/*
SDLPoP, a port/conversion of the DOS game Prince of Persia.
Copyright (C) 2013-2018 Dávid Nagy
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
The authors of this program may be contacted at http://forum.princed.org
*/
#include "common.h"
// data:27E0
add_table_type ptr_add_table = add_backtable;
// data:259C
const piece tile_table[31] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, // 0x00 empty
{ 41, 1, 0, 42, 1, 2, 145, 0, 43, 0, 0, 0}, // 0x01 floor
{ 127, 1, 0, 133, 1, 2, 145, 0, 43, 0, 0, 0}, // 0x02 spike
{ 92, 1, 0, 93, 1, 2, 0, 94, 43, 95, 1, 0}, // 0x03 pillar
{ 46, 1, 0, 47, 1, 2, 0, 48, 43, 49, 3, 0}, // 0x04 door
{ 41, 1, 1, 35, 1, 3, 145, 0, 36, 0, 0, 0}, // 0x05 stuck floor
{ 41, 1, 0, 42, 1, 2, 145, 0, 96, 0, 0, 0}, // 0x06 close button
{ 46, 1, 0, 0, 0, 2, 0, 0, 43, 49, 3, 0}, // 0x07 door top with floor
{ 86, 1, 0, 87, 1, 2, 0, 0, 43, 88, 1, 0}, // 0x08 big pillar bottom
{ 0, 0, 0, 89, 0, 3, 0, 90, 0, 91, 1, 3}, // 0x09 big pillar top
{ 41, 1, 0, 42, 1, 2, 145, 0, 43, 12, 2, -3}, // 0x0A potion
{ 0, 1, 0, 0, 0, 0, 145, 0, 0, 0, 0, 0}, // 0x0B loose floor
{ 0, 0, 0, 0, 0, 2, 0, 0, 85, 49, 3, 0}, // 0x0C door top
{ 75, 1, 0, 42, 1, 2, 0, 0, 43, 77, 0, 0}, // 0x0D mirror
{ 97, 1, 0, 98, 1, 2, 145, 0, 43, 100, 0, 0}, // 0x0E debris
{ 147, 1, 0, 42, 1, 1, 145, 0, 149, 0, 0, 0}, // 0x0F open button
{ 41, 1, 0, 37, 0, 0, 0, 38, 43, 0, 0, 0}, // 0x10 leveldoor left
{ 0, 0, 0, 39, 1, 2, 0, 40, 43, 0, 0, 0}, // 0x11 leveldoor right
{ 0, 0, 0, 42, 1, 2, 145, 0, 43, 0, 0, 0}, // 0x12 chomper
{ 41, 1, 0, 42, 1, 2, 0, 0, 43, 0, 0, 0}, // 0x13 torch
{ 0, 0, 0, 1, 1, 2, 0, 2, 0, 0, 0, 0}, // 0x14 wall
{ 30, 1, 0, 31, 1, 2, 0, 0, 43, 0, 0, 0}, // 0x15 skeleton
{ 41, 1, 0, 42, 1, 2, 145, 0, 43, 0, 0, 0}, // 0x16 sword
{ 41, 1, 0, 10, 0, 0, 0, 11, 43, 0, 0, 0}, // 0x17 balcony left
{ 0, 0, 0, 12, 1, 2, 0, 13, 43, 0, 0, 0}, // 0x18 balcony right
{ 92, 1, 0, 42, 1, 2, 145, 0, 43, 95, 1, 0}, // 0x19 lattice pillar
{ 1, 0, 0, 0, 0, 0, 0, 0, 2, 9, 0, -53}, // 0x1A lattice down
{ 3, 0, -10, 0, 0, 0, 0, 0, 0, 9, 0, -53}, // 0x1B lattice small
{ 4, 0, -10, 0, 0, 0, 0, 0, 0, 9, 0, -53}, // 0x1C lattice left
{ 5, 0, -10, 0, 0, 0, 0, 0, 0, 9, 0, -53}, // 0x1D lattice right
{ 97, 1, 0, 98, 1, 2, 0, 0, 43, 100, 0, 0}, // 0x1E debris with torch
};
// data:4334
short drawn_row;
// data:4352
short draw_bottom_y;
// data:4326
short draw_main_y;
// data:34D0
short drawn_col;
// data:6592
byte tile_left;
// data:4CCC
byte modifier_left;
// seg008:0006
void __pascal far redraw_room() {
free_peels();
memset_near(table_counts, 0, sizeof(table_counts));
reset_obj_clip();
draw_room();
clear_tile_wipes();
}
// seg008:0035
void __pascal far load_room_links() {
room_BR = 0;
room_BL = 0;
room_AR = 0;
room_AL = 0;
if (drawn_room) {
get_room_address(drawn_room);
room_L = level.roomlinks[drawn_room-1].left;
room_R = level.roomlinks[drawn_room-1].right;
room_A = level.roomlinks[drawn_room-1].up;
room_B = level.roomlinks[drawn_room-1].down;
if (room_A) {
room_AL = level.roomlinks[room_A-1].left;
room_AR = level.roomlinks[room_A-1].right;
} else {
if (room_L) {
room_AL = level.roomlinks[room_L-1].up;
}
if (room_R) {
room_AR = level.roomlinks[room_R-1].up;
}
}
if (room_B) {
room_BL = level.roomlinks[room_B-1].left;
room_BR = level.roomlinks[room_B-1].right;
} else {
if (room_L) {
room_BL = level.roomlinks[room_L-1].down;
}
if (room_R) {
room_BR = level.roomlinks[room_R-1].down;
}
}
} else {
room_B = 0;
room_A = 0;
room_R = 0;
room_L = 0;
}
}
// seg008:0125
void __pascal far draw_room() {
word saved_room;
load_leftroom();
for (drawn_row = 3; drawn_row--; ) { /*2,1,0*/
load_rowbelow();
draw_bottom_y = 63 * drawn_row + 65;
draw_main_y = draw_bottom_y - 3;
for (drawn_col = 0; drawn_col < 10; drawn_col++) {
load_curr_and_left_tile();
draw_tile();
}
}
saved_room = drawn_room;
drawn_room = room_A;
load_room_links();
load_leftroom();
drawn_row = 2;
load_rowbelow();
for (drawn_col = 0; drawn_col < 10; ++drawn_col) {
load_curr_and_left_tile();
draw_main_y = -1;
draw_bottom_y = 2;
draw_tile_aboveroom();
}
drawn_room = saved_room;
load_room_links();
}
// seg008:01C7
void __pascal far draw_tile() {
draw_tile_floorright();
draw_tile_anim_topright();
draw_tile_right();
draw_tile_anim_right();
draw_tile_bottom(0);
draw_loose(0);
draw_tile_base();
draw_tile_anim();
draw_tile_fore();
}
// seg008:01F2
void __pascal far draw_tile_aboveroom() {
draw_tile_floorright();
draw_tile_anim_topright();
draw_tile_right();
draw_tile_bottom(0);
draw_loose(0);
draw_tile_fore();
}
// seg008:0211
void __pascal far redraw_needed(short tilepos) {
if (wipe_frames[tilepos]) {
--wipe_frames[tilepos];
draw_tile_wipe(wipe_heights[tilepos]);
}
if (redraw_frames_full[tilepos]) {
--redraw_frames_full[tilepos];
draw_tile();
} else {
if (redraw_frames_anim[tilepos]) {
--redraw_frames_anim[tilepos];
draw_tile_anim_topright();
draw_tile_anim_right();
draw_tile_anim();
}
}
if (redraw_frames2[tilepos]) {
--redraw_frames2[tilepos];
draw_other_overlay();
} else {
if (redraw_frames_floor_overlay[tilepos]) {
--redraw_frames_floor_overlay[tilepos];
draw_floor_overlay();
}
}
if (tile_object_redraw[tilepos]) {
if (tile_object_redraw[tilepos] == 0xFF) {
draw_objtable_items_at_tile(tilepos - 1);
}
draw_objtable_items_at_tile(tilepos);
tile_object_redraw[tilepos] = 0;
}
if (redraw_frames_fore[tilepos]) {
--redraw_frames_fore[tilepos];
draw_tile_fore();
}
}
// seg008:02C1
void __pascal far redraw_needed_above(int column) {
if (redraw_frames_above[column] != 0) {
--redraw_frames_above[column];
draw_tile_wipe(3);
draw_tile_floorright();
draw_tile_anim_topright();
draw_tile_right();
draw_tile_bottom(1);
draw_loose(1);
draw_tile_fore();
}
}
// seg008:02FE
int __pascal far get_tile_to_draw(int room, int column, int row, byte *ptr_tiletype, byte *ptr_modifier, byte tile_room0) {
word tilepos = tbl_line[row] + column;
if (column == -1) {
*ptr_tiletype = leftroom_[row].tiletype;
*ptr_modifier = leftroom_[row].modifier;
} else if (room) {
*ptr_tiletype = curr_room_tiles[tilepos] & 0x1F;
*ptr_modifier = curr_room_modif[tilepos];
} else {
*ptr_modifier = 0;
*ptr_tiletype = tile_room0;
}
// Is this a pressed button?
