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  1. // pgnfile.cpp
  2.  
  3. #include "common.h"
  4.  
  5.  
  6. // handy definitions
  7. #define COPY_TIL_LAST_QUOTEMARK(dest,source) \
  8. { \
  9.    mbstowcs_s (&converted_count, (dest), WCHAR_SIZEOF (dest), (source), WCHAR_SIZEOF (dest)); \
  10.    for (char_index = wcslen (dest) - 1; char_index >= 0; char_index--) \
  11.       if ((dest)[char_index] == L'"') \
  12.       { \
  13.          (dest)[char_index] = 0; \
  14.          break; \
  15.       } \
  16. }
  17.  
  18.  
  19. // prototypes of local functions
  20. static void PGNFile_GameList_Init (int entry_count);
  21. static void PGNFile_GameList_Shutdown (void);
  22. static char *sgets (char *destination_line, int max_length, char *source_buffer);
  23.  
  24.  
  25. bool PGNFile_Load (const wchar_t *pgnfile_pathname)
  26. {
  27.    // this function loads a PGN file and builds the game databases of the games described in this file
  28.  
  29.    char line_buffer[256]; // PGN files have 256 chars max per line by design
  30.    char *file_data; // mallocated
  31.    char *buffer;
  32.    int file_size;
  33.    int file_index;
  34.    int char_index;
  35.    int entry_count;
  36.    FILE *fp;
  37.    size_t converted_count; // used by the STRING_TO_CHAR macro
  38.  
  39.    // try to open file for reading in BINARY mode so as NOT to convert end of lines
  40.    _wfopen_s (&fp, pgnfile_pathname, L"rb");
  41.    if (fp == NULL)
  42.       return (false); // on error, cancel
  43.  
  44.    // get file length
  45.    fseek (fp, 0, SEEK_END);
  46.    file_size = ftell (fp);
  47.    fseek (fp, 0, SEEK_SET);
  48.  
  49.    // mallocate space for it and read it all at once
  50.    file_data = (char *) SAFE_malloc (file_size, sizeof (char), false);
  51.    fread (file_data, file_size, 1, fp);
  52.    fclose (fp); // we no longer need the file, so close it
  53.  
  54.    // now the file is fully loaded in memory
  55.  
  56.    // read line per line and count the number of games
  57.    buffer = file_data;
  58.    entry_count = 0;
  59.    while ((buffer = sgets (line_buffer, sizeof (line_buffer), buffer)) != NULL)
  60.       if (strncmp (line_buffer, "[Event \"", 8) == 0)
  61.          entry_count++; // we know now one game more
  62.  
  63.    // now prepare the games database for "entry_count" games
  64.    PGNFile_GameList_Init (entry_count);
  65.  
  66.    // read line per line
  67.    buffer = file_data;
  68.    entry_count = 0;
  69.    file_index = 0;
  70.    while ((buffer = sgets (line_buffer, sizeof (line_buffer), buffer)) != NULL)
  71.    {
  72.       // is it a new game ?
  73.       if (strncmp (line_buffer, "[Event \"", 8) == 0)
  74.       {
  75.          COPY_TIL_LAST_QUOTEMARK (games[entry_count].event_str, &line_buffer[8]); // copy event
  76.  
  77.          // assume a default "standard chess" start position unless told otherwise later
  78.          wcscpy_s (games[entry_count].fen_str, WCHAR_SIZEOF (games[entry_count].fen_str), FENSTARTUP_STANDARDCHESS);
  79.  
  80.          games[entry_count].gamedata_start = 0; // reset gamedata so far
  81.          entry_count++; // we know now one game more
  82.       }
  83.  
  84.       // else have we found a game already ?
  85.       else if (entry_count > 0)
  86.       {
  87.          // is it one of the known tags ?
  88.          if (line_buffer[0] == '[')
  89.          {
  90.             if (strncmp (&line_buffer[1], "Site \"", 6) == 0)
  91.                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].site_str, &line_buffer[7]) // copy site
  92.             else if (strncmp (&line_buffer[1], "Date \"", 6) == 0)
  93.                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].date_str, &line_buffer[7]) // copy date
  94.             else if (strncmp (&line_buffer[1], "Round \"", 7) == 0)
  95.                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].round_str, &line_buffer[8]) // copy round
  96.             else if (strncmp (&line_buffer[1], "White \"", 7) == 0)
  97.                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].white_str, &line_buffer[8]) // copy white
  98.             else if (strncmp (&line_buffer[1], "Black \"", 7) == 0)
  99.                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].black_str, &line_buffer[8]) // copy black
  100.             else if (strncmp (&line_buffer[1], "Result \"", 8) == 0)
  101.                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].result_str, &line_buffer[9]) // copy results
  102.             else if (strncmp (&line_buffer[1], "ECO \"", 5) == 0)
  103.                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].eco_str, &line_buffer[6]) // copy ECO code
  104.             else if (strncmp (&line_buffer[1], "FEN \"", 5) == 0)
  105.                COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].fen_str, &line_buffer[6]) // copy FEN string
  106.          }
  107.  
