#include "depth.h"
#include "brender/brender.h"
#include "displays.h"
#include "errors.h"
#include "globvars.h"
#include "globvrkm.h"
#include "globvrpb.h"
#include "harness/hooks.h"
#include "harness/trace.h"
#include "pd/sys.h"
#include "replay.h"
#include "spark.h"
#include "trig.h"
#include "utility.h"
#include "world.h"
#include <math.h>
#include <stdlib.h>
tDepth_effect gDistance_depth_effects[4];
int gSky_on;
int gDepth_cueing_on;
tDepth_effect_type gSwap_depth_effect_type;
br_scalar gSky_height;
br_scalar gSky_x_multiplier;
br_scalar gSky_width;
br_scalar gSky_y_multiplier;
tU32 gLast_depth_change;
br_scalar gOld_yon;
br_pixelmap* gWater_shade_table;
br_material* gHorizon_material;
br_model* gRearview_sky_model;
int gFog_shade_table_power;
br_actor* gRearview_sky_actor;
int gAcid_shade_table_power;
int gWater_shade_table_power;
br_model* gForward_sky_model;
br_actor* gForward_sky_actor;
int gDepth_shade_table_power;
br_pixelmap* gFog_shade_table;
int gSwap_depth_effect_start;
br_pixelmap* gDepth_shade_table;
tSpecial_volume* gLast_camera_special_volume;
br_pixelmap* gAcid_shade_table;
int gSwap_depth_effect_end;
br_pixelmap* gSwap_sky_texture;
br_angle gOld_fov;
br_angle gSky_image_width;
br_angle gSky_image_height;
br_angle gSky_image_underground;
// IDA: int __usercall Log2@<EAX>(int pNumber@<EAX>)
int Log2(int pNumber) {
int i;
int bits[16];
LOG_TRACE("(%d)", pNumber);
bits[0] = 1;
bits[1] = 2;
bits[2] = 4;
bits[3] = 8;
bits[4] = 16;
bits[5] = 32;
bits[6] = 64;
bits[7] = 128;
bits[8] = 256;
bits[9] = 512;
bits[10] = 1024;
bits[11] = 2048;
bits[12] = 4096;
bits[13] = 0x2000;
bits[14] = 0x4000;
bits[15] = 0x8000;
for (i = COUNT_OF(bits) - 1; i >= 0; --i) {
if ((bits[i] & pNumber) != 0) {
return i;
}
}
return 0;
}
// IDA: br_scalar __cdecl CalculateWrappingMultiplier(br_scalar pValue, br_scalar pYon)
br_scalar CalculateWrappingMultiplier(br_scalar pValue, br_scalar pYon) {
br_scalar k;
br_scalar trunc_k;
int int_k;
LOG_TRACE("(%f, %f)", pValue, pYon);
k = pYon * 1.3f * TAU / pValue;
int_k = (int)k;
if (k - int_k <= .5f) {
trunc_k = int_k;
} else {
trunc_k = int_k + 1.f;
}
return trunc_k / TAU * pValue;
}
// IDA: br_scalar __usercall DepthCueingShiftToDistance@<ST0>(int pShift@<EAX>)
br_scalar DepthCueingShiftToDistance(int pShift) {
LOG_TRACE("(%d)", pShift);
NOT_IMPLEMENTED();
}
// IDA: void __usercall FogAccordingToGPSCDE(br_material *pMaterial@<EAX>)
void FogAccordingToGPSCDE(br_material* pMaterial) {
//int start; // Pierre-Marie Baty -- unused variable
//int end; // Pierre-Marie Baty -- unused variable
LOG_TRACE("(%p)", pMaterial);
NOT_IMPLEMENTED();
}
// IDA: void __cdecl FrobFog()
void FrobFog(void) {
//int i; // Pierre-Marie Baty -- unused variable
//br_material* mat; // Pierre-Marie Baty -- unused variable
LOG_TRACE("()");
NOT_IMPLEMENTED();
}
// IDA: void __usercall InstantDepthChange(tDepth_effect_type pType@<EAX>, br_pixelmap *pSky_texture@<EDX>, int pStart@<EBX>, int pEnd@<ECX>)
void InstantDepthChange(tDepth_effect_type pType, br_pixelmap* pSky_texture, int pStart, int pEnd) {
LOG_TRACE("(%d, %p, %d, %d)", pType, pSky_texture, pStart, pEnd);
if (pType == -1) {
pStart = 3;
pEnd = 3;
}
gProgram_state.current_depth_effect.sky_texture = pSky_texture;
gHorizon_material->colour_map = pSky_texture;
BrMaterialUpdate(gHorizon_material, BR_MATU_ALL);
gProgram_state.current_depth_effect.type = pType;
gProgram_state.current_depth_effect.start = pStart;
gProgram_state.current_depth_effect.end = pEnd;
gProgram_state.default_depth_effect.type = pType;
gProgram_state.default_depth_effect.start = pStart;
gProgram_state.default_depth_effect.end = pEnd;
}
// IDA: br_scalar __cdecl Tan(br_scalar pAngle)
br_scalar Tan(br_scalar pAngle) {
LOG_TRACE("(%f)", pAngle);
return sinf(BrAngleToRadian(pAngle)) / cosf(BrAngleToRadian(pAngle));
}
