Subversion Repositories Games.Carmageddon

Rev

Hide changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff Changes
11 2024-05-28 19:58:08 pmbaty / merged changes with upstream dethrace GitHub repo + put back accents in French text files + signed macOS builds + the game somehow updated CITYBX.ACT (a value changed from 02 to 03, what is that??)  
/Carmageddon.sln
/Carmageddon.vcxproj
/Carmageddon.vcxproj.filters
/DATA/ACTORS/CITYBX.ACT
/DATA/SAVEGAME/SAVE0
/DATA/TRNSLATE.TXT
/SDL2.dll
/decode-game-file.c
/posix-build.sh
/src/BRSRC13/CORE/FW/datafile.c
/src/BRSRC13/CORE/FW/tokenval.c
/src/BRSRC13/CORE/PIXELMAP/pmdsptch.c
/src/BRSRC13/CORE/PIXELMAP/pmgen.c
/src/BRSRC13/CORE/PIXELMAP/pmmem.c
/src/BRSRC13/CORE/PIXELMAP/pmmemops.c
/src/BRSRC13/CORE/STD/brstdfile.c
/src/BRSRC13/CORE/V1DB/enables.c
/src/BRSRC13/CORE/V1DB/prepmesh.c
/src/BRSRC13/CORE/V1DB/v1dbfile.c
/src/BRSRC13/include/brender/br_types.h
/src/DETHRACE/common/controls.c
/src/DETHRACE/common/crush.c
/src/DETHRACE/common/crush.h
/src/DETHRACE/common/flicplay.c
/src/DETHRACE/common/graphics.c
/src/DETHRACE/common/init.c
/src/DETHRACE/common/intrface.c
/src/DETHRACE/common/loadsave.c
/src/DETHRACE/common/network.c
/src/DETHRACE/common/newgame.c
/src/DETHRACE/common/options.c
/src/DETHRACE/common/powerup.c
/src/DETHRACE/common/replay.c
/src/DETHRACE/common/utility.c
/src/DETHRACE/common/world.c
/src/DETHRACE/constants.h
/src/DETHRACE/pc-win95/win95sys.c
/src/S3/s3sound.c
/src/harness/harness.c
/src/harness/include/harness/config.h
/src/harness/os/linux.c
/src/harness/os/macos.c
/src/harness/os/windows.c
/src/harness/platforms/null.c
9 2023-12-27 18:11:24 pmbaty / fixed Visual Studio project and POSIX build script to better handle a portable precompiled SDL2 library layout  
/lib/SDL2/SDL2 version 2.28.5.txt
/lib/SDL2/Windows-x64
/lib/SDL2/Windows-x64/SDL2.dll
/lib/SDL2/Windows-x64/SDL2.lib
/lib/SDL2/Windows-x64/SDL2main.lib
/lib/SDL2/Windows-x86
/lib/SDL2/Windows-x86/SDL2.dll
/lib/SDL2/Windows-x86/SDL2.lib
/lib/SDL2/Windows-x86/SDL2main.lib
/lib/SDL2/include
/lib/SDL2/include/SDL2
/lib/SDL2/include/SDL2/SDL.h
/lib/SDL2/include/SDL2/SDL_assert.h
/lib/SDL2/include/SDL2/SDL_atomic.h
/lib/SDL2/include/SDL2/SDL_audio.h
/lib/SDL2/include/SDL2/SDL_bits.h
/lib/SDL2/include/SDL2/SDL_blendmode.h
/lib/SDL2/include/SDL2/SDL_clipboard.h
/lib/SDL2/include/SDL2/SDL_config.h
/lib/SDL2/include/SDL2/SDL_config.h.in
/lib/SDL2/include/SDL2/SDL_config_android.h
/lib/SDL2/include/SDL2/SDL_config_emscripten.h
/lib/SDL2/include/SDL2/SDL_config_iphoneos.h
/lib/SDL2/include/SDL2/SDL_config_macosx.h
/lib/SDL2/include/SDL2/SDL_config_minimal.h
/lib/SDL2/include/SDL2/SDL_config_ngage.h