  108.          // else is it the beginning of a game ?
  109.          else if (strncmp (line_buffer, "1.", 2) == 0)
  110.             games[entry_count - 1].gamedata_start = file_index; // remember where this game starts
  111.       }
  112.  
  113.       file_index = buffer - file_data; // save current file pointer index
  114.    }
  115.  
  116.    // we no longer need the file data space, so free it
  117.    SAFE_free ((void **) &file_data);
  118.  
  119.    return (true); // finished, return TRUE
  120. }
  121.  
  122.  
  123. bool PGNFile_LoadGame (board_t *board, const wchar_t *pgnfile_pathname, pgngame_t *game)
  124. {
  125.    // this function loads and parses a game data in a PGN file. If the selected game is NULL, it means that
  126.    // the user didn't want to chose any game at all, so just free the games list and return a success value.
  127.  
  128.    static wchar_t pgn_comment[65536]; // declared static so as not to reallocate it
  129.  
  130.    char *file_data; // mallocated
  131.    boardmove_t new_move;
  132.    int file_size;
  133.    int length;
  134.    int char_index;
  135.    int fieldstart;
  136.    int fieldstop;
  137.    char movenumber_string[8];
  138.    FILE *fp;
  139.  
  140.    // did we chose NO game ?
  141.    if (game == NULL)
  142.    {
  143.       PGNFile_GameList_Shutdown (); // free the games list
  144.       return (true); // return success as there's nothing to load
  145.    }
  146.  
  147.    // try to open file for reading in BINARY mode so as NOT to convert end of lines
  148.    _wfopen_s (&fp, pgnfile_pathname, L"rb");
  149.    if (fp == NULL)
  150.    {
  151.       PGNFile_GameList_Shutdown (); // free the games list
  152.       return (false); // on error, cancel
  153.    }
  154.  
  155.    // get file length
  156.    fseek (fp, 0, SEEK_END);
  157.    file_size = ftell (fp);
  158.    fseek (fp, 0, SEEK_SET);
  159.  
  160.    // mallocate space for it and read it all at once
  161.    file_data = (char *) SAFE_malloc (file_size, sizeof (char), false);
  162.    fread (file_data, file_size, 1, fp);
  163.    fclose (fp); // we no longer need the file, so close it
  164.  
  165.    // now the file is fully loaded in memory
  166.  
  167.    // reset the board (but NOT the players, just their view angles)
  168.    Board_Reset (board, game->fen_str);
  169.    animation_endtime = current_time + 2.0f; // HACK: this sorta prevents the "load file" dialog box trailing clicks to be misinterpreted
  170.  
  171.    // while we've not parsed til the end of game...
  172.    char_index = game->gamedata_start;
  173.    new_move.source[0] = -1;
  174.    new_move.source[1] = -1;
  175.    new_move.target[0] = -1;
  176.    new_move.target[1] = -1;
  177.    new_move.promotion_type = 0;
  178.    pgn_comment[0] = 0;
  179.    for (;;)
  180.    {
  181.       // build the move number string
  182.       sprintf_s (movenumber_string, sizeof (movenumber_string), "%d.", 1 + board->move_count / 2);
  183.  
  184.       // is it a space ?
  185.       if (isspace (file_data[char_index]))
  186.       {
  187.          char_index++; // if so, skip it
  188.          continue; // and proceed to the next data
  189.       }
  190.  
  191.       // else is what we're reading a move number ?
  192.       else if (strncmp (&file_data[char_index], movenumber_string, strlen (movenumber_string)) == 0)
  193.       {
  194.          char_index += strlen (movenumber_string); // if so, skip it
  195.          continue; // and proceed to the next data
  196.       }
  197.  
  198.       // else is it a dot ?
  199.       else if (file_data[char_index] == '.')
  200.       {
  201.          char_index++; // if so, skip it
  202.          continue; // and proceed to the next data
  203.       }
  204.  
  205.       // else is it an en passant notification ?
  206.       else if (strncmp (&file_data[char_index], "e.p.", 4) == 0)
  207.       {
  208.          char_index += 4; // this notification is superfluous, skip it
  209.          continue; // and proceed to the next data
  210.       }
  211.  
