Subversion Repositories Games.Chess Giants

Rev

Rev 11 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | Download | RSS feed

  1. // main.cpp
  2.  
  3. #include "common.h"
  4.  
  5.  
  6. bool Themes_Init (void)
  7. {
  8.    // this function (re)builds the themes array and loads all the themes' data
  9.  
  10.    wchar_t search_pattern[256];
  11.    WIN32_FIND_DATA wfd;
  12.    HANDLE hFind;
  13.    int selectedtheme_index;
  14.  
  15.    // start by resetting the themes array
  16.    themes = NULL;
  17.    theme_count = 0;
  18.  
  19.    // the selected them isn't known yet
  20.    selectedtheme_index = -1;
  21.  
  22.    // build the search pattern string out of the path
  23.    swprintf_s (search_pattern, WCHAR_SIZEOF (search_pattern), L"%s\\themes\\*.*", app_path);
  24.  
  25.    // initiate the search from that point
  26.    hFind = FindFirstFile (search_pattern, &wfd);
  27.    if (hFind != INVALID_HANDLE_VALUE)
  28.    {
  29.       // start doing this...
  30.       do
  31.       {
  32.          // is it this directory or the parent directory ?
  33.          if ((wcscmp (wfd.cFileName, L".") == 0) || (wcscmp (wfd.cFileName, L"..") == 0))
  34.             continue; // skip that entry
  35.  
  36.          // is it a directory ?
  37.          if (wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
  38.          {
  39.             // reallocate space for one theme more (zero out the allocated space) and copy it in place
  40.             themes = (theme_t *) SAFE_realloc (themes, theme_count, theme_count + 1, sizeof (theme_t), true);
  41.             wcscpy_s (themes[theme_count].name, WCHAR_SIZEOF (themes[theme_count].name), wfd.cFileName);
  42.             theme_count++; // we know now one theme more
  43.  
  44.             // is it the selected theme ?
  45.             if (_wcsicmp (wfd.cFileName, wantedtheme_name) == 0)
  46.             {
  47.                Theme_Load (&themes[theme_count - 1], true); // load ALL the theme data from this directory
  48.                selectedtheme_index = theme_count - 1; // remember the selected theme is this one
  49.             }
  50.          }
  51.       } while (FindNextFile (hFind, &wfd)); // ...and don't stop as long as there are files to go
  52.  
  53.       FindClose (hFind); // close the search handle
  54.    }
  55.  
  56.    // consistency check (this is not the real reason for the error, but who cares)
  57.    if (theme_count == 0)
  58.    {
  59.       MessageBox (NULL, LOCALIZE (L"Error_UnableToAddTextureD3DXCreateTextureFromFileFailed"), LOCALIZE (L"FatalError"), MB_ICONERROR | MB_OK);
  60.       return (false); // if none of these extensions match, bomb out
  61.    }
  62.  
  63.    // have we found the selected theme ?
  64.    if (selectedtheme_index != -1)
  65.       theme = &themes[selectedtheme_index]; // found it, so link it
  66.    else
  67.    {
  68.       Theme_Load (&themes[0], true); // not found, so load the first available theme
  69.       theme = &themes[0]; // and link selected theme to it
  70.    }
  71.  
  72.    // if we have a custom background specified, load it too
  73.    if (custombackground_pathname[0] != 0)
  74.       Background_LoadImage (&custombg, custombackground_pathname);
  75.  
  76.    return (true); // at least one theme has been loaded successfully, return TRUE
  77. }
  78.  
  79.  
  80. void Themes_Shutdown (void)
  81. {
  82.    // helper function to release the themes structures array
  83.  
  84.    int theme_index;
  85.  
  86.    // before freeing the themes array, backup our theme's name
  87.    wcscpy_s (wantedtheme_name, WCHAR_SIZEOF (wantedtheme_name), theme->name);
  88.  
  89.    // for each theme, free its mallocated data
  90.    for (theme_index = 0; theme_index < theme_count; theme_index++)
  91.    {
  92.       SAFE_free ((void **) &theme->description); // free its description
  93.  