// IDA: br_scalar __usercall EdgeU@<ST0>(br_angle pSky@<EAX>, br_angle pView@<EDX>, br_angle pPerfect@<EBX>)
br_scalar EdgeU(br_angle pSky, br_angle pView, br_angle pPerfect) {
br_scalar a;
br_scalar b;
br_scalar c;
LOG_TRACE("(%d, %d, %d)", pSky, pView, pPerfect);
a = cosf(BrAngleToRadian(pPerfect));
b = sinf(BrAngleToRadian(pView));
c = cosf(BrAngleToRadian(pView));
return b * a * a / (BrAngleToRadian(pSky) * (1.f + c));
}
// IDA: void __usercall MungeSkyModel(br_actor *pCamera@<EAX>, br_model *pModel@<EDX>)
void MungeSkyModel(br_actor* pCamera, br_model* pModel) {
br_camera* camera_data;
br_scalar horizon_half_height;
br_scalar horizon_half_width;
br_scalar horizon_half_diag;
br_scalar tan_half_fov;
br_scalar sky_distance;
//br_angle half_hori_fov; // Pierre-Marie Baty -- unused variable
br_angle half_diag_fov;
tU8 nbands;
tU8 band;
tU8 vertex;
tU8 stripe;
br_scalar edge_u;
br_scalar narrow_u;
br_angle min_angle;
br_angle angle_range;
br_angle angle;
LOG_TRACE("(%p, %p)", pCamera, pModel);
camera_data = pCamera->type_data;
tan_half_fov = Tan(camera_data->field_of_view / 2);
sky_distance = camera_data->yon_z - 1.f;
horizon_half_width = sky_distance * tan_half_fov;
horizon_half_height = horizon_half_width * camera_data->aspect;
horizon_half_diag = sqrtf(horizon_half_height * horizon_half_height + horizon_half_width * horizon_half_width);
half_diag_fov = BrRadianToAngle(atan2f(horizon_half_diag, sky_distance));
edge_u = EdgeU(gSky_image_width, 2 * half_diag_fov, BR_ANGLE_DEG(10));
narrow_u = edge_u / 2.f;
gSky_width = horizon_half_width * 2.f;
gSky_height = horizon_half_height * 2.f;
gSky_x_multiplier = CalculateWrappingMultiplier(gSky_width, camera_data->yon_z);
gSky_y_multiplier = CalculateWrappingMultiplier(gSky_height, camera_data->yon_z);
for (vertex = 0; vertex < 88; vertex += 4) {
pModel->vertices[vertex].map.v[0] = -edge_u;
}
for (vertex = 1; vertex < 88; vertex += 4) {
pModel->vertices[vertex].map.v[0] = -narrow_u;
}
for (vertex = 2; vertex < 88; vertex += 4) {
pModel->vertices[vertex].map.v[0] = narrow_u;
}
for (vertex = 3; vertex < 88; vertex += 4) {
pModel->vertices[vertex].map.v[0] = edge_u;
}
for (vertex = 0; vertex < 88; vertex += 4) {
pModel->vertices[vertex].p.v[0] = -horizon_half_diag;
}
for (vertex = 1; vertex < 88; vertex += 4) {
pModel->vertices[vertex].p.v[0] = -(horizon_half_diag / 2.f);
}
for (vertex = 2; vertex < 88; vertex += 4) {
pModel->vertices[vertex].p.v[0] = horizon_half_diag / 2.f;
}
for (vertex = 3; vertex < 88; vertex += 4) {
pModel->vertices[vertex].p.v[0] = horizon_half_diag;
}
PossibleService();
angle_range = -gSky_image_underground - (-BR_ANGLE_DEG(90) - half_diag_fov);
for (band = 0; band < 2u; band++) {
vertex = 4 * band;
angle = -BR_ANGLE_DEG(90) - half_diag_fov + angle_range * band / 2;
pModel->vertices[vertex].p.v[1] = sinf(BrAngleToRadian(angle)) * sky_distance;
pModel->vertices[vertex].p.v[2] = -cosf(BrAngleToRadian(angle)) * sky_distance;
}
min_angle = -gSky_image_underground;
angle_range = gSky_image_height;
nbands = 18;
for (band = 0; band < nbands; band++) {
vertex = 4 * band + 8;
pModel->vertices[vertex].p.v[1] = sinf(BrAngleToRadian(min_angle + angle_range * band / nbands)) * sky_distance;
pModel->vertices[vertex].p.v[2] = -cosf(BrAngleToRadian(min_angle + angle_range * band / nbands)) * sky_distance;
}
min_angle = gSky_image_height - gSky_image_underground;
angle_range = half_diag_fov + BR_ANGLE_DEG(90) - (gSky_image_height - gSky_image_underground);
for (band = 0; band <= 1u; band++) {
vertex = 4 * band + 80;
angle = min_angle + angle_range * band;
pModel->vertices[vertex].p.v[1] = sinf(BrAngleToRadian(angle)) * sky_distance;
pModel->vertices[vertex].p.v[2] = -cosf(BrAngleToRadian(angle)) * sky_distance;
}
PossibleService();
for (band = 0; band <= 21u; ++band) {
vertex = 4 * band;
for (stripe = 1; stripe < 4u; ++stripe) {
