#include "skidmark.h"
#include "brender/brender.h"
#include "globvars.h"
#include "globvrbm.h"
#include "harness/trace.h"
#include "loading.h"
#include "oil.h"
#include "piping.h"
#include <float.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
char* gBoring_material_names[2] = { "OILSMEAR.MAT", "ROBSMEAR.MAT" };
char* gMaterial_names[2] = { "OILSMEAR.MAT", "GIBSMEAR.MAT" };
tSkid gSkids[100];
// IDA: void __usercall StretchMark(tSkid *pMark@<EAX>, br_vector3 *pFrom@<EDX>, br_vector3 *pTo@<EBX>, br_scalar pTexture_start)
void StretchMark(tSkid* pMark, br_vector3* pFrom, br_vector3* pTo, br_scalar pTexture_start) {
br_vector3 temp;
br_vector3* rows;
br_scalar len;
br_model* model;
LOG_TRACE("(%p, %p, %p, %f)", pMark, pFrom, pTo, pTexture_start);
rows = (br_vector3*)&pMark->actor->t.t.mat;
BrVector3Sub(&temp, pTo, pFrom);
len = BrVector3Length(&temp);
rows[2].v[0] = pMark->normal.v[2] * temp.v[1] - pMark->normal.v[1] * temp.v[2];
rows[2].v[1] = pMark->normal.v[0] * temp.v[2] - pMark->normal.v[2] * temp.v[0];
rows[2].v[2] = pMark->normal.v[1] * temp.v[0] - pMark->normal.v[0] * temp.v[1];
if (len > BR_SCALAR_EPSILON) {
rows[2].v[0] = 0.05f / len * rows[2].v[0];
rows[2].v[1] = 0.05f / len * rows[2].v[1];
rows[2].v[2] = 0.05f / len * rows[2].v[2];
rows->v[0] = len / len * temp.v[0];
rows->v[1] = len / len * temp.v[1];
rows->v[2] = len / len * temp.v[2];
BrVector3Add(&temp, pTo, pFrom);
BrVector3Scale(&pMark->pos, &temp, 0.5f);
rows[3] = pMark->pos;
model = pMark->actor->model;
model->vertices[1].map.v[0] = pTexture_start / 0.05f;
model->vertices[0].map.v[0] = model->vertices[1].map.v[0];
model->vertices[3].map.v[0] = (pTexture_start + len) / 0.05f;
model->vertices[2].map.v[0] = model->vertices[3].map.v[0];
BrModelUpdate(model, BR_MODU_ALL);
}
}
// IDA: br_material* __usercall MaterialFromIndex@<EAX>(int pIndex@<EAX>)
br_material* MaterialFromIndex(int pIndex) {
LOG_TRACE("(%d)", pIndex);
if (pIndex > -2) {
return gCurrent_race.material_modifiers[pIndex].skid_mark_material;
} else {
return gMaterial[-2 - pIndex];
}
}
// IDA: void __usercall AdjustSkid(int pSkid_num@<EAX>, br_matrix34 *pMatrix@<EDX>, int pMaterial_index@<EBX>)
void AdjustSkid(int pSkid_num, br_matrix34* pMatrix, int pMaterial_index) {
LOG_TRACE("(%d, %p, %d)", pSkid_num, pMatrix, pMaterial_index);
gSkids[pSkid_num].actor->t.t.mat = *pMatrix;
gSkids[pSkid_num].pos.v[0] = pMatrix->m[3][0];
gSkids[pSkid_num].pos.v[1] = pMatrix->m[3][1];
gSkids[pSkid_num].pos.v[2] = pMatrix->m[3][2];
gSkids[pSkid_num].actor->material = MaterialFromIndex(pMaterial_index);
gSkids[pSkid_num].actor->render_style = BR_RSTYLE_DEFAULT;
}
// IDA: int __usercall FarFromLine2D@<EAX>(br_vector3 *pPt@<EAX>, br_vector3 *pL1@<EDX>, br_vector3 *pL2@<EBX>)
int FarFromLine2D(br_vector3* pPt, br_vector3* pL1, br_vector3* pL2) {
br_vector2 line;
br_vector2 to_pt;
br_scalar line_len;
br_scalar cross;
LOG_TRACE("(%p, %p, %p)", pPt, pL1, pL2);
line.v[0] = pL2->v[0] - pL1->v[0];
