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  1. #ifndef _BRMATH_H_
  2. #define _BRMATH_H_
  3.  
  4. #include "brender/br_types.h"
  5.  
  6. float BrFloatFloor(float f);
  7.  
  8. float BrFloatCeil(float f);
  9.  
  10. float BrFloatSqrt(float f);
  11.  
  12. float BrFloatPow(float a, float b);
  13.  
  14. float BrFloatAtan2(float x, float y);
  15.  
  16. #endif
  17.