- #include "raycast.h" 
- #include "brender/brender.h" 
- #include "brucetrk.h" 
- #include "globvars.h" 
- #include "harness/trace.h" 
- #include <float.h> 
- #include <math.h> 
- #include <stdlib.h> 
-   
- br_matrix34 gPick_model_to_view__raycast; // suffix added to avoid duplicate symbol 
- int gBelow_face_index; 
- br_scalar gCurrent_y; 
- int gAbove_face_index; 
- br_model* gAbove_model; 
- br_model* gBelow_model; 
- br_scalar gHighest_y_below; 
- br_actor* gY_picking_camera; 
- br_scalar gLowest_y_above; 
-   
- // Added, probably can be replaced with NULL 
- br_model* model_unk1; 
- br_material* material_unk1; 
-   
- // IDA: int __usercall DRActorToRoot@<EAX>(br_actor *a@<EAX>, br_actor *world@<EDX>, br_matrix34 *m@<EBX>) 
- int DRActorToRoot(br_actor* a, br_actor* world, br_matrix34* m) { 
-     LOG_TRACE("(%p, %p, %p)", a, world, m); 
-   
-     if (world == a) { 
-         BrMatrix34Identity(m); 
-         return 1; 
-     } else { 
-         BrTransformToMatrix34(m, &a->t); 
-         for (a = a->parent; a && world != a; a = a->parent) { 
-             if (a->t.type != BR_TRANSFORM_IDENTITY) { 
-                 BrMatrix34PostTransform(m, &a->t); 
-             } 
-         } 
-         return world == a; 
-     } 
- } 
-   
- // IDA: void __cdecl InitRayCasting() 
- void InitRayCasting(void) { 
-     br_camera* camera_ptr; 
-     LOG_TRACE("()"); 
-   
-     gY_picking_camera = BrActorAllocate(BR_ACTOR_CAMERA, NULL); 
-     camera_ptr = gY_picking_camera->type_data; 
-     camera_ptr->type = BR_CAMERA_PERSPECTIVE_FOV; 
-     camera_ptr->field_of_view = BrDegreeToAngle(70.0f); 
-     camera_ptr->hither_z = 0.001f; 
-     camera_ptr->yon_z = 1000.0f; 
-     camera_ptr->aspect = 1.0f; 
-     gY_picking_camera->t.t.mat.m[0][0] = 1.0; 
-     gY_picking_camera->t.t.mat.m[0][1] = 0.0; 
-     gY_picking_camera->t.t.mat.m[0][2] = 0.0; 
-     gY_picking_camera->t.t.mat.m[1][0] = 0.0; 
-     gY_picking_camera->t.t.mat.m[1][1] = 0.0; 
-     gY_picking_camera->t.t.mat.m[1][2] = -1.0; 
-     gY_picking_camera->t.t.mat.m[2][0] = 0.0; 
-     gY_picking_camera->t.t.mat.m[2][1] = 1.0; 
-     gY_picking_camera->t.t.mat.m[2][2] = 0.0; 
- } 
-   
- // IDA: int __cdecl BadDiv(br_scalar a, br_scalar b) 
- // Suffix added to avoid duplicate symbol 
- int BadDiv__raycast(br_scalar a, br_scalar b) { 
-     // LOG_TRACE("(%f, %f)", a, b); 
-   
- } 
-   
- // IDA: void __usercall DRVector2AccumulateScale(br_vector2 *a@<EAX>, br_vector2 *b@<EDX>, br_scalar s) 
- //  Suffix added to avoid duplicate symbol 
- void DRVector2AccumulateScale__raycast(br_vector2* a, br_vector2* b, br_scalar s) { 
-     LOG_TRACE("(%p, %p, %f)", a, b, s); 
-   
-     a->v[0] = b->v[0] * s + a->v[0]; 
-     a->v[1] = b->v[1] * s + a->v[1]; 
- } 
-   
- // IDA: int __usercall PickBoundsTestRay@<EAX>(br_bounds *b@<EAX>, br_vector3 *rp@<EDX>, br_vector3 *rd@<EBX>, br_scalar t_near, br_scalar t_far, br_scalar *new_t_near, br_scalar *new_t_far) 
- // Suffix added to avoid duplicate symbol 
- int PickBoundsTestRay__raycast(br_bounds* b, br_vector3* rp, br_vector3* rd, br_scalar t_near, br_scalar t_far, br_scalar* new_t_near, br_scalar* new_t_far) { 
-     int i; 
-     float s; 
-     float t; 
-     LOG_TRACE("(%p, %p, %p, %f, %f, %p, %p)", b, rp, rd, t_near, t_far, new_t_near, new_t_far); 
-   
-     for (i = 0; i < 3; i++) { 
-         if (rd->v[i] > 0.00000023841858) { 