pModel->vertices[vertex + stripe].p.v[1] = pModel->vertices[vertex].p.v[1];
pModel->vertices[vertex + stripe].p.v[2] = pModel->vertices[vertex].p.v[2];
}
}
BrModelUpdate(pModel, BR_MODU_ALL & ~BR_MODU_VERTEX_NORMALS);
}
// IDA: br_model* __usercall CreateHorizonModel@<EAX>(br_actor *pCamera@<EAX>)
br_model* CreateHorizonModel(br_actor* pCamera) {
//tU8 nbands; // Pierre-Marie Baty -- unused variable
tU8 band;
tU8 vertex;
tU8 stripe;
br_model* model;
LOG_TRACE("(%p)", pCamera);
model = BrModelAllocate(NULL, 88, 126);
model->flags |= BR_MODF_KEEP_ORIGINAL;
for (band = 0; band < 21; band++) {
for (stripe = 0; stripe < 3; stripe++) {
model->faces[6 * band + 2 * stripe].vertices[0] = stripe + 4 * band + 0;
model->faces[6 * band + 2 * stripe].vertices[1] = stripe + 4 * band + 1;
model->faces[6 * band + 2 * stripe].vertices[2] = stripe + 4 * band + 5;
model->faces[6 * band + 2 * stripe + 1].vertices[0] = stripe + 4 * band + 0;
model->faces[6 * band + 2 * stripe + 1].vertices[1] = stripe + 4 * band + 5;
model->faces[6 * band + 2 * stripe + 1].vertices[2] = stripe + 4 * band + 4;
model->faces[6 * band + 2 * stripe + 0].smoothing = 1;
model->faces[6 * band + 2 * stripe + 1].smoothing = 1;
model->faces[6 * band + 2 * stripe + 0].material = NULL;
model->faces[6 * band + 2 * stripe + 1].material = NULL;
}
}
for (vertex = 0; vertex < 12; vertex++) {
model->vertices[vertex].map.v[1] = 0.9999999f;
}
for (vertex = 80; vertex < 88; vertex++) {
model->vertices[vertex].map.v[1] = 0.f;
}
for (band = 1; band < 18; band++) {
model->vertices[4 * band + 8].map.v[1] = (float)(18 - band) / 18.f;
for (stripe = 1; stripe < 4; stripe++) {
model->vertices[4 * band + 8 + stripe].map.v[1] = model->vertices[4 * band + 8].map.v[1];
}
}
return model;
}
// IDA: void __usercall LoadDepthTable(char *pName@<EAX>, br_pixelmap **pTable@<EDX>, int *pPower@<EBX>)
void LoadDepthTable(char* pName, br_pixelmap** pTable, int* pPower) {
tPath_name the_path;
int i;
int j;
tU8 temp;
LOG_TRACE("(\"%s\", %p, %p)", pName, pTable, pPower);
#define PTABLE_PIXEL_AT(X, Y) ((tU8*)((*pTable)->pixels))[(X) + (Y) * (*pTable)->row_bytes]
PathCat(the_path, gApplication_path, "SHADETAB");
PathCat(the_path, the_path, pName);
*pTable = DRPixelmapLoad(the_path);
if (*pTable == NULL) {
FatalError(kFatalError_LoadDepthCueShadeTable);
}
*pPower = Log2((*pTable)->height);
for (i = 0; i < (*pTable)->width; i++) {
for (j = 0; j < (*pTable)->height / 2; j++) {
temp = PTABLE_PIXEL_AT(i, j);
PTABLE_PIXEL_AT(i, j) = PTABLE_PIXEL_AT(i, ((*pTable)->height - j - 1));
PTABLE_PIXEL_AT(i, ((*pTable)->height - j - 1)) = temp;
}
}
#undef PTABLE_PIXEL_AT
}
// IDA: void __cdecl InitDepthEffects()
void InitDepthEffects(void) {
tPath_name the_path;
int i;
int j;
LoadDepthTable("DEPTHCUE.TAB", &gDepth_shade_table, &gDepth_shade_table_power);
LoadDepthTable("FOG.TAB", &gFog_shade_table, &gFog_shade_table_power);
LoadDepthTable("ACIDFOG.TAB", &gAcid_shade_table, &gAcid_shade_table_power);
LoadDepthTable("BLUEGIT.TAB", &gWater_shade_table, &gWater_shade_table_power);
GenerateSmokeShades();
PathCat(the_path, gApplication_path, "MATERIAL");
PathCat(the_path, the_path, "HORIZON.MAT");
gHorizon_material = BrMaterialLoad(the_path);
if (gHorizon_material == NULL) {
FatalError(kFatalError_FindSkyMaterial_S, "HORIZON.MAT"); // 2nd argument added
}
gHorizon_material->index_blend = BrPixelmapAllocate(BR_PMT_INDEX_8, 256, 256, NULL, 0);
// HACK: moved below loop
// BrTableAdd(gHorizon_material->index_blend);
for (i = 0; i < 256; i++) {
for (j = 0; j < 256; j++) {
*((tU8*)gHorizon_material->index_blend->pixels + 256 * i + j) = j;
}
}
// HACK: this should be above the for loop. Haven't been able to figure out how this is working in OG, as changes made to the pixelmap
// don't update the stored copy without calling `BrTableUpdate`.
