#ifndef _MODREND_H_
#define _MODREND_H_
#include "brender/br_types.h"
typedef void (*render_style_cbfn)(br_actor* actor, br_model* model, br_material* material,
void* render_data, br_uint_8 style, int on_screen);
extern render_style_cbfn RenderStyleCalls[8];
void renderFaces(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen);
void renderEdges(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen);
void renderPoints(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen);
void nullRender(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen);
br_model* makeMeshFromBounds(br_bounds* b);
void boundingBoxRenderPoints(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen);
void boundingBoxRenderEdges(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen);
void boundingBoxRenderFaces(br_actor* actor, br_model* model, br_material* material, void* render_data, br_uint_8 style, int on_screen);
#endif