// window_sought.cpp
#include "../common.h"
// window parameters
#define WINDOW_CLASSNAME PROGRAM_NAME L" SoughtGames WndClass"
#define WINDOW_DEFAULT_WIDTH 823
#define WINDOW_DEFAULT_HEIGHT 600
#define WINDOW_MIN_WIDTH 823
#define WINDOW_MIN_HEIGHT 200
// local definitions
#define WINDOW_TEXT_DOUBLECLICKORNARROWDOWN 1
#define WINDOW_TEXT_GAMEIS 2
#define WINDOW_COMBOBOX_GAMEIS 3
#define WINDOW_COMBOBOX_RATEDUNRATED 4
#define WINDOW_TEXT_LEVELFROM 5
#define WINDOW_EDITBOX_LEVELFROM 6
#define WINDOW_TEXT_LEVELTO 7
#define WINDOW_EDITBOX_LEVELTO 8
#define WINDOW_TEXT_YOUCANALSOPOSTYOURSBYCLICKINGHERE 9
#define WINDOW_LIST_SOUGHTGAMES 10
#define WINDOW_TEXT_STATUSBAR 11
#define WINDOW_TIMER_REFRESH 1
// list view column definition
typedef struct listviewcolumn_s
{
int width;
int alignment;
bool sort_descending;
wchar_t *text;
HWND hToolTipWnd;
} listviewcolumn_t;
// game types definition
typedef struct gametype_s
{
wchar_t name[32]; // game type name
} gametype_t;
// global variables used in this module only
static bool is_classregistered = false;
static int listviewicons[sizeof (handlestatus) / sizeof (handlestatus_t)]; // as big as the handlestatus global array
static listviewcolumn_t listviewcolumns[] =
{
{ 110, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"SoughtGames_ColumnGameType")*/, NULL }, // text address needs to be set at runtime, because it's mallocated
{ 75, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"SoughtGames_ColumnRatedUnrated")*/, NULL },
{ 75, LVCFMT_LEFT, true, NULL /*LOCALIZE (L"SoughtGames_ColumnInitialTime")*/, NULL },
{ 75, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"SoughtGames_ColumnIncrement")*/, NULL },
{ 130, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"SoughtGames_ColumnOpponent")*/, NULL },
{ 50, LVCFMT_CENTER, false, NULL /*LOCALIZE (L"SoughtGames_ColumnRating")*/, NULL },
{ 55, LVCFMT_CENTER, false, NULL /*LOCALIZE (L"SoughtGames_ColumnColor")*/, NULL },
{ 50, LVCFMT_RIGHT, false, NULL /*LOCALIZE (L"SoughtGames_ColumnAcceptsFrom")*/, NULL },
{ 50, LVCFMT_LEFT, false, NULL /*LOCALIZE (L"SoughtGames_ColumnUpTo")*/, NULL },
{ 40, LVCFMT_CENTER, false, NULL /*LOCALIZE (L"SoughtGames_ColumnFilter")*/, NULL },
{ 40, LVCFMT_CENTER, false, NULL /*LOCALIZE (L"SoughtGames_ColumnAutomatic")*/, NULL },
};
static int current_sortcolumn = 2;
static gametype_t *gametypes; // mallocated
static int gametype_count;
static wchar_t temp_string[256];
static wchar_t gametype_name[32];
//static HWND hThisWnd = NULL;
#define hThisWnd hSoughtWnd // shared variable
// prototypes of local functions
static LRESULT CALLBACK WindowProc_ThisWindow (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
static int CALLBACK CompareProc_ListSoughtGames (LPARAM lParam1, LPARAM lParam2, LPARAM column);
static int WINAPI ListView_WndProc (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
void Window_Sought (void)
{
// helper function to fire up the child window
WNDCLASSEX wc;
player_t *network_player;
// is the window we want to display already displayed ?
if (IsWindow (hThisWnd))
SetForegroundWindow (hThisWnd); // if so, just bring it to front
// else the way is clear
else
{
// find the network player and make him ask an update from the server
if ((network_player = Player_FindByType (PLAYER_INTERNET)) != NULL)
{
SAFE_free ((void **) &soughtgames); // free the sought games list we know
soughtgame_count = -1; // and reset its count (-1 means "reply not arrived")
Player_SendBuffer_Add (network_player, 1000, L"sought all\n"); // send the sought games update request
}
// is the window class NOT registered yet ?