byte tiletype = (*ptr_tiletype) & 0x1F;
byte modifier = *ptr_modifier;
if (tiletype == tiles_6_closer) {
if (get_doorlink_timer(modifier) > 1) {
*ptr_tiletype = tiles_5_stuck;
}
} else if (tiletype == tiles_15_opener) {
if (get_doorlink_timer(modifier) > 1) {
*ptr_modifier = 0;
*ptr_tiletype = tiles_1_floor;
}
}
#ifdef USE_FAKE_TILES
else if (tiletype == tiles_0_empty) {
if (modifier == 4 || modifier == 12) { // display a fake floor
*ptr_tiletype = tiles_1_floor;
*ptr_modifier = (modifier == 12) ? 1 : 0; // 12: noblue option
}
else if (modifier == 5 || modifier == 13) { // display a fake wall
*ptr_tiletype = tiles_20_wall;
*ptr_modifier = (modifier == 13) ? 0x80 : 0; // 13: noblue option
}
else if (modifier == 50) { // display a fake wall (pattern: no walls left or right)
*ptr_tiletype = tiles_20_wall;
*ptr_modifier = 0;
}
else if (modifier == 51) { // display a fake wall (pattern: wall only to the right)
*ptr_tiletype = tiles_20_wall;
*ptr_modifier = 1;
}
else if (modifier == 52) { // display a fake wall (pattern: wall only to the left)
*ptr_tiletype = tiles_20_wall;
*ptr_modifier = 2;
}
else if (modifier == 53) { // display a fake wall (pattern: wall on both sides)
*ptr_tiletype = tiles_20_wall;
*ptr_modifier = 3;
}
}
else if (tiletype == tiles_1_floor) {
if (modifier == 6 || modifier == 14) { // display nothing (invisible floor)
*ptr_tiletype = tiles_0_empty;
*ptr_modifier = (modifier == 14) ? 1 : 0; // modifier should be '0' for noblue, instead of '1'
}
else if (modifier == 5 || modifier == 13) { // display a fake wall
*ptr_tiletype = tiles_20_wall;
*ptr_modifier = (modifier == 13) ? 0x80 : 0; // 13: noblue option
}
else if (modifier == 50) { // display a fake wall (pattern: no walls left or right (noblue))
*ptr_tiletype = tiles_20_wall;
*ptr_modifier = 0;
}
else if (modifier == 51) { // display a fake wall (pattern: wall only to the right)
*ptr_tiletype = tiles_20_wall;
*ptr_modifier = 1;
}
else if (modifier == 52) { // display a fake wall (pattern: wall only to the left)
*ptr_tiletype = tiles_20_wall;
*ptr_modifier = 2;
}
else if (modifier == 53) { // display a fake wall (pattern: wall on both sides)
*ptr_tiletype = tiles_20_wall;
*ptr_modifier = 3;
}
}
else if (tiletype == tiles_20_wall) {
// Walls are a bit strange, because a lot of modifier information is discarded in load_alter_mod() (seg008.c)
// Also, the "noblue" info for the wall tile is moved to the --most significant-- modifier bit there.
// load_alter_mod() has been tweaked to retain more information (now stored in the most significant 4 bytes)
// Modifiers 2-7 are now accessible to define various fake tiles
// Modifiers 9-15 'loop back' onto 2-7 (identical tiles), EXCEPT they also have the "noblue" bit set
if (((modifier >> 4) & 7) == 4) { // display a floor (invisible wall)
*ptr_tiletype = tiles_1_floor;
*ptr_modifier = (modifier >> 7); // modifier should be '1' for noblue option
}
else if (((modifier >> 4) & 7) == 6) { // display empty tile (invisible wall)
*ptr_tiletype = tiles_0_empty;
*ptr_modifier = (modifier >> 7) ? 1 : 0; // modifier should be '0' for noblue, instead of '1'
}
}
#endif
#ifdef FIX_LOOSE_LEFT_OF_POTION
else if (fix_loose_left_of_potion && tiletype == tiles_11_loose) {
if ((*ptr_modifier & 0x7F) == 0) {
*ptr_tiletype = tiles_1_floor;
}
}
#endif
return *ptr_tiletype;
}
// data:24C6
const word col_xh[] = {0, 4, 8, 12, 16, 20, 24, 28, 32, 36};
// seg008:03BB
void __pascal far load_curr_and_left_tile() {
word tiletype;
tiletype = tiles_20_wall;
if (drawn_row == 2) {
tiletype = drawn_tile_top_level_edge; // floor at top of level (default: tiles_1_floor)
}
get_tile_to_draw(drawn_room, drawn_col, drawn_row, &curr_tile, &curr_modifier, tiletype);
get_tile_to_draw(drawn_room, drawn_col - 1, drawn_row, &tile_left, &modifier_left, tiletype);
draw_xh = col_xh[drawn_col];
}
// seg008:041A
void __pascal far load_leftroom() {
word row;
get_room_address(room_L);
for (row = 0; row < 3; ++row) {
// wall at left of level (drawn_tile_left_level_edge), default: tiles_20_wall
get_tile_to_draw(room_L, 9, row, &leftroom_[row].tiletype, &leftroom_[row].modifier, drawn_tile_left_level_edge);
}
}
// seg008:0460
void __pascal far load_rowbelow() {
word row_below;
word column;
word room;
word room_left;
if (drawn_row == 2) {
room = room_B;
room_left = room_BL;
row_below = 0;
} else {
room = drawn_room;
room_left = room_L;
row_below = drawn_row + 1;
}
get_room_address(room);
for (column = 1; column < 10; ++column) {
get_tile_to_draw(room, column - 1, row_below, &row_below_left_[column].tiletype, &row_below_left_[column].modifier, tiles_0_empty);
}
get_room_address(room_left);
// wall at left of level
get_tile_to_draw(room_left, 9, row_below, &row_below_left_[0].tiletype, &row_below_left_[0].modifier, tiles_20_wall);
get_room_address(drawn_room);
}
// seg008:04FA
void __pascal far draw_tile_floorright() {
if (can_see_bottomleft() == 0) return;
draw_tile_topright();
if (tile_table[tile_left].floor_right == 0) return;
add_backtable(id_chtab_6_environment, 42 /*floor right part*/, draw_xh, 0, tile_table[tiles_1_floor].right_y + draw_main_y, blitters_9_black, 1);
}
// seg008:053A
int __pascal far can_see_bottomleft() {
return curr_tile == tiles_0_empty ||
curr_tile == tiles_9_bigpillar_top ||
curr_tile == tiles_12_doortop ||
curr_tile == tiles_26_lattice_down;
}
const byte doortop_fram_top[] = {0, 81, 83, 0};
// seg008:055A
void __pascal far draw_tile_topright() {
byte tiletype;
tiletype = row_below_left_[drawn_col].tiletype;
if (tiletype == tiles_7_doortop_with_floor || tiletype == tiles_12_doortop) {
if (tbl_level_type[current_level] == 0) return;
add_backtable(id_chtab_6_environment, doortop_fram_top[row_below_left_[drawn_col].modifier], draw_xh, 0, draw_bottom_y, blitters_2_or, 0);
} else if (tiletype == tiles_20_wall) {
add_backtable(id_chtab_7_environmentwall, 2, draw_xh, 0, draw_bottom_y, blitters_2_or, 0);
} else {
add_backtable(id_chtab_6_environment, tile_table[tiletype].topright_id, draw_xh, 0, draw_bottom_y, blitters_2_or, 0);
}
}
const byte door_fram_top[] = {60, 61, 62, 63, 64, 65, 66, 67};
// seg008:05D1
void __pascal far draw_tile_anim_topright() {
word modifier;
if ( (curr_tile == tiles_0_empty ||
curr_tile == tiles_9_bigpillar_top ||
curr_tile == tiles_12_doortop)
&& row_below_left_[drawn_col].tiletype == tiles_4_gate
) {
add_backtable(id_chtab_6_environment, 68 /*gate top mask*/, draw_xh, 0, draw_bottom_y, blitters_40h_mono, 0);
modifier = row_below_left_[drawn_col].modifier;
if (modifier > 188) modifier = 188;
add_backtable(id_chtab_6_environment, door_fram_top[(modifier>>2) % 8], draw_xh, 0, draw_bottom_y, blitters_2_or, 0);
}
}
const byte blueline_fram1[] = {0, 124, 125, 126};
const sbyte blueline_fram_y[] = {0, -20, -20, 0};
const byte blueline_fram3[] = {44, 44, 45, 45};
const byte doortop_fram_bot[] = {78, 80, 82, 0};
// seg008:066A
void __pascal far draw_tile_right() {
byte id;
byte blit;
byte var_2;
if (curr_tile == tiles_20_wall) return;
switch (tile_left) {
default:
id = tile_table[tile_left].right_id;
if (id) {
if (tile_left == tiles_5_stuck) {
blit = blitters_10h_transp;
if (curr_tile == tiles_0_empty || curr_tile == tiles_5_stuck) {
id = 42; /*floor B*/
}
} else {
blit = blitters_2_or;
}
add_backtable(id_chtab_6_environment, id, draw_xh, 0, tile_table[tile_left].right_y + draw_main_y, blit, 0);
}
if (tbl_level_type[current_level] != 0) {
add_backtable(id_chtab_6_environment, tile_table[tile_left].stripe_id, draw_xh, 0, draw_main_y - 27, blitters_2_or, 0);
}
if (tile_left == tiles_19_torch || tile_left == tiles_30_torch_with_debris) {
add_backtable(id_chtab_6_environment, 146 /*torch base*/, draw_xh, 0, draw_bottom_y - 28, blitters_0_no_transp, 0);
}
break;
case tiles_0_empty:
if (modifier_left > 3) return;
add_backtable(id_chtab_6_environment, blueline_fram1[modifier_left], draw_xh, 0, blueline_fram_y[modifier_left] + draw_main_y, blitters_2_or, 0);
break;
case tiles_1_floor:
ptr_add_table(id_chtab_6_environment, 42 /*floor B*/, draw_xh, 0, tile_table[tile_left].right_y + draw_main_y, blitters_10h_transp, 0);
var_2 = modifier_left;
if (var_2 > 3) var_2 = 0;
if (var_2 == !!tbl_level_type[current_level]) return;