-             s = (1.0f / rd->v[i]) * (rp->v[i] - b->max.v[i]); 
-             if (s > BR_SCALAR_MAX) { 
-                 t_near = BR_SCALAR_MAX; 
-             } else if (s > t_near) { 
-                 t_near = s; 
-             } 
-             t = (1.0f / rd->v[i]) * (rp->v[i] - b->min.v[i]); 
-             if (t < BR_SCALAR_MIN) { 
-                 t_far = BR_SCALAR_MIN; 
-             } else if (t < t_far) { 
-                 t_far = t; 
-             } 
-         } else if (rd->v[i] < -0.00000023841858) { 
-             s = (1.0f / rd->v[i]) * (rp->v[i] - b->max.v[i]); 
-             if (s < BR_SCALAR_MIN) { 
-                 t_far = BR_SCALAR_MIN; 
-             } else if (s < t_far) { 
-                 t_far = s; 
-             } 
-             t = (1.0f / rd->v[i]) * (rp->v[i] - b->min.v[i]); 
-             if (t > BR_SCALAR_MAX) { 
-                 t_near = BR_SCALAR_MAX; 
-             } else if (t > t_near) { 
-                 t_near = t; 
-             } 
-         } else if (rp->v[i] > b->max.v[i] || rp->v[i] < b->min.v[i]) { 
-             return 0; 
-         } 
-     } 
-     if (t_far < t_near) { 
-         return 0; 
-     } 
-     *new_t_near = t_near; 
-     *new_t_far = t_far; 
-     return 1; 
- } 
-   
- // IDA: int __usercall ActorPick2D@<EAX>(br_actor *ap@<EAX>, br_model *model@<EDX>, br_material *material@<EBX>, dr_pick2d_cbfn *callback@<ECX>, void *arg) 
- int ActorPick2D(br_actor* ap, br_model* model, br_material* material, dr_pick2d_cbfn* callback, void* arg) { 
-     br_actor* a; 
-     br_model* this_model; 
-     br_material* this_material; 
-     br_matrix34 m_to_v; 
-     br_matrix34 v_to_m; 
-     br_scalar t_near; 
-     br_scalar t_far; 
-     int r; 
-     br_vector3 dir; 
-     LOG_TRACE("(%p, %p, %p, %p, %p)", ap, model, material, callback, arg); 
-   
-     r = 0; 
-     if (ap->model != NULL) { 
-         this_model = ap->model; 
-     } else { 
-         this_model = model; 
-     } 
-     if (ap->material != NULL) { 
-         this_material = ap->material; 
-     } else { 
-         this_material = material; 
-     } 
-     if (ap->render_style == BR_RSTYLE_NONE) { 
-         return 0; 
-     } 
-     m_to_v = gPick_model_to_view__raycast; 
-   
-     BrMatrix34PreTransform(&gPick_model_to_view__raycast, &ap->t); 
-     if (ap->type == BR_ACTOR_MODEL) { 
-         BrMatrix34Inverse(&v_to_m, &gPick_model_to_view__raycast); 
-         if (PickBoundsTestRay__raycast( 
-                 &this_model->bounds, 
-                 (br_vector3*)v_to_m.m[3], 
-                 (br_vector3*)v_to_m.m[2], 
-                 0.0, 
-                 BR_SCALAR_MAX, 
-                 &t_near, 
-                 &t_far)) { 
-             dir.v[0] = -v_to_m.m[2][0]; 
-             dir.v[1] = -v_to_m.m[2][1]; 
-             dir.v[2] = -v_to_m.m[2][2]; 
-   
-             r = callback( 
-                 ap, 
-                 this_model, 
-                 this_material, 
-                 (br_vector3*)v_to_m.m[3], 
-                 &dir, 
-                 t_near, 
-                 t_far, 
-                 arg); 
-             if (r) { 
-                 gPick_model_to_view__raycast = m_to_v; 
-                 return r; 
-             } 
-         } 
-         if (r) { 
-             gPick_model_to_view__raycast = m_to_v; 
-             return r; 
-         } 
-     } else if (ap->type == BR_ACTOR_BOUNDS || ap->type == BR_ACTOR_BOUNDS_CORRECT) { 