if (!is_classregistered)
{
// if so, register the window class once and for all
memset (&wc, 0, sizeof (wc));
wc.cbSize = sizeof (wc);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WindowProc_ThisWindow;
wc.hInstance = hAppInstance;
wc.hIcon = LoadIcon (hAppInstance, (wchar_t *) ICON_MAIN);
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = GetSysColorBrush (COLOR_3DFACE);
wc.lpszClassName = WINDOW_CLASSNAME;
RegisterClassEx (&wc);
is_classregistered = true; // remember this window class is registered
}
// create the child window
hThisWnd = CreateWindowEx (WS_EX_CLIENTEDGE, WINDOW_CLASSNAME, LOCALIZE (L"SoughtGames_TitleBuildingList"), WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_DEFAULT_WIDTH, WINDOW_DEFAULT_HEIGHT,
hMainWnd, NULL, hAppInstance, NULL);
}
return; // return as soon as the thread is fired up
}
void Window_Sought_Validated (void)
{
// callback function called by the main game thread when the window is validated
// remember this callback is no longer to be called
is_window_sought_validated = false;
return; // finished, sought answer has been issued
}
static LRESULT CALLBACK WindowProc_ThisWindow (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
{
// message handler for the child window
unsigned short wParam_hiword;
unsigned short wParam_loword;
int soughtgame_gameis;
int soughtgame_ratedunrated;
int soughtgame_ratingfrom;
int soughtgame_ratingto;
int result;
HWND hComboBoxWnd;
HWND hListWnd;
LVCOLUMN lvc;
LVITEM lvi;
HDITEM hdi;
NMLISTVIEW *lv;
NMITEMACTIVATE *clickeditem;
HIMAGELIST imagelist;
MINMAXINFO *minmax;
RECT client_rect;
soughtgame_t *soughtgame;
player_t *network_player;
player_t *local_player;
int soughtgame_index;
int gametype_index;
int column_index;
int insert_index;
// filter out the commonly used message values
wParam_hiword = HIWORD (wParam);
wParam_loword = LOWORD (wParam);
// have we just fired up this window ?
if (message == WM_CREATE)
{
// center the window
CenterWindow (hWnd, hMainWnd);
// populate the window
CreateWindowEx (0, L"static", L"",
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_DOUBLECLICKORNARROWDOWN, hAppInstance, NULL);
CreateWindowEx (WS_EX_RIGHT, L"static", L"",
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_GAMEIS, hAppInstance, NULL);
CreateWindowEx (WS_EX_CLIENTEDGE, L"combobox", L"",
WS_CHILD | WS_VISIBLE | CBS_DROPDOWNLIST,
0, 0, 0, 0, hWnd, (HMENU) WINDOW_COMBOBOX_GAMEIS, hAppInstance, NULL);
CreateWindowEx (WS_EX_CLIENTEDGE, L"combobox", L"",
WS_CHILD | WS_VISIBLE | CBS_DROPDOWNLIST,
0, 0, 0, 0, hWnd, (HMENU) WINDOW_COMBOBOX_RATEDUNRATED, hAppInstance, NULL);
CreateWindowEx (WS_EX_RIGHT, L"static", L"",
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_LEVELFROM, hAppInstance, NULL);
CreateWindowEx (WS_EX_CLIENTEDGE, L"edit", L"",
WS_CHILD | WS_VISIBLE | ES_AUTOHSCROLL | SS_CENTERIMAGE,
0, 0, 0, 0, hWnd, (HMENU) WINDOW_EDITBOX_LEVELFROM, hAppInstance, NULL);
CreateWindowEx (WS_EX_RIGHT, L"static", L"",
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_LEVELTO, hAppInstance, NULL);
CreateWindowEx (WS_EX_CLIENTEDGE, L"edit", L"",
WS_CHILD | WS_VISIBLE | ES_AUTOHSCROLL | SS_CENTERIMAGE,
0, 0, 0, 0, hWnd, (HMENU) WINDOW_EDITBOX_LEVELTO, hAppInstance, NULL);
CreateWindowEx (0, L"static", L"",
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_YOUCANALSOPOSTYOURSBYCLICKINGHERE, hAppInstance, NULL);
CreateWindowEx (WS_EX_STATICEDGE, L"syslistview32", L"",
WS_CHILD | WS_VISIBLE | WS_TABSTOP | LVS_REPORT | LVS_SINGLESEL | LVS_SHOWSELALWAYS | LVS_ALIGNLEFT,
0, 0, 0, 0, hWnd, (HMENU) WINDOW_LIST_SOUGHTGAMES, hAppInstance, NULL);
CreateWindowEx (WS_EX_RIGHT, L"static", L"",
WS_CHILD | WS_VISIBLE,
0, 0, 0, 0, hWnd, (HMENU) WINDOW_TEXT_STATUSBAR, hAppInstance, NULL);
// prepare the list view : do it before anything that could trigger a fill
// get a quick access to the list control
hListWnd = GetDlgItem (hWnd, WINDOW_LIST_SOUGHTGAMES);
// add full row select and header columns rearranging to it
ListView_SetExtendedListViewStyle (hListWnd, ListView_GetExtendedListViewStyle (hListWnd)
| LVS_EX_GRIDLINES | LVS_EX_LABELTIP
| LVS_EX_FULLROWSELECT | LVS_EX_HEADERDRAGDROP);
// subclass the list view procedure to handle header tooltips and save the old procedure as one of the window's property
SetProp (hListWnd, L"BaseWndProc", (HANDLE) SetWindowLongPtr (hListWnd, GWL_WNDPROC, (long) ListView_WndProc));
// tell Windows which members of the LVCOLUMN structure we're filling
memset (&lvc, 0, sizeof (lvc));
lvc.mask = LVCF_FMT | LVCF_WIDTH | LVCF_TEXT | LVCF_SUBITEM;
for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++)
{
lvc.iSubItem = column_index;
if (column_index == 0) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnGameType");
else if (column_index == 1) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnRatedUnrated");
else if (column_index == 2) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnInitialTime");
else if (column_index == 3) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnIncrement");
else if (column_index == 4) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnOpponent");
else if (column_index == 5) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnRating");
else if (column_index == 6) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnColor");
