Subversion Repositories Games.Carmageddon

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  1. #ifndef _GLOBVRBM_H_
  2. #define _GLOBVRBM_H_
  3.  
  4. #include "brender/br_types.h"
  5. #include "dr_types.h"
  6.  
  7. extern br_scalar gYon_factor;
  8. extern br_material* gMaterial[2];
  9. extern int g16bit_palette_valid;
  10. extern tException_list gExceptions;
  11. extern br_actor* g2d_camera;
  12. extern int gAlready_copied;
  13. extern br_actor* gBlend_actor;
  14. extern br_actor* gLine_actor;
  15. extern br_model* gBlend_model;
  16. extern br_model* gPrat_model;
  17. extern char* gExceptions_general_file;
  18. extern br_model* gDim_model;
  19. extern br_material* gPrat_material;
  20. extern br_material* gBlend_material;
  21. extern char* gExceptions_file_suffix;
  22. extern br_material* gDim_material;
  23. extern br_actor* gPrat_actor;
  24. extern br_material* gLine_material;
  25. extern br_model* gLine_model;
  26. extern br_actor* gDim_actor;
  27. extern int gNo_transients;
  28. extern int gSmall_frames_are_slow;
  29. extern int gShade_tables_do_not_work;
  30. extern int gInterpolate_textures;
  31. extern int gNo_2d_effects;
  32. extern int gPerspective_is_fast;
  33. extern int gUse_mip_maps;
  34. extern int gBlitting_is_slow;
  35. extern int gTextures_need_powers_of_2;
  36. extern int gMax_texture_side;
  37. extern int gDevious_2d;
  38. extern int gMax_texture_aspect_ratio;
  39. extern int gMaterial_fogging;
  40.  
  41. #endif
  42.