src/SDL2.framework/Versions/A/Headers/SDL_vulkan.h /src/SDL2.framework/Versions/A/Headers/begin_code.h /src/SDL2.framework/Versions/A/Headers/close_code.h /src/SDL2.framework/Versions/A/Resources/Info.plist /src/SDL2.framework/Versions/A/SDL2 /src/e_bonus.c /src/game.c /src/osx-build.command /src/sysarg.c /src/sysevt.c
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