Subversion Repositories Games.Carmageddon

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  1. #ifndef _PREPMATL_H_
  2. #define _PREPMATL_H_
  3.  
  4. #include "brender/br_types.h"
  5.  
  6. void BrMaterialUpdate(br_material* mat, br_uint_16 flags);
  7.  
  8. void BrMaterialClear(br_material* mat);
  9.  
  10. #endif
  11.