add_backtable(id_chtab_6_environment, blueline_fram3[var_2], draw_xh, 0, draw_main_y - 20, blitters_0_no_transp, 0);
break;
case tiles_7_doortop_with_floor:
case tiles_12_doortop:
if (tbl_level_type[current_level] == 0) return;
add_backtable(id_chtab_6_environment, doortop_fram_bot[modifier_left], draw_xh, 0, tile_table[tile_left].right_y + draw_main_y, blitters_2_or, 0);
break;
case tiles_20_wall:
if (tbl_level_type[current_level] && (modifier_left & 0x80) == 0) {
add_backtable(id_chtab_6_environment, 84 /*wall stripe*/, draw_xh + 3, 0, draw_main_y - 27, blitters_0_no_transp, 0);
}
add_backtable(id_chtab_7_environmentwall, 1, draw_xh, 0, tile_table[tile_left].right_y + draw_main_y, blitters_2_or, 0);
break;
}
}
const byte spikes_fram_right[] = {0, 134, 135, 136, 137, 138, 137, 135, 134, 0};
const byte loose_fram_right[] = {42, 71, 42, 72, 72, 42, 42, 42, 72, 72, 72, 0};
// seg008:08A0
int __pascal far get_spike_frame(byte modifier) {
if (modifier & 0x80) {
return 5;
} else {
return modifier;
}
}
// seg008:08B5
void __pascal far draw_tile_anim_right() {
switch (tile_left) {
case tiles_2_spike:
add_backtable(id_chtab_6_environment, spikes_fram_right[get_spike_frame(modifier_left)], draw_xh, 0, draw_main_y - 7, blitters_10h_transp, 0);
break;
case tiles_4_gate:
draw_gate_back();
break;
case tiles_11_loose:
add_backtable(id_chtab_6_environment, loose_fram_right[get_loose_frame(modifier_left)], draw_xh, 0, draw_bottom_y - 1, blitters_2_or, 0);
break;
case tiles_16_level_door_left:
draw_leveldoor();
break;
case tiles_19_torch:
case tiles_30_torch_with_debris:
if (modifier_left < 9) {
// images 1..9 are the flames
add_backtable(id_chtab_1_flameswordpotion, modifier_left + 1, draw_xh + 1, 0, draw_main_y - 40, blitters_0_no_transp, 0);
}
break;
}
}
const byte wall_fram_bottom[] = {7, 9, 5, 3};
// seg008:0971
void __pascal far draw_tile_bottom(word arg_0) {
word chtab_id;
byte id;
byte blit;
id = 0;
blit = blitters_0_no_transp;
chtab_id = id_chtab_6_environment;
switch (curr_tile) {
case tiles_20_wall:
if (tbl_level_type[current_level] == 0 || enable_wda_in_palace || graphics_mode != gmMcgaVga) {
id = wall_fram_bottom[curr_modifier & 0x7F];
}
chtab_id = id_chtab_7_environmentwall;
break;
case tiles_12_doortop:
blit = blitters_2_or;
// fallthrough!
default:
id = tile_table[curr_tile].bottom_id;
break;
}
if (ptr_add_table(chtab_id, id, draw_xh, 0, draw_bottom_y, blit, 0) && arg_0) {
add_foretable(chtab_id, id, draw_xh, 0, draw_bottom_y, blit, 0);
}
if (chtab_id == id_chtab_7_environmentwall && graphics_mode != gmCga && graphics_mode != gmHgaHerc) {
wall_pattern(0, 0);
}
}
const byte loose_fram_bottom[] = {43, 73, 43, 74, 74, 43, 43, 43, 74, 74, 74, 0};
// seg008:0A38
void __pascal far draw_loose(int arg_0) {
word id;
if (curr_tile == tiles_11_loose) {
id = loose_fram_bottom[get_loose_frame(curr_modifier)];
add_backtable(id_chtab_6_environment, id, draw_xh, 0, draw_bottom_y, blitters_0_no_transp, 0);
add_foretable(id_chtab_6_environment, id, draw_xh, 0, draw_bottom_y, blitters_0_no_transp, 0);
}
}
const byte loose_fram_left[] = {41, 69, 41, 70, 70, 41, 41, 41, 70, 70, 70, 0};
// seg008:0A8E
void __pascal far draw_tile_base() {
word ybottom;
word id;
ybottom = draw_main_y;
if (tile_left == tiles_26_lattice_down && curr_tile == tiles_12_doortop) {
id = 6; // Lattice + door A
ybottom += 3;
} else if (curr_tile == tiles_11_loose) {
id = loose_fram_left[get_loose_frame(curr_modifier)];
} else if (curr_tile == tiles_15_opener && tile_left == tiles_0_empty && tbl_level_type[current_level] == 0) {
id = 148; // left half of open button with no floor to the left
} else {
id = tile_table[curr_tile].base_id;
}
ptr_add_table(id_chtab_6_environment, id, draw_xh, 0, tile_table[curr_tile].base_y + ybottom, blitters_10h_transp, 0);
}
const byte spikes_fram_left[] = {0, 128, 129, 130, 131, 132, 131, 129, 128, 0};
const byte potion_fram_bubb[] = {0, 16, 17, 18, 19, 20, 21, 22};
const byte chomper_fram1[] = {3, 2, 0, 1, 4, 3, 3, 0};
const byte chomper_fram_bot[] = {101, 102, 103, 104, 105, 0};
const byte chomper_fram_top[] = {0, 0, 111, 112, 113, 0};
const byte chomper_fram_y[] = {0, 0, 0x25, 0x2F, 0x32};
// seg008:0B2B
void __pascal far draw_tile_anim() {
word color;
word pot_size;
word var_4;
pot_size = 0;
color = 12; // red
switch (curr_tile) {
case tiles_2_spike:
ptr_add_table(id_chtab_6_environment, spikes_fram_left[get_spike_frame(curr_modifier)], draw_xh, 0, draw_main_y - 2, blitters_10h_transp, 0);
break;
case tiles_10_potion:
switch((curr_modifier & 0xF8) >> 3) {
case 0:
return; //empty
case 5: // hurt
case 6: // open
color = 9; // blue
break;
case 3: // slow fall
case 4: // upside down
color = 10; // green
// fallthrough!
case 2: // life
pot_size = 1;
break;
}
add_backtable(id_chtab_1_flameswordpotion, 23 /*bubble mask*/, draw_xh + 3, 1, draw_main_y - (pot_size << 2) - 14, blitters_40h_mono, 0);
add_foretable(id_chtab_1_flameswordpotion, potion_fram_bubb[curr_modifier & 0x7], draw_xh + 3, 1, draw_main_y - (pot_size << 2) - 14, color + blitters_40h_mono, 0);
break;
case tiles_22_sword:
add_midtable(id_chtab_1_flameswordpotion, (curr_modifier == 1) + 10, draw_xh, 0, draw_main_y - 3, blitters_10h_transp, curr_modifier == 1);
break;
case tiles_18_chomper:
var_4 = chomper_fram1[MIN(curr_modifier & 0x7F, 6)];
add_backtable(id_chtab_6_environment, chomper_fram_bot[var_4], draw_xh, 0, draw_main_y, blitters_10h_transp, 0);
if (curr_modifier & 0x80) { // blood
add_backtable(id_chtab_6_environment, var_4 + 114, draw_xh + 1, 4, draw_main_y - 6, blitters_4Ch_mono_12, 0);
}
add_backtable(id_chtab_6_environment, chomper_fram_top[var_4], draw_xh, 0, draw_main_y - chomper_fram_y[var_4], blitters_10h_transp, 0);
break;
}
}
const byte spikes_fram_fore[] = {0, 139, 140, 141, 142, 143, 142, 140, 139, 0};
const byte chomper_fram_for[] = {106, 107, 108, 109, 110, 0};
const byte wall_fram_main[] = {8, 10, 6, 4};
// seg008:0D15
void __pascal far draw_tile_fore() {
word ybottom;
byte xh;
word potion_type;
word id;
word var_2;
if (tile_left == tiles_4_gate && Kid.curr_row == drawn_row && Kid.curr_col == drawn_col - 1 && Kid.room != room_R) {
draw_gate_fore();
}
switch (curr_tile) {
case tiles_2_spike:
add_foretable(id_chtab_6_environment, spikes_fram_fore[get_spike_frame(curr_modifier)], draw_xh, 0, draw_main_y - 2, blitters_10h_transp, 0);
break;
case tiles_18_chomper:
var_2 = chomper_fram1[MIN(curr_modifier & 0x7F, 6)];
add_foretable(id_chtab_6_environment, chomper_fram_for[var_2], draw_xh, 0, draw_main_y, blitters_10h_transp, 0);
if (curr_modifier & 0x80) {
add_foretable(id_chtab_6_environment, var_2 + 119, draw_xh + 1, 4, draw_main_y - 6, blitters_4Ch_mono_12, 0);
}
break;
case tiles_20_wall:
if (tbl_level_type[current_level] == 0 || enable_wda_in_palace || graphics_mode != gmMcgaVga) {
add_foretable(id_chtab_7_environmentwall, wall_fram_main[curr_modifier & 0x7F], draw_xh, 0, draw_main_y, blitters_0_no_transp, 0);
}
if (graphics_mode != gmCga && graphics_mode != gmHgaHerc) {
wall_pattern(1, 1);
}
break;
default:
id = tile_table[curr_tile].fore_id;
if (id == 0) return;
if (curr_tile == tiles_10_potion) {
// large pots are drawn for potion types 2, 3, 4
potion_type = (curr_modifier & 0xF8) >> 3;
if (potion_type < 5 && potion_type >= 2) id = 13; // small pot = 12, large pot = 13
}
xh = tile_table[curr_tile].fore_x + draw_xh;
ybottom = tile_table[curr_tile].fore_y + draw_main_y;
if (curr_tile == tiles_10_potion) {
// potions look different in the dungeon and the palace
if (tbl_level_type[current_level] != 0) id += 2;
add_foretable(id_chtab_1_flameswordpotion, id, xh, 6, ybottom, blitters_10h_transp, 0);
} else {
if ((curr_tile == tiles_3_pillar && tbl_level_type[current_level] == 0) || (curr_tile >= tiles_27_lattice_small && curr_tile < tiles_30_torch_with_debris)) {
add_foretable(id_chtab_6_environment, id, xh, 0, ybottom, blitters_0_no_transp, 0);
} else {
add_foretable(id_chtab_6_environment, id, xh, 0, ybottom, blitters_10h_transp, 0);
}
}
break;
}
}
// seg008:0FF6
int __pascal far get_loose_frame(byte modifier) {
if (modifier & 0x80) {
modifier &= 0x7F;
if (modifier > 10) {
return 1;
}
}
return modifier;
}
// Get an image, with index and NULL checks.