-         BrMatrix34Inverse(&v_to_m, &gPick_model_to_view__raycast); 
-         if (PickBoundsTestRay__raycast( 
-                 (br_bounds*)ap->type_data, 
-                 (br_vector3*)v_to_m.m[3], 
-                 (br_vector3*)v_to_m.m[2], 
-                 0.0, 
-                 BR_SCALAR_MAX, 
-                 &t_near, 
-                 &t_far)) { 
-             for (a = ap->children; a != NULL; a = a->next) { 
-                 r = ActorPick2D(a, this_model, this_material, callback, arg); 
-                 if (r) { 
-                     break; 
-                 } 
-             } 
-         } 
-         gPick_model_to_view__raycast = m_to_v; 
-         return r; 
-     } 
-     for (a = ap->children; a != NULL; a = a->next) { 
-         r = ActorPick2D(a, this_model, this_material, callback, arg); 
-         if (r) { 
-             break; 
-         } 
-     } 
-     gPick_model_to_view__raycast = m_to_v; 
-     return r; 
- } 
-   
- // IDA: int __usercall DRScenePick2DXY@<EAX>(br_actor *world@<EAX>, br_actor *camera@<EDX>, br_pixelmap *viewport@<EBX>, int pick_x@<ECX>, int pick_y, dr_pick2d_cbfn *callback, void *arg) 
- int DRScenePick2DXY(br_actor* world, br_actor* camera, br_pixelmap* viewport, int pick_x, int pick_y, dr_pick2d_cbfn* callback, void* arg) { 
-     br_matrix34 camera_tfm; 
-     br_scalar scale; 
-     br_scalar cos_angle; 
-     br_scalar sin_angle; 
-     br_camera* camera_data; 
-     br_angle view_over_2; 
-     LOG_TRACE("(%p, %p, %p, %d, %d, %p, %p)", world, camera, viewport, pick_x, pick_y, callback, arg); 
-   
-     camera_data = camera->type_data; 
-     DRActorToRoot(camera, world, &camera_tfm); 
-     BrMatrix34Inverse(&gPick_model_to_view__raycast, &camera_tfm); 
-     view_over_2 = camera_data->field_of_view / 2; 
-     cos_angle = BR_COS(view_over_2); 
-     sin_angle = BR_SIN(view_over_2); 
-     scale = cos_angle / sin_angle; 
-     BrMatrix34PostScale(&gPick_model_to_view__raycast, scale / camera_data->aspect, scale, 1.f); 
-     BrMatrix34PostShearZ(&gPick_model_to_view__raycast, 
-         2 * pick_x / (float)viewport->width, 
-         -2 * pick_y / (float)viewport->height); 
-     return ActorPick2D(world, model_unk1, material_unk1, callback, arg); 
- } 
-   
- // IDA: int __usercall DRScenePick2D@<EAX>(br_actor *world@<EAX>, br_actor *camera@<EDX>, dr_pick2d_cbfn *callback@<EBX>, void *arg@<ECX>) 
- int DRScenePick2D(br_actor* world, br_actor* camera, dr_pick2d_cbfn* callback, void* arg) { 
-     br_matrix34 camera_tfm; 
-     br_scalar scale; 
-     br_camera* camera_data; 
-     LOG_TRACE("(%p, %p, %p, %p)", world, camera, callback, arg); 
-   
-     camera_data = (br_camera*)camera->type_data; 
-     DRActorToRoot(camera, world, &camera_tfm); 
-     BrMatrix34Inverse(&gPick_model_to_view__raycast, &camera_tfm); 
-     scale = cosf(BrAngleToRadian(camera_data->field_of_view / 2)) / sinf(BrAngleToRadian(camera_data->field_of_view / 2)); 
-   
-     BrMatrix34PostScale(&gPick_model_to_view__raycast, scale / camera_data->aspect, scale, 1.0f); 
-     return ActorPick2D(world, model_unk1, material_unk1, callback, arg); 
- } 
-   
- // IDA: int __usercall DRModelPick2D@<EAX>(br_model *model@<EAX>, br_material *material@<EDX>, br_vector3 *ray_pos@<EBX>, br_vector3 *ray_dir@<ECX>, br_scalar t_near, br_scalar t_far, dr_modelpick2d_cbfn *callback, void *arg) 