BrTableAdd(gHorizon_material->index_blend);
gHorizon_material->flags |= BR_MATF_PERSPECTIVE;
BrMaterialAdd(gHorizon_material);
gForward_sky_model = CreateHorizonModel(gCamera);
gRearview_sky_model = CreateHorizonModel(gRearview_camera);
BrModelAdd(gForward_sky_model);
BrModelAdd(gRearview_sky_model);
gForward_sky_actor = BrActorAllocate(BR_ACTOR_MODEL, NULL);
gForward_sky_actor->model = gForward_sky_model;
gForward_sky_actor->material = gHorizon_material;
gForward_sky_actor->render_style = BR_RSTYLE_NONE;
BrActorAdd(gUniverse_actor, gForward_sky_actor);
gRearview_sky_actor = BrActorAllocate(BR_ACTOR_MODEL, NULL);
gRearview_sky_actor->model = gRearview_sky_model;
gRearview_sky_actor->material = gHorizon_material;
gRearview_sky_actor->render_style = BR_RSTYLE_NONE;
BrActorAdd(gUniverse_actor, gRearview_sky_actor);
gLast_camera_special_volume = 0;
}
// IDA: void __usercall DoDepthByShadeTable(br_pixelmap *pRender_buffer@<EAX>, br_pixelmap *pDepth_buffer@<EDX>, br_pixelmap *pShade_table@<EBX>, int pShade_table_power@<ECX>, int pStart, int pEnd)
void DoDepthByShadeTable(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer, br_pixelmap* pShade_table, int pShade_table_power, int pStart, int pEnd) {
tU8* render_ptr;
tU8* shade_table_pixels;
tU16* depth_ptr;
tU16 depth_value;
tU16 too_near;
int depth_shift_amount;
//int depth_start; // Pierre-Marie Baty -- unused variable
int y;
int x;
int depth_line_skip;
int render_line_skip;
LOG_TRACE("(%p, %p, %p, %d, %d, %d)", pRender_buffer, pDepth_buffer, pShade_table, pShade_table_power, pStart, pEnd);
too_near = 0xffff - (1 << pStart);
shade_table_pixels = pShade_table->pixels;
depth_shift_amount = pShade_table_power + 8 - pStart - pEnd;
render_ptr = (tU8*)pRender_buffer->pixels + pRender_buffer->base_x + pRender_buffer->base_y * pRender_buffer->row_bytes;
depth_ptr = pDepth_buffer->pixels;
render_line_skip = pRender_buffer->row_bytes - pRender_buffer->width;
depth_line_skip = pDepth_buffer->row_bytes / 2 - pRender_buffer->width;
if (depth_shift_amount <= 0) {
if (depth_shift_amount >= 0) {
for (y = 0; y < pRender_buffer->height; ++y) {
for (x = 0; x < pRender_buffer->width; ++x) {
if (*depth_ptr != 0xFFFF) {
depth_value = *depth_ptr - too_near;
if (depth_value < -(int16_t)too_near) {
*render_ptr = shade_table_pixels[(depth_value & 0xFF00) + *render_ptr];
}
}
++render_ptr;
++depth_ptr;
}
render_ptr += render_line_skip;
depth_ptr += depth_line_skip;
}
} else {
for (y = 0; pRender_buffer->height > y; ++y) {
for (x = 0; pRender_buffer->width > x; ++x) {
if (*depth_ptr != 0xFFFF) {
depth_value = *depth_ptr - too_near;
if (depth_value < -(int16_t)too_near) {
*render_ptr = shade_table_pixels[*render_ptr + ((depth_value >> (pEnd - (pShade_table_power + 8 - pStart))) & 0xFF00)];
}
}
++render_ptr;
++depth_ptr;
}
render_ptr += render_line_skip;
depth_ptr += depth_line_skip;
}
}
} else {
for (y = 0; pRender_buffer->height > y; ++y) {
for (x = 0; pRender_buffer->width > x; ++x) {
if (*depth_ptr != 0xFFFF) {
depth_value = *depth_ptr - too_near;
if (depth_value < -(int16_t)too_near) {
*render_ptr = shade_table_pixels[*render_ptr + ((depth_value << depth_shift_amount) & 0xFF00)];
}
}
++render_ptr;
++depth_ptr;
}
render_ptr += render_line_skip;
depth_ptr += depth_line_skip;
}
}
}
// IDA: void __usercall ExternalSky(br_pixelmap *pRender_buffer@<EAX>, br_pixelmap *pDepth_buffer@<EDX>, br_actor *pCamera@<EBX>, br_matrix34 *pCamera_to_world@<ECX>)
void ExternalSky(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world) {
int dst_x;
int src_x;
int dx;
int hori_y;
int top_y;
int hori_pixels;
//br_angle yaw; // Pierre-Marie Baty -- unused variable
br_angle hori_sky;
//br_angle pitch; // Pierre-Marie Baty -- unused variable
br_angle vert_sky;
br_camera* camera;
br_scalar tan_half_fov;
br_scalar tan_half_hori_fov;
br_scalar tan_half_hori_sky;
br_scalar hshift;
br_scalar tan_pitch;
tU8 top_col;
tU8 bot_col;
int bot_height;
//int repetitions; // Pierre-Marie Baty -- unused variable
br_pixelmap* col_map;
LOG_TRACE("(%p, %p, %p, %p)", pRender_buffer, pDepth_buffer, pCamera, pCamera_to_world);
dst_x = 0;
col_map = gHorizon_material->colour_map;
camera = (br_camera*)pCamera->type_data;
tan_half_fov = Tan(camera->field_of_view / 2);
tan_half_hori_fov = tan_half_fov * camera->aspect;
vert_sky
= BrRadianToAngle
(atan2(pCamera_to_world
->m
[2][0], pCamera_to_world
->m
[2][2]));
hori_sky
= BrRadianToAngle
(atan2(col_map
->width
* tan_half_hori_fov
/ (double)pRender_buffer
->width
, 1));