  94.       SAFE_free ((void **) &themes[theme_index].illum.lights); // free the lights array
  95.       themes[theme_index].illum.light_count = 0;
  96.    }
  97.  
  98.    // free the themes array
  99.    SAFE_free ((void **) &themes);
  100.    theme_count = 0;
  101.  
  102.    return; // nothing to do
  103. }
  104.  
  105.  
  106. void Theme_Load (theme_t *theme, bool want_all)
  107. {
  108.    // this function loads a particular theme out of a theme subdirectory's files
  109.  
  110.    struct _stat fileinfo;
  111.    char *desc_buffer;
  112.    wchar_t filename[256];
  113.    wchar_t section_name[32];
  114.    wchar_t value[128];
  115.    light_t light;
  116.    void *inifile;
  117.    int light_index;
  118.    int light_count;
  119.    int red;
  120.    int green;
  121.    int blue;
  122.    FILE *fp;
  123.  
  124.    // allocate space for and load its description
  125.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"themes/%s/readme.txt", theme->name);
  126.    if (_wstat (filename, &fileinfo) == 0)
  127.    {
  128.       desc_buffer = (char *) SAFE_malloc (fileinfo.st_size, sizeof (char), false);
  129.       _wfopen_s (&fp, filename, L"rb");
  130.       fread (desc_buffer, fileinfo.st_size, 1, fp); // read file in whole in ASCII form
  131.       fclose (fp); // close it and then convert it to wide char
  132.       theme->description = (wchar_t *) SAFE_malloc (fileinfo.st_size, sizeof (wchar_t), false);
  133.       ConvertToWideChar (theme->description, fileinfo.st_size, desc_buffer);
  134.       SAFE_free ((void **) &desc_buffer); // we no longer need the ASCII buffer
  135.    }
  136.    else
  137.       theme->description = NULL; // this theme has no description
  138.  
  139.    // load its background image
  140.    if ((theme->load_index == 0) || (want_all && (theme->load_index < 1)))
  141.    {
  142.       swprintf_s (filename, WCHAR_SIZEOF (filename), L"themes/%s/background/background.*", theme->name);
  143.       Background_LoadImage (&theme->bg, filename);
  144.    }
  145.  
  146.    // load board meshes
  147.    if ((theme->load_index == 1) || (want_all && (theme->load_index < 2)))
  148.       theme->board_meshindex = Render_LoadMesh (L"themes/%s/models/board.*", theme->name);
  149.    if ((theme->load_index == 2) || (want_all && (theme->load_index < 3)))
  150.       theme->table_meshindex = Render_LoadMesh (L"themes/%s/models/table.*", theme->name);
  151.    if ((theme->load_index == 3) || (want_all && (theme->load_index < 4)))
  152.       theme->trim_meshindex = Render_LoadMesh (L"themes/%s/models/trim.*", theme->name);
  153.    if ((theme->load_index == 4) || (want_all && (theme->load_index < 5)))
  154.       theme->tile_meshindex = Render_LoadMesh (L"themes/%s/models/tile.*", theme->name);
  155.  
  156.    // load part meshes
  157.    if ((theme->load_index == 5) || (want_all && (theme->load_index < 6)))
  158.       theme->part_meshes[PART_KING] = Render_LoadMesh (L"themes/%s/models/king.*", theme->name);
  159.    if ((theme->load_index == 6) || (want_all && (theme->load_index < 7)))
  160.       theme->part_meshes[PART_QUEEN] = Render_LoadMesh (L"themes/%s/models/queen.*", theme->name);
  161.    if ((theme->load_index == 7) || (want_all && (theme->load_index < 8)))
  162.       theme->part_meshes[PART_BISHOP] = Render_LoadMesh (L"themes/%s/models/bishop.*", theme->name);
  163.    if ((theme->load_index == 8) || (want_all && (theme->load_index < 9)))
  164.       theme->part_meshes[PART_KNIGHT] = Render_LoadMesh (L"themes/%s/models/knight.*", theme->name);
  165.    if ((theme->load_index == 9) || (want_all && (theme->load_index < 10)))
  166.       theme->part_meshes[PART_ROOK] = Render_LoadMesh (L"themes/%s/models/rook.*", theme->name);
  167.    if ((theme->load_index == 10) || (want_all && (theme->load_index < 11)))
  168.       theme->part_meshes[PART_PAWN] = Render_LoadMesh (L"themes/%s/models/pawn.*", theme->name);
  169.  