image_type* get_image(short chtab_id, int id) {
if (chtab_id < 0 || chtab_id > COUNT(chtab_addrs)) {
printf("Tried to use chtab %d not in 0..%d\n", chtab_id
, (int)COUNT
(chtab_addrs
));
return NULL;
}
chtab_type* chtab = chtab_addrs[chtab_id];
if (chtab == NULL) {
printf("Tried to use null chtab %d\n", chtab_id
);
return NULL;
}
if (id < 0 || id >= chtab->n_images) {
if (id
!= 255) printf("Tried to use image %d of chtab %d, not in 0..%d\n", id
, chtab_id
, chtab
->n_images
-1);
return NULL;
}
return chtab->images[id];
}
// seg008:10A8
int __pascal far add_backtable(short chtab_id, int id, sbyte xh, sbyte xl, int ybottom, byte blit, byte peel) {
word index;
if (id == 0) {
return 0;
}
index = backtable_count;
if (index >= 200) {
show_dialog("BackTable Overflow");
return 0; // added
}
back_table_type* backtable_item = &backtable[index];
backtable_item->xh = xh;
backtable_item->xl = xl;
backtable_item->chtab_id = chtab_id;
backtable_item->id = id - 1;
image_type* image = get_image(chtab_id, id - 1);
if (image == NULL) {
return 0;
}
backtable_item->y = ybottom - image->h/*height*/ + 1;
backtable_item->blit = blit;
if (draw_mode) {
draw_back_fore(0, index);
}
++backtable_count;
return 1;
}
// seg008:1017
int __pascal far add_foretable(short chtab_id, int id, sbyte xh, sbyte xl, int ybottom, byte blit, byte peel) {
word index;
if (id == 0) return 0;
index = foretable_count;
if (index >= 200) {
show_dialog("ForeTable Overflow");
return 0; // added
}
back_table_type* foretable_item = &foretable[index];
foretable_item->xh = xh;
foretable_item->xl = xl;
foretable_item->chtab_id = chtab_id;
foretable_item->id = id - 1;
image_type* image = get_image(chtab_id, id - 1);
if (image == NULL) {
return 0;
}
foretable_item->y = ybottom - image->h/*height*/ + 1;
foretable_item->blit = blit;
if (draw_mode) {
draw_back_fore(1, index);
}
++foretable_count;
return 1;
}
// seg008:113A
int __pascal far add_midtable(short chtab_id, int id, sbyte xh, sbyte xl, int ybottom, byte blit, byte peel) {
word index;
if (id == 0) {
return 0;
}
index = midtable_count;
if (index >= 50) {
show_dialog("MidTable Overflow");
return 0; // added
}
midtable_type* midtable_item = &midtable[index];
midtable_item->xh = xh;
midtable_item->xl = xl;
midtable_item->chtab_id = chtab_id;
midtable_item->id = id - 1;
image_type* image = get_image(chtab_id, id - 1);
if (image == NULL) {
return 0;
}
midtable_item->y = ybottom - image->h/*height*/ + 1;
if (obj_direction == dir_0_right && chtab_flip_clip[chtab_id] != 0) {
blit += 0x80;
}
midtable_item->blit = blit;
midtable_item->peel = peel;
midtable_item->clip.left = obj_clip_left;
midtable_item->clip.right = obj_clip_right;
midtable_item->clip.top = obj_clip_top;
midtable_item->clip.bottom = obj_clip_bottom;
if (draw_mode) {
draw_mid(index);
}
++midtable_count;
return 1;
}
// seg008:1208
void __pascal far add_peel(int left,int right,int top,int height) {
rect_type rect;
if (peels_count >= 50) {
show_dialog("Peels OverFlow");
return /*0*/; // added
}
rect.left = left;
rect.right = right;
rect.top = top;
rect.bottom = top + height;
peels_table[peels_count++] = read_peel_from_screen(&rect);
}
// seg008:1254
void __pascal far add_wipetable(sbyte layer,short left,short bottom,sbyte height,short width,sbyte color) {
word index;
index = wipetable_count;
if (index >= 300) {
show_dialog("WipeTable Overflow");
return /*0*/; // added
}
wipetable_type* wipetable_item = &wipetable[index];
wipetable_item->left = left;
wipetable_item->bottom = bottom + 1;
wipetable_item->height = height;
wipetable_item->width = width;
wipetable_item->color = color;
wipetable_item->layer = layer;
if (draw_mode) {
draw_wipe(index);
}
++wipetable_count;
}
// seg008:12BB
void __pascal far draw_table(int which_table) {
short index;
short count;
count = table_counts[which_table];
for (index = 0; index < count; ++index) {
if (which_table == 3) {
draw_mid(index);
} else {
draw_back_fore(which_table, index);
}
}
}
// seg008:12FE
void __pascal far draw_wipes(int which) {
word index;
word count;
count = wipetable_count;
for (index = 0; index < count; ++index) {
if (which == wipetable[index].layer) {
draw_wipe(index);
}
}
}
// seg008:133B
void __pascal far draw_back_fore(int which_table,int index) {
image_type* image;
image_type* mask;
back_table_type* table_entry;
if (which_table == 0) {
table_entry = &backtable[index];
} else /* if (which_table == 1) this is always true */ {
table_entry = &foretable[index];
}
image = mask = get_image(table_entry->chtab_id, table_entry->id);
/*
if ((graphics_mode == gmCga || graphics_mode == gmHgaHerc) &&
chtab_shift[table_entry->chtab_id] == 0) {
chtab_type* chtab = chtab_addrs[table_entry->chtab_id];
mask = chtab->images[chtab->n_images / 2 + table_entry->id];
}
*/
draw_image(image, mask, table_entry->xh * 8 + table_entry->xl, table_entry->y, table_entry->blit);
}
SDL_Surface* hflip(SDL_Surface* input) {
int width = input->w;
int height = input->h;
int source_x, target_x;
// The simplest way to create a surface with same format as input:
SDL_Surface* output = SDL_ConvertSurface(input, input->format, 0);
SDL_SetSurfacePalette(output, input->format->palette);
// The copied image will be overwritten anyway.
if (output == NULL) {
sdlperror("SDL_ConvertSurface");
quit(1);
}
SDL_SetSurfaceBlendMode(input, SDL_BLENDMODE_NONE);
// Temporarily turn off alpha and colorkey on input. So we overwrite the output image.
