| 11 | 2023-12-27 16:32:04 | pmbaty | / | refactored project layout added POSIX build script (that also works for creating a macOS app)
 added level maps as PNG files to the repository
 added "MEMEPASMAL" and "MATOSGRATOS" cheat codes to type when Rick is alive
 restored "POOKY" and "FLUFOMATIC" cheat codes for extended play in hiscore table
 installer: removed Visual C++ runtime now that it is statically linked
 SDL2: updated to version 2.28.5
 |  | /Rick Dangerous.rc/Rick Dangerous.sln
 /Rick Dangerous.vcxproj
 /Rick Dangerous.vcxproj.filters
 /icon.ico
 /icon.png
 /level1.png
 /level2.png
 /level3.png
 /level4.png
 /lib
 /lib/SDL2
 /lib/SDL2/SDL2 version 2.28.5.txt
 /lib/SDL2/Windows-x64
 /lib/SDL2/Windows-x64/SDL2.dll
 /lib/SDL2/Windows-x64/SDL2.lib
 /lib/SDL2/Windows-x64/SDL2main.lib
 /lib/SDL2/Windows-x86
 /lib/SDL2/Windows-x86/SDL2.dll
 /lib/SDL2/Windows-x86/SDL2.lib
 /lib/SDL2/Windows-x86/SDL2main.lib
 /lib/SDL2/include
 /lib/SDL2/include/SDL2
 /lib/SDL2/include/SDL2/SDL.h
 /lib/SDL2/include/SDL2/SDL_assert.h
 /lib/SDL2/include/SDL2/SDL_atomic.h
 /lib/SDL2/include/SDL2/SDL_audio.h
 /lib/SDL2/include/SDL2/SDL_bits.h
 /lib/SDL2/include/SDL2/SDL_blendmode.h
 /lib/SDL2/include/SDL2/SDL_clipboard.h
 /lib/SDL2/include/SDL2/SDL_config.h
 /lib/SDL2/include/SDL2/SDL_config.h.in
 /lib/SDL2/include/SDL2/SDL_config_android.h
 /lib/SDL2/include/SDL2/SDL_config_emscripten.h
 /lib/SDL2/include/SDL2/SDL_config_iphoneos.h
 /lib/SDL2/include/SDL2/SDL_config_macosx.h
 /lib/SDL2/include/SDL2/SDL_config_minimal.h
 /lib/SDL2/include/SDL2/SDL_config_ngage.h
 /lib/SDL2/include/SDL2/SDL_config_os2.h
 /lib/SDL2/include/SDL2/SDL_config_pandora.h
 /lib/SDL2/include/SDL2/SDL_config_windows.h
 /lib/SDL2/include/SDL2/SDL_config_wingdk.h
 /lib/SDL2/include/SDL2/SDL_config_winrt.h
 /lib/SDL2/include/SDL2/SDL_config_xbox.h
 /lib/SDL2/include/SDL2/SDL_copying.h
 /lib/SDL2/include/SDL2/SDL_cpuinfo.h
 /lib/SDL2/include/SDL2/SDL_egl.h
 /lib/SDL2/include/SDL2/SDL_endian.h
 /lib/SDL2/include/SDL2/SDL_error.h
 /lib/SDL2/include/SDL2/SDL_events.h
 /lib/SDL2/include/SDL2/SDL_filesystem.h
 /lib/SDL2/include/SDL2/SDL_gamecontroller.h
 /lib/SDL2/include/SDL2/SDL_gesture.h
 /lib/SDL2/include/SDL2/SDL_guid.h
 /lib/SDL2/include/SDL2/SDL_haptic.h
 /lib/SDL2/include/SDL2/SDL_hidapi.h
 /lib/SDL2/include/SDL2/SDL_hints.h
 /lib/SDL2/include/SDL2/SDL_joystick.h
 /lib/SDL2/include/SDL2/SDL_keyboard.h
 /lib/SDL2/include/SDL2/SDL_keycode.h
 /lib/SDL2/include/SDL2/SDL_loadso.h
 /lib/SDL2/include/SDL2/SDL_locale.h
 /lib/SDL2/include/SDL2/SDL_log.h
 /lib/SDL2/include/SDL2/SDL_main.h
 /lib/SDL2/include/SDL2/SDL_messagebox.h
 /lib/SDL2/include/SDL2/SDL_metal.h
 /lib/SDL2/include/SDL2/SDL_misc.h
 /lib/SDL2/include/SDL2/SDL_mouse.h
 /lib/SDL2/include/SDL2/SDL_mutex.h
