Rick Dangerous
Come on, a bit of nostalgia.
Long before Lara Croft, Rick Dangerous was the Indiana Jones of video games, climbing up the temples in South America, dodging the rocks, escaping the indians, picking up the treasures and of course saving the world. Rick Dangerous is a port of the game with the same name edited by Core Design and dated from 1989. This adaptation is based on the XRick one from BigOrno, with a certain number of improvements, notably:
- The video mode has been pushed to 640x480 32 bits.
- A filter has been applied to texture rendering in game in order to soften the "big pixels" effect (which is nevertheless part of the charm for a game dated from 1989!)
- The screen layout and the game behaviour are now identical to the EGA version.
- Graphisms and sounds are those of the Amiga version for their quality.
- The path through submap 19 has been fixed.
- All the crashes and known bugs of XRick have been fixed.
Build
- On Windows: use the supplied Visual Studio solution file
- On UNIX (macOS, Linux, *BSD): run
./posix-build.sh
How to play
Lead Rick Dangerous with the direction arrows while avoiding traps, and make him perform actions like for example:
- SPACE bar + UP arrow: fire the gun in the direction where Rick is headed to (watch out for your ammunition!)
- SPACE bar + DOWN arrow: drop a dynamite stick (... and run for your life!)
- SPACE bar + LEFT arrow: blunt your stick left (that's sometimes useful!)
- SPACE bar + RIGHT arrow: blunt your stick right (that's sometimes useful!)
Other keys:
- P, or the Pause key: pause the game (can help while dodging difficult obstacles!)
- ALT + ENTER: switch from window to fullscreen (and back).
- F4: shut off or turn back on the sound effects.
- F5: decrease the sound volume.
- F6: increase the sound volume.
- F7: enable or disable the texture filtering.
- ESC, ALT + F4 or F10: quit the game (a life-saver at the office...)
Bonus: joysticks and gamepads are also supported!
Bugfixes and additions since XRick #041027
- Texture filter (software filtering)
- Fullscreen is now 640x480 instead of 320x200
- Much simplified video code
- Game speeded up a bit to match the original DOS speed
- Integer size warnings in code fixed
- Game freeze on NULL sound pointer fixed
- Submap 19 fixed (reverted to original Rick Dangerous map chain list)
- Picking up of entities when zombie fixed
- Bullets escaping crash bug fixed
- Bad guys escaping crash bug fixed
- Map intro screen not running fast enough fixed
- Map intro tunes never ending fixed
- Cheat codes restored + 2 cheats added