- // Suffix added to avoid duplicate symbol 
- int DRModelPick2D__raycast(br_model* model, br_material* material, br_vector3* ray_pos, br_vector3* ray_dir, br_scalar t_near, br_scalar t_far, dr_modelpick2d_cbfn* callback, void* arg) { 
-     DR_FACE* fp; 
-     int f; 
-     int axis_m; 
-     int axis_0; 
-     int axis_1; 
-     int group; 
-     br_scalar t; 
-     //br_scalar n; // Pierre-Marie Baty -- unused variable 
-     br_scalar d; 
-     br_vector3 p; 
-     double u0; 
-     double u1; 
-     double u2; 
-     double v0; 
-     double v1; 
-     double v2; 
-     br_scalar v0i1; 
-     br_scalar v0i2; 
-     double alpha; 
-     double beta; 
-     double f_d; 
-     double f_n; 
-     br_scalar s_alpha; 
-     br_scalar s_beta; 
-     br_vector2 map; 
-     int v; 
-     int e; 
-     int r; 
-     br_material* this_material; 
-     br_scalar numerator; 
-     //double f_numerator; // Pierre-Marie Baty -- unused variable 
-     LOG_TRACE("(%p, %p, %p, %p, %f, %f, %p, %p)", model, material, ray_pos, ray_dir, t_near, t_far, callback, arg); 
-   
-     t_near -= 0.001f; 
-     t_far += 0.001f; 
-     for (group = 0; group < V11MODEL(model)->ngroups; group++) { 
-         for (f = 0; f < V11MODEL(model)->groups[group].nfaces; f++) { 
-             fp = &V11MODEL(model)->groups[group].faces[f]; 
-             if (V11MODEL(model)->groups[group].face_colours_material != NULL) { 
-                 this_material = V11MODEL(model)->groups[group].face_colours_material; 
-             } else { 
-                 this_material = material; 
-             } 
-             d = BrVector3Dot(&fp->eqn, ray_dir); 
-             if (fabsf(d) >= 0.00000023841858f && ((this_material->flags & (BR_MATF_TWO_SIDED | BR_MATF_ALWAYS_VISIBLE)) != 0 || d <= 0.0)) // 
-             { 
-                 numerator = BrVector3Dot(&fp->eqn, ray_pos) - fp->eqn.v[3]; 
-                 if (!BadDiv__raycast(numerator, d)) { 
-                     t = -(numerator / d); 
-                     if (t >= t_near && t <= t_far) { 
-                         BrVector3Scale(&p, ray_dir, t); 
-                         BrVector3Accumulate(&p, ray_pos); 
-                         axis_m = (fabsf(fp->eqn.v[1]) > fabsf(fp->eqn.v[0])) ? 1 : 0; 
-                         if (fabsf(fp->eqn.v[2]) > fabsf(fp->eqn.v[axis_m])) { 
-                             axis_m = 2; 
-                         } 
-                         if (axis_m == 0) { 
-                             axis_0 = 1; 
-                             axis_1 = 2; 
-                         } else if (axis_m == 1) { 
-                             axis_0 = 0; 
-                             axis_1 = 2; 
-                         } else if (axis_m == 2) { 
-                             axis_0 = 0; 
-                             axis_1 = 1; 
-                         } 
-   
-                         v0 = V11MODEL(model)->groups[group].vertices[fp->vertices[0]].p.v[axis_0]; 
-                         u0 = V11MODEL(model)->groups[group].vertices[fp->vertices[0]].p.v[axis_1]; 
-                         v1 = V11MODEL(model)->groups[group].vertices[fp->vertices[1]].p.v[axis_0] - v0; 
-                         u1 = V11MODEL(model)->groups[group].vertices[fp->vertices[1]].p.v[axis_1] - u0; 
-                         v2 = V11MODEL(model)->groups[group].vertices[fp->vertices[2]].p.v[axis_0] - v0; 
-                         u2 = V11MODEL(model)->groups[group].vertices[fp->vertices[2]].p.v[axis_1] - u0; 
