Subversion Repositories Games.Rick Dangerous

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  1. #!/bin/sh
  2.  
  3. MY_PATH="$(dirname "$0")"
  4.  
  5. APP_NAME="Rick Dangerous"
  6. APP_VERSION="1.5"
  7. APP_COPYRIGHT="© 2024 Pierre-Marie Baty
  8. © 2002 BigOrno
  9. © 1989 CORE Design
  10. Artwork by Simon Phipps"
  11. BUNDLE_ID="com.pmbaty.rickdangerous"
  12. ICON_FILE="icon.png"
  13. CS_IDENTITY="Apple Distribution: Pierre-Marie Baty"
  14.  
  15. # compiler and linker flags to use
  16. CPPFLAGS="-Isrc -Ilib/SDL2/include"
  17. LDFLAGS=""
  18.  
  19. cd "${MY_PATH}" || exit 1
  20.  
  21. # cleanup
  22. rm -rf .build
  23. if [ "$(uname)" = "Darwin" ]; then
  24.         # macOS
  25.         rm -rf "${APP_NAME}.app"
  26.         ARCHS="x86_64 arm64"
  27.         CPPFLAGS="-mmacosx-version-min=10.11 ${CPPFLAGS}"
  28.         LDFLAGS="-mmacosx-version-min=10.11 -framework Cocoa -framework OpenGL -Flib/SDL2/macOS -framework SDL2 -rpath @loader_path/../Frameworks ${LDFLAGS}"
  29. else
  30.         # Linux/BSD/whatever
  31.         rm -rf "${APP_NAME}.$(uname)-$(uname -m)"
  32.         ARCHS="$(uname -m)"
  33.         CPPFLAGS="${CPPFLAGS}"
  34.         LDFLAGS="-L/usr/local/lib -lSDL2 -lpthread -lm ${LDFLAGS}"
  35.         test "$(uname)" = "FreeBSD" && LDFLAGS="-linotify -lusbhid ${LDFLAGS}"
  36. fi
  37.  
  38. # read the source files list from the Visual Studio project file if it exists, else list all the .c files from "lib" and "src"
  39. if [ -f "${APP_NAME}.vcxproj" ]; then
  40.         SRCLIST="$(grep "<ClCompile " "${APP_NAME}.vcxproj"|awk -F\" '{print $2}'|tr '\\' '/')"
  41. else
  42.         SRCLIST="$(find lib -name '*.c') $(find src -name '*.c')"
  43. fi
  44.  
  45. # for each specified architecture...
  46. THIN_OUTPUTS=
  47. for ARCH in ${ARCHS}; do
  48.         rm -rf ".build/${ARCH}"
  49.         mkdir -p ".build/${ARCH}" || exit 1
  50.         OPTIONAL_ARCH_FLAG="$(test "${ARCH}" = "${ARCHS}" || echo "-arch ${ARCH}")"
  51.  
  52.         # compile source files
  53.         echo "Compiling for ${ARCH}..."
  54.         for SRCFILE in ${SRCLIST}; do
  55.                 echo "${SRCFILE}"
  56.                 cc -o ".build/${ARCH}/$(basename "${SRCFILE}").o" -c "${SRCFILE}" ${OPTIONAL_ARCH_FLAG} ${CPPFLAGS} || exit 1
  57.         done
  58.  
  59.         # link them together
  60.         echo "Linking for ${ARCH}..."
  61.         cc -o ".build/${ARCH}/a.out" ".build/${ARCH}/"*".o" ${OPTIONAL_ARCH_FLAG} ${LDFLAGS} || exit 1
  62.         THIN_OUTPUTS="${THIN_OUTPUTS} .build/${ARCH}/a.out"
  63. done
  64.  
  65. if [ "$(uname)" = "Darwin" ]; then
  66.         # create the macOS app layout
  67.         echo "Creating macOS app layout..."
  68.         mkdir "${APP_NAME}.app"                     || exit 1
  69.         mkdir "${APP_NAME}.app/Contents"            || exit 1
  70.         mkdir "${APP_NAME}.app/Contents/MacOS"      || exit 1
  71.         mkdir "${APP_NAME}.app/Contents/Frameworks" || exit 1
  72.         mkdir "${APP_NAME}.app/Contents/Resources"  || exit 1
  73.  
  74.         # generate and deploy fat Mach-O executable
  75.         echo "Generating fat executable..."
  76.         lipo ${THIN_OUTPUTS} -create -output "${APP_NAME}.app/Contents/MacOS/${APP_NAME}" || exit 1
  77.  
  78.         # deploy the SDL2 framework without the symlinks and change the LC_LOAD_DYLIB in the main executable
  79.         # (macOS codesign will refuse to sign the executable if a bundled framework contains symlinks)
  80.         echo "Deploying SDL2 framework..."
