// pgnfile.cpp
#include "common.h"
// handy definitions
#define COPY_TIL_LAST_QUOTEMARK(dest,source) \
{ \
mbstowcs_s (&converted_count, (dest), WCHAR_SIZEOF (dest), (source), WCHAR_SIZEOF (dest)); \
for (char_index = wcslen (dest) - 1; char_index >= 0; char_index--) \
if ((dest)[char_index] == L'"') \
{ \
(dest)[char_index] = 0; \
break; \
} \
}
// prototypes of local functions
static void PGNFile_GameList_Init (int entry_count);
static void PGNFile_GameList_Shutdown (void);
static char *sgets (char *destination_line, int max_length, char *source_buffer);
bool PGNFile_Load (const wchar_t *pgnfile_pathname)
{
// this function loads a PGN file and builds the game databases of the games described in this file
char line_buffer[256]; // PGN files have 256 chars max per line by design
char *file_data; // mallocated
char *buffer;
int file_size;
int file_index;
int char_index;
int entry_count;
FILE *fp;
size_t converted_count; // used by the STRING_TO_CHAR macro
// try to open file for reading in BINARY mode so as NOT to convert end of lines
_wfopen_s (&fp, pgnfile_pathname, L"rb");
if (fp == NULL)
return (false); // on error, cancel
// get file length
fseek (fp, 0, SEEK_END);
file_size = ftell (fp);
fseek (fp, 0, SEEK_SET);
// mallocate space for it and read it all at once
file_data = (char *) SAFE_malloc (file_size, sizeof (char), false);
fread (file_data, file_size, 1, fp);
fclose (fp); // we no longer need the file, so close it
// now the file is fully loaded in memory
// read line per line and count the number of games
buffer = file_data;
entry_count = 0;
while ((buffer = sgets (line_buffer, sizeof (line_buffer), buffer)) != NULL)
if (strncmp (line_buffer, "[Event \"", 8) == 0)
entry_count++; // we know now one game more
// now prepare the games database for "entry_count" games
PGNFile_GameList_Init (entry_count);
// read line per line
buffer = file_data;
entry_count = 0;
file_index = 0;
while ((buffer = sgets (line_buffer, sizeof (line_buffer), buffer)) != NULL)
{
// is it a new game ?
if (strncmp (line_buffer, "[Event \"", 8) == 0)
{
COPY_TIL_LAST_QUOTEMARK (games[entry_count].event_str, &line_buffer[8]); // copy event
// assume a default "standard chess" start position unless told otherwise later
wcscpy_s (games[entry_count].fen_str, WCHAR_SIZEOF (games[entry_count].fen_str), FENSTARTUP_STANDARDCHESS);
games[entry_count].gamedata_start = 0; // reset gamedata so far
entry_count++; // we know now one game more
}
// else have we found a game already ?
else if (entry_count > 0)
{
// is it one of the known tags ?
if (line_buffer[0] == '[')
{
if (strncmp (&line_buffer[1], "Site \"", 6) == 0)
COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].site_str, &line_buffer[7]) // copy site
else if (strncmp (&line_buffer[1], "Date \"", 6) == 0)
COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].date_str, &line_buffer[7]) // copy date
else if (strncmp (&line_buffer[1], "Round \"", 7) == 0)
COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].round_str, &line_buffer[8]) // copy round
else if (strncmp (&line_buffer[1], "White \"", 7) == 0)
COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].white_str, &line_buffer[8]) // copy white
else if (strncmp (&line_buffer[1], "Black \"", 7) == 0)
COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].black_str, &line_buffer[8]) // copy black
else if (strncmp (&line_buffer[1], "Result \"", 8) == 0)
COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].result_str, &line_buffer[9]) // copy results
else if (strncmp (&line_buffer[1], "ECO \"", 5) == 0)
COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].eco_str, &line_buffer[6]) // copy ECO code
else if (strncmp (&line_buffer[1], "FEN \"", 5) == 0)
COPY_TIL_LAST_QUOTEMARK (games[entry_count - 1].fen_str, &line_buffer[6]) // copy FEN string
}
// else is it the beginning of a game ?
