/*
 
SDLPoP, a port/conversion of the DOS game Prince of Persia.
 
Copyright (C) 2013-2018  Dávid Nagy
 
 
 
This program is free software: you can redistribute it and/or modify
 
it under the terms of the GNU General Public License as published by
 
the Free Software Foundation, either version 3 of the License, or
 
(at your option) any later version.
 
 
 
This program is distributed in the hope that it will be useful,
 
but WITHOUT ANY WARRANTY; without even the implied warranty of
 
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
GNU General Public License for more details.
 
 
 
You should have received a copy of the GNU General Public License
 
along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
 
 
The authors of this program may be contacted at http://forum.princed.org
 
*/
 
 
 
#include "common.h"
 
#include <ctype.h>
 
#include <inttypes.h>
 
 
 
 
 
extern int filter_level;
 
 
 
 
 
void disable_fixes_and_enhancements() {
 
        enable_crouch_after_climbing = 0;
 
        enable_freeze_time_during_end_music = 0;
 
        enable_remember_guard_hp = 0;
 
        fix_gate_sounds = 0;
 
        fix_two_coll_bug = 0;
 
        fix_infinite_down_bug = 0;
 
        fix_gate_drawing_bug = 0;
 
        fix_bigpillar_climb = 0;
 
        fix_jump_distance_at_edge = 0;
 
        fix_edge_distance_check_when_climbing = 0;
 
        fix_painless_fall_on_guard = 0;
 
        fix_wall_bump_triggers_tile_below = 0;
 
        fix_stand_on_thin_air = 0;
 
        fix_press_through_closed_gates = 0;
 
        fix_grab_falling_speed = 0;
 
        fix_skeleton_chomper_blood = 0;
 
        fix_move_after_drink = 0;
 
        fix_loose_left_of_potion = 0;
 
        fix_guard_following_through_closed_gates = 0;
 
        fix_safe_landing_on_spikes = 0;
 
        fix_glide_through_wall = 0;
 
        fix_drop_through_tapestry = 0;
 
        fix_land_against_gate_or_tapestry = 0;
 
        fix_unintended_sword_strike = 0;
 
        fix_retreat_without_leaving_room = 0;
 
        fix_running_jump_through_tapestry= 0;
 
        fix_push_guard_into_wall = 0;
 
        fix_jump_through_wall_above_gate = 0;
 
        fix_chompers_not_starting = 0;
 
        fix_feather_interrupted_by_leveldoor = 0;
 
        fix_offscreen_guards_disappearing = 0;
 
        fix_move_after_sheathe = 0;
 
}
 
 
 
// .ini file parser adapted from https://gist.github.com/OrangeTide/947070
 
/* Load an .ini format file
 
 * filename - path to a file
 
 * report - callback can return non-zero to stop, the callback error code is
 
 *     returned from this function.
 
 * return - return 0 on success
 
 */
 
int ini_load(const char *filename,
 
             int (*report)(const char *section, const char *name, const char *value))
 
{
 
        char name[64];
 
        char value[256];
 
        char section[128] = "";
 
        char *s;
 
        FILE *f;
 
        int cnt;
 
 
 
        f 
= fopen(filename
, "r"); 
        if (!f) {
 
                return -1;
 
        }
 
 
 
                if (fscanf(f
, "[%127[^];\n]]\n", section
) == 1) {  
                } else if ((cnt 
= fscanf(f
, " %63[^=;\n] = %255[^;\n]", name
, value
))) {  
                        if (cnt == 1)
 
                                *value = 0;
 
                                *s = 0;
 
                        for (s 
= value 
+ strlen(value
) - 1; s 
> value 
&& isspace(*s
); s
--)  
                                *s = 0;
 
                        report(section, name, value);
 
                }
 
        }
 
 
 
        return 0;
 
}
 
 
 
#define MAX_NAME_LENGTH 20
 
typedef struct ini_value_list_type {
 
        const char (* names)[][MAX_NAME_LENGTH];
 
        word num_names;
 
} ini_value_list_type;
 
 
 
const char level_type_names[][MAX_NAME_LENGTH] = {"dungeon", "palace"};
 
const char guard_type_names[][MAX_NAME_LENGTH] = {"guard", "fat", "skel", "vizier", "shadow"};
 
const char tile_type_names[][MAX_NAME_LENGTH] = {
 
                                "empty", "floor", "spike", "pillar", "gate",                                        // 0..4
 
                                "stuck", "closer", "doortop_with_floor", "bigpillar_bottom", "bigpillar_top",       // 5..9
 
                                "potion", "loose", "doortop", "mirror", "debris",                                   // 10..14
 
                                "opener", "level_door_left", "level_door_right", "chomper", "torch",                // 15..19
 
                                "wall", "skeleton", "sword", "balcony_left", "balcony_right",                       // 20..24
 
                                "lattice_pillar", "lattice_down", "lattice_small", "lattice_left", "lattice_right", // 25..29
 
                                "torch_with_debris", // 30
 
};
 
 
 
ini_value_list_type level_type_names_list = {&level_type_names, COUNT(level_type_names)};
 
ini_value_list_type guard_type_names_list = {&guard_type_names, COUNT(guard_type_names)};
 
ini_value_list_type tile_type_names_list = {&tile_type_names, COUNT(tile_type_names)};
 
 
 