  170.    // load part textures
  171.    if ((theme->load_index == 11) || (want_all && (theme->load_index < 12)))
  172.       theme->part_colors[COLOR_BLACK].texture = Render_LoadTexture (L"themes/%s/models/part-black.*", theme->name);
  173.    if ((theme->load_index == 12) || (want_all && (theme->load_index < 13)))
  174.       theme->part_colors[COLOR_WHITE].texture = Render_LoadTexture (L"themes/%s/models/part-white.*", theme->name);
  175.  
  176.    // load board, table, grid and trim textures
  177.    if ((theme->load_index == 13) || (want_all && (theme->load_index < 14)))
  178.       theme->board_texture = Render_LoadTexture (L"themes/%s/models/board.*", theme->name);
  179.    if ((theme->load_index == 14) || (want_all && (theme->load_index < 15)))
  180.       theme->table_texture = Render_LoadTexture (L"themes/%s/models/table.*", theme->name);
  181.    if ((theme->load_index == 15) || (want_all && (theme->load_index < 16)))
  182.       theme->trim_texture = Render_LoadTexture (L"themes/%s/models/trim.*", theme->name);
  183.    if ((theme->load_index == 16) || (want_all && (theme->load_index < 17)))
  184.       theme->grid_texture = Render_LoadTexture (L"themes/%s/models/grid.*", theme->name);
  185.  
  186.    // load overlay textures
  187.    if ((theme->load_index == 17) || (want_all && (theme->load_index < 18)))
  188.       theme->shadow_textureindex = Render_LoadTexture (L"themes/%s/shadow.*", theme->name);
  189.    if ((theme->load_index == 18) || (want_all && (theme->load_index < 19)))
  190.       theme->hovered_textureindex = Render_LoadTexture (L"themes/%s/hovered.*", theme->name);
  191.    if ((theme->load_index == 19) || (want_all && (theme->load_index < 20)))
  192.       theme->check_textureindex = Render_LoadTexture (L"themes/%s/check.*", theme->name);
  193.    if ((theme->load_index == 20) || (want_all && (theme->load_index < 21)))
  194.       theme->threat_textureindex = Render_LoadTexture (L"themes/%s/takeable.*", theme->name);
  195.    if ((theme->load_index == 21) || (want_all && (theme->load_index < 22)))
  196.       theme->lastmovesource_textureindex = Render_LoadTexture (L"themes/%s/lastmovesource.*", theme->name);
  197.    if ((theme->load_index == 22) || (want_all && (theme->load_index < 23)))
  198.       theme->lastmovetarget_textureindex = Render_LoadTexture (L"themes/%s/lastmovetarget.*", theme->name);
  199.    if ((theme->load_index == 23) || (want_all && (theme->load_index < 24)))
  200.       theme->selected_textureindex = Render_LoadTexture (L"themes/%s/selected.*", theme->name);
  201.    if ((theme->load_index == 24) || (want_all && (theme->load_index < 25)))
  202.       theme->possiblemove_textureindex = Render_LoadTexture (L"themes/%s/possiblemove.*", theme->name);
  203.    if ((theme->load_index == 25) || (want_all && (theme->load_index < 26)))
  204.       theme->takeable_textureindex = Render_LoadTexture (L"themes/%s/takeable.*", theme->name);
  205.  
