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  1. #ifndef _CUSTSUPT_H_
  2. #define _CUSTSUPT_H_
  3.  
  4. #include "brender/br_types.h"
  5.  
  6. void BrModelToScreenQuery(br_matrix4* dest);
  7.  
  8. void BrModelToViewQuery(br_matrix34* dest);
  9.  
  10. br_uint_8 BrOriginToScreenXY(br_vector2* screen);
  11.  
  12. br_uint_32 BrOriginToScreenXYZO(br_vector3* screen);
  13.  
  14. br_uint_8 BrPointToScreenXY(br_vector2* screen, br_vector3* point);
  15.  
  16. br_uint_32 BrPointToScreenXYZO(br_vector3* screen, br_vector3* point);
  17.  
  18. void BrPointToScreenXYMany(br_vector2* screens, br_vector3* points, br_uint_32 npoints);
  19.  
  20. void BrPointToScreenXYZOMany(br_vector3* screens, br_uint_32* outcodes, br_vector3* points, br_uint_32 npoints);
  21.  
  22. br_scalar BrZbDepthToScreenZ(br_uint_32 depth_z, br_camera* camera);
  23.  
  24. br_uint_32 BrZbScreenZToDepth(br_scalar sz, br_camera* camera);
  25.  
  26. br_scalar BrZsDepthToScreenZ(br_scalar depth_z, br_camera* camera);
  27.  
  28. br_scalar BrZsScreenZToDepth(br_scalar sz, br_camera* camera);
  29.  
  30. br_scalar BrScreenZToCamera(br_actor* camera, br_scalar sz);
  31.  
  32. void BrScreenXYZToCamera(br_vector3* point, br_actor* camera, br_pixelmap* screen_buffer, br_int_16 x, br_int_16 y, br_scalar sz);
  33.  
  34. #endif
  35.