-   
-                         v0i1 = p.v[axis_0] - v0; 
-                         v0i2 = p.v[axis_1] - u0; 
-                         if (fabs(- v1 ) > 0.0000002384185791015625) {
 
-                             f_d = v0i2 * v1 - u1 * v0i1; 
-                             f_n = u2 * v1 - u1 * v2; 
-                             if (f_n == 0.) { 
-                                 continue; 
-                             } 
-                             beta = f_d / f_n; 
-                             alpha = (v0i1 - beta * v2) / v1; 
-                         } else { 
-                             beta = v0i1 / v2; 
-                             alpha = (v0i2 - beta * u2) / u1; 
-                         } 
-   
-                         if (alpha >= 0.0 && beta >= 0.0 && beta + alpha <= 1.0) { 
-                             s_alpha = alpha; 
-                             s_beta = beta; 
-                             map.v[0] = V11MODEL(model)->groups[group].vertices[fp->vertices[1]].map.v[0] * s_alpha; 
-                             map.v[1] = V11MODEL(model)->groups[group].vertices[fp->vertices[1]].map.v[1] * s_alpha; 
-                             DRVector2AccumulateScale__raycast( 
-                                 &map, 
-                                 &V11MODEL(model)->groups[group].vertices[fp->vertices[2]].map, 
-                                 s_beta); 
-                             DRVector2AccumulateScale__raycast( 
-                                 &map, 
-                                 &V11MODEL(model)->groups[group].vertices[fp->vertices[0]].map, 
-                                 1.0f - (s_alpha + s_beta)); 
-                             v = 0; 
-                             e = 1; 
-                             if (s_alpha <= s_beta) { 
-                                 if (0.5f - s_beta / 2.0f > s_alpha) { 
-                                     e = 0; 
-                                 } 
-                                 if (1.0f - s_beta * 2.0f < s_alpha) { 
-                                     v = 1; 
-                                 } 
-                             } else { 
-                                 if (1.0f - s_beta * 2.0f > s_alpha) { 
-                                     e = 2; 
-                                 } 
-                                 if (0.5f - s_beta / 2.0f < s_alpha) { 
-                                     v = 2; 
-                                 } 
-                             } 
-                             r = callback(model, this_material, ray_pos, ray_dir, t, f, e, v, &p, &map, arg); 
-                             if (r != 0) { 
-                                 return r; 
-                             } 
-                         } 
-                     } 
-                 } 
-             } 
-         } 
-     } 
-     return 0; 
- } 
-   
- // IDA: int __cdecl FindHighestPolyCallBack(br_model *pModel, br_material *pMaterial, br_vector3 *pRay_pos, br_vector3 *pRay_dir, br_scalar pT, int pF, int pE, int pV, br_vector3 *pPoint, br_vector2 *pMap, void *pArg) 
- //  Suffix added to avoid duplicate symbol 
- int FindHighestPolyCallBack__raycast(br_model* pModel, br_material* pMaterial, br_vector3* pRay_pos, br_vector3* pRay_dir, br_scalar pT, int pF, int pE, int pV, br_vector3* pPoint, br_vector2* pMap, void* pArg) { 
