- #include "null.h" 
-   
- // todo: shouldnt depend on sdl... 
- #include <SDL.h> 
-   
- static void* null_create_window_and_renderer(char* title, int x, int y, int width, int height) { 
-     return 0; 
- } 
-   
- static int null_set_window_pos(void* hWnd, int x, int y, int nWidth, int nHeight) { 
-     return 0; 
- } 
-   
- static void null_destroy_window(void* hWnd) { 
- } 
-   
- static int null_get_and_handle_message(MSG_* msg) { 
-     return 0; 
- } 
-   
- static void null_swap_window(void) { 
- } 
-   
- static void null_get_keyboard_state(unsigned int count, uint8_t* buffer) { 
- } 
-   
- static int null_get_mouse_buttons(int* pButton1, int* pButton2) { 
-     return 0; 
- } 
-   
- static int null_get_mouse_position(int* pX, int* pY) { 
-     return 0; 
- } 
-   
- static int null_show_cursor(int show) { 
-     return 0; 
- } 
-   
- static void NullRenderer_BeginScene(br_actor* camera, br_pixelmap* colour_buffer, br_pixelmap* depth_buffer) { 
- } 
-   
- static void NullRenderer_EndScene(void) { 
- } 
-   
- static void NullRenderer_SetPalette(PALETTEENTRY_* palette) { 
- } 
-   
- static void NullRenderer_FullScreenQuad(uint8_t* src) { 
- } 
-   
- static void NullRenderer_Model(br_actor* actor, br_model* model, br_material* material, br_token render_type, br_matrix34 model_matrix) { 
- } 
-   
- static void NullRenderer_ClearBuffers(void) { 
- } 
-   
- static void NullRenderer_BufferTexture(br_pixelmap* pm) { 
- } 
-   
- static void NullRenderer_BufferMaterial(br_material* mat) { 
- } 
-   
- static void NullRenderer_BufferModel(br_model* model) { 
- } 
-   
- static void NullRenderer_FlushBuffers(void) { 
- } 
-   
- static void NullRenderer_SetViewport(int x, int y, int width, int height) { 
- } 
-   
- void Null_Platform_Init(tHarness_platform* platform) { 
-     platform->ProcessWindowMessages = null_get_and_handle_message; 
-     // todo: shouldnt depend on sdl... 
-     platform->Sleep = SDL_Delay; 
-     platform->GetTicks = SDL_GetTicks; 
-     platform->CreateWindowAndRenderer = null_create_window_and_renderer; 
-     platform->ShowCursor = null_show_cursor; 
-     platform->SetWindowPos = null_set_window_pos; 
-     platform->SwapWindow = null_swap_window; 
-     platform->DestroyWindow = null_destroy_window; 
-     platform->GetKeyboardState = null_get_keyboard_state; 
-     platform->GetMousePosition = null_get_mouse_position; 
-     platform->GetMouseButtons = null_get_mouse_buttons; 
-     platform->DestroyWindow = null_destroy_window; 
-   
-     platform->Renderer_BufferModel = NullRenderer_BufferModel; 
-     platform->Renderer_BufferMaterial = NullRenderer_BufferMaterial; 
-     platform->Renderer_BufferTexture = NullRenderer_BufferTexture; 
-     platform->Renderer_SetPalette = NullRenderer_SetPalette; 
-     platform->Renderer_FullScreenQuad = NullRenderer_FullScreenQuad; 
-     platform->Renderer_Model = NullRenderer_Model; 
-     platform->Renderer_ClearBuffers = NullRenderer_ClearBuffers; 
-     platform->Renderer_FlushBuffers = NullRenderer_FlushBuffers; 
-     platform->Renderer_BeginScene = NullRenderer_BeginScene; 
-     platform->Renderer_EndScene = NullRenderer_EndScene; 
-     platform->Renderer_SetViewport = NullRenderer_SetViewport; 
- } 
-