  206.    // load sprites
  207.    if ((theme->load_index == 26) || (want_all && (theme->load_index < 27)))
  208.       theme->flatsprites[COLOR_WHITE][PART_PAWN] = Render_LoadSprite (L"themes/%s/parts/pawn-white.*", theme->name);
  209.    if ((theme->load_index == 27) || (want_all && (theme->load_index < 28)))
  210.       theme->flatsprites[COLOR_WHITE][PART_ROOK] = Render_LoadSprite (L"themes/%s/parts/rook-white.*", theme->name);
  211.    if ((theme->load_index == 28) || (want_all && (theme->load_index < 29)))
  212.       theme->flatsprites[COLOR_WHITE][PART_KNIGHT] = Render_LoadSprite (L"themes/%s/parts/knight-white.*", theme->name);
  213.    if ((theme->load_index == 29) || (want_all && (theme->load_index < 30)))
  214.       theme->flatsprites[COLOR_WHITE][PART_BISHOP] = Render_LoadSprite (L"themes/%s/parts/bishop-white.*", theme->name);
  215.    if ((theme->load_index == 30) || (want_all && (theme->load_index < 31)))
  216.       theme->flatsprites[COLOR_WHITE][PART_QUEEN] = Render_LoadSprite (L"themes/%s/parts/queen-white.*", theme->name);
  217.    if ((theme->load_index == 31) || (want_all && (theme->load_index < 32)))
  218.       theme->flatsprites[COLOR_WHITE][PART_KING] = Render_LoadSprite (L"themes/%s/parts/king-white.*", theme->name);
  219.    if ((theme->load_index == 32) || (want_all && (theme->load_index < 33)))
  220.       theme->flatsprites[COLOR_BLACK][PART_PAWN] = Render_LoadSprite (L"themes/%s/parts/pawn-black.*", theme->name);
  221.    if ((theme->load_index == 33) || (want_all && (theme->load_index < 34)))
  222.       theme->flatsprites[COLOR_BLACK][PART_ROOK] = Render_LoadSprite (L"themes/%s/parts/rook-black.*", theme->name);
  223.    if ((theme->load_index == 34) || (want_all && (theme->load_index < 35)))
  224.       theme->flatsprites[COLOR_BLACK][PART_KNIGHT] = Render_LoadSprite (L"themes/%s/parts/knight-black.*", theme->name);
  225.    if ((theme->load_index == 35) || (want_all && (theme->load_index < 36)))
  226.       theme->flatsprites[COLOR_BLACK][PART_BISHOP] = Render_LoadSprite (L"themes/%s/parts/bishop-black.*", theme->name);
  227.    if ((theme->load_index == 36) || (want_all && (theme->load_index < 37)))
  228.       theme->flatsprites[COLOR_BLACK][PART_QUEEN] = Render_LoadSprite (L"themes/%s/parts/queen-black.*", theme->name);
  229.    if ((theme->load_index == 37) || (want_all && (theme->load_index < 38)))
  230.       theme->flatsprites[COLOR_BLACK][PART_KING] = Render_LoadSprite (L"themes/%s/parts/king-black.*", theme->name);
  231.    if ((theme->load_index == 38) || (want_all && (theme->load_index < 39)))
  232.       theme->lastmovesource_spriteindex = Render_LoadSprite (L"themes/%s/lastmovesource.*", theme->name);
  233.    if ((theme->load_index == 39) || (want_all && (theme->load_index < 40)))
  234.       theme->lastmovetarget_spriteindex = Render_LoadSprite (L"themes/%s/lastmovetarget.*", theme->name);
  235.  