line.v[1] = pL2->v[2] - pL1->v[2];
to_pt.v[0] = pPt->v[0] - pL2->v[0];
to_pt.v[1] = pPt->v[2] - pL2->v[2];
cross = -line.v[0] * to_pt.v[1] + to_pt.v[0] * line.v[1];
line_len = sqrtf(line.v[0] * line.v[0] + line.v[1] * line.v[1]);
return fabs(cross
) > line_len
* 0.050000001;
}
// IDA: int __usercall Reflex2D@<EAX>(br_vector3 *pPt@<EAX>, br_vector3 *pL1@<EDX>, br_vector3 *pL2@<EBX>)
int Reflex2D(br_vector3* pPt, br_vector3* pL1, br_vector3* pL2) {
br_vector2 line;
br_vector2 to_pt;
LOG_TRACE("(%p, %p, %p)", pPt, pL1, pL2);
line.v[0] = pL2->v[0] - pL1->v[0];
line.v[1] = pL2->v[2] - pL1->v[2];
to_pt.v[0] = pPt->v[0] - pL2->v[0];
to_pt.v[1] = pPt->v[2] - pL2->v[2];
return to_pt.v[1] * line.v[1] + to_pt.v[0] * line.v[0] < 0.0;
}
// IDA: void __cdecl InitSkids()
void InitSkids(void) {
int skid;
int mat;
int sl;
br_model* square;
char* str;
#if defined(DETHRACE_FIX_BUGS)
char mat_name[32];
#endif
LOG_TRACE("()");
for (mat = 0; mat < COUNT_OF(gMaterial_names); mat++) {
if (gProgram_state.sausage_eater_mode) {
str = gBoring_material_names[mat];
} else {
str = gMaterial_names[mat];
}
gMaterial[mat] = BrMaterialFind(str);
if (gMaterial[mat] == NULL) {
if (gProgram_state.sausage_eater_mode) {
str = gBoring_material_names[mat];
} else {
str = gMaterial_names[mat];
}
#if defined(DETHRACE_FIX_BUGS)
// Avoid modification of read-only data by strtok.
str = mat_name;
#endif
BrMapAdd(LoadPixelmap(str));
gMaterial[mat] = LoadMaterial(str);
if (gMaterial[mat]) {
BrMaterialAdd(gMaterial[mat]);
} else {
BrFatal("..\\..\\source\\common\\skidmark.c", 207, "Couldn't find %s", gMaterial_names[mat]);
}
}
}
for (skid = 0; skid < COUNT_OF(gSkids); skid++) {
gSkids[skid].actor = BrActorAllocate(BR_ACTOR_MODEL, NULL);
BrActorAdd(gNon_track_actor, gSkids[skid].actor);
gSkids[skid].actor->t.t.mat.m[1][1] = 0.01f;
gSkids[skid].actor->render_style = BR_RSTYLE_NONE;
square = BrModelAllocate(NULL, 4, 2);
BrVector3Set(&square->vertices[0].p, -0.5f, 1.0f, -0.5f);
BrVector3Set(&square->vertices[1].p, -0.5f, 1.0f, 0.5f);
BrVector3Set(&square->vertices[2].p, 0.5f, 1.0f, 0.5f);
BrVector3Set(&square->vertices[3].p, 0.5f, 1.0f, -0.5f);
BrVector2Set(&square->vertices[0].map, 0.0f, 0.0f);
BrVector2Set(&square->vertices[1].map, 0.0f, 1.0f);
BrVector2Set(&square->vertices[2].map, 1.0f, 1.0f);
BrVector2Set(&square->vertices[3].map, 1.0f, 0.0f);
square->faces[0].vertices[0] = 0;
square->faces[0].vertices[1] = 1;
square->faces[0].vertices[2] = 2;
square->faces[0].smoothing = 1;
square->faces[1].vertices[0] = 0;
square->faces[1].vertices[1] = 2;
square->faces[1].vertices[2] = 3;
square->faces[1].smoothing = 1;
square->flags |= BR_MODF_KEEP_ORIGINAL;
BrModelAdd(square);
gSkids[skid].actor->model = square;
}
}
// IDA: void __usercall HideSkid(int pSkid_num@<EAX>)
void HideSkid(int pSkid_num) {
LOG_TRACE("(%d)", pSkid_num);
gSkids[pSkid_num].actor->render_style = BR_RSTYLE_NONE;
}
// IDA: void __cdecl HideSkids()
void HideSkids(void) {
