Subversion Repositories Games.Carmageddon

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  1. #ifndef _CUTSCENE_H_
  2. #define _CUTSCENE_H_
  3.  
  4. #include "brender/br_types.h"
  5. #include "brender/brender.h"
  6.  
  7. #include "dr_types.h"
  8.  
  9. extern tS32 gLast_demo_end_anim;
  10.  
  11. void ShowCutScene(int pIndex, int pWait_end, int pSound_ID, br_scalar pDelay);
  12.  
  13. void DoSCILogo(void);
  14.  
  15. void DoStainlessLogo(void);
  16.  
  17. void PlaySmackerFile(char* pSmack_name);
  18.  
  19. void DoOpeningAnimation(void);
  20.  
  21. void DoNewGameAnimation(void);
  22.  
  23. void DoGoToRaceAnimation(void);
  24.  
  25. void DoEndRaceAnimation(void);
  26.  
  27. void DoGameOverAnimation(void);
  28.  
  29. void DoGameCompletedAnimation(void);
  30.  
  31. void DoFeatureUnavailableInDemo(void);
  32.  
  33. void DoFullVersionPowerpoint(void);
  34.  
  35. void DoDemoGoodbye(void);
  36.  
  37. void StartLoadingScreen(void);
  38.  
  39. #endif
  40.