 /lib/SDL2/include/SDL2/SDL_name.h
 /lib/SDL2/include/SDL2/SDL_opengl.h
 /lib/SDL2/include/SDL2/SDL_opengl_glext.h
 /lib/SDL2/include/SDL2/SDL_opengles.h
 /lib/SDL2/include/SDL2/SDL_opengles2.h
 /lib/SDL2/include/SDL2/SDL_opengles2_gl2.h
 /lib/SDL2/include/SDL2/SDL_opengles2_gl2ext.h
 /lib/SDL2/include/SDL2/SDL_opengles2_gl2platform.h
 /lib/SDL2/include/SDL2/SDL_opengles2_khrplatform.h
 /lib/SDL2/include/SDL2/SDL_pixels.h
 /lib/SDL2/include/SDL2/SDL_platform.h
 /lib/SDL2/include/SDL2/SDL_power.h
 /lib/SDL2/include/SDL2/SDL_quit.h
 /lib/SDL2/include/SDL2/SDL_rect.h
 /lib/SDL2/include/SDL2/SDL_render.h
 /lib/SDL2/include/SDL2/SDL_revision.h
 /lib/SDL2/include/SDL2/SDL_rwops.h
 /lib/SDL2/include/SDL2/SDL_scancode.h
 /lib/SDL2/include/SDL2/SDL_sensor.h
 /lib/SDL2/include/SDL2/SDL_shape.h
 /lib/SDL2/include/SDL2/SDL_stdinc.h
 /lib/SDL2/include/SDL2/SDL_surface.h
 /lib/SDL2/include/SDL2/SDL_system.h
 /lib/SDL2/include/SDL2/SDL_syswm.h
 /lib/SDL2/include/SDL2/SDL_test.h
 /lib/SDL2/include/SDL2/SDL_test_assert.h
 /lib/SDL2/include/SDL2/SDL_test_common.h
 /lib/SDL2/include/SDL2/SDL_test_compare.h
 /lib/SDL2/include/SDL2/SDL_test_crc32.h
 /lib/SDL2/include/SDL2/SDL_test_font.h
 /lib/SDL2/include/SDL2/SDL_test_fuzzer.h
 /lib/SDL2/include/SDL2/SDL_test_harness.h
 /lib/SDL2/include/SDL2/SDL_test_images.h
 /lib/SDL2/include/SDL2/SDL_test_log.h
 /lib/SDL2/include/SDL2/SDL_test_md5.h
 /lib/SDL2/include/SDL2/SDL_test_memory.h
 /lib/SDL2/include/SDL2/SDL_test_random.h
 /lib/SDL2/include/SDL2/SDL_thread.h
 /lib/SDL2/include/SDL2/SDL_timer.h
 /lib/SDL2/include/SDL2/SDL_touch.h
 /lib/SDL2/include/SDL2/SDL_types.h
 /lib/SDL2/include/SDL2/SDL_version.h
 /lib/SDL2/include/SDL2/SDL_video.h
 /lib/SDL2/include/SDL2/SDL_vulkan.h
 /lib/SDL2/include/SDL2/begin_code.h
 /lib/SDL2/include/SDL2/close_code.h
 /lib/SDL2/macOS
 /lib/SDL2/macOS/SDL2.framework
 /lib/SDL2/macOS/SDL2.framework/Resources
 /lib/SDL2/macOS/SDL2.framework/Resources/Info.plist
 /lib/SDL2/macOS/SDL2.framework/Resources/License.txt
 /lib/SDL2/macOS/SDL2.framework/Resources/ReadMe.txt
 /lib/SDL2/macOS/SDL2.framework/Resources/default.metallib
 /lib/SDL2/macOS/SDL2.framework/SDL2
 /originals
 /originals/RICKCGA.EXE
 /originals/RICKEGA.EXE
 /posix-build.sh
 /src/Rick Dangerous.sln/src/SDL2.framework
 /src/SDL2.lib
 /src/SDL2main.lib
 /src/originals
 /src/osx-build.command
 /src/osx-sdlmain.m
 /src/rick.ico
 /src/rick.png
 /src/rick.rc
 /src/rick.vcxproj
 /src/rick.vcxproj.filters
 /vc_redist.x86.exe
 /SDL2.dll/installer/installer.nsi
 /src/e_rick.c
 /src/game.c
 /src/maps.c
 /src/rick.c
 /src/scr_getname.c
 /src/sysarg.c
 /src/sysevt.c
 /src/sysjoy.c
 /src/syssnd.c
 /src/system.c
 /src/system.h
 /src/sysvid.c
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