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  1. #ifndef _PD_NET_H_
  2. #define _PD_NET_H_
  3.  
  4. // Jeff:
  5. // Header files are generated from information in the original symbol dump, but we don't exactly know what this used to look like or be called.
  6. // Each platform build included a platform-dependant `sys` and `net` files. From the symbol dump and debug/error messages in the binaries,
  7. // we know of at least `pc-dos/dossys.c`, `pc-dos/dosnet.c`, `Win95sys.c`.
  8. // Functions contained within these files are prefixed with `PD` - we assume that is short for something like `Platform Dependant`.
  9.  
  10. #include "dr_types.h"
  11.  
  12. void ClearupPDNetworkStuff(void);
  13.  
  14. void MATTMessageCheck(char* pFunction_name, tNet_message* pMessage, int pAlleged_size);
  15.  
  16. int GetMessageTypeFromMessage(char* pMessage_str);
  17.  
  18. void MakeMessageToSend(int pMessage_type);
  19.  
  20. int ReceiveHostResponses(void);
  21.  
  22. int BroadcastMessage(void);
  23.  
  24. int PDNetInitialise(void);
  25.  
  26. int PDNetShutdown(void);
  27.  
  28. void PDNetStartProducingJoinList(void);
  29.  
  30. void PDNetEndJoinList(void);
  31.  
  32. int PDNetGetNextJoinGame(tNet_game_details* pGame, int pIndex);
  33.  
  34. void PDNetDisposeGameDetails(tNet_game_details* pDetails);
  35.  
  36. int PDNetHostGame(tNet_game_details* pDetails, char* pHost_name, void** pHost_address);
  37.  
  38. int PDNetJoinGame(tNet_game_details* pDetails, char* pPlayer_name);
  39.  
  40. void PDNetLeaveGame(tNet_game_details* pDetails);
  41.  
  42. void PDNetHostFinishGame(tNet_game_details* pDetails);
  43.  
  44. tU32 PDNetExtractGameID(tNet_game_details* pDetails);
  45.  
  46. tPlayer_ID PDNetExtractPlayerID(tNet_game_details* pDetails);
  47.  
  48. void PDNetObtainSystemUserName(char* pName, int pMax_length);
  49.  
  50. int PDNetSendMessageToPlayer(tNet_game_details* pDetails, tNet_message* pMessage, tPlayer_ID pPlayer);
  51.  
  52. int PDNetSendMessageToAllPlayers(tNet_game_details* pDetails, tNet_message* pMessage);
  53.  
  54. tNet_message* PDNetGetNextMessage(tNet_game_details* pDetails, void** pSender_address);
  55.  
  56. tNet_message* PDNetAllocateMessage(tU32 pSize, tS32 pSize_decider);
  57.  
  58. void PDNetDisposeMessage(tNet_game_details* pDetails, tNet_message* pMessage);
  59.  
  60. void PDNetSetPlayerSystemInfo(tNet_game_player_info* pPlayer, void* pSender_address);
  61.  
  62. void PDNetDisposePlayer(tNet_game_player_info* pPlayer);
  63.  
  64. int PDNetSendMessageToAddress(tNet_game_details* pDetails, tNet_message* pMessage, void* pAddress);
  65.  
  66. int PDNetInitClient(tNet_game_details* pDetails);
  67.  
  68. int PDNetGetHeaderSize(void);
  69.  
  70. #endif
  71.