  212.       // else is it a comment ?
  213.       else if (file_data[char_index] == '{')
  214.       {
  215.          fieldstart = char_index + 1; // skip the leading brace
  216.  
  217.          while ((fieldstart < file_size) && isspace (file_data[fieldstart]))
  218.             fieldstart++; // skip any leading spaces
  219.  
  220.          // move through all the other characters...
  221.          for (fieldstop = fieldstart; fieldstop < file_size; fieldstop++)
  222.             if (file_data[fieldstop] == '}')
  223.                break; // and stop at the first closing brace we find
  224.  
  225.          char_index = fieldstop + 1; // remember where to continue reading (that is, after the closing brace)
  226.  
  227.          while ((fieldstop > 0) && isspace (file_data[fieldstop]))
  228.             fieldstop--; // chop off any trailing spaces
  229.  
  230.          file_data[fieldstop] = 0; // break the string at this location
  231.  
  232.          // now copy out the commentary by appending it to the one we know already
  233.          if (pgn_comment[0] != 0)
  234.             wcscat_s (pgn_comment, WCHAR_SIZEOF (pgn_comment), L" ");
  235.          length = wcslen (pgn_comment);
  236.          ConvertToWideChar (&pgn_comment[length], WCHAR_SIZEOF (pgn_comment) - length, &file_data[fieldstart]);
  237.          ConvertCRLFsToSingleSpaces (pgn_comment); // linearize string
  238.  
  239.          continue; // and proceed to the next data
  240.       }
  241.  
  242.       // else is it a numeric annotation glyph ? if so, just ignore it (FIXME: better support this)
  243.       else if (file_data[char_index] == '$')
  244.       {
  245.          while ((char_index < file_size) && !isspace (file_data[char_index]))
  246.             char_index++; // figure out where it stops
  247.          while ((char_index < file_size) && isspace (file_data[char_index]))
  248.             char_index++; // figure out where the next word starts
  249.  
  250.          continue; // and proceed to the next data
  251.       }
  252.  
  253.       // else is it a game result ?
  254.       else if ((strncmp (&file_data[char_index], "1/2-1/2", 7) == 0)
  255.                || (strncmp (&file_data[char_index], "1-0", 3) == 0)
  256.                || (strncmp (&file_data[char_index], "0-1", 3) == 0)
  257.                || (file_data[char_index] == '*'))
  258.       {
  259.          // if there's a move pending, validate it
  260.          if ((new_move.source[0] != -1) && (new_move.source[1] != -1) && (new_move.target[0] != -1) && (new_move.target[1] != -1))
  261.          {
  262.             Board_AppendMove (board, new_move.source[0], new_move.source[1], new_move.target[0], new_move.target[1], new_move.promotion_type, pgn_comment); // save move
  263.             board->has_playerchanged = true; // switch players
  264.             new_move.part = PART_NONE;
  265.             new_move.source[0] = -1;
  266.             new_move.source[1] = -1;
  267.             new_move.target[0] = -1;
  268.             new_move.target[1] = -1;
  269.             new_move.promotion_type = 0;
  270.             pgn_comment[0] = 0; // reset comment
  271.          }
  272.  
  273.          break; // we've finished reading the game
  274.       }
  275.  
  276.       // else it must be a move data
  277.       else
  278.       {
  279.          // if there's a move pending, validate it
  280.          if ((new_move.source[0] != -1) && (new_move.source[1] != -1) && (new_move.target[0] != -1) && (new_move.target[1] != -1))
  281.          {
  282.             Board_AppendMove (board, new_move.source[0], new_move.source[1], new_move.target[0], new_move.target[1], new_move.promotion_type, pgn_comment); // save move
  283.             board->has_playerchanged = true; // switch players
  284.             new_move.part = PART_NONE;
  285.             new_move.source[0] = -1;
  286.             new_move.source[1] = -1;
  287.             new_move.target[0] = -1;
  288.             new_move.target[1] = -1;
  289.             new_move.promotion_type = 0;
  290.             pgn_comment[0] = 0; // reset comment
  291.          }
  292.  
  293.          // convert the move string data to wide char
  294.          ConvertToWideChar (new_move.pgntext, WCHAR_SIZEOF (new_move.pgntext), &file_data[char_index]);
  295.  
