#ifndef _CUTSCENE_H_
#define _CUTSCENE_H_
#include "brender/br_types.h"
#include "brender/brender.h"
#include "dr_types.h"
extern tS32 gLast_demo_end_anim;
void ShowCutScene(int pIndex, int pWait_end, int pSound_ID, br_scalar pDelay);
void DoSCILogo(void);
void DoStainlessLogo(void);
void PlaySmackerFile(char* pSmack_name);
void DoOpeningAnimation(void);
void DoNewGameAnimation(void);
void DoGoToRaceAnimation(void);
void DoEndRaceAnimation(void);
void DoGameOverAnimation(void);
void DoGameCompletedAnimation(void);
void DoFeatureUnavailableInDemo(void);
void DoFullVersionPowerpoint(void);
void DoDemoGoodbye(void);
void StartLoadingScreen(void);
#endif