- // san.cpp 
-   
- #include "common.h" 
-   
-   
- // handy definitions 
- #define WCHAR_TO_COLUMN(a) ((a) == L'a' ? 0 : ((a) == L'b' ? 1 : ((a) == L'c' ? 2 : ((a) == L'd' ? 3 : ((a) == L'e' ? 4 : ((a) == L'f' ? 5 : ((a) == L'g' ? 6 : ((a) == L'h' ? 7 : -1)))))))) 
- #define WCHAR_TO_LINE(a) ((a) == L'1' ? 0 : ((a) == L'2' ? 1 : ((a) == L'3' ? 2 : ((a) == L'4' ? 3 : ((a) == L'5' ? 4 : ((a) == L'6' ? 5 : ((a) == L'7' ? 6 : ((a) == L'8' ? 7 : -1)))))))) 
- #define COLUMN_TO_WSTRING(c) ((c) == 0 ? L"a" : ((c) == 1 ? L"b" : ((c) == 2 ? L"c" : ((c) == 3 ? L"d" : ((c) == 4 ? L"e" : ((c) == 5 ? L"f" : ((c) == 6 ? L"g" : ((c) == 7 ? L"h" : L"_")))))))) 
- #define LINE_TO_WSTRING(l) ((l) == 0 ? L"1" : ((l) == 1 ? L"2" : ((l) == 2 ? L"3" : ((l) == 3 ? L"4" : ((l) == 4 ? L"5" : ((l) == 5 ? L"6" : ((l) == 6 ? L"7" : ((l) == 7 ? L"8" : L"_")))))))) 
-   
-   
- // prototypes of local functions 
- static bool SAN_DisambiguateMove (boardmove_t *move, boardmove_t *new_move); 
-   
-   
- bool Move_SetupFromSAN (boardmove_t *move, boardmove_t *new_move, int move_color) 
- { 
-    // helper function to translate a SAN move into numeric from and to positions on the specified board 
-    // WARNING: THIS FUNCTION DOES NOT RETURN WITH A FULLY CONSTRUCTED MOVE! 
-   
-    // FIXME: accelerate this function by reducing the number of towupper()/towlower() calls 
-   
-    int fieldstart; 
-    int fieldstop; 
-    int length; 
-   
-    // first, get string length 
-    length = wcslen (new_move->pgntext); 
-   
-    // parse it from the beginning 
-    fieldstart = 0; 
-    fieldstop = 0; 
-   
-    // find where it stops 
-    while ((fieldstop < length) && !iswspace (new_move->pgntext[fieldstop])) 
-       fieldstop++; // reach the next space 
-   
-    fieldstop--; // ignore the last space 
-   
-    // reset relevant parts of the move we're about to build 
-    new_move->color = move_color; // save its color 
-    new_move->part = PART_NONE; 
-    new_move->promotion_type = PART_NONE; 
-    new_move->source[0] = -1; 
-    new_move->source[1] = -1; 
-    new_move->target[0] = -1; 
-    new_move->target[1] = -1; 
-   
-    // does it finish with a move value estimation ? 
-    while ((fieldstop >= fieldstart) && ((new_move->pgntext[fieldstop] == L'?') || (new_move->pgntext[fieldstop] == L'!'))) 
-       fieldstop--; // chop off these signs, they are redundant 
-   
-    // does it finish with a check or a checkmate sign ? 
-    if ((fieldstop >= fieldstart) && ((new_move->pgntext[fieldstop] == L'+') || (new_move->pgntext[fieldstop] == L'#'))) 
-       fieldstop--; // chop off these signs, they are redundant 
-   
-    // is it a long castle ? 
-    if ((_wcsnicmp (&new_move->pgntext[fieldstart], L"O-O-O", 5) == 0) || (wcsncmp (&new_move->pgntext[fieldstart], L"0-0-0", 5) == 0)) 
-    { 
-       new_move->source[0] = (move_color == COLOR_WHITE ? 0 : 7); 
-       new_move->source[1] = 4; 
-       new_move->target[0] = (move_color == COLOR_WHITE ? 0 : 7); 
-       new_move->target[1] = 2; 
-       new_move->part = PART_KING; // it's a king's move 
-    } 
-   
-    // else is it a short castle ? 
-    else if ((_wcsnicmp (&new_move->pgntext[fieldstart], L"O-O", 3) == 0) || (wcsncmp (&new_move->pgntext[fieldstart], L"0-0", 3) == 0)) 
-    { 
-       new_move->source[0] = (move_color == COLOR_WHITE ? 0 : 7); 
-       new_move->source[1] = 4; 
-       new_move->target[0] = (move_color == COLOR_WHITE ? 0 : 7); 
-       new_move->target[1] = 6; 
-       new_move->part = PART_KING; // it's a king's move 
-    } 
-   
-    // else it's a normal move 
-    else 
-    { 
-       // is the last character a part type ? 