  296.          // evaluate the string in Standard Algebraic Notation and find the source, destination, part type and promotion
  297.          if (!Move_SetupFromSAN (&board->moves[board->move_count - 1], &new_move, Board_ColorToMove (board)))
  298.          {
  299.             PGNFile_GameList_Shutdown (); // free the games list
  300.             SAFE_free ((void **) &file_data); // free the file data space
  301.             return (false); // on error, cancel
  302.          }
  303.  
  304.          // find where it stops
  305.          while ((char_index < file_size) && !isspace (file_data[char_index]))
  306.             char_index++; // reach the next space
  307.  
  308.          char_index++; // remember where to continue reading (that is, after the next space)
  309.          continue; // and proceed to the next data
  310.       }
  311.    }
  312.  
  313.    // save the players' names
  314.    wcscpy_s (board->players[COLOR_WHITE].name, WCHAR_SIZEOF (board->players[COLOR_WHITE].name), game->white_str);
  315.    wcscpy_s (board->players[COLOR_BLACK].name, WCHAR_SIZEOF (board->players[COLOR_BLACK].name), game->black_str);
  316.  
  317.    // we loaded the game we want, we no longer need the games array
  318.    PGNFile_GameList_Shutdown ();
  319.  
  320.    // we no longer need the file data space, so free it
  321.    SAFE_free ((void **) &file_data);
  322.  
  323.    return (true); // game loaded successfully, return TRUE
  324. }
  325.  
  326.  
  327. bool PGNFile_Save (board_t *board, const wchar_t *pgnfile_pathname)
  328. {
  329.    // this function writes a PGN file in the standard, international Chess format
  330.  
  331.    FILE *fp;
  332.    wchar_t machine_name[256];
  333.    unsigned long buffer_size;
  334.    wchar_t result_string[16];
  335.    time_t rawtime;
  336.    struct tm timeinfo;
  337.    boardmove_t *move;
  338.    int move_index;
  339.    int char_index;
  340.    int length;
  341.    int count;
  342.    int consecutive_count;
  343.    bool needs_newline;
  344.  
  345.    // try to open file for writing
  346.    _wfopen_s (&fp, pgnfile_pathname, L"w");
  347.    if (fp == NULL)
  348.       return (false); // on error, cancel
  349.  
  350.    // get the machine name as an ASCII string
  351.    buffer_size = WCHAR_SIZEOF (machine_name);
  352.    GetComputerName (machine_name, &buffer_size);
  353.  
  354.    // get the current date and time
  355.    time (&rawtime);
  356.    localtime_s (&timeinfo, &rawtime);
  357.  
  358.    // build the result string
  359.    if ((board->game_state == STATE_WHITEWIN_CHECKMATE) || (board->game_state == STATE_WHITEWIN_RESIGNORFORFEIT))
  360.       wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"1-0"); // white won
  361.    else if ((board->game_state == STATE_BLACKWIN_CHECKMATE) || (board->game_state == STATE_BLACKWIN_RESIGNORFORFEIT))
  362.       wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"0-1"); // black won
  363.    else if ((board->game_state == STATE_DRAW_STALEMATE) || (board->game_state == STATE_DRAW_AGREEMENT) || (board->game_state == STATE_DRAW_OTHER))
  364.       wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"1/2-1/2"); // game is a draw
  365.    else
  366.       wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"*"); // game still in progress
  367.  
  368.    // write the mandatory header parts
  369.    fwprintf (fp, L"[Event \"Chess Giants game\"]\n");
  370.    fwprintf (fp, L"[Site \"%s\"]\n", machine_name);
  371.    fwprintf (fp, L"[Date \"%d.%02d.%02d\"]\n", 1900 + timeinfo.tm_year, 1 + timeinfo.tm_mon, timeinfo.tm_mday);
  372.    fwprintf (fp, L"[Round \"1\"]\n");
  373.    fwprintf (fp, L"[White \"%s\"]\n", board->players[COLOR_WHITE].name);
  374.    fwprintf (fp, L"[Black \"%s\"]\n", board->players[COLOR_BLACK].name);
  375.    fwprintf (fp, L"[Result \"%s\"]\n", result_string);
  376.    fwprintf (fp, L"[FEN \"%s\"]\n", board->moves[0].fen_string);
  377.    fwprintf (fp, L"\n");
  378.  
  379.    // now write the game
  380.    consecutive_count = 0;
  381.    for (move_index = 1; move_index < board->move_count; move_index++)
  382.    {
  383.       // every seven move pairs, drop a carriage return
  384.       if (consecutive_count == 14)
  385.       {
  386.          fwprintf (fp, L"\n"); // one blank line
  387.          consecutive_count = 0;
  388.       }
  389.  
  390.       move = &board->moves[move_index]; // quick access to move
  391.  
