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#ifndef _BRMATH_H_
#define _BRMATH_H_
#include "brender/br_types.h"
float BrFloatFloor(float f);
float BrFloatCeil(float f);
float BrFloatSqrt(float f);
float BrFloatPow(float a, float b);
float BrFloatAtan2(float x, float y);
#endif