- /* 
-  * src/scr_gameover.c 
-  * 
-  * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. 
-  * 
-  * The use and distribution terms for this software are contained in the file 
-  * named README, which can be found in the root of this distribution. By 
-  * using this software in any fashion, you are agreeing to be bound by the 
-  * terms of this license. 
-  * 
-  * You must not remove this notice, or any other, from this software. 
-  */ 
-   
- #include "stddef.h" /* NULL */ 
-   
- #include "system.h" 
- #include "game.h" 
- #include "screens.h" 
-   
- #include "draw.h" 
- #include "control.h" 
-   
- /* 
-  * Display the game over screen 
-  * 
-  * return: SCREEN_RUNNING, SCREEN_DONE, SCREEN_EXIT 
-  */ 
- U8 screen_gameover (void) 
- { 
-    static U8 seq = 0; 
-    static U8 period = 0; 
-    static U32 tm = 0; 
-    static U8 chan; 
-   
-    if (seq == 0) 
-    { 
-       draw_tilesBank = 0; 
-       seq = 1; 
-       period = game_period; /* save period, */ 
-       game_period = 50;       /* and use our own */ 
-       game_setmusic ("sounds/gameover.wav", 1); 
-    } 
-   
-    switch (seq) 
-    { 
-    case 1:   /* display banner */ 
-       tm = sys_gettime (); 
-       draw_tllst = screen_gameovertxt; 
-       draw_setfb (120, 80); 
-       draw_tilesList (); 
-   
-       game_rects = &draw_SCREENRECT; 
-       seq = 2; 
-       break; 
-   
-    case 2: 
-       /* wait for key pressed */ 
-       if (control_status & CONTROL_FIRE) 
-          seq = 3; 
-       else if (sys_gettime () - tm > SCREEN_TIMEOUT) 
-          seq = 4; 
-       else 
-          sys_sleep (50); 
-       break; 
-   
-    case 3: 
-       /* wait for key released */ 
-       if (!(control_status & CONTROL_FIRE)) 
-          seq = 4; 
-       else 
-          sys_sleep (50); 
-       break; 
-    } 
-   
-    if (control_status & CONTROL_EXIT)   /* check for exit request */ 
-       return SCREEN_EXIT; 
-   
-    if (seq == 4) 
-    { 
-       /* we're done */ 
-       sysvid_clear (); 
-       seq = 0; 
-       game_period = period; 
-       return SCREEN_DONE; 
-    } 
-   
-    return SCREEN_RUNNING; 
- } 
-