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This is my fork of Dethrace. I came across this reimplementation of the 1997 wrecking racing game Carmageddon and helped the authors with a few contributions (audio in cutscenes, FreeBSD build, PRNG). I changed the build system so that it builds with the tools at hand on Linux, FreeBSD and Windows.
When I notified the authors of Dethrace that the BRender engine sources (on which the Carmageddon game was based) were available, they decided to drop the custom OpenGL-based rendering engine they were using in favor of the official software renderer from 1997. This caused an objective (although hopefully temporary) quality regression and I decided to maintain my own fork at this point.
I have been implementing a few fixes since, that cannot be pushed back to the official Dethrace because they no longer use the OpenGL renderer.
Carmageddon is an excellent way to take it out after a dangerously long exposure to human stupidity. This game is so punk.
./posix-build.sh
Carmageddon.sln
-> Build.--
Pierre-Marie Baty