  236.    // load the flat pieces textures
  237.    if ((theme->load_index == 40) || (want_all && (theme->load_index < 41)))
  238.       theme->flattextures[COLOR_WHITE][PART_PAWN] = Render_LoadTexture (L"themes/%s/parts/pawn-white.*", theme->name);
  239.    if ((theme->load_index == 41) || (want_all && (theme->load_index < 42)))
  240.       theme->flattextures[COLOR_WHITE][PART_ROOK] = Render_LoadTexture (L"themes/%s/parts/rook-white.*", theme->name);
  241.    if ((theme->load_index == 42) || (want_all && (theme->load_index < 43)))
  242.       theme->flattextures[COLOR_WHITE][PART_KNIGHT] = Render_LoadTexture (L"themes/%s/parts/knight-white.*", theme->name);
  243.    if ((theme->load_index == 43) || (want_all && (theme->load_index < 44)))
  244.       theme->flattextures[COLOR_WHITE][PART_BISHOP] = Render_LoadTexture (L"themes/%s/parts/bishop-white.*", theme->name);
  245.    if ((theme->load_index == 44) || (want_all && (theme->load_index < 45)))
  246.       theme->flattextures[COLOR_WHITE][PART_QUEEN] = Render_LoadTexture (L"themes/%s/parts/queen-white.*", theme->name);
  247.    if ((theme->load_index == 45) || (want_all && (theme->load_index < 46)))
  248.       theme->flattextures[COLOR_WHITE][PART_KING] = Render_LoadTexture (L"themes/%s/parts/king-white.*", theme->name);
  249.    if ((theme->load_index == 46) || (want_all && (theme->load_index < 47)))
  250.       theme->flattextures[COLOR_BLACK][PART_PAWN] = Render_LoadTexture (L"themes/%s/parts/pawn-black.*", theme->name);
  251.    if ((theme->load_index == 47) || (want_all && (theme->load_index < 48)))
  252.       theme->flattextures[COLOR_BLACK][PART_ROOK] = Render_LoadTexture (L"themes/%s/parts/rook-black.*", theme->name);
  253.    if ((theme->load_index == 48) || (want_all && (theme->load_index < 49)))
  254.       theme->flattextures[COLOR_BLACK][PART_KNIGHT] = Render_LoadTexture (L"themes/%s/parts/knight-black.*", theme->name);
  255.    if ((theme->load_index == 49) || (want_all && (theme->load_index < 50)))
  256.       theme->flattextures[COLOR_BLACK][PART_BISHOP] = Render_LoadTexture (L"themes/%s/parts/bishop-black.*", theme->name);
  257.    if ((theme->load_index == 50) || (want_all && (theme->load_index < 51)))
  258.       theme->flattextures[COLOR_BLACK][PART_QUEEN] = Render_LoadTexture (L"themes/%s/parts/queen-black.*", theme->name);
  259.    if ((theme->load_index == 51) || (want_all && (theme->load_index < 52)))
  260.       theme->flattextures[COLOR_BLACK][PART_KING] = Render_LoadTexture (L"themes/%s/parts/king-black.*", theme->name);
  261.  
  262.    //////////////////////////////
  263.    // read scene lights from file
  264.  
  265.    if ((theme->load_index == 52) || (want_all && (theme->load_index < 53)))
  266.    {
  267.       theme->illum.lights = NULL; // no lights for the scene so far
  268.       theme->illum.light_count = 0; // reset the known lights count
  269.  
  270.       // open the INI file
  271.       swprintf_s (filename, WCHAR_SIZEOF (filename), L"themes/%s/lights.ini", theme->name);
  272.       inifile = INIFile_LoadINIFile (filename);
  273.  
  274.       // read the global light values and the parts illumination values
  275.       swscanf_s (INIFile_ReadEntryAsString (inifile, L"global", L"ambient light", L"50, 50, 50"), L"%d , %d , %d", &red, &green, &blue);
  276.       theme->illum.ambient_light = RGB_TO_RGBACOLOR (red, green, blue);
  277.       theme->board_material = Render_MaterialIndexOf (INIFile_ReadEntryAsString (inifile, L"global", L"board material", L"default"));
  278.       theme->table_material = Render_MaterialIndexOf (INIFile_ReadEntryAsString (inifile, L"global", L"table material", L"default"));
  279.       theme->trim_material = -1; // TODO: make customizable
  280.       theme->reflection_alpha = (unsigned char) INIFile_ReadEntryAsLong (inifile, L"global", L"table reflection alpha", 50);
  281.       theme->part_colors[COLOR_BLACK].material = Render_MaterialIndexOf (INIFile_ReadEntryAsString (inifile, L"global", L"black material", L"default"));
  282.       theme->part_colors[COLOR_WHITE].material = Render_MaterialIndexOf (INIFile_ReadEntryAsString (inifile, L"global", L"white material", L"default"));
  283.  
  284.       // figure out the number of lights in this file
  285.       light_count = INIFile_GetNumberOfSections (inifile) - 1; // deduce the [global] section
  286.  
  287.       // for each light section...
  288.       for (light_index = 0; light_index < light_count; light_index++)
  289.       {
  290.          swprintf_s (section_name, WCHAR_SIZEOF (section_name), L"light %d", light_index + 1); // build section name
  291.          memset (&light, 0, sizeof (light)); // wipe out temporary light structure
  292.  