else if (column_index == 7) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnAcceptsFrom");
else if (column_index == 8) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnUpTo");
else if (column_index == 9) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnFilter");
else if (column_index == 10) lvc.pszText = LOCALIZE (L"SoughtGames_ColumnAutomatic");
lvc.cx = listviewcolumns[column_index].width;
lvc.fmt = listviewcolumns[column_index].alignment;
ListView_InsertColumn (hListWnd, column_index, &lvc); // add each column to list view
}
// create the listview image list
imagelist = ImageList_Create (16, 16, ILC_COLOR32, sizeof (handlestatus) / sizeof (handlestatus_t), 1); // create an imagelist holding N 32-bit images
for (insert_index = 1; insert_index < sizeof (handlestatus) / sizeof (handlestatus_t); insert_index++)
listviewicons[insert_index] = ImageList_AddIcon (imagelist, handlestatus[insert_index].icon); // add our icons in the image list
ListView_SetImageList (hListWnd, imagelist, LVSIL_SMALL); // associate it with the listview
// associate the default GUI font with the "double-click or narrow down" message and set its text
SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_DOUBLECLICKORNARROWDOWN), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
SetWindowText (GetDlgItem (hWnd, WINDOW_TEXT_DOUBLECLICKORNARROWDOWN), LOCALIZE (L"SoughtGames_DoubleClickOrNarrowDown"));
// associate the default GUI font with the "status is" message and set its text
SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_GAMEIS), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
SetWindowText (GetDlgItem (hWnd, WINDOW_TEXT_GAMEIS), LOCALIZE (L"SoughtGames_LookingForGameOfType"));
// associate the default GUI font with the "game is" combo box
SendMessage (GetDlgItem (hWnd, WINDOW_COMBOBOX_GAMEIS), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
// reset the game types array
gametypes = NULL;
gametype_count = 0;
// associate the default GUI font with the "rated/unrated" combo box and populate it
SendMessage (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
ComboBox_ResetContent (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED));
ComboBox_AddString (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED), L"");
ComboBox_AddString (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED), LOCALIZE (L"Unrated"));
ComboBox_AddString (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED), LOCALIZE (L"Rated"));
// if (_wcsicmp (options.network.login, L"guest") == 0)
// ComboBox_SetCurSel (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED), 1); // if we log in as guest, select unrated games by default
// associate the default GUI font with the "level from" message and set its text
SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_LEVELFROM), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
SetWindowText (GetDlgItem (hWnd, WINDOW_TEXT_LEVELFROM), LOCALIZE (L"SoughtGames_LevelFrom"));
// associate the default GUI font with the "level from" edit box and reset it
SendMessage (GetDlgItem (hWnd, WINDOW_EDITBOX_LEVELFROM), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
SetDlgItemText (hWnd, WINDOW_EDITBOX_LEVELFROM, L"");
// associate the default GUI font with the "level to" message and set its text
SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_LEVELTO), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
SetWindowText (GetDlgItem (hWnd, WINDOW_TEXT_LEVELTO), LOCALIZE (L"SoughtGames_LevelTo"));
// associate the default GUI font with the "level to" edit box and reset it
SendMessage (GetDlgItem (hWnd, WINDOW_EDITBOX_LEVELTO), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
SetDlgItemText (hWnd, WINDOW_EDITBOX_LEVELTO, L"");
// associate the default GUI font with the "you can also post yours" message and set its text, then convert it to a hyperlink
SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_YOUCANALSOPOSTYOURSBYCLICKINGHERE), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
SetWindowText (GetDlgItem (hWnd, WINDOW_TEXT_YOUCANALSOPOSTYOURSBYCLICKINGHERE), LOCALIZE (L"SoughtGames_YouCanAlsoPostYoursByClickingHere"));
ConvertStaticToHyperlink (GetDlgItem (hWnd, WINDOW_TEXT_YOUCANALSOPOSTYOURSBYCLICKINGHERE));
// associate the default GUI font with the status bar and set its text
SendMessage (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR), WM_SETFONT, (WPARAM) GetStockObject (DEFAULT_GUI_FONT), false);
SetWindowText (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR), LOCALIZE (L"SoughtGames_StatusBar"));
// refresh the window every second
SetTimer (hWnd, WINDOW_TIMER_REFRESH, 1000, NULL);
// convert the status bar message to a hyperlink
ConvertStaticToHyperlink (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR));
// now show the window
ShowWindow (hWnd, SW_SHOW);
}
// else did we click the close button on the title bar ?
else if (message == WM_CLOSE)
DestroyWindow (hWnd); // close the window
// else are we destroying the window ?
else if (message == WM_DESTROY)
{
KillTimer (hWnd, WINDOW_TIMER_REFRESH); // destroy the timer we used to refresh the window
hThisWnd = NULL; // window is closed
// now that we're sure the window is closed...
