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#version 140#extension GL_ARB_explicit_attrib_location : requirein vec2 v_tex_coord;uniform usampler2D u_pixels;uniform sampler2D u_palette;layout (location = 0) out vec4 out_frag_color;void main(void) {uint palette_index = texture(u_pixels, v_tex_coord.xy).r;vec4 texel = texelFetch(u_palette, ivec2(palette_index, 0), 0);out_frag_color = vec4(texel.bgra);}