#ifndef S3_SOUND_H
#define S3_SOUND_H
// External typedefs
typedef float tF32;
typedef struct tS3_sound_source tS3_sound_source;
typedef tS3_sound_source* tS3_sound_source_ptr;
typedef int tS3_sound_tag;
typedef int tS3_sound_id;
typedef int tS3_type;
typedef int tS3_repeats;
typedef int tS3_volume;
typedef int tS3_effect_tag;
typedef long tS3_priority;
typedef long tS3_pitch;
typedef long tS3_speed;
typedef struct tS3_outlet tS3_outlet;
typedef tS3_outlet* tS3_outlet_ptr;
typedef void tS3_sample_filter(tS3_effect_tag, tS3_sound_tag);
typedef struct tS3_vector3 {
tF32 x;
tF32 y;
tF32 z;
} tS3_vector3;
int S3Init(char* path, int low_memory_mode);
void S3Shutdown(void);
void S3Disable(void);
void S3Enable(void);
void S3Set3DSoundEnvironment(float a1, float a2, float a3);
int S3BindAmbientSoundToOutlet(tS3_outlet_ptr pOutlet, int pSound, tS3_sound_source* source, float pMax_distance, int pPeriod, int pRepeats, int pVolume, int pPitch, int pSpeed);
tS3_sound_tag S3StartSound3D(tS3_outlet_ptr pOutlet, tS3_sound_id pSound, tS3_vector3* pInitial_position, tS3_vector3* pInitial_velocity, tS3_repeats pRepeats, tS3_volume pVolume, tS3_pitch pPitch, tS3_speed pSpeed);
tS3_outlet_ptr S3CreateOutlet(int unk1, int pChannel_count);
void S3ReleaseOutlet(tS3_outlet_ptr outlet);
int S3ReleaseSound(tS3_sound_id id);
int S3ReleaseSoundSource(tS3_sound_source_ptr src);
int S3ChangeVolume(tS3_sound_tag pTag, tS3_volume pVolume);
void S3Service(int inside_cockpit, int unk1);
int S3LoadSample(tS3_sound_id id);
tS3_sound_tag S3StartSound(tS3_outlet_ptr pOutlet, tS3_sound_id pSound);
tS3_sound_tag S3StartSound2(tS3_outlet_ptr pOutlet, tS3_sound_id pSound, tS3_repeats pRepeats, tS3_volume pLVolume, tS3_volume pRVolume, tS3_pitch pPitch, tS3_speed pSpeed);
void S3StopAllOutletSounds(void);
int S3SoundStillPlaying(tS3_sound_tag pSound);
int S3ChangePitchSpeed(tS3_sound_tag pTag, tS3_pitch pNew_pitch);
int S3StopSound(tS3_sound_tag pSound_tag);
int S3StopOutletSound(tS3_outlet_ptr pOutlet);
int S3SetOutletVolume(tS3_outlet_ptr pOutlet, tS3_volume pVolume);
void S3UpdateSoundSource(tS3_outlet_ptr outlet, tS3_sound_tag tag, tS3_sound_source_ptr src, float pMax_distance_squared, int pPeriod, tS3_repeats pAmbient_repeats, tS3_volume pVolume, int pPitch, tS3_speed pSpeed);
int S3IsCDAPlaying2(void);
int S3SetEffects(tS3_sample_filter* filter1, tS3_sample_filter* filter2);
#endif