SAFE_free ((void **) &soughtgames); // free the sought games list we know
soughtgame_count = 0; // and reset its count
SAFE_free ((void **) &gametypes); // free the game types array
gametype_count = 0; // and reset its count
is_window_sought_validated = true; // remember we closed this window
}
// else are we resizing the window ?
else if (message == WM_SIZE)
{
// get the new window size
GetClientRect (hWnd, &client_rect);
SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_DOUBLECLICKORNARROWDOWN), NULL, 16, 16, client_rect.right - 32, 16, SWP_NOZORDER);
SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_GAMEIS), NULL, 8, 40, 208, 16, SWP_NOZORDER);
SetWindowPos (GetDlgItem (hWnd, WINDOW_COMBOBOX_GAMEIS), NULL, 224, 38, 128, 20, SWP_NOZORDER);
SetWindowPos (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED), NULL, 384, 38, 96, 20, SWP_NOZORDER);
SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_LEVELFROM), NULL, 512, 40, 120, 16, SWP_NOZORDER);
SetWindowPos (GetDlgItem (hWnd, WINDOW_EDITBOX_LEVELFROM), NULL, 640, 38, 48, 20, SWP_NOZORDER);
SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_LEVELTO), NULL, 688, 40, 40, 16, SWP_NOZORDER);
SetWindowPos (GetDlgItem (hWnd, WINDOW_EDITBOX_LEVELTO), NULL, 736, 38, 48, 20, SWP_NOZORDER);
SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_YOUCANALSOPOSTYOURSBYCLICKINGHERE), NULL, 16, 64, client_rect.right - 32, 16, SWP_NOZORDER);
SetWindowPos (GetDlgItem (hWnd, WINDOW_LIST_SOUGHTGAMES), NULL, 16, 88, client_rect.right - 32, client_rect.bottom - 104, SWP_NOZORDER);
SetWindowPos (GetDlgItem (hWnd, WINDOW_TEXT_STATUSBAR), NULL, 0, client_rect.bottom - 16, client_rect.right, 16, SWP_NOZORDER);
}
// else are we asking how big/small we can resize ?
else if (message == WM_GETMINMAXINFO)
{
minmax = (MINMAXINFO *) lParam; // get a pointer to the min/max info structure
minmax->ptMinTrackSize.x = WINDOW_MIN_WIDTH;
minmax->ptMinTrackSize.y = WINDOW_MIN_HEIGHT;
}
// else did we take action on one of the controls ?
else if (message == WM_COMMAND)
{
// was the filter combo box changed ?
if ((wParam_loword == WINDOW_COMBOBOX_GAMEIS) && (wParam_hiword == CBN_SELCHANGE))
{
soughtgames_updated = true; // remember sought games display is to be updated
SendMessage (hWnd, WM_TIMER, WINDOW_TIMER_REFRESH, NULL); // refresh window now
}
// else was the rated/unrated combo box changed ?
if ((wParam_loword == WINDOW_COMBOBOX_RATEDUNRATED) && (wParam_hiword == CBN_SELCHANGE))
{
soughtgames_updated = true; // remember sought games display is to be updated
SendMessage (hWnd, WM_TIMER, WINDOW_TIMER_REFRESH, NULL); // refresh window now
}
// else was either of the rating edit box changed ?
else if ((wParam_loword == WINDOW_EDITBOX_LEVELFROM) && (wParam_hiword == EN_CHANGE))
{
soughtgames_updated = true; // remember sought games display is to be updated
SendMessage (hWnd, WM_TIMER, WINDOW_TIMER_REFRESH, NULL); // refresh window now
}
else if ((wParam_loword == WINDOW_EDITBOX_LEVELTO) && (wParam_hiword == EN_CHANGE))
{
soughtgames_updated = true; // remember sought games display is to be updated
SendMessage (hWnd, WM_TIMER, WINDOW_TIMER_REFRESH, NULL); // refresh window now
}
// else was it the "seek" hyperlink ?
else if (wParam_loword == WINDOW_TEXT_YOUCANALSOPOSTYOURSBYCLICKINGHERE)
DialogBox_SendSeek (); // if so, open the seek dialog box
// else was it the status bar hyperlink ?
else if (wParam_loword == WINDOW_TEXT_STATUSBAR)
ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
}
// else is it a timer event AND is it our refresh timer AND do we need to update the sought games list ?