/lib/SDL2/include/SDL2/SDL_config_os2.h
/lib/SDL2/include/SDL2/SDL_config_pandora.h
/lib/SDL2/include/SDL2/SDL_config_windows.h
/lib/SDL2/include/SDL2/SDL_config_wingdk.h
/lib/SDL2/include/SDL2/SDL_config_winrt.h
/lib/SDL2/include/SDL2/SDL_config_xbox.h
/lib/SDL2/include/SDL2/SDL_copying.h
/lib/SDL2/include/SDL2/SDL_cpuinfo.h
/lib/SDL2/include/SDL2/SDL_egl.h
/lib/SDL2/include/SDL2/SDL_endian.h
/lib/SDL2/include/SDL2/SDL_error.h
/lib/SDL2/include/SDL2/SDL_events.h
/lib/SDL2/include/SDL2/SDL_filesystem.h
/lib/SDL2/include/SDL2/SDL_gamecontroller.h
/lib/SDL2/include/SDL2/SDL_gesture.h
/lib/SDL2/include/SDL2/SDL_guid.h
/lib/SDL2/include/SDL2/SDL_haptic.h
/lib/SDL2/include/SDL2/SDL_hidapi.h
/lib/SDL2/include/SDL2/SDL_hints.h
/lib/SDL2/include/SDL2/SDL_joystick.h
/lib/SDL2/include/SDL2/SDL_keyboard.h
/lib/SDL2/include/SDL2/SDL_keycode.h
/lib/SDL2/include/SDL2/SDL_loadso.h
/lib/SDL2/include/SDL2/SDL_locale.h
/lib/SDL2/include/SDL2/SDL_log.h
/lib/SDL2/include/SDL2/SDL_main.h
/lib/SDL2/include/SDL2/SDL_messagebox.h
/lib/SDL2/include/SDL2/SDL_metal.h
/lib/SDL2/include/SDL2/SDL_misc.h
/lib/SDL2/include/SDL2/SDL_mouse.h
/lib/SDL2/include/SDL2/SDL_mutex.h
/lib/SDL2/include/SDL2/SDL_name.h
/lib/SDL2/include/SDL2/SDL_opengl.h
/lib/SDL2/include/SDL2/SDL_opengl_glext.h
/lib/SDL2/include/SDL2/SDL_opengles.h
/lib/SDL2/include/SDL2/SDL_opengles2.h
/lib/SDL2/include/SDL2/SDL_opengles2_gl2.h
/lib/SDL2/include/SDL2/SDL_opengles2_gl2ext.h
/lib/SDL2/include/SDL2/SDL_opengles2_gl2platform.h
/lib/SDL2/include/SDL2/SDL_opengles2_khrplatform.h
/lib/SDL2/include/SDL2/SDL_pixels.h
/lib/SDL2/include/SDL2/SDL_platform.h
/lib/SDL2/include/SDL2/SDL_power.h
/lib/SDL2/include/SDL2/SDL_quit.h
/lib/SDL2/include/SDL2/SDL_rect.h
/lib/SDL2/include/SDL2/SDL_render.h
/lib/SDL2/include/SDL2/SDL_revision.h
/lib/SDL2/include/SDL2/SDL_rwops.h
/lib/SDL2/include/SDL2/SDL_scancode.h
/lib/SDL2/include/SDL2/SDL_sensor.h
/lib/SDL2/include/SDL2/SDL_shape.h
/lib/SDL2/include/SDL2/SDL_stdinc.h
/lib/SDL2/include/SDL2/SDL_surface.h
/lib/SDL2/include/SDL2/SDL_system.h
/lib/SDL2/include/SDL2/SDL_syswm.h
/lib/SDL2/include/SDL2/SDL_test.h
/lib/SDL2/include/SDL2/SDL_test_assert.h
/lib/SDL2/include/SDL2/SDL_test_common.h
/lib/SDL2/include/SDL2/SDL_test_compare.h
/lib/SDL2/include/SDL2/SDL_test_crc32.h
/lib/SDL2/include/SDL2/SDL_test_font.h
/lib/SDL2/include/SDL2/SDL_test_fuzzer.h
/lib/SDL2/include/SDL2/SDL_test_harness.h
/lib/SDL2/include/SDL2/SDL_test_images.h
/lib/SDL2/include/SDL2/SDL_test_log.h
/lib/SDL2/include/SDL2/SDL_test_md5.h
/lib/SDL2/include/SDL2/SDL_test_memory.h
/lib/SDL2/include/SDL2/SDL_test_random.h
/lib/SDL2/include/SDL2/SDL_thread.h