tan_half_hori_sky = -BrFixedToFloat(vert_sky) / BrFixedToFloat(BR_ANGLE_DEG(360) / (int)(1.0f / BrFixedToFloat(2 * hori_sky) + 0.5f));
dx = col_map->width * tan_half_hori_sky;
while (dx < 0) {
dx += col_map->width;
}
while (dx > col_map->width) {
dx -= col_map->width;
}
hshift = col_map->height - gSky_image_underground * col_map->height / gSky_image_height;
tan_pitch = sqrtf(pCamera_to_world->m[2][0] * pCamera_to_world->m[2][0] + pCamera_to_world->m[2][2] * pCamera_to_world->m[2][2]);
hori_y = -(pCamera_to_world->m[2][1]
/ tan_pitch
/ tan_half_fov * pRender_buffer->height / 2.0f)
- hshift;
while (dst_x < pRender_buffer->width) {
hori_pixels = col_map->width - dx;
if (hori_pixels > pRender_buffer->width - dst_x) {
hori_pixels = pRender_buffer->width - dst_x;
}
src_x = dx - col_map->origin_x;
DRPixelmapRectangleCopy(pRender_buffer, dst_x - pRender_buffer->origin_x, hori_y, col_map, src_x, -col_map->origin_y, hori_pixels, col_map->height);
dx = 0;
dst_x += hori_pixels;
}
top_y = hori_y + pRender_buffer->origin_y;
if (top_y > 0) {
top_col = ((tU8*)col_map->pixels)[0];
DRPixelmapRectangleFill(pRender_buffer, -pRender_buffer->origin_x, -pRender_buffer->origin_y, pRender_buffer->width, top_y, top_col);
}
bot_height = pRender_buffer->height - pRender_buffer->origin_y - hori_y - col_map->height;
if (bot_height > 0) {
bot_col = ((tU8*)col_map->pixels)[col_map->row_bytes * (col_map->height - 1)];
DRPixelmapRectangleFill(pRender_buffer, -pRender_buffer->origin_x, hori_y + col_map->height, pRender_buffer->width, bot_height, bot_col);
}
}
#define ACTOR_CAMERA(ACTOR) ((br_camera*)((ACTOR)->type_data))
// IDA: void __usercall DoHorizon(br_pixelmap *pRender_buffer@<EAX>, br_pixelmap *pDepth_buffer@<EDX>, br_actor *pCamera@<EBX>, br_matrix34 *pCamera_to_world@<ECX>)
void DoHorizon(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world) {
br_angle yaw;
br_actor* actor;
LOG_TRACE("(%p, %p, %p, %p)", pRender_buffer, pDepth_buffer, pCamera, pCamera_to_world);
yaw = BrRadianToAngle(atan2f(pCamera_to_world->m[2][0], pCamera_to_world->m[2][2]));
if (!gProgram_state.cockpit_on && !(gAction_replay_mode && gAction_replay_camera_mode)) {
return;
}
if (gRendering_mirror) {
actor = gRearview_sky_actor;
} else {
actor = gForward_sky_actor;
if (ACTOR_CAMERA(gCamera)->field_of_view != gOld_fov || ACTOR_CAMERA(gCamera)->yon_z != gOld_yon) {
gOld_fov = ACTOR_CAMERA(gCamera)->field_of_view;
gOld_yon = ACTOR_CAMERA(gCamera)->yon_z;
MungeSkyModel(gCamera, gForward_sky_model);
}
}
BrMatrix34RotateY(&actor->t.t.mat, yaw);
BrVector3Copy(&actor->t.t.translate.t, (br_vector3*)pCamera_to_world->m[3]);
gHorizon_material->map_transform.m[0][0] = 1.f;
gHorizon_material->map_transform.m[0][1] = 0.f;
gHorizon_material->map_transform.m[1][0] = 0.f;
gHorizon_material->map_transform.m[1][1] = 1.f;
gHorizon_material->map_transform.m[2][0] = -BrFixedToFloat(yaw) / BrFixedToFloat(gSky_image_width);
gHorizon_material->map_transform.m[2][1] = 0.f;
BrMaterialUpdate(gHorizon_material, BR_MATU_ALL);
actor->render_style = BR_RSTYLE_FACES;
BrZbSceneRenderAdd(actor);
actor->render_style = BR_RSTYLE_NONE;
}
// IDA: void __usercall DoDepthCue(br_pixelmap *pRender_buffer@<EAX>, br_pixelmap *pDepth_buffer@<EDX>)
void DoDepthCue(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer) {
LOG_TRACE("(%p, %p)", pRender_buffer, pDepth_buffer);
DoDepthByShadeTable(
pRender_buffer,
pDepth_buffer,
gDepth_shade_table,
gDepth_shade_table_power,
gProgram_state.current_depth_effect.start,
gProgram_state.current_depth_effect.end);
}
// IDA: void __usercall DoFog(br_pixelmap *pRender_buffer@<EAX>, br_pixelmap *pDepth_buffer@<EDX>)
void DoFog(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer) {
LOG_TRACE("(%p, %p)", pRender_buffer, pDepth_buffer);
DoDepthByShadeTable(
pRender_buffer,
pDepth_buffer,
gFog_shade_table,
gFog_shade_table_power,
gProgram_state.current_depth_effect.start,
gProgram_state.current_depth_effect.end);
}
// IDA: void __usercall DepthEffect(br_pixelmap *pRender_buffer@<EAX>, br_pixelmap *pDepth_buffer@<EDX>, br_actor *pCamera@<EBX>, br_matrix34 *pCamera_to_world@<ECX>)
void DepthEffect(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world) {
LOG_TRACE("(%p, %p, %p, %p)", pRender_buffer, pDepth_buffer, pCamera, pCamera_to_world);
if (gProgram_state.current_depth_effect.type == eDepth_effect_darkness) {
DoDepthCue(pRender_buffer, pDepth_buffer);
}
if (gProgram_state.current_depth_effect.type == eDepth_effect_fog) {
DoFog(pRender_buffer, pDepth_buffer);
}
}
// IDA: void __usercall DepthEffectSky(br_pixelmap *pRender_buffer@<EAX>, br_pixelmap *pDepth_buffer@<EDX>, br_actor *pCamera@<EBX>, br_matrix34 *pCamera_to_world@<ECX>)