  293.          // get this light parameters
  294.          wcscpy_s (value, WCHAR_SIZEOF (value), INIFile_ReadEntryAsString (inifile, section_name, L"type", L""));
  295.          if (_wcsicmp (value, L"directional") == 0)
  296.             light.type = LIGHT_DIRECTIONAL;
  297.          else if (_wcsicmp (value, L"point") == 0)
  298.             light.type = LIGHT_POINT;
  299.          else if (_wcsicmp (value, L"spot") == 0)
  300.             light.type = LIGHT_SPOT;
  301.          else
  302.             continue; // on invalid data, skip this section
  303.          swscanf_s (INIFile_ReadEntryAsString (inifile, section_name, L"color", L"0, 0, 0"), L"%d , %d , %d", &red, &green, &blue);
  304.          light.color = RGB_TO_RGBACOLOR (red, green, blue);
  305.          swscanf_s (INIFile_ReadEntryAsString (inifile, section_name, L"source", L"0.0, 0.0, 0.0"), L"%f , %f , %f", &light.pos_x, &light.pos_y, &light.pos_z);
  306.          swscanf_s (INIFile_ReadEntryAsString (inifile, section_name, L"direction", L"0.0, 0.0, 0.0"), L"%f , %f , %f", &light.direction_x, &light.direction_y, &light.direction_z);
  307.          light.range = (float) INIFile_ReadEntryAsDouble (inifile, section_name, L"range", 0.0);
  308.          swscanf_s (INIFile_ReadEntryAsString (inifile, section_name, L"attenuation", L"0.0, 0.0, 0.0"), L"%f , %f , %f", &light.attenuation_constant, &light.attenuation_proportional, &light.attenuation_square);
  309.          swscanf_s (INIFile_ReadEntryAsString (inifile, section_name, L"cone", L"0.0, 0.0"), L"%f , %f", &light.cone_inner, &light.cone_outer);
  310.  
  311.          // reallocate the lights array to hold one light more
  312.          theme->illum.lights = (light_t *) SAFE_realloc (theme->illum.lights, theme->illum.light_count, theme->illum.light_count + 1, sizeof (light_t), false);
  313.          memcpy (&theme->illum.lights[theme->illum.light_count], &light, sizeof (light_t)); // copy light in place
  314.          theme->illum.light_count++; // we know now one light more
  315.       }
  316.  
  317.       // close the INI file
  318.       INIFile_FreeINIFile (inifile);
  319.    }
  320.  
  321.    theme->load_index++; // this bit has been loaded
  322.    if (theme->load_index == 53)
  323.       theme->is_loaded = true; // when everything has been loaded, remember this theme is now usable
  324.  
  325.    return; // finished, theme data is loaded a bit more
  326. }
  327.  
  328.  
  329. void Background_LoadImage (backgroundsprite_t *bg, const wchar_t *image_pathname)
  330. {
  331.    // this function loads the specified background image for the specified theme
  332.  
  333.    int width;
  334.    int height;
  335.  
  336.    // does the background file look like an image we can comprehend ? try to get its width and height
  337.    if (GetImageSize (image_pathname, &width, &height))
  338.    {
  339.       // yes it is, so load it as our background and round its size to the highest multiple of two
  340.       bg->sprite_width = 2;
  341.       while (bg->sprite_width < width)
  342.          bg->sprite_width *= 2; // save them rounded to the next power of two
  343.       bg->sprite_height = 2;
  344.       while (bg->sprite_height < height)
  345.          bg->sprite_height *= 2; // save them rounded to the next power of two
  346.  
  347.       bg->sprite_index = Render_LoadSprite (image_pathname); // load texture as sprite
  348.    }
  349.    else
  350.    {
  351.       // no it's not, so load a default texture
  352.       bg->sprite_index = Render_LoadSprite (L"data/notexture.png");
  353.       bg->sprite_width = 2;
  354.       bg->sprite_height = 2;
  355.    }
  356.  
  357.    return; // finished, theme background image is loaded
  358. }
  359.