-       if ((fieldstop >= fieldstart) && (towupper (new_move->pgntext[fieldstop]) == L'R')) 
-       { 
-          new_move->promotion_type = PART_ROOK; // there's a promotion to rook 
-          fieldstop--; // proceed to previous character 
-       } 
-       else if ((fieldstop >= fieldstart) && (towupper (new_move->pgntext[fieldstop]) == L'N')) 
-       { 
-          new_move->promotion_type = PART_KNIGHT; // there's a promotion to knight 
-          fieldstop--; // proceed to previous character 
-       } 
-       else if ((fieldstop >= fieldstart) && (towupper (new_move->pgntext[fieldstop]) == L'B')) 
-       { 
-          new_move->promotion_type = PART_BISHOP; // there's a promotion to bishop 
-          fieldstop--; // proceed to previous character 
-       } 
-       else if ((fieldstop >= fieldstart) && (towupper (new_move->pgntext[fieldstop]) == L'Q')) 
-       { 
-          new_move->promotion_type = PART_QUEEN; // there's a promotion to queen 
-          fieldstop--; // proceed to previous character 
-       } 
-   
-       // is there the promotion's equal sign ? 
-       if ((fieldstop >= fieldstart) && (new_move->pgntext[fieldstop] == L'=')) 
-          fieldstop--; // skip it, it's redundant 
-   
-       // read the target line and column 
-       if (fieldstop >= fieldstart) 
-       { 
-          new_move->target[0] = WCHAR_TO_LINE (new_move->pgntext[fieldstop]); // read the target line 
-          fieldstop--; // proceed to previous character 
-       } 
-       if (fieldstop >= fieldstart) 
-       { 
-          new_move->target[1] = WCHAR_TO_COLUMN (towlower (new_move->pgntext[fieldstop])); // read the target column 
-          fieldstop--; // proceed to previous character 
-       } 
-   
-       if ((fieldstop >= fieldstart) && (new_move->pgntext[fieldstop] == L'x')) 
-          fieldstop--; // if there's a taking piece indication, it's superfluous, so skip it 
-   
-       // read the eventual source line and column 
-       if ((fieldstop >= fieldstart) && (WCHAR_TO_LINE (new_move->pgntext[fieldstop]) != -1)) 
-       { 
-          new_move->source[0] = WCHAR_TO_LINE (new_move->pgntext[fieldstop]); // read the source line 
-          fieldstop--; // proceed to previous character 
-       } 
-       if ((fieldstop >= fieldstart) && (WCHAR_TO_COLUMN (towlower (new_move->pgntext[fieldstop])) != -1)) 
-       { 
-          new_move->source[1] = WCHAR_TO_COLUMN (towlower (new_move->pgntext[fieldstop])); // read the source column 
-          fieldstop--; // proceed to previous character 
-       } 
-   
-       // read the part's type 
-       if (fieldstop >= fieldstart) 
-       { 
-          if (towupper (new_move->pgntext[fieldstop]) == L'R') 
-             new_move->part = PART_ROOK; // it's a rook 
-          else if (towupper (new_move->pgntext[fieldstop]) == L'N') 
-             new_move->part = PART_KNIGHT; // it's a knight 
-          else if (towupper (new_move->pgntext[fieldstop]) == L'B') 
-             new_move->part = PART_BISHOP; // it's a bishop 
-          else if (towupper (new_move->pgntext[fieldstop]) == L'Q') 
-             new_move->part = PART_QUEEN; // it's a queen 
-          else if (towupper (new_move->pgntext[fieldstop]) == L'K') 
-             new_move->part = PART_KING; // it's a king 
-          else 
-             return (false); // on error, cancel 
-       } 
-       else 
-          new_move->part = PART_PAWN; // if not specified, it's a pawn 
-    } 
-   
-    // now, disambiguate. 
-    return (SAN_DisambiguateMove (move, new_move)); 
- } 
-   
-   
- bool Move_DescribeInSAN (boardmove_t *move) 
- { 
-    // convert a board and its part placements into a SAN notation, writing in the pgntext buffer 
-   
-    int line; 
-    int column; 
-    boardslot_t *slot; 
-    bool needs_line; 
-    bool needs_column; 
-   
-    // build move string in abbreviated algebraic notation 
-    move->pgntext[0] = 0; 
-   
-    // is it a king castling or a normal move ? 
-    if ((move->part == PART_KING) && (move->source[1] == 4) && (move->target[1] == 2)) 
-       wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"O-O-O"); // long castle 
-    else if ((move->part == PART_KING) && (move->source[1] == 4) && (move->target[1] == 6)) 
-       wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"O-O"); // short castle 
-    else 
-    { 
-       // part identifier (omit it if pawn) 
-       if (move->part == PART_ROOK) 
-          wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"R"); 
-       else if (move->part == PART_KNIGHT) 
-          wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"N"); 
-       else if (move->part == PART_BISHOP) 
-          wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"B"); 
-       else if (move->part == PART_QUEEN) 
-          wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"Q"); 
-       else if (move->part == PART_KING) 
-          wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"K"); 
-   
-       // is it a pawn taking ? 
