11 |
2024-05-28 19:58:08 |
pmbaty |
/ |
merged changes with upstream dethrace GitHub repo + put back accents in French text files + signed macOS builds + the game somehow updated CITYBX.ACT (a value changed from 02 to 03, what is that??) |
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/Carmageddon.sln /Carmageddon.vcxproj /Carmageddon.vcxproj.filters /DATA/ACTORS/CITYBX.ACT /DATA/SAVEGAME/SAVE0 /DATA/TRNSLATE.TXT /SDL2.dll /decode-game-file.c /posix-build.sh /src/BRSRC13/CORE/FW/datafile.c /src/BRSRC13/CORE/FW/tokenval.c /src/BRSRC13/CORE/PIXELMAP/pmdsptch.c /src/BRSRC13/CORE/PIXELMAP/pmgen.c /src/BRSRC13/CORE/PIXELMAP/pmmem.c /src/BRSRC13/CORE/PIXELMAP/pmmemops.c /src/BRSRC13/CORE/STD/brstdfile.c /src/BRSRC13/CORE/V1DB/enables.c /src/BRSRC13/CORE/V1DB/prepmesh.c /src/BRSRC13/CORE/V1DB/v1dbfile.c /src/BRSRC13/include/brender/br_types.h /src/DETHRACE/common/controls.c /src/DETHRACE/common/crush.c /src/DETHRACE/common/crush.h /src/DETHRACE/common/flicplay.c /src/DETHRACE/common/graphics.c /src/DETHRACE/common/init.c /src/DETHRACE/common/intrface.c /src/DETHRACE/common/loadsave.c /src/DETHRACE/common/network.c /src/DETHRACE/common/newgame.c /src/DETHRACE/common/options.c /src/DETHRACE/common/powerup.c /src/DETHRACE/common/replay.c /src/DETHRACE/common/utility.c /src/DETHRACE/common/world.c /src/DETHRACE/constants.h /src/DETHRACE/pc-win95/win95sys.c /src/S3/s3sound.c /src/harness/harness.c /src/harness/include/harness/config.h /src/harness/os/linux.c /src/harness/os/macos.c /src/harness/os/windows.c /src/harness/platforms/null.c
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9 |
2023-12-27 18:11:24 |
pmbaty |
/ |
fixed Visual Studio project and POSIX build script to better handle a portable precompiled SDL2 library layout |
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/lib/SDL2/SDL2 version 2.28.5.txt /lib/SDL2/Windows-x64 /lib/SDL2/Windows-x64/SDL2.dll /lib/SDL2/Windows-x64/SDL2.lib /lib/SDL2/Windows-x64/SDL2main.lib /lib/SDL2/Windows-x86 /lib/SDL2/Windows-x86/SDL2.dll /lib/SDL2/Windows-x86/SDL2.lib /lib/SDL2/Windows-x86/SDL2main.lib /lib/SDL2/include /lib/SDL2/include/SDL2 /lib/SDL2/include/SDL2/SDL.h /lib/SDL2/include/SDL2/SDL_assert.h /lib/SDL2/include/SDL2/SDL_atomic.h /lib/SDL2/include/SDL2/SDL_audio.h /lib/SDL2/include/SDL2/SDL_bits.h /lib/SDL2/include/SDL2/SDL_blendmode.h /lib/SDL2/include/SDL2/SDL_clipboard.h /lib/SDL2/include/SDL2/SDL_config.h /lib/SDL2/include/SDL2/SDL_config.h.in /lib/SDL2/include/SDL2/SDL_config_android.h /lib/SDL2/include/SDL2/SDL_config_emscripten.h /lib/SDL2/include/SDL2/SDL_config_iphoneos.h /lib/SDL2/include/SDL2/SDL_config_macosx.h /lib/SDL2/include/SDL2/SDL_config_minimal.h /lib/SDL2/include/SDL2/SDL_config_ngage.h /lib/SDL2/include/SDL2/SDL_config_os2.h /lib/SDL2/include/SDL2/SDL_config_pandora.h /lib/SDL2/include/SDL2/SDL_config_windows.h /lib/SDL2/include/SDL2/SDL_config_wingdk.h /lib/SDL2/include/SDL2/SDL_config_winrt.h /lib/SDL2/include/SDL2/SDL_config_xbox.h /lib/SDL2/include/SDL2/SDL_copying.h /lib/SDL2/include/SDL2/SDL_cpuinfo.h /lib/SDL2/include/SDL2/SDL_egl.h /lib/SDL2/include/SDL2/SDL_endian.h /lib/SDL2/include/SDL2/SDL_error.h /lib/SDL2/include/SDL2/SDL_events.h /lib/SDL2/include/SDL2/SDL_filesystem.h /lib/SDL2/include/SDL2/SDL_gamecontroller.h /lib/SDL2/include/SDL2/SDL_gesture.h /lib/SDL2/include/SDL2/SDL_guid.h /lib/SDL2/include/SDL2/SDL_haptic.h /lib/SDL2/include/SDL2/SDL_hidapi.h /lib/SDL2/include/SDL2/SDL_hints.h /lib/SDL2/include/SDL2/SDL_joystick.h /lib/SDL2/include/SDL2/SDL_keyboard.h /lib/SDL2/include/SDL2/SDL_keycode.h /lib/SDL2/include/SDL2/SDL_loadso.h /lib/SDL2/include/SDL2/SDL_locale.h /lib/SDL2/include/SDL2/SDL_log.h /lib/SDL2/include/SDL2/SDL_main.h /lib/SDL2/include/SDL2/SDL_messagebox.h /lib/SDL2/include/SDL2/SDL_metal.h /lib/SDL2/include/SDL2/SDL_misc.h /lib/SDL2/include/SDL2/SDL_mouse.h /lib/SDL2/include/SDL2/SDL_mutex.h /lib/SDL2/include/SDL2/SDL_name.h /lib/SDL2/include/SDL2/SDL_opengl.h /lib/SDL2/include/SDL2/SDL_opengl_glext.h /lib/SDL2/include/SDL2/SDL_opengles.h /lib/SDL2/include/SDL2/SDL_opengles2.h /lib/SDL2/include/SDL2/SDL_opengles2_gl2.h /lib/SDL2/include/SDL2/SDL_opengles2_gl2ext.h /lib/SDL2/include/SDL2/SDL_opengles2_gl2platform.h /lib/SDL2/include/SDL2/SDL_opengles2_khrplatform.h /lib/SDL2/include/SDL2/SDL_pixels.h /lib/SDL2/include/SDL2/SDL_platform.h /lib/SDL2/include/SDL2/SDL_power.h /lib/SDL2/include/SDL2/SDL_quit.h /lib/SDL2/include/SDL2/SDL_rect.h /lib/SDL2/include/SDL2/SDL_render.h /lib/SDL2/include/SDL2/SDL_revision.h /lib/SDL2/include/SDL2/SDL_rwops.h /lib/SDL2/include/SDL2/SDL_scancode.h /lib/SDL2/include/SDL2/SDL_sensor.h /lib/SDL2/include/SDL2/SDL_shape.h /lib/SDL2/include/SDL2/SDL_stdinc.h /lib/SDL2/include/SDL2/SDL_surface.h /lib/SDL2/include/SDL2/SDL_system.h /lib/SDL2/include/SDL2/SDL_syswm.h /lib/SDL2/include/SDL2/SDL_test.h /lib/SDL2/include/SDL2/SDL_test_assert.h /lib/SDL2/include/SDL2/SDL_test_common.h /lib/SDL2/include/SDL2/SDL_test_compare.h /lib/SDL2/include/SDL2/SDL_test_crc32.h /lib/SDL2/include/SDL2/SDL_test_font.h /lib/SDL2/include/SDL2/SDL_test_fuzzer.h /lib/SDL2/include/SDL2/SDL_test_harness.h /lib/SDL2/include/SDL2/SDL_test_images.h /lib/SDL2/include/SDL2/SDL_test_log.h /lib/SDL2/include/SDL2/SDL_test_md5.h /lib/SDL2/include/SDL2/SDL_test_memory.h /lib/SDL2/include/SDL2/SDL_test_random.h /lib/SDL2/include/SDL2/SDL_thread.h /lib/SDL2/include/SDL2/SDL_timer.h /lib/SDL2/include/SDL2/SDL_touch.h /lib/SDL2/include/SDL2/SDL_types.h /lib/SDL2/include/SDL2/SDL_version.h /lib/SDL2/include/SDL2/SDL_video.h /lib/SDL2/include/SDL2/SDL_vulkan.h /lib/SDL2/include/SDL2/begin_code.h /lib/SDL2/include/SDL2/close_code.h /lib/SDL2/macOS /lib/SDL2/macOS/SDL2.framework /lib/SDL2/macOS/SDL2.framework/Resources /lib/SDL2/macOS/SDL2.framework/Resources/Info.plist /lib/SDL2/macOS/SDL2.framework/Resources/License.txt /lib/SDL2/macOS/SDL2.framework/Resources/ReadMe.txt /lib/SDL2/macOS/SDL2.framework/Resources/default.metallib /lib/SDL2/macOS/SDL2.framework/SDL2 /make-minismackerplay.cmd /minismackerplay.c /posix-build.sh
/freebsd-build.sh /lib/SDL2/SDL.h /lib/SDL2/SDL2.lib /lib/SDL2/SDL_assert.h /lib/SDL2/SDL_atomic.h /lib/SDL2/SDL_audio.h /lib/SDL2/SDL_bits.h /lib/SDL2/SDL_blendmode.h /lib/SDL2/SDL_clipboard.h /lib/SDL2/SDL_config.h /lib/SDL2/SDL_cpuinfo.h /lib/SDL2/SDL_egl.h /lib/SDL2/SDL_endian.h /lib/SDL2/SDL_error.h /lib/SDL2/SDL_events.h /lib/SDL2/SDL_filesystem.h /lib/SDL2/SDL_gamecontroller.h /lib/SDL2/SDL_gesture.h /lib/SDL2/SDL_guid.h /lib/SDL2/SDL_haptic.h /lib/SDL2/SDL_hidapi.h /lib/SDL2/SDL_hints.h /lib/SDL2/SDL_joystick.h /lib/SDL2/SDL_keyboard.h /lib/SDL2/SDL_keycode.h /lib/SDL2/SDL_loadso.h /lib/SDL2/SDL_locale.h /lib/SDL2/SDL_log.h /lib/SDL2/SDL_main.h /lib/SDL2/SDL_messagebox.h /lib/SDL2/SDL_metal.h /lib/SDL2/SDL_misc.h /lib/SDL2/SDL_mouse.h /lib/SDL2/SDL_mutex.h /lib/SDL2/SDL_name.h /lib/SDL2/SDL_opengl.h /lib/SDL2/SDL_opengl_glext.h /lib/SDL2/SDL_opengles.h /lib/SDL2/SDL_opengles2.h /lib/SDL2/SDL_opengles2_gl2.h /lib/SDL2/SDL_opengles2_gl2ext.h /lib/SDL2/SDL_opengles2_gl2platform.h /lib/SDL2/SDL_opengles2_khrplatform.h /lib/SDL2/SDL_pixels.h /lib/SDL2/SDL_platform.h /lib/SDL2/SDL_power.h /lib/SDL2/SDL_quit.h /lib/SDL2/SDL_rect.h /lib/SDL2/SDL_render.h /lib/SDL2/SDL_revision.h /lib/SDL2/SDL_rwops.h /lib/SDL2/SDL_scancode.h /lib/SDL2/SDL_sensor.h /lib/SDL2/SDL_shape.h /lib/SDL2/SDL_stdinc.h /lib/SDL2/SDL_surface.h /lib/SDL2/SDL_system.h /lib/SDL2/SDL_syswm.h /lib/SDL2/SDL_test.h /lib/SDL2/SDL_test_assert.h /lib/SDL2/SDL_test_common.h /lib/SDL2/SDL_test_compare.h /lib/SDL2/SDL_test_crc32.h /lib/SDL2/SDL_test_font.h /lib/SDL2/SDL_test_fuzzer.h /lib/SDL2/SDL_test_harness.h /lib/SDL2/SDL_test_images.h /lib/SDL2/SDL_test_log.h /lib/SDL2/SDL_test_md5.h /lib/SDL2/SDL_test_memory.h /lib/SDL2/SDL_test_random.h /lib/SDL2/SDL_thread.h /lib/SDL2/SDL_timer.h /lib/SDL2/SDL_touch.h /lib/SDL2/SDL_types.h /lib/SDL2/SDL_version.h /lib/SDL2/SDL_video.h /lib/SDL2/SDL_vulkan.h /lib/SDL2/begin_code.h /lib/SDL2/close_code.h /osx-build.command
/Carmageddon.vcxproj
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