SDL_SetColorKey(input, SDL_FALSE, 0);
SDL_SetColorKey(output, SDL_FALSE, 0);
SDL_SetSurfaceAlphaMod(input, 255);
for (source_x = 0, target_x = width-1; source_x < width; ++source_x, --target_x) {
SDL_Rect srcrect = {source_x, 0, 1, height};
SDL_Rect dstrect = {target_x, 0, 1, height};
if (SDL_BlitSurface(input/*32*/, &srcrect, output, &dstrect) != 0) {
sdlperror("SDL_BlitSurface");
quit(1);
}
}
return output;
}
// seg008:140C
void __pascal far draw_mid(int index) {
word need_free_mask;
word image_id;
image_type*far mask;
word chtab_id;
word blit_flip;
short ypos;
short xpos;
midtable_type* midtable_entry;
word blit;
word need_free_image;
image_type*far image;
// word image_flipped;
blit_flip = 0;
need_free_image = 0;
need_free_mask = 0;
midtable_entry = &midtable[index];
image_id = midtable_entry->id;
chtab_id = midtable_entry->chtab_id;
image = mask = get_image(chtab_id, image_id);
/*
if ((graphics_mode == gmCga || graphics_mode == gmHgaHerc) && chtab_shift[chtab_id]) {
mask = chtab_addrs[chtab_id]->images[image_id + chtab_addrs[chtab_id]->n_images / 2];
}
*/
xpos = midtable_entry->xh * 8 + midtable_entry->xl;
ypos = midtable_entry->y;
blit = midtable_entry->blit;
if (blit & 0x80) {
blit_flip = 0x8000;
blit &= 0x7F;
}
if (chtab_flip_clip[chtab_id]) {
set_clip_rect(&midtable_entry->clip);
if (chtab_id != id_chtab_0_sword) {
xpos = calc_screen_x_coord(xpos);
}
}
if (blit_flip) {
xpos -= image->w/*width*/;
// for this version:
need_free_image = 1;
image = hflip(image);
}
if (midtable_entry->peel) {
add_peel(round_xpos_to_byte(xpos, 0), round_xpos_to_byte(image->w/*width*/ + xpos, 1), ypos, image->h/*height*/);
}
//printf("Midtable: drawing (chtab %d, image %d) at (x=%d, y=%d)\n",chtab_id,image_id,xpos,ypos); // debug
draw_image(image, mask, xpos, ypos, blit);
if (chtab_flip_clip[chtab_id]) {
reset_clip_rect();
}
if (need_free_image) {
//free_far(image);
SDL_FreeSurface(image);
}
if (need_free_mask) {
free_far(mask);
}
}
// seg008:167B
void __pascal far draw_image(image_type far *image,image_type far *mask,int xpos,int ypos,int blit) {
rect_type rect;
switch (blit) {
case blitters_10h_transp:
draw_image_transp(image, mask, xpos, ypos);
break;
case blitters_9_black:
method_6_blit_img_to_scr(mask, xpos, ypos, blitters_9_black);
break;
case blitters_0_no_transp:
case blitters_2_or:
case blitters_3_xor:
method_6_blit_img_to_scr(image, xpos, ypos, blit);
break;
default:
method_3_blit_mono(image, xpos, ypos, 0, blit & 0xBF);
break;
}
if (need_drects) {
rect.left = rect.right = xpos;
rect.right += image->w/*width*/;
rect.top = rect.bottom = ypos;
rect.bottom += image->h/*height*/;
add_drect(&rect);
}
}
// seg008:1730
void __pascal far draw_wipe(int index) {
rect_type rect;
wipetable_type* ptr;
ptr = &wipetable[index];
rect.left = rect.right = ptr->left;
rect.right += ptr->width;
rect.bottom = rect.top = ptr->bottom;
rect.top -= ptr->height;
draw_rect(&rect, ptr->color);
if (need_drects) {
add_drect(&rect);
}
}
// data:4E8C
word gate_top_y;
// data:4CB6
word gate_openness;
// data:436C
word gate_bottom_y;
// seg008:178E
void __pascal far calc_gate_pos() {
gate_top_y = draw_bottom_y - 62;
gate_openness = (MIN(modifier_left, 188) >> 2) + 1;
gate_bottom_y = draw_main_y - gate_openness;
}
// data:2785
const byte door_fram_slice[] = {67, 59, 58, 57, 56, 55, 54, 53, 52};
// seg008:17B7
void __pascal far draw_gate_back() {
short ybottom;
word var_2;
calc_gate_pos();
if (gate_bottom_y + 12 < draw_main_y) {
add_backtable(id_chtab_6_environment, 50 /*gate bottom with B*/, draw_xh, 0, gate_bottom_y, blitters_0_no_transp, 0);
} else {
// The following line (erroneously) erases the top-right of the tile below-left (because it is drawn non-transparently).
// -- But it draws something that was already drawn! (in draw_tile_right()).
add_backtable(id_chtab_6_environment, tile_table[tiles_4_gate].right_id, draw_xh, 0,
tile_table[tiles_4_gate].right_y + draw_main_y, blitters_0_no_transp, 0);
// And this line tries to fix it. But it fails if it was a gate or a pillar.
if (can_see_bottomleft()) draw_tile_topright();
#ifdef FIX_GATE_DRAWING_BUG
if (fix_gate_drawing_bug) {
draw_tile_anim_topright(); // redraw the erased top-right section of the gate below-left
}
#endif
// The following 3 lines draw things that are drawn after this anyway.
draw_tile_bottom(0);
draw_loose(0);
draw_tile_base();
add_backtable(id_chtab_6_environment, 51 /*gate bottom*/, draw_xh, 0, gate_bottom_y - 2, blitters_10h_transp, 0);
}
ybottom = gate_bottom_y - 12;
if (ybottom < 192) {
for (; ybottom >= 0 && ybottom > 7 && ybottom - 7 > gate_top_y; ybottom -= 8) {
add_backtable(id_chtab_6_environment, 52 /*gate slice 8px*/, draw_xh, 0, ybottom, blitters_0_no_transp, 0);
}
}
var_2 = ybottom - gate_top_y + 1;
if (var_2 > 0 && var_2 < 9) {
add_backtable(id_chtab_6_environment, door_fram_slice[var_2], draw_xh, 0, ybottom, blitters_0_no_transp, 0);
}
}
// seg008:18BE
void __pascal far draw_gate_fore() {
short ybottom;
calc_gate_pos();
add_foretable(id_chtab_6_environment, 51 /*gate bottom*/, draw_xh, 0, gate_bottom_y - 2, blitters_10h_transp, 0);
ybottom = gate_bottom_y - 12;
if (ybottom < 192) {
for (; ybottom >= 0 && ybottom > 7 && ybottom - 7 > gate_top_y; ybottom -= 8) {
add_foretable(id_chtab_6_environment, 52 /*gate slice 8px*/, draw_xh, 0, ybottom, blitters_10h_transp, 0);
}
}
}
// seg008:1937
void __pascal far alter_mods_allrm() {
word tilepos;
word room;
for (room = 1; room <= level.used_rooms; room++) {
get_room_address(room);
room_L = level.roomlinks[room-1].left;
room_R = level.roomlinks[room-1].right;
for(tilepos = 0; tilepos < 30; tilepos++) {
load_alter_mod(tilepos);
}
}
}
// seg008:198E
void __pascal far load_alter_mod(int tilepos) {
word wall_to_right;
word tiletype;
word wall_to_left;
byte* curr_tile_modif;
curr_tile_modif = tilepos + curr_room_modif;
tiletype = curr_room_tiles[tilepos] & 0x1F;
switch (tiletype) {
case tiles_4_gate:
if (*curr_tile_modif == 1) {
*curr_tile_modif = 188;
} else {
*curr_tile_modif = 0;
}
break;
case tiles_11_loose:
*curr_tile_modif = 0;
break;
case tiles_10_potion:
*curr_tile_modif <<= 3;
#ifdef USE_COPYPROT
if (current_level == 15) {
// Copy protection
if (copyprot_room[copyprot_plac] == loaded_room &&
copyprot_tile[copyprot_plac] == tilepos
) {
*curr_tile_modif = 6 << 3; // place open potion
}
}
#endif
break;
case tiles_20_wall:
{
byte stored_modif = *curr_tile_modif;
//*curr_tile_modif <<= 7; // original: "no blue" mod becomes most significant bit
if (stored_modif == 1) *curr_tile_modif = 0x80;
else *curr_tile_modif = (stored_modif << 4);
// retain three bits more information:
// most significant bit: 1 ==> "no blue"
// next 3 bits: for displaying various fake tiles (invisible walls)
// ..
// least significant 2 bits: wall to left/right?
