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**
xrick - version #041027
Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net)
http://www.bigorno.net/xrick/
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Bugfixes and additions by Pierre-Marie Baty:
- 32-bit video mode
- Texture filter (software filtering)
- Fullscreen is now 640x480 instead of 320x200
- Much simplified video code
- True EGA screen layout
- True DOS intro screens
- Game speeded up a bit to match the original DOS speed
- Integer size warnings in code fixed
- Game freeze on NULL sound pointer fixed
- Submap 19 fixed (reverted to original Rick Dangerous map chain list)
- Picking up of entities when zombie fixed
- Bullets escaping crash bug fixed
- Bad guys escaping crash bug fixed
- Map intro screen not running fast enough fixed
- Map intro tunes never ending fixed
- Miscellaneous fixes
Todo list:
- Bug: software filter leaves garbage on screen with moving entities (seldom)
- Switch to OpenGL rendering w/ true hardware filtering (will fix the above)
- Get rid of SDL, way too slow
THIS IS AN UNOFFICIAL VERSION OF XRICK. I AM NOT THE AUTHOR OF THIS PROGRAM.
THE ORIGINAL AUTHOR OF XRICK IS BigOrno (bigorno@bigorno.net).
-- Pierre-Marie Baty
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** LICENSE AGREEMENT & LEGAL BABLE
I have written the xrick code. However, graphics and maps and sounds
are by the authors of the original Rick Dangerous game, and "Rick
Dangerous" remains a trademark of its owner(s) -- maybe Core Design
(who wrote the game) or FireBird (who published it). As of today, I
have not been successful at contacting Core Design.
This makes it a bit difficult to formally release the whole code,
including data for graphics and maps and sounds, under the terms of
licences such as the GNU General Public Licence. So the code is
released "in the spirit" of the GNU GPL. Whatever that means.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.
** HOWTO
Build: Needs Microsoft Visual C++ 6
Usage: 'xrick --help' will tell you all about command-line options.
Controls:
- left, right, up (jump) or down (crawl): arrow keys or Z, X, O and K.
- fire: SPACE, end: E, pause: P, exit: ESC.
- use left, right, up, down + fire to poke something with your stick,
lay a stick of dynamite, or fire a bullet.
- toggle fullscreen: Alt+ENTER.
- mute: F4 ; volume up/down: F5, F6.
- toggle texture filter on/off: F7.
Enjoy!
**