else if (strncmp (line_buffer, "1.", 2) == 0)
games[entry_count - 1].gamedata_start = file_index; // remember where this game starts
}
file_index = buffer - file_data; // save current file pointer index
}
// we no longer need the file data space, so free it
SAFE_free ((void **) &file_data);
return (true); // finished, return TRUE
}
bool PGNFile_LoadGame (board_t *board, const wchar_t *pgnfile_pathname, pgngame_t *game)
{
// this function loads and parses a game data in a PGN file. If the selected game is NULL, it means that
// the user didn't want to chose any game at all, so just free the games list and return a success value.
static wchar_t pgn_comment[65536]; // declared static so as not to reallocate it
char *file_data; // mallocated
boardmove_t new_move;
int file_size;
int length;
int char_index;
int fieldstart;
int fieldstop;
char movenumber_string[8];
FILE *fp;
// did we chose NO game ?
if (game == NULL)
{
PGNFile_GameList_Shutdown (); // free the games list
return (true); // return success as there's nothing to load
}
// try to open file for reading in BINARY mode so as NOT to convert end of lines
_wfopen_s (&fp, pgnfile_pathname, L"rb");
if (fp == NULL)
{
PGNFile_GameList_Shutdown (); // free the games list
return (false); // on error, cancel
}
// get file length
fseek (fp, 0, SEEK_END);
file_size = ftell (fp);
fseek (fp, 0, SEEK_SET);
// mallocate space for it and read it all at once
file_data = (char *) SAFE_malloc (file_size, sizeof (char), false);
fread (file_data, file_size, 1, fp);
fclose (fp); // we no longer need the file, so close it
// now the file is fully loaded in memory
// reset the board (but NOT the players, just their view angles)
Board_Reset (board, game->fen_str);
animation_endtime = current_time + 2.0f; // HACK: this sorta prevents the "load file" dialog box trailing clicks to be misinterpreted
// while we've not parsed til the end of game...
char_index = game->gamedata_start;
new_move.source[0] = -1;
new_move.source[1] = -1;
new_move.target[0] = -1;
new_move.target[1] = -1;
new_move.promotion_type = 0;
pgn_comment[0] = 0;
for (;;)
{
// build the move number string
sprintf_s (movenumber_string, sizeof (movenumber_string), "%d.", 1 + board->move_count / 2);
// is it a space ?
if (isspace (file_data[char_index]))
{
char_index++; // if so, skip it
continue; // and proceed to the next data
}
// else is what we're reading a move number ?
else if (strncmp (&file_data[char_index], movenumber_string, strlen (movenumber_string)) == 0)
{
char_index += strlen (movenumber_string); // if so, skip it
continue; // and proceed to the next data
}
// else is it a dot ?
else if (file_data[char_index] == '.')
{
char_index++; // if so, skip it
continue; // and proceed to the next data
}
// else is it an en passant notification ?
else if (strncmp (&file_data[char_index], "e.p.", 4) == 0)
{
char_index += 4; // this notification is superfluous, skip it
continue; // and proceed to the next data
}
// else is it a comment ?
else if (file_data[char_index] == '{')
{
fieldstart = char_index + 1; // skip the leading brace
while ((fieldstart < file_size) && isspace (file_data[fieldstart]))
fieldstart++; // skip any leading spaces
// cycle through all the other characters...
for (fieldstop = fieldstart; fieldstop < file_size; fieldstop++)
if (file_data[fieldstop] == '}')
break; // and stop at the first closing brace we find
char_index = fieldstop + 1; // remember where to continue reading (that is, after the closing brace)
while ((fieldstop > 0) && isspace (file_data[fieldstop]))
fieldstop--; // chop off any trailing spaces
file_data[fieldstop] = 0; // break the string at this location
// now copy out the commentary by appending it to the one we know already
if (pgn_comment[0] != 0)
wcscat_s (pgn_comment, WCHAR_SIZEOF (pgn_comment), L" ");
length = wcslen (pgn_comment);
ConvertToWideChar (&pgn_comment[length], WCHAR_SIZEOF (pgn_comment) - length, &file_data[fieldstart]);
ConvertCRLFsToSingleSpaces (pgn_comment); // linearize string
continue; // and proceed to the next data
}
// else is it a game result ?