  392.       // white to move ?
  393.       if (move->color == COLOR_WHITE)
  394.          fwprintf (fp, L"%d.", (move_index + 1) / 2); // if so, display double-move number
  395.  
  396.       // dump move data
  397.       fwprintf (fp, L"%s ", move->pgntext);
  398.       consecutive_count++;
  399.  
  400.       // is there a comment for this move ?
  401.       if ((move->comment != NULL) && (move->comment[0] != 0))
  402.       {
  403.          fwprintf (fp, L"\n{\n"); // dump an open brace
  404.          length = wcslen (move->comment); // get comment length
  405.  
  406.          // for each character in comment text...
  407.          needs_newline = false;
  408.          count = 0;
  409.          for (char_index = 0; char_index < length; char_index++)
  410.          {
  411.             // is it a space and do we need a newline ?
  412.             if (iswspace (move->comment[char_index]) && needs_newline)
  413.             {
  414.                fputwc (L'\n', fp); // dump a newline
  415.                needs_newline = false; // we no longer need a newline
  416.                count = 0; // reset the number of characters written
  417.             }
  418.  
  419.             // else it's a character
  420.             else
  421.             {
  422.                fputwc (move->comment[char_index], fp); // dump it
  423.                count++; // we dumped one character more on this line
  424.                if (count > 80)
  425.                   needs_newline = true; // if we need a newline, remember it
  426.             }
  427.          }
  428.  
  429.          fwprintf (fp, L"\n}\n"); // dump an open brace
  430.          consecutive_count = 0;
  431.       }
  432.  
  433.       // if it's the last move, dump the game results
  434.       if (move_index == board->move_count - 1)
  435.          fwprintf (fp, result_string);
  436.    }
  437.  
  438.    fclose (fp); // finished, close the file
  439.  
  440.    return (true); // file saved successfully, return TRUE
  441. }
  442.  
  443.  
  444. static void PGNFile_GameList_Init (int entry_count)
  445. {
  446.    // helper function to initialize the game lists array pointer and the games count
  447.  
  448.    // allocate space for all the games in a row (it's faster than reallocating)
  449.    games = (pgngame_t *) SAFE_malloc (entry_count, sizeof (pgngame_t), true);
  450.    game_count = entry_count;
  451.  
  452.    return; // finished
  453. }
  454.  
  455.  
  456. static void PGNFile_GameList_Shutdown (void)
  457. {
  458.    // helper function to free the game lists array and reset the games count
  459.  
  460.    SAFE_free ((void **) &games); // free the PGN games array
  461.    game_count = 0;
  462.  
  463.    return; // finished
  464. }
  465.  
  466.  
  467. static char *sgets (char *destination_line, int max_length, char *source_buffer)
  468. {
  469.    // copy a line from a given string. Kinda like fgets() when you're reading from a string.
  470.    // use it like:
  471.    // while (blah = sgets (dest, sizeof (dest), blah)) != NULL)
  472.  
  473.    char *pointer;
  474.    int char_index;
  475.  
  476.    if (source_buffer[0] == 0)
  477.    {
  478.       destination_line[0] = 0;
  479.       return (NULL); // if EOS return a NULL pointer
  480.    }
  481.  
  482.    pointer = strchr (source_buffer, '\n'); // get to the first carriage return we can find
  483.  
  484.    // found none ?
  485.    if (pointer == NULL)
  486.    {
  487.       // if so, copy the line we found
  488.       for (char_index = 0; char_index < max_length; char_index++)
  489.       {
  490.          destination_line[char_index] = source_buffer[char_index]; // copy the line we found
  491.          if (source_buffer[char_index] == 0)
  492.             break; // don't copy beyond the end of source
  493.       }
  494.  
  495.       if (char_index == max_length)
  496.          destination_line[max_length - 1] = 0; // ensure string is terminated
  497.  
  498.       return (&source_buffer[strlen (source_buffer)]); // and return a pointer to the end of the string
  499.    }
  500.  
  501.    *pointer = 0; // temporarily turn the carriage return to an end of string
  502.  
  503.    for (char_index = 0; char_index < max_length; char_index++)
  504.    {
  505.       destination_line[char_index] = source_buffer[char_index]; // copy the line we found
  506.       if (source_buffer[char_index] == 0)
  507.          break; // don't copy beyond the end of source
  508.    }
  509.  
  510.    destination_line[max_length - 1] = 0; // terminate string
  511.    *pointer = '\n'; // put the carriage return back
  512.  
  513.    return (&pointer[1]); // and return next line's source buffer pointer
  514. }
  515.