void DepthEffectSky(br_pixelmap* pRender_buffer, br_pixelmap* pDepth_buffer, br_actor* pCamera, br_matrix34* pCamera_to_world) {
LOG_TRACE("(%p, %p, %p, %p)", pRender_buffer, pDepth_buffer, pCamera, pCamera_to_world);
if (gProgram_state.current_depth_effect.sky_texture != NULL
&& (gLast_camera_special_volume == NULL || gLast_camera_special_volume->sky_col < 0)) {
DoHorizon(pRender_buffer, pDepth_buffer, pCamera, pCamera_to_world);
}
}
// IDA: void __usercall DoWobbleCamera(br_actor *pCamera@<EAX>)
void DoWobbleCamera(br_actor* pCamera) {
float f_time;
static br_scalar mag00 = 0.02f;
static br_scalar mag01 = 0.02f;
static br_scalar mag02 = 0.02f;
static br_scalar mag10 = 0.15f;
static br_scalar mag11 = 0.05f;
static br_scalar mag12 = 0.02f;
static br_scalar mag20 = 0.f;
static br_scalar mag21 = 0.f;
static br_scalar mag22 = 0.f;
static float period00 = 3000.f;
static float period01 = 3000.f;
static float period02 = 4000.f;
static float period10 = 2200.f;
static float period11 = 3300.f;
static float period12 = 3100.f;
static float period20 = 2800.f;
static float period21 = 2500.f;
static float period22 = 3900.f;
LOG_TRACE("(%p)", pCamera);
f_time = (float)PDGetTotalTime();
pCamera->t.t.mat.m[0][0] += FastScalarSin(fmod(f_time / period00 * 360.f, 360.f)) * mag00;
pCamera->t.t.mat.m[0][1] += FastScalarSin(fmod(f_time / period01 * 360.f, 360.f)) * mag01;
pCamera->t.t.mat.m[0][2] += FastScalarSin(fmod(f_time / period02 * 360.f, 360.f)) * mag02;
pCamera->t.t.mat.m[1][0] += FastScalarSin(fmod(f_time / period10 * 360.f, 360.f)) * mag10;
pCamera->t.t.mat.m[1][1] += FastScalarSin(fmod(f_time / period11 * 360.f, 360.f)) * mag11;
pCamera->t.t.mat.m[1][2] += FastScalarSin(fmod(f_time / period12 * 360.f, 360.f)) * mag12;
pCamera->t.t.mat.m[2][0] += FastScalarSin(fmod(f_time / period20 * 360.f, 360.f)) * mag20;
pCamera->t.t.mat.m[2][1] += FastScalarSin(fmod(f_time / period21 * 360.f, 360.f)) * mag21;
pCamera->t.t.mat.m[2][2] += FastScalarSin(fmod(f_time / period22 * 360.f, 360.f)) * mag22;
}
// IDA: void __usercall DoDrugWobbleCamera(br_actor *pCamera@<EAX>)
void DoDrugWobbleCamera(br_actor* pCamera) {
float f_time;
static br_scalar mag00 = 0.03f;
static br_scalar mag01 = 0.03f;
static br_scalar mag02 = 0.03f;
static br_scalar mag10 = 0.2f;
static br_scalar mag11 = 0.07f; // Pierre-Marie Baty -- missing float suffix
static br_scalar mag12 = 0.03f;
static br_scalar mag20 = 0.02f;
static br_scalar mag21 = 0.03f;
static br_scalar mag22 = 0.01f;
static float period00 = 550.f;
static float period01 = 700.f;
static float period02 = 200.f;
static float period10 = 100.f;
static float period11 = 1300.f;
static float period12 = 500.f;
static float period20 = 800.f;
static float period21 = 1500.f;
static float period22 = 300.f;
LOG_TRACE("(%p)", pCamera);
f_time = (float)PDGetTotalTime();
pCamera->t.t.mat.m[0][0] += FastScalarSin(fmod(f_time / period00 * 360.f, 360.f)) * mag00;
pCamera->t.t.mat.m[0][1] += FastScalarSin(fmod(f_time / period01 * 360.f, 360.f)) * mag01;
pCamera->t.t.mat.m[0][2] += FastScalarSin(fmod(f_time / period02 * 360.f, 360.f)) * mag02;
pCamera->t.t.mat.m[1][0] += FastScalarSin(fmod(f_time / period10 * 360.f, 360.f)) * mag10;
pCamera->t.t.mat.m[1][1] += FastScalarSin(fmod(f_time / period11 * 360.f, 360.f)) * mag11;
pCamera->t.t.mat.m[1][2] += FastScalarSin(fmod(f_time / period12 * 360.f, 360.f)) * mag12;
pCamera->t.t.mat.m[2][0] += FastScalarSin(fmod(f_time / period20 * 360.f, 360.f)) * mag20;
pCamera->t.t.mat.m[2][1] += FastScalarSin(fmod(f_time / period21 * 360.f, 360.f)) * mag21;
pCamera->t.t.mat.m[2][2] += FastScalarSin(fmod(f_time / period22 * 360.f, 360.f)) * mag22;
}
// IDA: void __usercall DoSpecialCameraEffect(br_actor *pCamera@<EAX>, br_matrix34 *pCamera_to_world@<EDX>)
void DoSpecialCameraEffect(br_actor* pCamera, br_matrix34* pCamera_to_world) {
LOG_TRACE("(%p, %p)", pCamera, pCamera_to_world);
if (gOn_drugs) {
DoDrugWobbleCamera(pCamera);
} else {
gLast_camera_special_volume = FindSpecialVolume((br_vector3*)pCamera_to_world->m[3], gLast_camera_special_volume);
if (gLast_camera_special_volume != NULL) {
if (gLast_camera_special_volume->camera_special_effect_index == 0) {
DoWobbleCamera(pCamera);
}
}
}
}
// IDA: void __cdecl LessDepthFactor()
void LessDepthFactor(void) {
char s[256];
LOG_TRACE("()");
if (gProgram_state.current_depth_effect.start > 3) {
gProgram_state.current_depth_effect.start--;
}
sprintf(s
, "Depth start reduced to %d", gProgram_state.
current_depth_effect.
