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  1. #ifndef _OIL_H_
  2. #define _OIL_H_
  3.  
  4. #include "dr_types.h"
  5.  
  6. extern char* gOil_pixie_names[1];
  7. extern int gNext_oil_pixie;
  8. extern br_scalar gZ_buffer_diff;
  9. extern br_scalar gMin_z_diff;
  10. extern br_pixelmap* gOil_pixies[1];
  11. extern tOil_spill_info gOily_spills[15];
  12.  
  13. void InitOilSpills(void);
  14.  
  15. void ResetOilSpills(void);
  16.  
  17. void QueueOilSpill(tCar_spec* pCar);
  18.  
  19. int OKToSpillOil(tOil_spill_info* pOil);
  20.  
  21. void Vector3Interpolate(br_vector3* pDst, br_vector3* pFrom, br_vector3* pTo, br_scalar pP);
  22.  
  23. void EnsureGroundDetailVisible(br_vector3* pNew_pos, br_vector3* pGround_normal, br_vector3* pOld_pos);
  24.  
  25. void MungeOilsHeightAboveGround(tOil_spill_info* pOil);
  26.  
  27. void MungeIndexedOilsHeightAboveGround(int pIndex);
  28.  
  29. void SetInitialOilStuff(tOil_spill_info* pOil, br_model* pModel);
  30.  
  31. void ProcessOilSpills(tU32 pFrame_period);
  32.  
  33. int GetOilSpillCount(void);
  34.  
  35. void GetOilSpillDetails(int pIndex, br_actor** pActor, br_scalar* pSize);
  36.  
  37. int PointInSpill(br_vector3* pV, int pSpill);
  38.  
  39. void GetOilFrictionFactors(tCar_spec* pCar, br_scalar* pFl_factor, br_scalar* pFr_factor, br_scalar* pRl_factor, br_scalar* pRr_factor);
  40.  
  41. void AdjustOilSpill(int pIndex, br_matrix34* pMat, br_scalar pFull_size, br_scalar pGrow_rate, tU32 pSpill_time, tU32 pStop_time, tCar_spec* pCar, br_vector3* pOriginal_pos, br_pixelmap* pPixelmap);
  42.  
  43. void ReceivedOilSpill(tNet_contents* pContents);
  44.  
  45. #endif
  46.