/*
* src/scr_gameover.c
*
* Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved.
*
* The use and distribution terms for this software are contained in the file
* named README, which can be found in the root of this distribution. By
* using this software in any fashion, you are agreeing to be bound by the
* terms of this license.
*
* You must not remove this notice, or any other, from this software.
*/
#include "stddef.h" /* NULL */
#include "system.h"
#include "game.h"
#include "screens.h"
#include "draw.h"
#include "control.h"
/*
* Display the game over screen
*
* return: SCREEN_RUNNING, SCREEN_DONE, SCREEN_EXIT
*/
U8 screen_gameover (void)
{
static U8 seq = 0;
static U8 period = 0;
static U32 tm = 0;
static U8 chan;
if (seq == 0)
{
draw_tilesBank = 0;
seq = 1;
period = game_period; /* save period, */
game_period = 50; /* and use our own */
game_setmusic ("sounds/gameover.wav", 1);
}
switch (seq)
{
case 1: /* display banner */
tm = sys_gettime ();
draw_tllst = screen_gameovertxt;
draw_setfb (120, 80);
draw_tilesList ();
game_rects = &draw_SCREENRECT;
seq = 2;
break;
case 2:
/* wait for key pressed */
if (control_status & CONTROL_FIRE)
seq = 3;
else if (sys_gettime () - tm > SCREEN_TIMEOUT)
seq = 4;
else
sys_sleep (50);
break;
case 3:
/* wait for key released */
if (!(control_status & CONTROL_FIRE))
seq = 4;
else
sys_sleep (50);
break;
}
if (control_status & CONTROL_EXIT) /* check for exit request */
return SCREEN_EXIT;
if (seq == 4)
{
/* we're done */
sysvid_clear ();
seq = 0;
game_period = period;
return SCREEN_DONE;
}
return SCREEN_RUNNING;
}