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#ifndef _MAIN_H_
#define _MAIN_H_
#include "brender/br_types.h"
#include "dr_types.h"
void QuitGame(void);
tU32 TrackCount(br_actor* pActor, tU32* pCount);
void CheckNumberOfTracks(void);
void ServiceTheGame(int pRacing);
void ServiceGame(void);
void ServiceGameInRace(void);
void GameMain(int pArgc, char** pArgv);
#endif