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  1. #ifndef _ENABLES_H_
  2. #define _ENABLES_H_
  3.  
  4. #include "brender/br_types.h"
  5.  
  6. void actorEnable(br_v1db_enable* e, br_actor* a);
  7.  
  8. void actorDisable(br_v1db_enable* e, br_actor* a);
  9.  
  10. void BrLightEnable(br_actor* l);
  11.  
  12. void BrLightDisable(br_actor* l);
  13.  
  14. void BrClipPlaneEnable(br_actor* c);
  15.  
  16. void BrClipPlaneDisable(br_actor* c);
  17.  
  18. void BrHorizonPlaneEnable(br_actor* h);
  19.  
  20. void BrHorizonPlaneDisable(br_actor* h);
  21.  
  22. br_actor* BrEnvironmentSet(br_actor* a);
  23.  
  24. br_boolean setupView(br_matrix34* view_to_this, br_matrix34* this_to_view, br_matrix34* world_to_view, br_int_32 w2vt, br_actor* world, br_actor* a);
  25.  
  26. void BrSetupLights(br_actor* world, br_matrix34* world_to_view, br_int_32 w2vt);
  27.  
  28. void BrSetupClipPlanes(br_actor* world, br_matrix34* world_to_view, br_int_32 w2vt, br_matrix4* view_to_screen);
  29.  
  30. void BrSetupEnvironment(br_actor* world, br_matrix34* world_to_view, br_int_32 w2vt);
  31.  
  32. void BrSetupHorizons(br_actor* world, br_matrix34* world_to_view, br_int_32 w2vt);
  33.  
  34. void BrActorEnableCheck(br_actor* a);
  35.  
  36. #endif
  37.