}
// fallthrough: not done yet, just moving to another scope
goto label_wall_continued;
#ifdef USE_FAKE_TILES
// Need to deal with the possibility that certain tiles can impersonate walls
case tiles_0_empty:
case tiles_1_floor:
if ((*curr_tile_modif & 7) != 5) break;
// if tile is a fake wall, fall through
#endif
label_wall_continued:
{
// Here, ahead of time, we define the condition for a neighbouring tile to be seen as a wall connection
#ifndef USE_FAKE_TILES
#define read_adj_tile_modif_in_curr_room() // nop; access to modifier of adjacent tiles is not needed
#define read_adj_tile_modif_in_external_room() // nop
#define WALL_CONNECTION_CONDITION (adj_tile == tiles_20_wall)
#else // #ifdef USE_FAKE_TILES
// When determining wall connections for fake walls, we need access to the tile modifier of adjacent tiles
#define read_adj_tile_modif_in_curr_room() \
int adj_tile_modif = curr_room_modif[adj_tile_index];
#define read_adj_tile_modif_in_external_room() \
int adj_tile_modif = level.bg[adj_tile_index];
// Now redefine the condition for what tiletype / modifier combination counts as a valid "wall"
#define WALL_CONNECTION_CONDITION ( \
(adj_tile == tiles_20_wall && adj_tile_modif != 4 && (adj_tile_modif >> 4) != 4 && \
adj_tile_modif != 6 && (adj_tile_modif >> 4) != 6) || \
(adj_tile == tiles_0_empty && (adj_tile_modif == 5 || adj_tile_modif == 13 || \
(adj_tile_modif >= 50 && adj_tile_modif <= 53))) || \
(adj_tile == tiles_1_floor && (adj_tile_modif == 5 || adj_tile_modif == 13 || \
(adj_tile_modif >= 50 && adj_tile_modif <= 53))))
#endif
if (graphics_mode != gmCga && graphics_mode != gmHgaHerc) {
wall_to_right = 1;
wall_to_left = 1;
int adj_tile_index, adj_tile;
if (tilepos % 10 == 0) {
if (room_L) {
adj_tile_index = 30*(room_L-1)+tilepos+9;
adj_tile = (level.fg[adj_tile_index] & 0x1F);
read_adj_tile_modif_in_external_room(); // only executed when fake tiles are enabled
wall_to_left = WALL_CONNECTION_CONDITION;
}
} else {
adj_tile_index = tilepos-1;
adj_tile = (curr_room_tiles[adj_tile_index] & 0x1F);
read_adj_tile_modif_in_curr_room();
wall_to_left = WALL_CONNECTION_CONDITION;
}
if (tilepos % 10 == 9) {
if (room_R) {
adj_tile_index = 30*(room_R-1)+tilepos-9;
adj_tile = (level.fg[adj_tile_index] & 0x1F);
read_adj_tile_modif_in_external_room();
wall_to_right = WALL_CONNECTION_CONDITION;
}
} else {
adj_tile_index = tilepos+1;
adj_tile = (curr_room_tiles[adj_tile_index] & 0x1F);
read_adj_tile_modif_in_curr_room();
wall_to_right = WALL_CONNECTION_CONDITION;
}
#ifdef USE_FAKE_TILES
if (tiletype == tiles_1_floor || tiletype == tiles_0_empty) {
if (wall_to_left && wall_to_right) {
*curr_tile_modif = 53;
} else if (wall_to_left) {
*curr_tile_modif = 52;
} else if (wall_to_right) {
*curr_tile_modif = 51;
}
break;
}
#endif
if (wall_to_left && wall_to_right) {
*curr_tile_modif |= 3;
} else if (wall_to_left) {
*curr_tile_modif |= 2;
} else if (wall_to_right) {
*curr_tile_modif |= 1;
}
} else {
*curr_tile_modif = 3;
}
}
break;
}
}
// seg008:1AF8
void __pascal far draw_moving() {
draw_mobs();
draw_people();
redraw_needed_tiles();
}
// seg008:1B06
void __pascal far redraw_needed_tiles() {
word saved_drawn_room;
load_leftroom();
draw_objtable_items_at_tile(30);
for (drawn_row = 3; drawn_row--; ) {
load_rowbelow();
draw_bottom_y = 63 * drawn_row + 65;
draw_main_y = draw_bottom_y - 3;
for (drawn_col = 0; drawn_col < 10; ++drawn_col) {
load_curr_and_left_tile();
redraw_needed(tbl_line[drawn_row] + drawn_col);
}
}
saved_drawn_room = drawn_room;
drawn_room = room_A;
load_room_links();
load_leftroom();
drawn_row = 2;
load_rowbelow();
for (drawn_col = 0; drawn_col < 10; ++drawn_col) {
load_curr_and_left_tile();
draw_main_y = -1;
draw_bottom_y = 2;
redraw_needed_above(drawn_col);
}
drawn_room = saved_drawn_room;
load_room_links();
draw_objtable_items_at_tile(-1);
}
// seg008:1BCB
void __pascal far draw_tile_wipe(byte height) {
add_wipetable(0, draw_xh*8, draw_bottom_y, height, 4*8, 0);
}
// seg008:1BEB
void __pascal far draw_tables() {
drects_count = 0;
current_target_surface = offscreen_surface;
if (is_blind_mode) {
draw_rect(&rect_top, 0);
}
restore_peels();
draw_wipes(0);
draw_table(0); // backtable
//printf("midtable_count = %d\n", midtable_count); // debug
draw_table(3); // midtable
draw_wipes(1);
draw_table(1); // foretable
current_target_surface = onscreen_surface_;
show_copyprot(1);
}
// seg008:1C4E
void __pascal far restore_peels() {
peel_type* peel;
while (peels_count--) {
peel = peels_table[peels_count];
if (need_drects) {
add_drect(&peel->rect); // ?
}
restore_peel(peel);
}
peels_count = 0;
}
// seg008:1C8F
void __pascal far add_drect(rect_type *source) {
rect_type* far current_drect;
short index;
rect_type target_rect;
for (index = 0; index < drects_count; ++index) {
if (intersect_rect(&target_rect, shrink2_rect(&target_rect, source, -1, -1), &drects[index])) {
current_drect = &drects[index];
union_rect(current_drect, current_drect, source);
return;
}
}
if (drects_count >= 30){
show_dialog("DRects Overflow");
return /*0*/; // added
}
drects[drects_count++] = *source;
}
// seg008:1D29
void __pascal far draw_leveldoor() {
word var_6;
word ybottom;
ybottom = draw_main_y - 13;
leveldoor_right = (draw_xh<<3)+48;
if (tbl_level_type[current_level]) leveldoor_right += 8;
add_backtable(id_chtab_6_environment, 99 /*leveldoor stairs bottom*/, draw_xh + 1, 0, ybottom, blitters_0_no_transp, 0);
if (modifier_left) {
if (level.start_room != drawn_room) {
add_backtable(id_chtab_6_environment, 144 /*level door stairs*/, draw_xh + 1, 0, ybottom - 4, blitters_0_no_transp, 0);
}
else {
short leveldoor_width = (tbl_level_type[current_level] == 0) ? 39 : 48;
sbyte x_low = (tbl_level_type[current_level] == 0) ? 2 : 0; // dungeon level doors are shifted 2px to the right
add_wipetable(0, 8*(draw_xh + 1) + x_low, ybottom - 4, 45, leveldoor_width, 0);
}
}
leveldoor_ybottom = ybottom - (modifier_left & 3) - 48;
for (var_6 = ybottom - modifier_left;
add_backtable(id_chtab_6_environment, 33 /*level door bottom*/, draw_xh + 1, 0, leveldoor_ybottom, blitters_0_no_transp, 0),
var_6 > leveldoor_ybottom;
leveldoor_ybottom += 4) {
;
} // runs at least once?
add_backtable(id_chtab_6_environment, 34 /*level door top*/, draw_xh + 1, 0, draw_main_y - 64, blitters_0_no_transp, 0);
}
// seg008:1E0C
void __pascal far get_room_address(int room) {
loaded_room = (word) room;
if (room) {
curr_room_tiles = &level.fg[(room-1)*30];
curr_room_modif = &level.bg[(room-1)*30];
}
}
// data:286A
const word floor_left_overlay[] = {32, 151, 151, 150, 150, 151, 32, 32};
// seg008:1E3A
void __pascal far draw_floor_overlay() {
#ifdef FIX_BIGPILLAR_CLIMB
if (tile_left != tiles_0_empty) {
// Bug: When climbing up to a floor with a big pillar top behind, turned right, Kid sees through floor.
// The bigpillar_top tile should be treated similarly to an empty tile here.
if (!fix_bigpillar_climb || (tile_left != tiles_9_bigpillar_top)) {
return;
}
}
#else
if (tile_left != tiles_0_empty) return;
#endif
if (curr_tile == tiles_1_floor ||
curr_tile == tiles_3_pillar ||
curr_tile == tiles_5_stuck ||
curr_tile == tiles_19_torch
) {
// frames 137..144: climb
// index overflow here?
if (Kid.frame >= frame_137_climbing_3 && Kid.frame <= frame_144_climbing_10) {
add_midtable(id_chtab_6_environment, floor_left_overlay[Kid.frame - 137], draw_xh, 0, (curr_tile == tiles_5_stuck) + draw_main_y, blitters_10h_transp, 0);
} else {
// triggered by 02-random-broken
printf("draw_floor_overlay: attempted to draw floor overlay with frame %d not in 137..144\n", Kid.
frame);
//quit(1);
}
ptr_add_table = &add_midtable;
draw_tile_bottom(0);
ptr_add_table = &add_backtable;
} else {
draw_other_overlay();
}
}
// seg008:1EB5
void __pascal far draw_other_overlay() {
byte tiletype;
byte modifier;
if (tile_left == tiles_0_empty) {
ptr_add_table = &add_midtable;
draw_tile2();
} else if (curr_tile != tiles_0_empty && drawn_col > 0 &&
get_tile_to_draw(drawn_room, drawn_col - 2, drawn_row, &tiletype, &modifier, tiles_0_empty) == tiles_0_empty
) {
ptr_add_table = &add_midtable;
draw_tile2();
ptr_add_table = &add_backtable;
draw_tile2();
tile_object_redraw[tbl_line[drawn_row] + drawn_col] = 0xFF;
}
ptr_add_table = &add_backtable;
}
// seg008:1F48
void __pascal far draw_tile2() {
draw_tile_right();
draw_tile_anim_right();
draw_tile_base();
draw_tile_anim();
draw_tile_bottom(0);
draw_loose(0);
}
// seg008:1F67
void __pascal far draw_objtable_items_at_tile(byte tilepos) {
//printf("draw_objtable_items_at_tile(%d)\n",tilepos); // debug
short obj_count;
short obj_index;
obj_count = objtable_count;
if (obj_count) {
for (obj_index = obj_count - 1, n_curr_objs = 0; obj_index >= 0; --obj_index) {
if (objtable[obj_index].tilepos == tilepos) {
curr_objs[n_curr_objs++] = obj_index;
}
}
if (n_curr_objs) {
sort_curr_objs();
for (obj_index = 0; obj_index < n_curr_objs; ++obj_index) {
draw_objtable_item(curr_objs[obj_index]);
}
}
}
}
// seg008:1FDE
void __pascal far sort_curr_objs() {
short swapped;
short temp;
short last;
short index;
// bubble sort
last = n_curr_objs - 1;
do {
for (swapped = index = 0; index < last; ++index) {
if (compare_curr_objs(index, index + 1)) {
temp = curr_objs[index];
curr_objs[index] = curr_objs[index + 1];
curr_objs[index + 1] = temp;
swapped = 1;
}
}
// --last ?