start);
NewTextHeadupSlot(eHeadupSlot_misc, 0, 500, -1, s);
gProgram_state.default_depth_effect.start = gProgram_state.current_depth_effect.start;
}
// IDA: void __cdecl MoreDepthFactor()
void MoreDepthFactor(void) {
char s[256];
LOG_TRACE("()");
if (gProgram_state.current_depth_effect.start < 14) {
gProgram_state.current_depth_effect.start++;
}
sprintf(s
, "Depth start increased to %d", gProgram_state.
current_depth_effect.
start);
NewTextHeadupSlot(eHeadupSlot_misc, 0, 500, -1, s);
gProgram_state.default_depth_effect.start = gProgram_state.current_depth_effect.start;
}
// IDA: void __cdecl LessDepthFactor2()
void LessDepthFactor2(void) {
char s[256];
LOG_TRACE("()");
if (gProgram_state.current_depth_effect.end < 14) {
gProgram_state.current_depth_effect.end++;
}
sprintf(s
, "Depth end reduced to %d", gProgram_state.
current_depth_effect.
end);
NewTextHeadupSlot(eHeadupSlot_misc, 0, 500, -1, s);
gProgram_state.default_depth_effect.end = gProgram_state.current_depth_effect.end;
}
// IDA: void __cdecl MoreDepthFactor2()
void MoreDepthFactor2(void) {
char s[256];
LOG_TRACE("()");
if (gProgram_state.current_depth_effect.end > 0) {
gProgram_state.current_depth_effect.end--;
}
sprintf(s
, "Depth end increased to %d", gProgram_state.
current_depth_effect.
end);
NewTextHeadupSlot(eHeadupSlot_misc, 0, 500, -1, s);
gProgram_state.default_depth_effect.end = gProgram_state.current_depth_effect.end;
}
// IDA: void __cdecl AssertYons()
void AssertYons(void) {
br_camera* camera_ptr;
int i;
LOG_TRACE("()");
for (i = 0; i < COUNT_OF(gCamera_list); ++i) {
camera_ptr = gCamera_list[i]->type_data;
camera_ptr->yon_z = gYon_multiplier * gCamera_yon;
}
}
// IDA: void __cdecl IncreaseYon()
void IncreaseYon(void) {
br_camera* camera_ptr;
int i;
char s[256];
LOG_TRACE("()");
gCamera_yon = gCamera_yon + 5.f;
AssertYons();
camera_ptr = gCamera_list[1]->type_data;
i = (int)camera_ptr->yon_z;
sprintf(s
, GetMiscString
(kMiscString_YonIncreasedTo_D
), i
);
NewTextHeadupSlot(eHeadupSlot_misc, 0, 2000, -4, s);
}
// IDA: void __cdecl DecreaseYon()
void DecreaseYon(void) {
br_camera* camera_ptr;
int i;
char s[256];
LOG_TRACE("()");
gCamera_yon = gCamera_yon - 5.f;
if (gCamera_yon < 5.f) {
gCamera_yon = 5.f;
}
AssertYons();
camera_ptr = gCamera_list[1]->type_data;
i = (int)camera_ptr->yon_z;
sprintf(s
, GetMiscString
(kMiscString_YonDecreasedTo_D
), i
);
NewTextHeadupSlot(eHeadupSlot_misc, 0, 2000, -4, s);
}
// IDA: void __cdecl SetYon(br_scalar pYon)
void SetYon(br_scalar pYon) {
int i;
br_camera* camera_ptr;
LOG_TRACE("(%d)", pYon);
if (pYon < 5.0f) {
pYon = 5.0f;
}
for (i = 0; i < COUNT_OF(gCamera_list); i++) {
if (gCamera_list[i]) {
camera_ptr = gCamera_list[i]->type_data;
camera_ptr->yon_z = pYon;
}
}
gCamera_yon = pYon;
}
// IDA: br_scalar __cdecl GetYon()
br_scalar GetYon(void) {
LOG_TRACE("()");
return gCamera_yon;
}
// IDA: void __cdecl IncreaseAngle()
void IncreaseAngle(void) {
br_camera* camera_ptr;
int i;
char s[256];
LOG_TRACE("()");
for (i = 0; i < COUNT_OF(gCamera_list); i++) {
camera_ptr = gCamera_list[i]->type_data;
camera_ptr->field_of_view += 0x1c7; // 2.4993896484375 degrees
if (camera_ptr->field_of_view > 0x78e3) { // 169.9969482421875 degrees
camera_ptr->field_of_view = 0x78e3;
}
#ifdef DETHRACE_FIX_BUGS
sprintf(s
, "Camera angle increased to %f", (float)BrAngleToDegrees
(camera_ptr
->field_of_view
));
#else
sprintf(s
, "Camera angle increased to %d", gProgram_state.
current_depth_effect.
end);
#endif
NewTextHeadupSlot(eHeadupSlot_misc, 0, 500, -1, s);
}
}
// IDA: void __cdecl DecreaseAngle()
void DecreaseAngle(void) {
br_camera* camera_ptr;
int i;
char s[256];
LOG_TRACE("()");
for (i = 0; i < COUNT_OF(gCamera_list); i++) {
camera_ptr = gCamera_list[i]->type_data;
camera_ptr->field_of_view -= 0x1c7; // 2.4993896484375 degrees
if (camera_ptr->field_of_view < 0x71c) { // 9.99755859375 degrees
camera_ptr->field_of_view = 0x71c;
}
#ifdef DETHRACE_FIX_BUGS
sprintf(s
, "Camera angle decreased to %f", (float)BrAngleToDegrees
(camera_ptr
->field_of_view
));
#else
sprintf(s
, "Camera angle decreased to %d", gProgram_state.
current_depth_effect.
