- #ifndef _PD_NET_H_ 
- #define _PD_NET_H_ 
-   
- // Jeff: 
- // Header files are generated from information in the original symbol dump, but we don't exactly know what this used to look like or be called. 
- // Each platform build included a platform-dependant `sys` and `net` files. From the symbol dump and debug/error messages in the binaries, 
- // we know of at least `pc-dos/dossys.c`, `pc-dos/dosnet.c`, `Win95sys.c`. 
- // Functions contained within these files are prefixed with `PD` - we assume that is short for something like `Platform Dependant`. 
-   
- #include "brender/br_types.h" 
- #include "dr_types.h" 
-   
- void ClearupPDNetworkStuff(void); 
-   
- void MATTMessageCheck(char* pFunction_name, tNet_message* pMessage, int pAlleged_size); 
-   
- int GetMessageTypeFromMessage(char* pMessage_str); 
-   
- void MakeMessageToSend(int pMessage_type); 
-   
- int ReceiveHostResponses(void); 
-   
- int BroadcastMessage(void); 
-   
- int PDNetInitialise(void); 
-   
- int PDNetShutdown(void); 
-   
- void PDNetStartProducingJoinList(void); 
-   
- void PDNetEndJoinList(void); 
-   
- int PDNetGetNextJoinGame(tNet_game_details* pGame, int pIndex); 
-   
- void PDNetDisposeGameDetails(tNet_game_details* pDetails); 
-   
- int PDNetHostGame(tNet_game_details* pDetails, char* pHost_name, void** pHost_address); 
-   
- int PDNetJoinGame(tNet_game_details* pDetails, char* pPlayer_name); 
-   
- void PDNetLeaveGame(tNet_game_details* pDetails); 
-   
- void PDNetHostFinishGame(tNet_game_details* pDetails); 
-   
- tU32 PDNetExtractGameID(tNet_game_details* pDetails); 
-   
- tPlayer_ID PDNetExtractPlayerID(tNet_game_details* pDetails); 
-   
- void PDNetObtainSystemUserName(char* pName, int pMax_length); 
-   
- int PDNetSendMessageToPlayer(tNet_game_details* pDetails, tNet_message* pMessage, tPlayer_ID pPlayer); 
-   
- int PDNetSendMessageToAllPlayers(tNet_game_details* pDetails, tNet_message* pMessage); 
-   
- tNet_message* PDNetGetNextMessage(tNet_game_details* pDetails, void** pSender_address); 
-   
- tNet_message* PDNetAllocateMessage(tU32 pSize, tS32 pSize_decider); 
-   
- void PDNetDisposeMessage(tNet_game_details* pDetails, tNet_message* pMessage); 
-   
- void PDNetSetPlayerSystemInfo(tNet_game_player_info* pPlayer, void* pSender_address); 
-   
- void PDNetDisposePlayer(tNet_game_player_info* pPlayer); 
-   
- int PDNetSendMessageToAddress(tNet_game_details* pDetails, tNet_message* pMessage, void* pAddress); 
-   
- int PDNetInitClient(tNet_game_details* pDetails); 
-   
- int PDNetGetHeaderSize(void); 
-   
- #endif 
-