else if ((message == WM_TIMER) && (wParam == WINDOW_TIMER_REFRESH) && (soughtgames_updated))
{
// get a quick access to the list and the combo box controls
hListWnd = GetDlgItem (hWnd, WINDOW_LIST_SOUGHTGAMES);
hComboBoxWnd = GetDlgItem (hWnd, WINDOW_COMBOBOX_GAMEIS);
// grab the different filters
soughtgame_gameis = ComboBox_GetCurSel (hComboBoxWnd);
if (soughtgame_gameis > gametype_count)
soughtgame_gameis = 0; // consistency check
if (soughtgame_gameis > 0)
wcscpy_s (gametype_name, WCHAR_SIZEOF (gametype_name), gametypes[soughtgame_gameis - 1].name); // save game type name
else
gametype_name[0] = 0;
soughtgame_ratedunrated = ComboBox_GetCurSel (GetDlgItem (hWnd, WINDOW_COMBOBOX_RATEDUNRATED));
soughtgame_ratingfrom = GetDlgItemInt (hWnd, WINDOW_EDITBOX_LEVELFROM, &result, false);
soughtgame_ratingto = GetDlgItemInt (hWnd, WINDOW_EDITBOX_LEVELTO, &result, false);
if (result == 0)
soughtgame_ratingto = 9999; // if we couldn't read a number, set the default value
// first, build the game types drop box
SAFE_free ((void **) &gametypes); // free the game types array
gametype_count = 0; // and reset its count
// cycle through all sought games...
for (soughtgame_index = 0; soughtgame_index < soughtgame_count; soughtgame_index++)
{
// cycle through all game types we know and see if we find it
for (gametype_index = 0; gametype_index < gametype_count; gametype_index++)
if (wcscmp (gametypes[gametype_index].name, soughtgames[soughtgame_index].game_type) == 0)
break; // break as soon as we find it
// have we NOT found it ?
if (gametype_index == gametype_count)
{
gametypes = (gametype_t *) SAFE_realloc (gametypes, gametype_count, gametype_count + 1, sizeof (gametype_t), false);
wcscpy_s (gametypes[gametype_count].name, WCHAR_SIZEOF (gametypes[gametype_count].name), soughtgames[soughtgame_index].game_type);
gametype_count++; // if so, reallocate game types array and remember one game type more
}
}
// now populate the game types combo box
ComboBox_ResetContent (hComboBoxWnd);
ComboBox_AddString (hComboBoxWnd, L"");
for (gametype_index = 0; gametype_index < gametype_count; gametype_index++)
ComboBox_AddString (hComboBoxWnd, gametypes[gametype_index].name);
// cycle through all the updated game types now...
for (gametype_index = 0; gametype_index < gametype_count; gametype_index++)
if (wcscmp (gametypes[gametype_index].name, gametype_name) == 0)
{
ComboBox_SetCurSel (hComboBoxWnd, gametype_index + 1); // put the selection back
break; // and stop searching as soon as we've found it again
}
// populate the list control
ListView_DeleteAllItems (hListWnd); // start by emptying it first
// tell Windows which members of the LVCOLUMN structure we're filling
memset (&lvi, 0, sizeof (lvi));
lvi.mask = LVIF_IMAGE | LVIF_PARAM; // we want to set the image and the item's pointer
for (soughtgame_index = 0; soughtgame_index < soughtgame_count; soughtgame_index++)
{
soughtgame = &soughtgames[soughtgame_index]; // quick access to sought game
// should item be skipped because of its game type ?
if ((soughtgame_gameis > 0) && (_wcsicmp (soughtgame->game_type, gametype_name) != 0))
continue; // if so, skip it
// should it be skipped because it's NOT rated and we want it to be, or the other way around ?
if (((soughtgame->rating_type != GAMERATINGTYPE_SUPPORTEDUNRATED) && (soughtgame_ratedunrated == 1))
|| ((soughtgame->rating_type != GAMERATINGTYPE_SUPPORTEDRATED) && (soughtgame_ratedunrated == 2)))
continue; // if so, skip it
// should it be skipped because of its rating ?