-     //br_scalar the_y; // Pierre-Marie Baty -- unused variable 
-     LOG_TRACE("(%p, %p, %p, %p, %f, %d, %d, %d, %p, %p, %p)", pModel, pMaterial, pRay_pos, pRay_dir, pT, pF, pE, pV, pPoint, pMap, pArg); 
-   
-     if (pPoint->v[1] > gCurrent_y) { 
-         if (gLowest_y_above > pPoint->v[1]) { 
-             gLowest_y_above = pPoint->v[1]; 
-             gAbove_face_index = pF; 
-             gAbove_model = pModel; 
-         } 
-     } else if (pPoint->v[1] > gHighest_y_below) { 
-         gHighest_y_below = pPoint->v[1]; 
-         gBelow_face_index = pF; 
-         gBelow_model = pModel; 
-     } 
-     return 0; 
- } 
-   
- // IDA: int __cdecl FindHighestCallBack(br_actor *pActor, br_model *pModel, br_material *pMaterial, br_vector3 *pRay_pos, br_vector3 *pRay_dir, br_scalar pT_near, br_scalar pT_far, void *pArg) 
- //  Suffix added to avoid duplicate symbol 
- int FindHighestCallBack__raycast(br_actor* pActor, br_model* pModel, br_material* pMaterial, br_vector3* pRay_pos, br_vector3* pRay_dir, br_scalar pT_near, br_scalar pT_far, void* pArg) { 
-     LOG_TRACE("(%p, %p, %p, %p, %p, %f, %f, %p)", pActor, pModel, pMaterial, pRay_pos, pRay_dir, pT_near, pT_far, pArg); 
-   
-     if (gProgram_state.current_car.current_car_actor < 0 
-         || gProgram_state.current_car.car_model_actors[gProgram_state.current_car.current_car_actor].actor != pActor) { 
-         DRModelPick2D__raycast(pModel, pMaterial, pRay_pos, pRay_dir, pT_near, pT_far, FindHighestPolyCallBack__raycast, pArg); 
-     } 
-     return 0; 
- } 
-   
- // IDA: void __usercall FindBestY(br_vector3 *pPosition@<EAX>, br_actor *gWorld@<EDX>, br_scalar pStarting_height, br_scalar *pNearest_y_above, br_scalar *pNearest_y_below, br_model **pNearest_above_model, br_model **pNearest_below_model, int *pNearest_above_face_index, int *pNearest_below_face_index) 
- void FindBestY(br_vector3* pPosition, br_actor* gWorld, br_scalar pStarting_height, br_scalar* pNearest_y_above, br_scalar* pNearest_y_below, br_model** pNearest_above_model, br_model** pNearest_below_model, int* pNearest_above_face_index, int* pNearest_below_face_index) { 
-     LOG_TRACE("(%p, %p, %f, %p, %p, %p, %p, %p, %p)", pPosition, gWorld, pStarting_height, pNearest_y_above, pNearest_y_below, pNearest_above_model, pNearest_below_model, pNearest_above_face_index, pNearest_below_face_index); 
-   
-     gLowest_y_above = 30000.0; 
-     gHighest_y_below = -30000.0; 
-     gCurrent_y = pPosition->v[1] + 0.000011920929; 
-     gY_picking_camera->t.t.euler.t = *pPosition; 
-     gY_picking_camera->t.t.mat.m[3][1] = gY_picking_camera->t.t.mat.m[3][1] + pStarting_height; 
-     DRScenePick2D(gWorld, gY_picking_camera, FindHighestCallBack__raycast, 0); 
-     *pNearest_y_above = gLowest_y_above; 
-     *pNearest_y_below = gHighest_y_below; 
-     *pNearest_above_model = gAbove_model; 
-     *pNearest_below_model = gBelow_model; 
-     *pNearest_above_face_index = gAbove_face_index; 
-     *pNearest_below_face_index = gBelow_face_index; 
-     // LOG_DEBUG("FindBestY %f %f '%s' '%s' %d %d", gLowest_y_above, gHighest_y_below, gAbove_model->identifier, gBelow_model->identifier, gAbove_face_index, gBelow_face_index); 
- } 
-   
- // IDA: int __cdecl FindYVerticallyBelowPolyCallBack(br_model *pModel, br_material *pMaterial, br_vector3 *pRay_pos, br_vector3 *pRay_dir, br_scalar pT, int pF, int pE, int pV, br_vector3 *pPoint, br_vector2 *pMap, void *pArg) 
