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  1. /*
  2.  * src/scr_imain.c
  3.  *
  4.  * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
  5.  *
  6.  * The use and distribution terms for this software are contained in the file
  7.  * named README, which can be found in the root of this distribution. By
  8.  * using this software in any fashion, you are agreeing to be bound by the
  9.  * terms of this license.
  10.  *
  11.  * You must not remove this notice, or any other, from this software.
  12.  */
  13.  
  14. #include <stdio.h>   /* sprintf */
  15.  
  16. #include "system.h"
  17. #include "game.h"
  18. #include "screens.h"
  19.  
  20. #include "draw.h"
  21. #include "pics.h"
  22. #include "control.h"
  23.  
  24.  
  25. /*
  26.  * Main introduction
  27.  *
  28.  * return: SCREEN_RUNNING, SCREEN_DONE, SCREEN_EXIT
  29.  */
  30. U8 screen_introMain (void)
  31. {
  32.    static U8 seq = 0;
  33.    static U8 seen = 0;
  34.    static U8 period = 0;
  35.    static U32 tm = 0;
  36.    U8 i, s[32];
  37.  
  38.    if (seq == 0)
  39.    {
  40.       draw_tilesBank = 0;
  41.       seq = 4;
  42.       period = game_period;
  43.       game_period = 50;
  44.       game_rects = &draw_SCREENRECT;
  45.       game_setmusic ("sounds/tune5.wav", -1);
  46.    }
  47.  
  48.    switch (seq)
  49.    {
  50.    case 1:
  51.       /* display Rick Dangerous title and Core Design copyright */
  52.       sysvid_clear ();
  53.       tm = sys_gettime ();
  54.  
  55.       // Rick Dangerous title
  56.       draw_pic (50, 16, 216, 22, pic_splash);
  57.  
  58.       // Core Design copyright + press space to start
  59.       draw_tllst = (U8 *)screen_imaincdc;
  60.       draw_setfb (64, 80);
  61.       draw_tilesList ();
  62.  
  63.       seq = 2;
  64.       break;
  65.  
  66.    case 2:
  67.        /* wait for key pressed or timeout */
  68.       if (control_status & CONTROL_FIRE)
  69.          seq = 3;
  70.       else if (sys_gettime() - tm > SCREEN_TIMEOUT)
  71.       {
  72.          seen++;
  73.          seq = 4;
  74.       }
  75.       break;
  76.  
  77.    case 3:
  78.       /* wait for key released */
  79.       if (!(control_status & CONTROL_FIRE))
  80.          seq = 7;
  81.       break;
  82.  
  83.    case 4:
  84.       /* dispay hall of fame */
  85.       sysvid_clear ();
  86.       tm = sys_gettime ();
  87.  
  88.       /* hall of fame title */
  89.       draw_pic (64, 4, 192, 22, pic_haf);
  90.  
  91.       /* hall of fame content */
  92.       draw_setfb (56, 40);
  93.       for (i = 0; i < 8; i++)
  94.       {
  95.          sprintf_s ((char *) s, sizeof (s), "%06d@@@....@@@%s", game_hscores[i].score, game_hscores[i].name);
  96.          s[26] = '\377'; s[27] = '\377'; s[28] = '\376';
  97.          draw_tllst = s;
  98.          draw_tilesList ();
  99.       }
  100.  
  101.       seq = 5;
  102.       break;
  103.  
  104.    case 5:
  105.       /* wait for key pressed or timeout */
  106.       if (control_status & CONTROL_FIRE)
  107.          seq = 6;
  108.       else if (sys_gettime() - tm > SCREEN_TIMEOUT)
  109.       {
  110.          seen++;
  111.          seq = 1;
  112.       }
  113.       break;
  114.  
  115.    case 6:
  116.       /* wait for key released */
  117.       if (!(control_status & CONTROL_FIRE))
  118.          seq = 7;
  119.       break;
  120.    }
  121.  
  122.    if (control_status & CONTROL_EXIT)
  123.       return SCREEN_EXIT; // check for exit request
  124.  
  125.    if (seq == 7)
  126.    {
  127.       /* we're done */
  128.       sysvid_clear ();
  129.       seq = 0;
  130.       seen = 0;
  131.       game_period = period;
  132.       return SCREEN_DONE;
  133.    }
  134.    else
  135.       return SCREEN_RUNNING;
  136. }
  137.