end);
#endif
NewTextHeadupSlot(eHeadupSlot_misc, 0, 500, -1, s);
}
}
// IDA: void __cdecl ToggleDepthMode()
void ToggleDepthMode(void) {
LOG_TRACE("()");
switch (gProgram_state.current_depth_effect.type) {
case eDepth_effect_none:
InstantDepthChange(eDepth_effect_darkness, gProgram_state.current_depth_effect.sky_texture, 8, 0);
NewTextHeadupSlot(eHeadupSlot_misc, 0, 500, -1, "Darkness mode");
break;
case eDepth_effect_darkness:
InstantDepthChange(eDepth_effect_none, gProgram_state.current_depth_effect.sky_texture, 0, 0);
InstantDepthChange(eDepth_effect_fog, gProgram_state.current_depth_effect.sky_texture, 10, 0);
NewTextHeadupSlot(eHeadupSlot_misc, 0, 500, -1, "Fog mode");
break;
case eDepth_effect_fog:
InstantDepthChange(eDepth_effect_none, gProgram_state.current_depth_effect.sky_texture, 0, 0);
NewTextHeadupSlot(eHeadupSlot_misc, 0, 500, -1, "Depth effects disabled");
break;
}
gProgram_state.default_depth_effect.type = gProgram_state.current_depth_effect.type;
}
// IDA: int __cdecl GetSkyTextureOn()
int GetSkyTextureOn(void) {
LOG_TRACE("()");
return gSky_on;
}
// IDA: void __usercall SetSkyTextureOn(int pOn@<EAX>)
void SetSkyTextureOn(int pOn) {
br_pixelmap* tmp;
LOG_TRACE("(%d)", pOn);
if (pOn != gSky_on) {
tmp = gProgram_state.current_depth_effect.sky_texture;
gProgram_state.current_depth_effect.sky_texture = gSwap_sky_texture;
gProgram_state.default_depth_effect.sky_texture = gSwap_sky_texture;
gSwap_sky_texture = tmp;
if (gHorizon_material) {
if (gSwap_sky_texture) {
gHorizon_material->colour_map = gSwap_sky_texture;
BrMaterialUpdate(gHorizon_material, -1);
}
}
}
gSky_on = pOn;
}
// IDA: void __cdecl ToggleSkyQuietly()
void ToggleSkyQuietly(void) {
br_pixelmap* temp;
LOG_TRACE("()");
temp = gProgram_state.current_depth_effect.sky_texture;
gProgram_state.current_depth_effect.sky_texture = gSwap_sky_texture;
gSwap_sky_texture = temp;
gProgram_state.default_depth_effect.sky_texture = gProgram_state.current_depth_effect.sky_texture;
if (gHorizon_material) {
if (gProgram_state.current_depth_effect.sky_texture) {
gHorizon_material->colour_map = gProgram_state.current_depth_effect.sky_texture;
BrMaterialUpdate(gHorizon_material, 0x7FFFu);
}
}
}
// IDA: void __cdecl ToggleSky()
void ToggleSky(void) {
LOG_TRACE("()");
NOT_IMPLEMENTED();
}
// IDA: int __cdecl GetDepthCueingOn()
int GetDepthCueingOn(void) {
LOG_TRACE("()");
return gDepth_cueing_on;
}
// IDA: void __usercall SetDepthCueingOn(int pOn@<EAX>)
void SetDepthCueingOn(int pOn) {
LOG_TRACE("(%d)", pOn);
if (pOn != gDepth_cueing_on && gHorizon_material) {
InstantDepthChange(gSwap_depth_effect_type, gProgram_state.current_depth_effect.sky_texture, gSwap_depth_effect_start, gSwap_depth_effect_end);
gSwap_depth_effect_type = gProgram_state.current_depth_effect.type;
gSwap_depth_effect_start = gProgram_state.current_depth_effect.start;
gSwap_depth_effect_end = gProgram_state.current_depth_effect.end;
}
gDepth_cueing_on = pOn;
}
// IDA: void __cdecl ToggleDepthCueingQuietly()
void ToggleDepthCueingQuietly(void) {
tDepth_effect_type temp_type;
int temp_start;
int temp_end;
LOG_TRACE("()");
temp_type = gProgram_state.current_depth_effect.type;
temp_start = gProgram_state.current_depth_effect.start;
temp_end = gProgram_state.current_depth_effect.end;
InstantDepthChange(
gSwap_depth_effect_type,
gProgram_state.current_depth_effect.sky_texture,
gSwap_depth_effect_start,
gSwap_depth_effect_end);
gSwap_depth_effect_type = temp_type;
gSwap_depth_effect_start = temp_start;
gSwap_depth_effect_end = temp_end;
}
// IDA: void __cdecl ToggleDepthCueing()
void ToggleDepthCueing(void) {
LOG_TRACE("()");
NOT_IMPLEMENTED();
}
// IDA: void __cdecl ChangeDepthEffect()
void ChangeDepthEffect(void) {
//br_scalar x1; // Pierre-Marie Baty -- unused variable
//br_scalar x2; // Pierre-Marie Baty -- unused variable
//br_scalar y1; // Pierre-Marie Baty -- unused variable
//br_scalar y2; // Pierre-Marie Baty -- unused variable
//br_scalar z1; // Pierre-Marie Baty -- unused variable
//br_scalar z2; // Pierre-Marie Baty -- unused variable
//br_scalar distance; // Pierre-Marie Baty -- unused variable
//tSpecial_volume* special_volume; // Pierre-Marie Baty -- unused variable
LOG_TRACE("()");
STUB_ONCE();
}
// IDA: void __cdecl MungeForwardSky()
void MungeForwardSky(void) {
LOG_TRACE("()");
}
// IDA: void __cdecl MungeRearviewSky()
void MungeRearviewSky(void) {
LOG_TRACE("()");
if (gSky_image_width != 0) {
MungeSkyModel(gRearview_camera, gRearview_sky_model);
}
}