- /* 
-  * src/e_bonus.c 
-  * 
-  * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). All rights reserved. 
-  * 
-  * The use and distribution terms for this software are contained in the file 
-  * named README, which can be found in the root of this distribution. By 
-  * using this software in any fashion, you are agreeing to be bound by the 
-  * terms of this license. 
-  * 
-  * You must not remove this notice, or any other, from this software. 
-  */ 
-   
- #include "system.h" 
- #include "game.h" 
- #include "ents.h" 
- #include "e_bonus.h" 
-   
- #include "e_rick.h" 
- #include "maps.h" 
-   
-   
- /* 
-  * Entity action 
-  * 
-  * ASM 242C 
-  */ 
- #define seq c1 
- void e_bonus_action (U8 e) 
- { 
-    if (E_RICK_STTST (E_RICK_STZOMBIE)) 
-       return; // don't pick up stuff when we're dead 
-   
- #define seq c1 
-   
-    if (ent_ents[e].seq == 0) 
-    { 
-       if (e_rick_boxtest (e)) 
-       { 
-          game_score += 500; 
-          syssnd_play (WAV_BONUS, 1); 
-          map_marks[ent_ents[e].mark].ent |= MAP_MARK_NACT; 
-          ent_ents[e].seq = 1; 
-          ent_ents[e].sprite = 0xad; // flying number '500' 
-          ent_ents[e].front = TRUE; 
-          ent_ents[e].y -= 0x08; 
-       } 
-    } 
-    else if ((ent_ents[e].seq > 0) && (ent_ents[e].seq < 10)) 
-    { 
-       ent_ents[e].seq++; 
-       ent_ents[e].y -= 2; // raise the floating number progressively during 10 frames 
-    } 
-    else 
-       ent_ents[e].n = 0; 
- } 
-