else if ((strncmp (&file_data[char_index], "1/2-1/2", 7) == 0)
|| (strncmp (&file_data[char_index], "1-0", 3) == 0)
|| (strncmp (&file_data[char_index], "0-1", 3) == 0)
|| (file_data[char_index] == '*'))
{
// if there's a move pending, validate it
if ((new_move.source[0] != -1) && (new_move.source[1] != -1) && (new_move.target[0] != -1) && (new_move.target[1] != -1))
{
Board_AppendMove (board, new_move.source[0], new_move.source[1], new_move.target[0], new_move.target[1], new_move.promotion_type, pgn_comment); // save move
board->has_playerchanged = true; // switch players
new_move.part = PART_NONE;
new_move.source[0] = -1;
new_move.source[1] = -1;
new_move.target[0] = -1;
new_move.target[1] = -1;
new_move.promotion_type = 0;
pgn_comment[0] = 0; // reset comment
}
break; // we've finished reading the game
}
// else it must be a move data
else
{
// if there's a move pending, validate it
if ((new_move.source[0] != -1) && (new_move.source[1] != -1) && (new_move.target[0] != -1) && (new_move.target[1] != -1))
{
Board_AppendMove (board, new_move.source[0], new_move.source[1], new_move.target[0], new_move.target[1], new_move.promotion_type, pgn_comment); // save move
board->has_playerchanged = true; // switch players
new_move.part = PART_NONE;
new_move.source[0] = -1;
new_move.source[1] = -1;
new_move.target[0] = -1;
new_move.target[1] = -1;
new_move.promotion_type = 0;
pgn_comment[0] = 0; // reset comment
}
// convert the move string data to wide char
ConvertToWideChar (new_move.pgntext, WCHAR_SIZEOF (new_move.pgntext), &file_data[char_index]);
// evaluate the string in Standard Algebraic Notation and find the source, destination, part type and promotion
if (!Move_SetupFromSAN (&board->moves[board->move_count - 1], &new_move, Board_ColorToMove (board)))
{
PGNFile_GameList_Shutdown (); // free the games list
SAFE_free ((void **) &file_data); // free the file data space
return (false); // on error, cancel
}
// find where it stops
while ((char_index < file_size) && !isspace (file_data[char_index]))
char_index++; // reach the next space
char_index++; // remember where to continue reading (that is, after the next space)
continue; // and proceed to the next data
}
}
// save the players' names
wcscpy_s (board->players[COLOR_WHITE].name, WCHAR_SIZEOF (board->players[COLOR_WHITE].name), game->white_str);
wcscpy_s (board->players[COLOR_BLACK].name, WCHAR_SIZEOF (board->players[COLOR_BLACK].name), game->black_str);
// we loaded the game we want, we no longer need the games array
PGNFile_GameList_Shutdown ();
// we no longer need the file data space, so free it
SAFE_free ((void **) &file_data);
return (true); // game loaded successfully, return TRUE
}
bool PGNFile_Save (board_t *board, const wchar_t *pgnfile_pathname)
{
// this function writes a PGN file in the standard, international Chess format
FILE *fp;
wchar_t machine_name[256];
unsigned long buffer_size;
wchar_t result_string[16];
time_t rawtime;
struct tm timeinfo;
boardmove_t *move;
int move_index;
int char_index;
int length;
int count;
int consecutive_count;
bool needs_newline;
// try to open file for writing
_wfopen_s (&fp, pgnfile_pathname, L"w");
if (fp == NULL)
return (false); // on error, cancel
// get the machine name as an ASCII string
buffer_size = WCHAR_SIZEOF (machine_name);
GetComputerName (machine_name, &buffer_size);
// get the current date and time
time (&rawtime);
localtime_s (&timeinfo, &rawtime);
// build the result string
if ((board->game_state == STATE_WHITEWIN_CHECKMATE) || (board->game_state == STATE_WHITEWIN_RESIGNORFORFEIT))
wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"1-0"); // white won
else if ((board->game_state == STATE_BLACKWIN_CHECKMATE) || (board->game_state == STATE_BLACKWIN_RESIGNORFORFEIT))
wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"0-1"); // black won
else if ((board->game_state == STATE_DRAW_STALEMATE) || (board->game_state == STATE_DRAW_AGREEMENT) || (board->game_state == STATE_DRAW_OTHER))
wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"1/2-1/2"); // game is a draw
else
wcscpy_s (result_string, WCHAR_SIZEOF (result_string), L"*"); // game still in progress
// write the mandatory header parts
fwprintf (fp, L"[Event \"Chess Giants game\"]\n");
fwprintf (fp, L"[Site \"%s\"]\n", machine_name);
fwprintf (fp, L"[Date \"%d.%02d.%02d\"]\n", 1900 + timeinfo.tm_year, 1 + timeinfo.tm_mon, timeinfo.tm_mday);
fwprintf (fp, L"[Round \"1\"]\n");
fwprintf (fp, L"[White \"%s\"]\n", board->players[COLOR_WHITE].name);
fwprintf (fp, L"[Black \"%s\"]\n", board->players[COLOR_BLACK].name);
fwprintf (fp, L"[Result \"%s\"]\n", result_string);
fwprintf (fp, L"[FEN \"%s\"]\n", board->moves[0].fen_string);
fwprintf (fp, L"\n");
// now write the game
consecutive_count = 0;
for (move_index = 1; move_index < board->move_count; move_index++)
{
// every seven move pairs, drop a carriage return
if (consecutive_count == 14)
{
fwprintf (fp, L"\n"); // one blank line
consecutive_count = 0;
}
move = &board->moves[move_index]; // quick access to move
// white to move ?