/lib/SDL2/include/SDL2/SDL_timer.h
/lib/SDL2/include/SDL2/SDL_touch.h
/lib/SDL2/include/SDL2/SDL_types.h
/lib/SDL2/include/SDL2/SDL_version.h
/lib/SDL2/include/SDL2/SDL_video.h
/lib/SDL2/include/SDL2/SDL_vulkan.h
/lib/SDL2/include/SDL2/begin_code.h
/lib/SDL2/include/SDL2/close_code.h
/lib/SDL2/macOS
/lib/SDL2/macOS/SDL2.framework
/lib/SDL2/macOS/SDL2.framework/Resources
/lib/SDL2/macOS/SDL2.framework/Resources/Info.plist
/lib/SDL2/macOS/SDL2.framework/Resources/License.txt
/lib/SDL2/macOS/SDL2.framework/Resources/ReadMe.txt
/lib/SDL2/macOS/SDL2.framework/Resources/default.metallib
/lib/SDL2/macOS/SDL2.framework/SDL2
/make-minismackerplay.cmd
/minismackerplay.c
/posix-build.sh
/freebsd-build.sh
/lib/SDL2/SDL.h
/lib/SDL2/SDL2.lib
/lib/SDL2/SDL_assert.h
/lib/SDL2/SDL_atomic.h
/lib/SDL2/SDL_audio.h
/lib/SDL2/SDL_bits.h
/lib/SDL2/SDL_blendmode.h
/lib/SDL2/SDL_clipboard.h
/lib/SDL2/SDL_config.h
/lib/SDL2/SDL_cpuinfo.h
/lib/SDL2/SDL_egl.h
/lib/SDL2/SDL_endian.h
/lib/SDL2/SDL_error.h
/lib/SDL2/SDL_events.h
/lib/SDL2/SDL_filesystem.h
/lib/SDL2/SDL_gamecontroller.h
/lib/SDL2/SDL_gesture.h
/lib/SDL2/SDL_guid.h
/lib/SDL2/SDL_haptic.h
/lib/SDL2/SDL_hidapi.h
/lib/SDL2/SDL_hints.h
/lib/SDL2/SDL_joystick.h
/lib/SDL2/SDL_keyboard.h
/lib/SDL2/SDL_keycode.h
/lib/SDL2/SDL_loadso.h
/lib/SDL2/SDL_locale.h
/lib/SDL2/SDL_log.h
/lib/SDL2/SDL_main.h
/lib/SDL2/SDL_messagebox.h
/lib/SDL2/SDL_metal.h
/lib/SDL2/SDL_misc.h
/lib/SDL2/SDL_mouse.h
/lib/SDL2/SDL_mutex.h
/lib/SDL2/SDL_name.h
/lib/SDL2/SDL_opengl.h
/lib/SDL2/SDL_opengl_glext.h
/lib/SDL2/SDL_opengles.h
/lib/SDL2/SDL_opengles2.h
/lib/SDL2/SDL_opengles2_gl2.h
/lib/SDL2/SDL_opengles2_gl2ext.h
/lib/SDL2/SDL_opengles2_gl2platform.h
/lib/SDL2/SDL_opengles2_khrplatform.h
/lib/SDL2/SDL_pixels.h
/lib/SDL2/SDL_platform.h
/lib/SDL2/SDL_power.h
/lib/SDL2/SDL_quit.h
/lib/SDL2/SDL_rect.h
/lib/SDL2/SDL_render.h
/lib/SDL2/SDL_revision.h
/lib/SDL2/SDL_rwops.h
/lib/SDL2/SDL_scancode.h
/lib/SDL2/SDL_sensor.h
/lib/SDL2/SDL_shape.h
/lib/SDL2/SDL_stdinc.h
/lib/SDL2/SDL_surface.h
/lib/SDL2/SDL_system.h
/lib/SDL2/SDL_syswm.h
/lib/SDL2/SDL_test.h
/lib/SDL2/SDL_test_assert.h
/lib/SDL2/SDL_test_common.h
/lib/SDL2/SDL_test_compare.h
/lib/SDL2/SDL_test_crc32.h
/lib/SDL2/SDL_test_font.h
/lib/SDL2/SDL_test_fuzzer.h
/lib/SDL2/SDL_test_harness.h
/lib/SDL2/SDL_test_images.h
/lib/SDL2/SDL_test_log.h
/lib/SDL2/SDL_test_md5.h
/lib/SDL2/SDL_test_memory.h
/lib/SDL2/SDL_test_random.h
/lib/SDL2/SDL_thread.h
/lib/SDL2/SDL_timer.h
/lib/SDL2/SDL_touch.h
/lib/SDL2/SDL_types.h
/lib/SDL2/SDL_version.h
/lib/SDL2/SDL_video.h
/lib/SDL2/SDL_vulkan.h
/lib/SDL2/begin_code.h
/lib/SDL2/close_code.h
/osx-build.command
/Carmageddon.vcxproj