- int FindYVerticallyBelowPolyCallBack(br_model* pModel, br_material* pMaterial, br_vector3* pRay_pos, br_vector3* pRay_dir, br_scalar pT, int pF, int pE, int pV, br_vector3* pPoint, br_vector2* pMap, void* pArg) { 
-     br_scalar the_y; 
-     LOG_TRACE("(%p, %p, %p, %p, %f, %d, %d, %d, %p, %p, %p)", pModel, pMaterial, pRay_pos, pRay_dir, pT, pF, pE, pV, pPoint, pMap, pArg); 
-   
-     if (pMaterial->identifier == NULL || pMaterial->identifier[0] != '!') { 
-         the_y = pPoint->v[V_Y]; 
-         if (the_y > gHighest_y_below) { 
-             gHighest_y_below = the_y; 
-         } 
-     } 
-     return 0; 
- } 
-   
- // IDA: int __cdecl FindYVerticallyBelowCallBack(br_actor *pActor, br_model *pModel, br_material *pMaterial, br_vector3 *pRay_pos, br_vector3 *pRay_dir, br_scalar pT_near, br_scalar pT_far, void *pArg) 
- int FindYVerticallyBelowCallBack(br_actor* pActor, br_model* pModel, br_material* pMaterial, br_vector3* pRay_pos, br_vector3* pRay_dir, br_scalar pT_near, br_scalar pT_far, void* pArg) { 
-     LOG_TRACE("(%p, %p, %p, %p, %p, %f, %f, %p)", pActor, pModel, pMaterial, pRay_pos, pRay_dir, pT_near, pT_far, pArg); 
-   
-     if (gProgram_state.current_car.current_car_actor < 0 
-         || gProgram_state.current_car.car_model_actors[gProgram_state.current_car.current_car_actor].actor != pActor) { 
-         DRModelPick2D__raycast(pModel, pMaterial, pRay_pos, pRay_dir, pT_near, pT_far, (dr_modelpick2d_cbfn*)FindYVerticallyBelowPolyCallBack, pArg); 
-     } 
-     return 0; 
- } 
-   
- // IDA: br_scalar __usercall FindYVerticallyBelow@<ST0>(br_vector3 *pPosition@<EAX>) 
- br_scalar FindYVerticallyBelow(br_vector3* pPosition) { 
-     tU8 cx; 
-     tU8 cz; 
-     tU8 x; 
-     tU8 z; 
-     tTrack_spec* track_spec; 
-     LOG_TRACE("(%p)", pPosition); 
-   
-     track_spec = &gProgram_state.track_spec; 
-     XZToColumnXZ(&cx, &cz, pPosition->v[V_X], pPosition->v[V_Z], track_spec); 
-     gHighest_y_below = BR_SCALAR_MIN; 
-     BrVector3Copy(&gY_picking_camera->t.t.translate.t, pPosition); 
-     for (x = MAX(cx - 1, 0); x < MIN(cx + 2, track_spec->ncolumns_x); x++) { 
-         for (z = MAX(cz - 1, 0); z < MIN(cz + 2, track_spec->ncolumns_z); z++) { 
-             if (track_spec->columns[z][x] != NULL) { 
-                 if (track_spec->blends[z][x] != NULL) { 
-                     track_spec->blends[z][x]->render_style = BR_RSTYLE_FACES; 
-                 } 
-                 DRScenePick2D(track_spec->columns[z][x], gY_picking_camera, FindYVerticallyBelowCallBack, NULL); 
-                 if (track_spec->blends[z][x] != NULL) { 
-                     track_spec->blends[z][x]->render_style = BR_RSTYLE_NONE; 
-                 } 
-             } 
-         } 
-     } 
-     return gHighest_y_below; 
- } 
-   
- // IDA: br_scalar __usercall FindYVerticallyBelow2@<ST0>(br_vector3 *pCast_point@<EAX>) 
- br_scalar FindYVerticallyBelow2(br_vector3* pCast_point) { 
-     br_scalar result; 
-     int number_of_attempts; 
-     br_vector3 cast_point; 
-     LOG_TRACE("(%p)", pCast_point); 
-   
-     BrVector3Copy(&cast_point, pCast_point); 
-     for (number_of_attempts = 0; number_of_attempts <= 10; number_of_attempts++) { 
-         result = FindYVerticallyBelow(&cast_point); 
-         cast_point.v[V_Y] += .2f; 
-         if (result >= -100.f) { 
-             return result; 
-         } 
-     } 
-     return result; 
- } 
-