if (move->color == COLOR_WHITE)
fwprintf (fp, L"%d.", (move_index + 1) / 2); // if so, display double-move number
// dump move data
fwprintf (fp, L"%s ", move->pgntext);
consecutive_count++;
// is there a comment for this move ?
if ((move->comment != NULL) && (move->comment[0] != 0))
{
fwprintf (fp, L"\n{\n"); // dump an open brace
length = wcslen (move->comment); // get comment length
// for each character in comment text...
needs_newline = false;
count = 0;
for (char_index = 0; char_index < length; char_index++)
{
// is it a space and do we need a newline ?
if (iswspace (move->comment[char_index]) && needs_newline)
{
fputwc (L'\n', fp); // dump a newline
needs_newline = false; // we no longer need a newline
count = 0; // reset the number of characters written
}
// else it's a character
else
{
fputwc (move->comment[char_index], fp); // dump it
count++; // we dumped one character more on this line
if (count > 80)
needs_newline = true; // if we need a newline, remember it
}
}
fwprintf (fp, L"\n}\n"); // dump an open brace
consecutive_count = 0;
}
// if it's the last move, dump the game results
if (move_index == board->move_count - 1)
fwprintf (fp, result_string);
}
fclose (fp); // finished, close the file
return (true); // file saved successfully, return TRUE
}
static void PGNFile_GameList_Init (int entry_count)
{
// helper function to initialize the game lists array pointer and the games count
// allocate space for all the games in a row (it's faster than reallocating)
games = (pgngame_t *) SAFE_malloc (entry_count, sizeof (pgngame_t), true);
game_count = entry_count;
return; // finished
}
static void PGNFile_GameList_Shutdown (void)
{
// helper function to free the game lists array and reset the games count
SAFE_free ((void **) &games); // free the PGN games array
game_count = 0;
return; // finished
}
static char *sgets (char *destination_line, int max_length, char *source_buffer)
{
// copy a line from a given string. Kinda like fgets() when you're reading from a string.
// use it like:
// while (blah = sgets (dest, sizeof (dest), blah)) != NULL)
char *pointer;
int char_index;
if (source_buffer[0] == 0)
{
destination_line[0] = 0;
return (NULL); // if EOS return a NULL pointer
}
pointer = strchr (source_buffer, '\n'); // get to the first carriage return we can find
// found none ?
if (pointer == NULL)
{
// if so, copy the line we found
for (char_index = 0; char_index < max_length; char_index++)
{
destination_line[char_index] = source_buffer[char_index]; // copy the line we found
if (source_buffer[char_index] == 0)
break; // don't copy beyond the end of source
}
if (char_index == max_length)
destination_line[max_length - 1] = 0; // ensure string is terminated
return (&source_buffer[strlen (source_buffer)]); // and return a pointer to the end of the string
}
*pointer = 0; // temporarily turn the carriage return to an end of string
for (char_index = 0; char_index < max_length; char_index++)
{
destination_line[char_index] = source_buffer[char_index]; // copy the line we found
if (source_buffer[char_index] == 0)
break; // don't copy beyond the end of source
}
destination_line[max_length - 1] = 0; // terminate string
*pointer = '\n'; // put the carriage return back
return (&pointer[1]); // and return next line's source buffer pointer
}