} while (swapped);
}
// seg008:203C
int __pascal far compare_curr_objs(int index1,int index2) {
short obj_index1;
short obj_index2;
obj_index1 = curr_objs[index1];
if (objtable[obj_index1].obj_type == 1) return 1;
obj_index2 = curr_objs[index2];
if (objtable[obj_index2].obj_type == 1) return 0;
if (objtable[obj_index1].obj_type == 0x80 &&
objtable[obj_index2].obj_type == 0x80
) {
return (objtable[obj_index1].y < objtable[obj_index2].y);
} else {
return (objtable[obj_index1].y > objtable[obj_index2].y);
}
return 1;
}
// seg008:20CA
void __pascal far draw_objtable_item(int index) {
switch (load_obj_from_objtable(index)) {
case 0: // Kid
case 4: // mirror image
//printf("index = %d, obj_id = %d\n", index, obj_id); // debug
if (obj_id == 0xFF) return;
// the Kid blinks a bit after uniting with shadow
if (united_with_shadow && (united_with_shadow % 2) == 0) goto shadow;
case 2: // Guard
case 3: // sword
case 5: // hurt splash
add_midtable(obj_chtab, obj_id + 1, obj_xh, obj_xl, obj_y, blitters_10h_transp, 1);
break;
case 1: // shadow
shadow:
if (united_with_shadow == 2) {
play_sound(sound_41_end_level_music); // united with shadow
}
add_midtable(obj_chtab, obj_id + 1, obj_xh, obj_xl, obj_y, blitters_2_or, 1);
add_midtable(obj_chtab, obj_id + 1, obj_xh, obj_xl + 1, obj_y, blitters_3_xor, 1);
break;
case 0x80: // loose floor
obj_direction = dir_FF_left;
add_midtable(obj_chtab, loose_fram_left[obj_id], obj_xh, obj_xl, obj_y - 3, blitters_10h_transp, 1);
add_midtable(obj_chtab, loose_fram_bottom[obj_id], obj_xh, obj_xl, obj_y, 0, 1);
add_midtable(obj_chtab, loose_fram_right[obj_id], obj_x + 4, obj_xl, obj_y - 1, blitters_10h_transp, 1);
break;
}
}
// seg008:2228
int __pascal far load_obj_from_objtable(int index) {
objtable_type* curr_obj;
curr_obj = &objtable[index];
obj_xh = obj_x = curr_obj->xh;
obj_xl = curr_obj->xl;
obj_y = curr_obj->y;
obj_id = curr_obj->id;
obj_chtab = curr_obj->chtab_id;
obj_direction = curr_obj->direction;
obj_clip_top = curr_obj->clip.top;
obj_clip_bottom = curr_obj->clip.bottom;
obj_clip_left = curr_obj->clip.left;
obj_clip_right = curr_obj->clip.right;
return curr_obj->obj_type;
}
// seg008:228A
void __pascal far draw_people() {
check_mirror();
draw_kid();
draw_guard();
reset_obj_clip();
draw_hp();
}
// seg008:22A2
void __pascal far draw_kid() {
if (Kid.room != 0 && Kid.room == drawn_room) {
add_kid_to_objtable();
if (hitp_delta < 0) {
draw_hurt_splash();
}
add_sword_to_objtable();
}
}
// seg008:22C9
void __pascal far draw_guard() {
if (Guard.direction != dir_56_none && Guard.room == drawn_room) {
add_guard_to_objtable();
if (guardhp_delta < 0) {
draw_hurt_splash();
}
add_sword_to_objtable();
}
}
// seg008:22F0
void __pascal far add_kid_to_objtable() {
//printf("add_kid_to_objtable\n");
loadkid();
load_fram_det_col();
load_frame_to_obj();
stuck_lower();
set_char_collision();
set_objtile_at_char();
redraw_at_char();
redraw_at_char2();
clip_char();
add_objtable(0); // Kid
}
// seg008:2324
void __pascal far add_guard_to_objtable() {
word obj_type;
loadshad();
load_fram_det_col();
load_frame_to_obj();
stuck_lower();
set_char_collision();
set_objtile_at_char();
redraw_at_char();
redraw_at_char2();
clip_char();
if (Char.charid == charid_1_shadow) {
// Special event: shadow is clipped: may appear only right from the mirror
if (current_level == 4 && Char.room == 4) {
obj_clip_left = 137;
}
obj_type = 1; // shadow
} else {
obj_type = 2; // Guard
}
add_objtable(obj_type);
}
// seg008:2388
void __pascal far add_objtable(byte obj_type) {
word index;
objtable_type* entry_addr;
//printf("in add_objtable: objtable_count = %d\n",objtable_count); // debug
index = objtable_count++;
//printf("in add_objtable: objtable_count = %d\n",objtable_count); // debug
if (index >= 50) {
show_dialog("ObjTable Overflow");
return /*0*/; // added
}
entry_addr = &objtable[index];
entry_addr->obj_type = obj_type;
x_to_xh_and_xl(obj_x, &entry_addr->xh, &entry_addr->xl);
entry_addr->y = obj_y;
entry_addr->clip.top = obj_clip_top;
entry_addr->clip.bottom = obj_clip_bottom;
entry_addr->clip.left = obj_clip_left;
entry_addr->clip.right = obj_clip_right;
entry_addr->chtab_id = obj_chtab;
entry_addr->id = obj_id;
entry_addr->direction = obj_direction;
mark_obj_tile_redraw(index);
}
// seg008:2423
void __pascal far mark_obj_tile_redraw(int index) {
//printf("mark_obj_tile_redraw: obj_tile = %d\n", obj_tile); // debug
objtable[index].tilepos = obj_tilepos;
if (obj_tilepos < 30) {
tile_object_redraw[obj_tilepos] = 1;
}
}
// seg008:2448
void __pascal far load_frame_to_obj() {
word chtab_base;
chtab_base = id_chtab_2_kid;
reset_obj_clip();
load_frame();
obj_direction = Char.direction;
obj_id = cur_frame.image;
// top 6 bits of sword are the chtab
obj_chtab = chtab_base + (cur_frame.sword >> 6);
obj_x = (char_dx_forward(cur_frame.dx) << 1) - 116;
obj_y = cur_frame.dy + Char.y;
if ((sbyte)(cur_frame.flags ^ obj_direction) >= 0) {
// 0x80: even/odd pixel
++obj_x;
}
}
// seg008:24A8
void __pascal far show_time() {
char sprintf_temp[40];
word rem_sec;
if (Kid.alive < 0 &&
#ifdef FREEZE_TIME_DURING_END_MUSIC
(!(enable_freeze_time_during_end_music && next_level != current_level)) &&
#endif
#ifdef ALLOW_INFINITE_TIME
// prevent overflow
(!(rem_min == INT16_MIN && rem_tick == 1)) &&
#endif
rem_min != 0 &&
(current_level < 13 || (current_level == 13 && leveldoor_open == 0)) &&
current_level < 15
) {
// Time passes
--rem_tick;
if (rem_tick == 0) {
rem_tick = 719; // 720=12*60 ticks = 1 minute
--rem_min;
#ifndef ALLOW_INFINITE_TIME
if (rem_min != 0 && (rem_min <= 5 || rem_min % 5 == 0)) {
is_show_time = 1;
}
#else
if (rem_min > 0 && (rem_min <= 5 || rem_min % 5 == 0)) {
is_show_time = 1;
} else if (rem_min < 0) {
is_show_time = ((~rem_min) % 5 == 0 ) ? 1 : 0;
}
#endif
} else {
if (rem_min == 1 && rem_tick % 12 == 0) {
is_show_time = 1;
text_time_remaining = 0;
}
}
}
if (is_show_time && text_time_remaining == 0) {
text_time_remaining = text_time_total = 24;
if (rem_min > 0) {
if (rem_min == 1) {
rem_sec = (rem_tick + 1) / 12;
if (rem_sec == 1) {
strncpy(sprintf_temp
, "1 SECOND LEFT", sizeof(sprintf_temp
));
text_time_remaining = text_time_total = 12;
} else {
snprintf(sprintf_temp
, sizeof(sprintf_temp
), "%d SECONDS LEFT", rem_sec
);
}
} else {
snprintf(sprintf_temp
, sizeof(sprintf_temp
), "%d MINUTES LEFT", rem_min
);
}
display_text_bottom(sprintf_temp);
} else {
#ifdef ALLOW_INFINITE_TIME
if (rem_min < 0) {
if (~rem_min == 0) {
// don't display time elapsed in the first minute
text_time_remaining = 0;
text_time_total = 0;
}
else if (~rem_min == 1) {
snprintf(sprintf_temp
, sizeof(sprintf_temp
), "1 MINUTE PASSED");
} else {
snprintf(sprintf_temp
, sizeof(sprintf_temp
), "%d MINUTES PASSED", ~rem_min
);
}
display_text_bottom(sprintf_temp);
}
else if (rem_min == 0) // may also be negative, don't report "expired" in that case!
