- #ifndef _RENDER_H_ 
- #define _RENDER_H_ 
-   
- #include "brender/br_types.h" 
-   
- void BrDbModelRender(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen, int use_custom); 
-   
- br_uint_32 BrOnScreenCheck(br_bounds3* bounds); 
-   
- br_uint_16 prependActorTransform(br_actor* ap, br_uint_16 t); 
-   
- br_uint_16 prependMatrix(br_matrix34* mat, br_uint_16 mat_t, br_uint_16 t); 
-   
- void actorRender(br_actor* ap, br_model* model, br_material* material, void* render_data, br_uint_8 style, br_uint_16 t); 
-   
- void actorRenderOnScreen(br_actor* ap, br_model* model, br_material* material, void* render_data, br_uint_8 style, br_uint_16 t); 
-   
- void sceneRenderWorld(br_actor* world); 
-   
- void sceneRenderAdd(br_actor* tree); 
-   
- void BrDbSceneRenderBegin(br_actor* world, br_actor* camera); 
-   
- br_renderbounds_cbfn* BrDbSetRenderBoundsCallback(br_renderbounds_cbfn* new_cbfn); 
-   
- void SetOrigin(br_pixelmap* buffer); 
-   
- void SetViewport(br_pixelmap* buffer); 
-   
- void BrZbSceneRenderBegin(br_actor* world, br_actor* camera, br_pixelmap* colour_buffer, br_pixelmap* depth_buffer); 
-   
- void BrZbSceneRenderAdd(br_actor* tree); 
-   
- void BrZbSceneRenderEnd(void); 
-   
- void BrZbSceneRender(br_actor* world, br_actor* camera, br_pixelmap* colour_buffer, br_pixelmap* depth_buffer); 
-   
- void BrZsSceneRenderBegin(br_actor* world, br_actor* camera, br_pixelmap* colour_buffer); 
-   
- void BrZsSceneRenderAdd(br_actor* tree); 
-   
- void BrZsSceneRenderEnd(void); 
-   
- void BrZsSceneRender(br_actor* world, br_actor* camera, br_pixelmap* colour_buffer); 
-   
- br_primitive_cbfn* BrZsPrimitiveCallbackSet(br_primitive_cbfn* new_cbfn); 
-   
- void BrZbModelRender(br_actor* actor, br_model* model, br_material* material, br_uint_8 style, int on_screen, int use_custom); 
-   
- void BrZsModelRender(br_actor* actor, br_model* model, br_material* material, br_order_table* order_table, br_uint_8 style, int on_screen, int use_custom); 
-   
- br_renderbounds_cbfn* BrZbRenderBoundsCallbackSet(br_renderbounds_cbfn* new_cbfn); 
-   
- br_renderbounds_cbfn* BrZsRenderBoundsCallbackSet(br_renderbounds_cbfn* new_cbfn); 
-   
- #endif 
-