if (soughtgame->rating < soughtgame_ratingfrom)
continue; // if so, skip it
else if (soughtgame->rating > soughtgame_ratingto)
continue; // if so, skip it
// first, attach the right structure to this item
lvi.lParam = (LPARAM) soughtgame;
// set item's image and name
lvi.iItem = soughtgame_index;
if (soughtgame->rating_type != GAMERATINGTYPE_UNSUPPORTED)
lvi.iImage = listviewicons[HANDLESTATUS_INGAME]; // supported variant
else
lvi.iImage = listviewicons[HANDLESTATUS_NOTOPENFORAMATCH]; // unsupported variant
insert_index = ListView_InsertItem (hListWnd, &lvi); // add each item to list view
// set item's substrings
// game type
ListView_SetItemText (hListWnd, insert_index, 0, soughtgame->game_type);
// rated/unrated
if (soughtgame->rating_type == GAMERATINGTYPE_SUPPORTEDRATED)
ListView_SetItemText (hListWnd, insert_index, 1, LOCALIZE (L"Rated")) // rated game
else if (soughtgame->rating_type == GAMERATINGTYPE_SUPPORTEDUNRATED)
ListView_SetItemText (hListWnd, insert_index, 1, LOCALIZE (L"Unrated")) // unrated game
// initial time
if (soughtgame->initial_time > 0.0f)
{
swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), L"%.0f %s", soughtgame->initial_time, LOCALIZE (L"Minutes"));
ListView_SetItemText (hListWnd, insert_index, 2, temp_string);
}
// Fischer increment
if (soughtgame->increment > 0.0f)
{
swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), L"%.0f %s", soughtgame->increment, LOCALIZE (L"Seconds"));
ListView_SetItemText (hListWnd, insert_index, 3, temp_string);
}
// opponent
ListView_SetItemText (hListWnd, insert_index, 4, soughtgame->nickname);
// opponent's ELO
if (soughtgame->rating > 0)
{
swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), L"%d", soughtgame->rating);
ListView_SetItemText (hListWnd, insert_index, 5, temp_string);
}
// requested color
if (soughtgame->color != COLOR_UNSPECIFIED)
{
if (soughtgame->color == COLOR_BLACK)
swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Games_Black"));
else
swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Games_White"));
ListView_SetItemText (hListWnd, insert_index, 6, temp_string);
}
// minimal accepted ELO
if (soughtgame->lowest_accepted > 0)
{
swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), L"> %d", soughtgame->lowest_accepted);
ListView_SetItemText (hListWnd, insert_index, 7, temp_string);
}
// maximal accepted ELO
if ((soughtgame->highest_accepted > 0) && (soughtgame->highest_accepted < 9999))
{
swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), L"< %d", soughtgame->highest_accepted);
ListView_SetItemText (hListWnd, insert_index, 8, temp_string);
}
// whether this sought game's replies will be filtered
if (soughtgame->formula_checked)
ListView_SetItemText (hListWnd, insert_index, 9, L"×");
// whether this sought game will start automatically
if (!soughtgame->manual_start)
ListView_SetItemText (hListWnd, insert_index, 10, L"×");
}
// now sort the list view according to the column we selected and its current sort order
ListView_SortItems (hListWnd, CompareProc_ListSoughtGames, current_sortcolumn);
// cycle through all columns and reset their sort order
for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++)
{
memset (&hdi, 0, sizeof (hdi));
hdi.mask = HDI_FORMAT;
Header_GetItem (ListView_GetHeader (hListWnd), column_index, &hdi); // get the column's sort arrow state
hdi.fmt &= ~(HDF_SORTDOWN | HDF_SORTUP);
if (column_index == current_sortcolumn)
hdi.fmt |= (listviewcolumns[column_index].sort_descending ? HDF_SORTDOWN : HDF_SORTUP);
Header_SetItem (ListView_GetHeader (hListWnd), column_index, &hdi); // update the column's sort arrow state
}
// now that the display is finished, IF the reply is arrived, set the totals in the window title
if (soughtgame_count >= 0)
SetWindowText (hWnd, LOCALIZE (L"SoughtGames_Title"));
soughtgames_updated = false; // remember we updated the list (don't do it twice)
}
// else is it a list view message AND is it for this list view ?
else if ((message == WM_NOTIFY) && (wParam == WINDOW_LIST_SOUGHTGAMES))
{
lv = (NMLISTVIEW *) lParam; // quick access to list view
// is it a click on one of the headers' columns ?
if (lv->hdr.code == LVN_COLUMNCLICK)
{
// cycle through all columns and reset their sort order
for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++)
{
memset (&hdi, 0, sizeof (hdi));
hdi.mask = HDI_FORMAT;
Header_GetItem (ListView_GetHeader (lv->hdr.hwndFrom), column_index, &hdi); // get the column's sort arrow state
hdi.fmt &= ~(HDF_SORTDOWN | HDF_SORTUP);
if (column_index == lv->iSubItem)
{
listviewcolumns[column_index].sort_descending ^= true; // revert the sort order for the clicked column
hdi.fmt |= (listviewcolumns[column_index].sort_descending ? HDF_SORTDOWN : HDF_SORTUP);
current_sortcolumn = column_index; // save the current sort column
}
else
listviewcolumns[column_index].sort_descending = false; // reset the sort order for all the other ones
Header_SetItem (ListView_GetHeader (lv->hdr.hwndFrom), column_index, &hdi); // update the column's sort arrow state
}
// now sort the list view according to the column we selected and its current sort order
ListView_SortItems (lv->hdr.hwndFrom, CompareProc_ListSoughtGames, current_sortcolumn);
}
// else is it a double-click on one of the elements ?
else if (lv->hdr.code == NM_DBLCLK)
{
clickeditem = (NMITEMACTIVATE *) lParam; // get the item it is
// is it valid ?
