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/*
* src/scr_pause.c
*
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
*
* The use and distribution terms for this software are contained in the file
* named README, which can be found in the root of this distribution. By
* using this software in any fashion, you are agreeing to be bound by the
* terms of this license.
*
* You must not remove this notice, or any other, from this software.
*/
#include <stddef.h> /* NULL */
#include "system.h"
#include "game.h"
#include "screens.h"
#include "draw.h"
#include "control.h"
#include "ents.h"
/*
* Display the pause indicator
*/
void screen_pause (U8 pause)
{
if (pause == TRUE)
{
draw_tilesBank = 0;
draw_tllst = screen_pausedtxt;
draw_setfb (120, 80);
draw_tilesList ();
}
else {
draw_map ();
ent_draw ();
draw_drawStatus ();
}
game_rects = &draw_SCREENRECT;
}