#endif
display_text_bottom("TIME HAS EXPIRED!");
}
is_show_time = 0;
}
}
// seg008:25A8
void __pascal far show_level() {
byte disp_level;
char sprintf_temp[32];
disp_level = current_level;
if (disp_level != 0 && disp_level < 14 && seamless == 0) {
if (disp_level == 13) {
disp_level = 12;
}
text_time_remaining = text_time_total = 24;
snprintf(sprintf_temp
, sizeof(sprintf_temp
), "LEVEL %d", disp_level
);
display_text_bottom(sprintf_temp);
is_show_time = 1;
}
seamless = 0;
}
// seg008:2602
short __pascal far calc_screen_x_coord(short logical_x) {
return logical_x*320/280;
}
// seg008:2627
void __pascal far free_peels() {
while (peels_count > 0) {
--peels_count;
free_peel(peels_table[peels_count]);
}
}
// seg008:2644
void __pascal far display_text_bottom(const char near *text) {
draw_rect(&rect_bottom_text, 0);
show_text(&rect_bottom_text, 0, 1, text);
#ifndef USE_TEXT
SDL_WM_SetCaption(text, NULL);
#endif
}
// seg008:266D
void __pascal far erase_bottom_text(int arg_0) {
draw_rect(&rect_bottom_text, 0);
if (arg_0) {
text_time_total = 0;
text_time_remaining = 0;
}
#ifndef USE_TEXT
SDL_WM_SetCaption("", NULL);
#endif
}
// Dungeon wall drawing algorithm by HTamas
#define RSET_WALL 7
#define RES_WALL_FACE_MAIN 1 //(face stack main.bmp)
#define RES_WALL_FACE_TOP 2 //(face stack top.bmp)
#define RES_WALL_CENTRE_BASE 3 //(centre stack base.bmp)
#define RES_WALL_CENTRE_MAIN 4 //(centre stack main.bmp)
#define RES_WALL_RIGHT_BASE 5 //(right stack base.bmp)
#define RES_WALL_RIGHT_MAIN 6 //(right stack main.bmp)
#define RES_WALL_SINGLE_BASE 7 //(single stack base.bmp)
#define RES_WALL_SINGLE_MAIN 8 //(single stack main.bmp)
#define RES_WALL_LEFT_BASE 9 //(left stack base.bmp)
#define RES_WALL_LEFT_MAIN 10 //(left stack main.bmp)
#define RES_WALL_DIVIDER1 11 //(divider01.bmp, the broad divider)
#define RES_WALL_DIVIDER2 12 //(divider02.bmp, the narrow divider)
#define RES_WALL_RNDBLOCK 13 //(random block.bmp)
#define RES_WALL_MARK_TL 14 //(mark01.bmp, top left mark)
#define RES_WALL_MARK_BL 15 //(mark02.bmp, bottom left mark)
#define RES_WALL_MARK_TR 16 //(mark03.bmp, top right mark)
#define RES_WALL_MARK_BR 17 //(mark04.bmp, bottom right mark)
#define BLIT_NO_TRANS 0
#define BLIT_OR 2
#define BLIT_XOR 3
#define BLIT_BLACK 9
#define BLIT_TRANS 16
#define GRAPHICS_CGA 1
#define GRAPHICS_HERCULES 2
#define GRAPHICS_EGA 3
#define GRAPHICS_TANDY 4
#define GRAPHICS_VGA 5
#define DESIGN_DUNGEON 0
#define DESIGN_PALACE 1
#define WALL_MODIFIER_SWS 0
#define WALL_MODIFIER_SWW 1
#define WALL_MODIFIER_WWS 2
#define WALL_MODIFIER_WWW 3
// seg008:268F
void __pascal far wall_pattern(int which_part,int which_table) {
// local variables
add_table_type saved_sim;
word v2; word v3; byte v4; byte v5;
byte bg_modifier;
dword saved_prng_state;
word is_dungeon;
// save the value for the sprite insertion method, so that it can be restored
saved_sim = ptr_add_table;
// set the sprite insertion method based on the arguments
if (which_table == 0) {
ptr_add_table = &add_backtable;
} else {
ptr_add_table = &add_foretable;
}
// save the state of the pseudorandom number generator
saved_prng_state = random_seed;
// set the new seed
random_seed = drawn_room + tbl_line[drawn_row] + drawn_col;
prandom(1); // fetch a random number and discard it
is_dungeon = (tbl_level_type[current_level] < DESIGN_PALACE) || enable_wda_in_palace;
if ( (!is_dungeon) && (graphics_mode== GRAPHICS_VGA) ) {
// I haven't traced the palace WDA
//[...]
if (which_part) {
add_wipetable(which_table, 8*(draw_xh) , draw_main_y - 40, 20, 4*8, palace_wall_colors[44 * drawn_row + drawn_col]);
add_wipetable(which_table, 8*(draw_xh) , draw_main_y - 19, 21, 2*8, palace_wall_colors[44 * drawn_row + 11 + drawn_col]);
add_wipetable(which_table, 8*(draw_xh + 2), draw_main_y - 19, 21, 2*8, palace_wall_colors[44 * drawn_row + 12 + drawn_col]);
add_wipetable(which_table, 8*(draw_xh) , draw_main_y , 19, 1*8, palace_wall_colors[44 * drawn_row + 22 + drawn_col]);
add_wipetable(which_table, 8*(draw_xh + 1), draw_main_y , 19, 3*8, palace_wall_colors[44 * drawn_row + 23 + drawn_col]);
ptr_add_table(id_chtab_7_environmentwall, prandom(2) + 3, draw_xh + 3, 0, draw_main_y - 53, blitters_46h_mono_6, 0);
ptr_add_table(id_chtab_7_environmentwall, prandom(2) + 6, draw_xh , 0, draw_main_y - 34, blitters_46h_mono_6, 0);
ptr_add_table(id_chtab_7_environmentwall, prandom(2) + 9, draw_xh , 0, draw_main_y - 13, blitters_46h_mono_6, 0);
ptr_add_table(id_chtab_7_environmentwall, prandom(2) + 12, draw_xh , 0, draw_main_y , blitters_46h_mono_6, 0);
}
add_wipetable(which_table, 8*draw_xh , draw_bottom_y , 3, 4*8, palace_wall_colors[44 * drawn_row + 33 + drawn_col]);
ptr_add_table(id_chtab_7_environmentwall, prandom(2) + 15, draw_xh , 0, draw_bottom_y , blitters_46h_mono_6, 0);
} else {
v3 = prandom(1);
v5 = prandom(4);
v2 = prandom(1);
v4 = prandom(4);
// store the background modifier for the current tile in a local variable
// apparently, for walls, the modifier stores whether there are adjacent walls
bg_modifier = curr_modifier & 0x7F;
switch (bg_modifier) {
case WALL_MODIFIER_WWW:
if (which_part != 0) {
if (prandom(4) == 0) {
ptr_add_table(RSET_WALL, RES_WALL_RNDBLOCK, draw_xh, 0, draw_bottom_y - 42, BLIT_NO_TRANS, 0);
}
ptr_add_table(RSET_WALL, RES_WALL_DIVIDER1 + v3, draw_xh + 1, v5, draw_bottom_y - 21, BLIT_TRANS, 0);
}
ptr_add_table(RSET_WALL, RES_WALL_DIVIDER1 + v2, draw_xh, v4, draw_bottom_y, BLIT_TRANS, 0);
if (which_part != 0) {
if (is_dungeon) {
if (prandom(4) == 0) {
draw_right_mark(prandom(3), v5);
}
if (prandom(4) == 0) {
draw_left_mark(prandom(4), v5 - v3, v4 - v2);
}
}
}
break;
case WALL_MODIFIER_SWS:
if (is_dungeon) {
if (which_part != 0) {
if (prandom(6) == 0) {
draw_left_mark(prandom(1), v5 - v3, v4 - v2);
}
}
}
break;
case WALL_MODIFIER_SWW:
if (which_part != 0) {
if (prandom(4) == 0) {
ptr_add_table(RSET_WALL, RES_WALL_RNDBLOCK, draw_xh, 0, draw_bottom_y - 42, BLIT_NO_TRANS, 0);
}
ptr_add_table(RSET_WALL, RES_WALL_DIVIDER1 + v3, draw_xh + 1 /*fix*/ , v5, draw_bottom_y - 21, BLIT_TRANS, 0);
if (is_dungeon) {
if (prandom(4) == 0) {
draw_right_mark(prandom(3), v5);
}
if (prandom(4) == 0) {
draw_left_mark(prandom(3), v5 - v3, v4 - v2);
}
}
}
break;
case WALL_MODIFIER_WWS:
if (which_part != 0) {
ptr_add_table(RSET_WALL, RES_WALL_DIVIDER1 + v3, draw_xh + 1, v5, draw_bottom_y - 21, BLIT_TRANS, 0);
}
ptr_add_table(RSET_WALL, RES_WALL_DIVIDER1 + v2, draw_xh, v4, draw_bottom_y, BLIT_TRANS, 0);
if (which_part != 0) {
if (is_dungeon) {
if (prandom(4) == 0) {
draw_right_mark(prandom(1) + 2, v5);
}
if (prandom(4) == 0) {
draw_left_mark(prandom(4), v5 - v3, v4 - v2);
}
}
}
break;
}
}
random_seed = saved_prng_state;
ptr_add_table = saved_sim;
}
void __pascal far draw_left_mark (word arg3, word arg2, word arg1) {
word lv1; word lv2;
static const word LPOS[] = {58, 41, 37, 20, 16};
lv1 = RES_WALL_MARK_TL;
lv2 = 0;
if (arg3 % 2) {
lv1 = RES_WALL_MARK_BL;
}
if (arg3 > 3) {
lv2 = arg1 + 6;
} else if (arg3 > 1) {
lv2 = arg2 + 6;
}
ptr_add_table(RSET_WALL, lv1, draw_xh + (arg3 == 2 || arg3 == 3), lv2, draw_bottom_y - LPOS[arg3], BLIT_TRANS, 0);
}
void __pascal far draw_right_mark (word arg2, word arg1) {
word rv;
static const word RPOS[] = {52, 42, 31, 21};
rv = RES_WALL_MARK_TR;
if (arg2 % 2) {
rv = RES_WALL_MARK_BR;
}
if (arg2 < 2) {
arg1 = 24;
} else {
arg1 -= 3;
}
ptr_add_table(RSET_WALL, rv, draw_xh + (arg2 > 1), arg1, draw_bottom_y - RPOS[arg2], BLIT_TRANS, 0);
}