if (clickeditem->iItem != -1)
{
// get which item it is in the listview data
memset (&lvi, 0, sizeof (lvi));
lvi.iItem = clickeditem->iItem;
lvi.mask = LVIF_IMAGE | LVIF_PARAM;
ListView_GetItem (lv->hdr.hwndFrom, &lvi);
soughtgame = (soughtgame_t *) lvi.lParam; // get the sought game it is
local_player = Player_FindByType (PLAYER_HUMAN); // find the local player
// is it NOT ourselves ?
if ((local_player != NULL) && (wcscmp (soughtgame->nickname, local_player->name) != 0))
{
// is this an unsupported chess variant ?
if (lvi.iImage == listviewicons[HANDLESTATUS_NOTOPENFORAMATCH])
{
messagebox.hWndParent = hWnd;
wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), soughtgame->game_type);
wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_UnsupportedChessVariant"));
messagebox.flags = MB_ICONINFORMATION | MB_OK;
DialogBox_Message (&messagebox); // display a modeless error message box
}
else
{
network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player
if (network_player == NULL)
return (0); // consistency check
// send the play notification and wait for the reply
Player_SendBuffer_Add (network_player, 1000, L"play %d\n", soughtgame->id);
// if this sought game is set to manual start, send a notification to this player's chat window
// HACK: don't display if we're likely to be refused because of guest not allowed to play rated games
if (soughtgame->manual_start && !((soughtgame->rating_type == GAMERATINGTYPE_SUPPORTEDRATED) && (wcscmp (options.network.login, L"guest") == 0)))
Interlocutor_Notify (Interlocutor_FindOrCreate (soughtgame->nickname), LOCALIZE (L"Chat_InvitationSent"), soughtgame->nickname);
}
}
else
DialogBox_SendSeek (); // else it's our own seek, so open the seek dialog box to modify it
}
}
}
// call the default window message processing function to keep things going
return (DefWindowProc (hWnd, message, wParam, lParam));
}
static int CALLBACK CompareProc_ListSoughtGames (LPARAM lParam1, LPARAM lParam2, LPARAM column)
{
// callback function that tells whether the lParam1 listview element comes before lParam2 in the
// sort order of the specified column
wchar_t *string_to_compare1;
wchar_t *string_to_compare2;
// game type
if (column == 0)
{
string_to_compare1 = ((soughtgame_t *) lParam1)->game_type;
string_to_compare2 = ((soughtgame_t *) lParam2)->game_type;
}
// rated/unrated
else if (column == 1)
{
if (((soughtgame_t *) lParam1)->rating_type == GAMERATINGTYPE_SUPPORTEDRATED)
string_to_compare1 = LOCALIZE (L"Rated");
else if (((soughtgame_t *) lParam1)->rating_type == GAMERATINGTYPE_SUPPORTEDUNRATED)
string_to_compare1 = LOCALIZE (L"Unrated");
else
string_to_compare1 = L"";
if (((soughtgame_t *) lParam2)->rating_type == GAMERATINGTYPE_SUPPORTEDRATED)
string_to_compare2 = LOCALIZE (L"Rated");
else if (((soughtgame_t *) lParam2)->rating_type == GAMERATINGTYPE_SUPPORTEDUNRATED)
string_to_compare2 = LOCALIZE (L"Unrated");
else
string_to_compare2 = L"";
}
// initial time
else if (column == 2)
{
if (listviewcolumns[column].sort_descending)
return (((soughtgame_t *) lParam1)->initial_time <= ((soughtgame_t *) lParam2)->initial_time);
else
return (((soughtgame_t *) lParam1)->initial_time >= ((soughtgame_t *) lParam2)->initial_time);
}
// increment
else if (column == 3)
{
if (listviewcolumns[column].sort_descending)
return (((soughtgame_t *) lParam1)->increment <= ((soughtgame_t *) lParam2)->increment);
else
return (((soughtgame_t *) lParam1)->increment >= ((soughtgame_t *) lParam2)->increment);
}
// opponent
else if (column == 4)
{
string_to_compare1 = ((soughtgame_t *) lParam1)->nickname;
string_to_compare2 = ((soughtgame_t *) lParam2)->nickname;
}
// rating
else if (column == 5)
{
if (listviewcolumns[column].sort_descending)
return (((soughtgame_t *) lParam1)->rating <= ((soughtgame_t *) lParam2)->rating);
else
return (((soughtgame_t *) lParam1)->rating >= ((soughtgame_t *) lParam2)->rating);
}
// color
else if (column == 6)
{
if (((soughtgame_t *) lParam1)->color == COLOR_BLACK)
string_to_compare1 = LOCALIZE (L"BlackMoves");
else if (((soughtgame_t *) lParam1)->color == COLOR_WHITE)
string_to_compare1 = LOCALIZE (L"WhiteMoves");
else
string_to_compare1 = L"";
if (((soughtgame_t *) lParam2)->color == COLOR_BLACK)
string_to_compare2 = LOCALIZE (L"BlackMoves");
else if (((soughtgame_t *) lParam2)->color == COLOR_WHITE)
string_to_compare2 = LOCALIZE (L"WhiteMoves");
else
string_to_compare2 = L"";
}
// accepts from
else if (column == 7)
{
if (listviewcolumns[column].sort_descending)
return (((soughtgame_t *) lParam1)->lowest_accepted <= ((soughtgame_t *) lParam2)->lowest_accepted);
else
return (((soughtgame_t *) lParam1)->lowest_accepted >= ((soughtgame_t *) lParam2)->lowest_accepted);
}
// up to
else if (column == 8)
{
if (listviewcolumns[column].sort_descending)
return (((soughtgame_t *) lParam1)->highest_accepted <= ((soughtgame_t *) lParam2)->highest_accepted);
else
return (((soughtgame_t *) lParam1)->highest_accepted >= ((soughtgame_t *) lParam2)->highest_accepted);
}
// filter
else if (column == 9)
{
string_to_compare1 = (((soughtgame_t *) lParam1)->formula_checked ? L"×" : L" ");
string_to_compare2 = (((soughtgame_t *) lParam2)->formula_checked ? L"×" : L" ");
}
// automatic
else if (column == 10)
{
string_to_compare1 = (((soughtgame_t *) lParam1)->manual_start ? L" " : L"×");
string_to_compare2 = (((soughtgame_t *) lParam2)->manual_start ? L" " : L"×");
}
// which order do we want this column to be sorted ?