int skid;
LOG_TRACE("()");
for (skid = 0; skid < COUNT_OF(gSkids); skid++) {
HideSkid(skid);
}
}
// IDA: br_scalar __usercall SkidLen@<ST0>(int pSkid@<EAX>)
br_scalar SkidLen(int pSkid) {
LOG_TRACE("(%d)", pSkid);
return sqrtf(
gSkids[pSkid].actor->t.t.mat.m[0][2] * gSkids[pSkid].actor->t.t.mat.m[0][2]
+ gSkids[pSkid].actor->t.t.mat.m[0][1] * gSkids[pSkid].actor->t.t.mat.m[0][1]
+ gSkids[pSkid].actor->t.t.mat.m[0][0] * gSkids[pSkid].actor->t.t.mat.m[0][0]);
}
// IDA: void __usercall SkidSection(tCar_spec *pCar@<EAX>, int pWheel_num@<EDX>, br_vector3 *pPos@<EBX>, int pMaterial_index@<ECX>)
void SkidSection(tCar_spec* pCar, int pWheel_num, br_vector3* pPos, int pMaterial_index) {
static tU16 skid;
br_material* material;
LOG_TRACE("(%p, %d, %p, %d)", pCar, pWheel_num, pPos, pMaterial_index);
if (BrVector3Dot(&pCar->prev_nor[pWheel_num], &pCar->nor[pWheel_num]) < 0.99699998
|| fabs(BrVector3Dot
(&pCar
->nor
[pWheel_num
], pPos
) - BrVector3Dot
(&pCar
->prev_skid_pos
[pWheel_num
], &pCar
->nor
[pWheel_num
])) > 0.0099999998) {
pCar->old_skidding &= ~(1 << pWheel_num);
pCar->old_skid[pWheel_num] = -1;
return;
}
material = MaterialFromIndex(pMaterial_index);
if (pCar->old_skid[pWheel_num] >= COUNT_OF(gSkids)
|| gSkids[pCar->old_skid[pWheel_num]].actor->material != material
|| SkidLen(pCar->old_skid[pWheel_num]) > 0.5
|| FarFromLine2D(pPos, &pCar->skid_line_start[pWheel_num], &pCar->skid_line_end[pWheel_num])
|| Reflex2D(pPos, &pCar->skid_line_start[pWheel_num], &pCar->prev_skid_pos[pWheel_num])) {
pCar->skid_line_start[pWheel_num] = pCar->prev_skid_pos[pWheel_num];
pCar->skid_line_end[pWheel_num] = *pPos;
gSkids[skid].actor->render_style = BR_RSTYLE_DEFAULT;
gSkids[skid].actor->material = material;
gSkids[skid].normal = pCar->nor[pWheel_num];
StretchMark(&gSkids[skid], &pCar->prev_skid_pos[pWheel_num], pPos, pCar->total_length[pWheel_num]);
PipeSingleSkidAdjustment(skid, &gSkids[skid].actor->t.t.mat, pMaterial_index);
pCar->old_skid[pWheel_num] = skid;
skid = (skid + 1) % COUNT_OF(gSkids);
} else {
StretchMark(&gSkids[pCar->old_skid[pWheel_num]], &pCar->skid_line_start[pWheel_num], pPos, pCar->total_length[pWheel_num]);
PipeSingleSkidAdjustment(pCar->old_skid[pWheel_num], &gSkids[pCar->old_skid[pWheel_num]].actor->t.t.mat, pMaterial_index);
}
}
// IDA: void __usercall SkidMark(tCar_spec *pCar@<EAX>, int pWheel_num@<EDX>)
void SkidMark(tCar_spec* pCar, int pWheel_num) {
br_vector3 pos;
br_vector3 world_pos;
br_vector3 disp;
br_vector3 spesh_to_wheel;
int material_index;
br_scalar dist;
br_scalar dist2;
int on_ground;
//br_material* material; // Pierre-Marie Baty -- unused variable
LOG_TRACE("(%p, %d)", pCar, pWheel_num);
on_ground = pCar->susp_height[pWheel_num >> 1] > pCar->oldd[pWheel_num];
if (!on_ground) {
pCar->special_start[pWheel_num].v[0] = FLT_MAX;
}
if (pCar->blood_remaining[pWheel_num] != 0 && on_ground) {
pCar->new_skidding |= 1 << pWheel_num;
material_index = -3;
