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  1. #ifndef _MATRIX4_H_
  2. #define _MATRIX4_H_
  3.  
  4. #include "brender/br_types.h"
  5.  
  6. void BrMatrix4Copy(br_matrix4* A, br_matrix4* B);
  7.  
  8. void BrMatrix4Mul(br_matrix4* A, br_matrix4* B, br_matrix4* C);
  9.  
  10. void BrMatrix4Identity(br_matrix4* mat);
  11.  
  12. void BrMatrix4Scale(br_matrix4* mat, br_scalar sx, br_scalar sy, br_scalar sz);
  13.  
  14. br_scalar BrMatrix4Inverse(br_matrix4* A, br_matrix4* B);
  15.  
  16. br_scalar Determinant3(br_scalar a1, br_scalar a2, br_scalar a3, br_scalar b1, br_scalar b2, br_scalar b3, br_scalar c1, br_scalar c2, br_scalar c3);
  17.  
  18. br_scalar BrMatrix4Determinant(br_matrix4* mat);
  19.  
  20. void BrMatrix4Adjoint(br_matrix4* A, br_matrix4* B);
  21.  
  22. void BrMatrix4Perspective(br_matrix4* mat, br_angle field_of_view, br_scalar aspect, br_scalar hither, br_scalar yon);
  23.  
  24. void BrMatrix4Apply(br_vector4* A, br_vector4* B, br_matrix4* C);
  25.  
  26. void BrMatrix4ApplyP(br_vector4* A, br_vector3* B, br_matrix4* C);
  27.  
  28. void BrMatrix4ApplyV(br_vector4* A, br_vector3* B, br_matrix4* C);
  29.  
  30. void BrMatrix4TApply(br_vector4* A, br_vector4* B, br_matrix4* C);
  31.  
  32. void BrMatrix4TApplyP(br_vector4* A, br_vector3* B, br_matrix4* C);
  33.  
  34. void BrMatrix4TApplyV(br_vector4* A, br_vector3* B, br_matrix4* C);
  35.  
  36. void BrMatrix4Copy34(br_matrix4* A, br_matrix34* B);
  37.  
  38. void BrMatrix4Mul34(br_matrix4* A, br_matrix34* B, br_matrix4* C);
  39.  
  40. void BrMatrix4Pre34(br_matrix4* A, br_matrix34* B);
  41.  
  42. void BrMatrix4ShearZ(br_matrix4* mat, br_scalar sx, br_scalar sy);
  43.  
  44. #endif
  45.