if (listviewcolumns[column].sort_descending)
return (_wcsicmp (string_to_compare1, string_to_compare2)); // normal order
else
return (-_wcsicmp (string_to_compare1, string_to_compare2)); // reverse order
}
static int WINAPI ListView_WndProc (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
{
// callback that subclasses the original ListView window procedure, so that we can hook
// some of its messages
static bool tooltips_initialized = false;
static bool update_tooltips = false;
WNDPROC BaseWndProc;
TOOLINFO toolinfo;
HWND hHeaderWnd;
int column_index;
// get a pointer to the base window procedure (it was stored as a window property)
BaseWndProc = (WNDPROC) GetProp (hWnd, L"BaseWndProc");
if (BaseWndProc == NULL)
return (DefWindowProc (hWnd, message, wParam, lParam)); // consistency check
// is the mouse moving around ?
if (message == WM_MOUSEMOVE)
{
// do the tooltips need to be created ?
if (!tooltips_initialized)
{
hHeaderWnd = (HWND) SendMessage (hWnd, LVM_GETHEADER, 0, 0); // get listview header
// add a tooltip for each column
for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++)
{
// create the tooltip and set its window topmost
listviewcolumns[column_index].hToolTipWnd = CreateWindowEx (WS_EX_TOPMOST, TOOLTIPS_CLASS, NULL, WS_POPUP | TTS_NOPREFIX | TTS_ALWAYSTIP,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
hHeaderWnd, NULL, hAppInstance, NULL);
// associate the tooltip with the tool
memset (&toolinfo, 0, sizeof (toolinfo));
toolinfo.cbSize = sizeof (toolinfo);
toolinfo.uFlags = TTF_SUBCLASS;
toolinfo.hwnd = hHeaderWnd; // this tooltip works on the list header window handle
toolinfo.uId = column_index; // tooltip ID will be column ID
toolinfo.hinst = hAppInstance;
toolinfo.lpszText = listviewcolumns[column_index].text; // tooltip text
Header_GetItemRect (hHeaderWnd, column_index, &toolinfo.rect); // get header's item rectangle
SendMessage (listviewcolumns[column_index].hToolTipWnd, TTM_ADDTOOL, 0, (LPARAM) &toolinfo);
}
tooltips_initialized = true; // do this only once
}
// else do the tooltips need to be updated ?
else if (update_tooltips)
{
hHeaderWnd = (HWND) SendMessage (hWnd, LVM_GETHEADER, 0, 0); // get listview header
// cycle through all columns
for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++)
{
// update the tooltip rectangle
memset (&toolinfo, 0, sizeof (toolinfo));
toolinfo.cbSize = sizeof (toolinfo);
toolinfo.hwnd = hHeaderWnd; // this tooltip works on the list header window handle
toolinfo.uId = column_index; // tooltip ID is column ID
Header_GetItemRect (hHeaderWnd, column_index, &toolinfo.rect); // get header's item rectangle
SendMessage (listviewcolumns[column_index].hToolTipWnd, TTM_NEWTOOLRECT, 0, (LPARAM) &toolinfo);
}
update_tooltips = false; // do this only once
}
}
// else has the user finished dragging/resizing a column header ?
else if ((message == WM_NOTIFY) && ((((NMHDR *) lParam)->code == HDN_ENDTRACK) || (((NMHDR *) lParam)->code == HDN_ENDDRAG)))
update_tooltips = true; // if so, remember to update tooltips on the next mouse move
// in any case, forward all messages to the original ListView hook procedure
return (CallWindowProc (BaseWndProc, hWnd, message, wParam, lParam));
}