} else if (pCar->oil_remaining[pWheel_num] != 0 && on_ground) {
pCar->new_skidding |= 1 << pWheel_num;
material_index = -2;
} else {
material_index = pCar->material_index[pWheel_num];
if (!gCurrent_race.material_modifiers[material_index].skid_mark_material) {
pCar->old_skidding &= ~(1 << pWheel_num);
return;
}
}
if (((1 << pWheel_num) & pCar->new_skidding) != 0 || ((1 << pWheel_num) & pCar->old_skidding) != 0) {
if ((pWheel_num & 1) != 0) {
pos.v[0] = pCar->bounds[1].max.v[0] - 0.1725f;
} else {
pos.v[0] = pCar->bounds[1].min.v[0] + 0.1725f;
}
pos.v[1] = pCar->wpos[pWheel_num].v[1] - pCar->oldd[pWheel_num];
pos.v[2] = pCar->wpos[pWheel_num].v[2];
BrMatrix34ApplyP(&world_pos, &pos, &pCar->car_master_actor->t.t.mat);
BrVector3InvScale(&world_pos, &world_pos, WORLD_SCALE);
if (pCar->special_start[pWheel_num].v[0] != FLT_MAX) {
BrVector3Sub(&spesh_to_wheel, &world_pos, &pCar->special_start[pWheel_num]);
dist = BrVector3Length(&spesh_to_wheel);
if (dist <= BR_SCALAR_EPSILON || (BrVector3Dot(&pCar->direction, &spesh_to_wheel) / dist < 0.70700002)) {
return;
}
world_pos = pCar->special_start[pWheel_num];
pCar->special_start[pWheel_num].v[0] = FLT_MAX;
}
if (((1 << pWheel_num) & pCar->new_skidding) != 0) {
if (((1 << pWheel_num) & pCar->old_skidding) != 0) {
BrVector3Sub(&disp, &world_pos, &pCar->prev_skid_pos[pWheel_num]);
dist2 = BrVector3Length(&disp);
if (dist2 < 0.05f) {
return;
}
SkidSection(pCar, pWheel_num, &world_pos, material_index);
pCar->total_length[pWheel_num] = pCar->total_length[pWheel_num] + dist2;
pCar->oil_remaining[pWheel_num] = pCar->oil_remaining[pWheel_num] - dist2;
if (pCar->oil_remaining[pWheel_num] < 0.0f) {
pCar->oil_remaining[pWheel_num] = 0.0f;
}
pCar->blood_remaining[pWheel_num] = pCar->blood_remaining[pWheel_num] - dist2;
if (pCar->blood_remaining[pWheel_num] < 0.0f) {
pCar->blood_remaining[pWheel_num] = 0.0f;
}
} else {
pCar->old_skidding |= 1 << pWheel_num;
pCar->total_length[pWheel_num] = 0.0f;
pCar->old_skid[pWheel_num] = -1;
}
} else {
pCar->old_skidding &= ~(1 << pWheel_num);
}
pCar->prev_skid_pos[pWheel_num] = world_pos;
pCar->prev_nor[pWheel_num] = pCar->nor[pWheel_num];
}
}
// IDA: void __usercall InitCarSkidStuff(tCar_spec *pCar@<EAX>)
void InitCarSkidStuff(tCar_spec* pCar) {
int wheel;
LOG_TRACE("(%p)", pCar);
pCar->old_skidding = 0;
for (wheel = 0; wheel < 4; wheel++) {
pCar->special_start[wheel].v[0] = FLT_MAX;
pCar->blood_remaining[wheel] = 0.0f;
pCar->oil_remaining[wheel] = 0.0f;
}
}
// IDA: void __cdecl SkidsPerFrame()
void SkidsPerFrame(void) {
int skid;
LOG_TRACE("()");
for (skid = 0; skid < COUNT_OF(gSkids); skid++) {
if (gSkids[skid].actor->render_style != BR_RSTYLE_NONE) {
EnsureGroundDetailVisible(&gSkids[skid].actor->t.t.translate.t, &gSkids[skid].normal, &gSkids[skid].pos);
}
}
}
// IDA: void __cdecl RemoveMaterialsFromSkidmarks()
void RemoveMaterialsFromSkidmarks(void) {
//int skid; // Pierre-Marie Baty -- unused variable
LOG_TRACE("()");
NOT_IMPLEMENTED();
}