  81.         mkdir "${APP_NAME}.app/Contents/Frameworks/SDL2.framework"                                          || exit 1
  82.         cp lib/SDL2/macOS/SDL2.framework/SDL2 "${APP_NAME}.app/Contents/Frameworks/SDL2.framework/SDL2"     || exit 1
  83.         install_name_tool -change "@rpath/SDL2.framework/Versions/A/SDL2" "@rpath/SDL2.framework/SDL2" "${APP_NAME}.app/Contents/MacOS/${APP_NAME}"
  84.         cp -LR lib/SDL2/macOS/SDL2.framework/Resources "${APP_NAME}.app/Contents/Frameworks/SDL2.framework" || exit 1
  85.         find "${APP_NAME}.app/Contents/Frameworks/SDL2.framework" -name Thumbs.db -exec rm {} \;
  86.         find "${APP_NAME}.app/Contents/Frameworks/SDL2.framework" -name .DS_Store -exec rm {} \;
  87.         find "${APP_NAME}.app/Contents/Frameworks/SDL2.framework" -type f -exec chmod -x {} \;
  88.  
  89.         # deploy the game data, remove executable flags from files and remove junk files
  90.         echo "Deploying game data..."
  91.         cp -LR sounds "${APP_NAME}.app/Contents/Resources" || exit 1
  92.         find "${APP_NAME}.app/Contents/Resources" -name Thumbs.db -exec rm {} \;
  93.         find "${APP_NAME}.app/Contents/Resources" -name .DS_Store -exec rm {} \;
  94.         find "${APP_NAME}.app/Contents/Resources" -type f -exec chmod -x {} \;
  95.  
  96.         # generate and deploy the app icon
  97.         echo "Generating app icon..."
  98.         mkdir ".build/${APP_NAME}.iconset" || exit 1
  99.         sips -z 16 16     "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_16x16.png"      > /dev/null
  100.         sips -z 32 32     "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_16x16@2x.png"   > /dev/null
  101.         sips -z 32 32     "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_32x32.png"      > /dev/null
  102.         sips -z 64 64     "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_32x32@2x.png"   > /dev/null
  103.         sips -z 128 128   "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_128x128.png"    > /dev/null
  104.         sips -z 256 256   "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_128x128@2x.png" > /dev/null
  105.         sips -z 256 256   "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_256x256.png"    > /dev/null
  106.         sips -z 512 512   "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_256x256@2x.png" > /dev/null
  107.         sips -z 512 512   "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_512x512.png"    > /dev/null
  108.         sips -z 1024 1024 "${ICON_FILE}" --out ".build/${APP_NAME}.iconset/icon_512x512@2x.png" > /dev/null
  109.         iconutil -c icns ".build/${APP_NAME}.iconset" -o "${APP_NAME}.app/Contents/Resources/AppIcon.icns" || exit 1
  110.  
  111.         # generate the PkgInfo file
  112.         echo -n "APPL???" > "${APP_NAME}.app/Contents/PkgInfo" || exit 1
  113.  
  114.         # generate the Info.plist
  115.         (
  116.                 echo "<?xml version=\"1.0\" encoding=\"UTF-8\"?>"
  117.                 echo "<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">"
  118.                 echo "<plist version=\"1.0\">"
  119.                 echo "<dict>"
  120.                 echo "  <key>CFBundleDevelopmentRegion</key>"
  121.                 echo "  <string>en</string>"
  122.                 echo "  <key>CFBundleExecutable</key>"
  123.                 echo "  <string>${APP_NAME}</string>"
  124.                 echo "  <key>CFBundleIconFile</key>"
  125.                 echo "  <string>AppIcon.icns</string>"
  126.                 echo "  <key>CFBundleIdentifier</key>"
  127.                 echo "  <string>${BUNDLE_ID}</string>"
  128.                 echo "  <key>CFBundleInfoDictionaryVersion</key>"
  129.                 echo "  <string>6.0</string>"
  130.                 echo "  <key>CFBundleName</key>"
  131.                 echo "  <string>${APP_NAME}</string>"
  132.                 echo "  <key>CFBundleVersion</key>"
  133.                 echo "  <string>${APP_VERSION}</string>"
  134.                 echo "  <key>NSHumanReadableCopyright</key>"
  135.                 echo "  <string>${APP_COPYRIGHT}</string>"
  136.                 echo "  <key>CFBundlePackageType</key>"
  137.                 echo "  <string>APPL</string>"
  138.                 echo "  <key>CFBundleSignature</key>"
  139.                 echo "  <string>????</string>"
  140.                 echo "</dict>"
  141.                 echo "</plist>"
  142.         ) > "${APP_NAME}.app/Contents/Info.plist" || exit 1
  143.  
  144.         # code signing is mandatory
  145.         codesign --force --deep --sign "${CS_IDENTITY}" --timestamp "${APP_NAME}.app"
  146.  
  147.         echo "Output app bundle: ${APP_NAME}.app"
  148.  
  149.         # zip on Mac to preserve executable flags
  150.         zip -r "${APP_NAME} (Mac).zip" "${APP_NAME}.app" && echo "A Zip file of the app bundle was created for convenience."
  151. else
  152.         # Linux/BSD/whatever: simply retrieve the compiled executable
  153.         cp ".build/${ARCH}/a.out" "${APP_NAME}.$(uname)-$(uname -m)"
  154.  
  155.         echo "Output executable: ${APP_NAME}.$(uname)-$(uname -m)"
  156. fi
  157.  
  158. # finished
  159. echo "${APP_NAME} was built successfully"
  160. exit 0
  161.