-       if ((move->part == PART_PAWN) && (move->has_captured)) 
-          wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), COLUMN_TO_WSTRING (move->source[1])); 
-   
-       // else is there a possible ambiguity ? (not for pawns) 
-       if ((move->part != PART_PAWN) && (Move_CountPartsByColorAndType (move, move->color, move->part) > 1)) 
-       { 
-          // assume we don't need to disambiguate neither by column nor by line 
-          needs_column = false; 
-          needs_line = false; 
-   
-          // cycle through the board and find all this part's siblings (be sure to parse them all) 
-          for (line = 0; line < 8; line++) 
-             for (column = 0; column < 8; column++) 
-             { 
-                slot = &move->slots[line][column]; // quick access to slot 
-   
-                // is this slot occupied by one of our siblings that is not the one doing the move AND its movement is valid ? 
-                if ((slot->part == move->part) && (slot->color == move->color) && ((line != move->source[0]) || (column != move->source[1])) 
-                    && Move_IsMoveValid (move, line, column, move->target[0], move->target[1])) 
-                { 
-                   if (column != move->source[1]) 
-                      needs_column = true; // if columns differ, remember to write start column 
-                   else 
-                      needs_line = true; // else if lines differ, remember to write start line 
-                } 
-             } 
-   
-          // do we need to write start column or start line ? 
-          if (needs_column) 
-             wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), COLUMN_TO_WSTRING (move->source[1])); // if so, write start column 
-          if (needs_line) 
-             wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), LINE_TO_WSTRING (move->source[0])); // if so, write start line 
-       } 
-   
-       // does it capture something ? 
-       if (move->has_captured) 
-          wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"x"); 
-   
-       // target column, target line 
-       wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), COLUMN_TO_WSTRING (move->target[1])); 
-       wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), LINE_TO_WSTRING (move->target[0])); 
-   
-       // is there a promotion ? 
-       if (move->promotion_type == PART_ROOK) 
-          wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"=R"); 
-       else if (move->promotion_type == PART_KNIGHT) 
-          wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"=N"); 
-       else if (move->promotion_type == PART_BISHOP) 
-          wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"=B"); 
-       else if (move->promotion_type == PART_QUEEN) 
-          wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"=Q"); 
-       else if (move->promotion_type == PART_KING) 
-          wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"=K"); 
-   
-       // is there a check or a checkmate ? 
-       if (move->is_check) 
-       { 
-          if (move->is_stalemate) 
-             wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"#"); // checkmate 
-          else 
-             wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"+"); // normal check 
-       } 
-   
-       // is it an en passant coup ? 
-       if (move->is_enpassant) 
-          wcscat_s (move->pgntext, WCHAR_SIZEOF (move->pgntext), L"e.p."); 
-    } 
-   
-    return (true); // finished 
- } 
-   
-   
- static bool SAN_DisambiguateMove (boardmove_t *move, boardmove_t *new_move) 
- { 
-    // handy helper to disambiguate a move literal of which we don't know the source, 
-    // but for which we know the part type and the target slot 
-   
-    int index_line; 
-    int index_column; 
-   
-    // are both source line and column known ? 
-    if ((new_move->source[0] != -1) && (new_move->source[1] != -1)) 
-       return (true); // no need to disambiguate anything 
-   
-    // else is source line known ? 
-    else if (new_move->source[0] != -1) 
-    { 
-       // cycle through all the columns and find the part of the same type that has the right to move there 
-       for (index_column = 0; index_column < 8; index_column++) 
-          if ((move->slots[new_move->source[0]][index_column].color == new_move->color) 
-              && (move->slots[new_move->source[0]][index_column].part == new_move->part) 
-              && Move_IsMoveValid (move, new_move->source[0], index_column, new_move->target[0], new_move->target[1])) 
-          { 
-             new_move->source[1] = index_column; // save column 
-             return (true); // we've found it, stop searching 
-          } 
-    } 
-   
-    // else is source column known ? 
-    else if (new_move->source[1] != -1) 
-    { 
-       // cycle through all the lines and find the part of the same type that has the right to move there 
-       for (index_line = 0; index_line < 8; index_line++) 
-          if ((move->slots[index_line][new_move->source[1]].color == new_move->color) 
-              && (move->slots[index_line][new_move->source[1]].part == new_move->part) 
-              && Move_IsMoveValid (move, index_line, new_move->source[1], new_move->target[0], new_move->target[1])) 
-          { 
-             new_move->source[0] = index_line; // save line 
-             return (true); // we've found it, stop searching 
-          } 
-    } 
-   
-    // else neither source line nor column is known 
-    else 
-    { 
-       // cycle through all the board and find the part of the same type that has the right to move there 
-       for (index_line = 0; index_line < 8; index_line++) 
-          for (index_column = 0; index_column < 8; index_column++) 
-             if ((move->slots[index_line][index_column].color == new_move->color) 
-                 && (move->slots[index_line][index_column].part == new_move->part) 
-                 && Move_IsMoveValid (move, index_line, index_column, new_move->target[0], new_move->target[1])) 
-             { 
-                new_move->source[0] = index_line; // save line and column 
-                new_move->source[1] = index_column; 
-                return (true); // we've found it, stop searching 
-             } 
-    } 
-   
-    return (false); // no possibility found 
- } 
-