#define INI_NO_VALID_NAME -9999
 
 
 
static inline int ini_get_named_value(const char* value, ini_value_list_type* value_names) {
 
        if (value_names != NULL) {
 
                int i;
 
                char *base_ptr = (char *) value_names->names;
 
                for (i = 0; i < value_names->num_names; ++i) {
 
                        char *name = (base_ptr + i * MAX_NAME_LENGTH);
 
                        if (strcasecmp(value, name) == 0) return i;
 
                }
 
        }
 
        return INI_NO_VALID_NAME; // failure
 
}
 
 
 
static inline int ini_process_boolean(const char* curr_name, const char* value, const char* option_name, byte* target) {
 
        if(strcasecmp(curr_name, option_name) == 0) {
 
                if (strcasecmp(value, "true") == 0) *target = 1;
 
                else if (strcasecmp(value, "false") == 0) *target = 0;
 
                return 1; // finished; don't look for more possible options that curr_name can be
 
        }
 
        return 0; // not the right option; should check another option_name
 
}
 
 
 
#define ini_process_numeric_func(data_type) \
 
static inline int ini_process_##data_type(const char* curr_name, const char* value, const char* option_name, data_type* target, ini_value_list_type* value_names) { \
 
        if(strcasecmp(curr_name, option_name) == 0) { \
 
                if (strcasecmp(value, "default") != 0) { \
 
                        int named_value = ini_get_named_value(value, value_names); \
 
                        *target = (named_value == INI_NO_VALID_NAME) ? ((data_type) strtoimax(value, NULL, 0)) : ((data_type) named_value); \
 
                } \
 
                return 1; /* finished; don't look for more possible options that curr_name can be */ \
 
        } \
 
        return 0; /* not the right option; should check another option_name */ \
 
}
 
ini_process_numeric_func(word)
 
ini_process_numeric_func(short)
 
ini_process_numeric_func(byte)
 
ini_process_numeric_func(int)
 
 
 
static int global_ini_callback(const char *section, const char *name, const char *value)
 
{
 
        //fprintf(stdout, "[%s] '%s'='%s'\n", section, name, value);
 
 
 
        #define check_ini_section(section_name)    (strcasecmp(section, section_name) == 0)
 
 
 
        // Make sure that we return successfully as soon as name matches the correct option_name
 
        #define process_word(option_name, target, value_names)                           \
 
        if (ini_process_word(name, value, option_name, target, value_names)) return 1;
 
 
 
        #define process_short(option_name, target, value_names)                           \
 
        if (ini_process_short(name, value, option_name, target, value_names)) return 1;
 
 
 
        #define process_byte(option_name, target, value_names)                           \
 
        if (ini_process_byte(name, value, option_name, target, value_names)) return 1;
 
 
 
        #define process_int(option_name, target, value_names)                           \
 
        if (ini_process_int(name, value, option_name, target, value_names)) return 1;
 
 
 
        #define process_boolean(option_name, target)                        \
 
        if (ini_process_boolean(name, value, option_name, target)) return 1;
 
 
 
        if (check_ini_section("General")) {
 
                process_boolean("enable_copyprot", &enable_copyprot);
 
                process_boolean("enable_mixer", &enable_mixer);
 
                process_boolean("enable_fade", &enable_fade);
 
                process_boolean("enable_flash", &enable_flash);
 
                process_boolean("enable_text", &enable_text);
 
                process_boolean("enable_info_screen", &enable_info_screen);
 
                process_boolean("start_fullscreen", &start_fullscreen);
 
                process_word("pop_window_width", &pop_window_width, NULL);
 
                process_word("pop_window_height", &pop_window_height, NULL);
 
                process_boolean("use_correct_aspect_ratio", &use_correct_aspect_ratio);
 
                process_boolean("use_integer_scaling", &use_integer_scaling);
 
                process_boolean("enable_controller_rumble", &enable_controller_rumble);
 
                process_boolean("joystick_only_horizontal", &joystick_only_horizontal);
 
                process_int("joystick_threshold", &joystick_threshold, NULL);
 
 
 
                if (strcasecmp(name, "levelset") == 0) {
 
                        if (value[0] == '\0' || strcasecmp(value, "original") == 0 || strcasecmp(value, "default") == 0) {
 
                                use_custom_levelset = 0;
 
                        } else {
 
                                use_custom_levelset = 1;
 
                        }
 
                        return 1;
 
                }
 
        }
 
 
 
        if (check_ini_section("AdditionalFeatures")) {
 
                process_boolean("enable_quicksave", &enable_quicksave);
 
                process_boolean("enable_quicksave_penalty", &enable_quicksave_penalty);
 
 
 
#ifdef USE_REPLAY
 
                process_boolean("enable_replay", &enable_replay);
 
 
 
                if (strcasecmp(name, "replays_folder") == 0) {
 
                        if (value[0] != '\0' && strcasecmp(value, "default") != 0) {
 
                                strcpy(replays_folder
, value
);  
                        }
 
                        return 1;
 
                }
 
#endif
 
#ifdef USE_LIGHTING
 
                process_boolean("enable_lighting", &enable_lighting);
 
#endif
 
                process_int("filter_level", &filter_level, NULL);
 
                if (filter_level < 1)
 
                        filter_level = 1;
 
                else if (filter_level > 6)
 
                        filter_level = 6;
 
        }
 
 
 
        if (check_ini_section("Enhancements")) {
 
                if (strcasecmp(name, "use_fixes_and_enhancements") == 0) {
 
                        if (strcasecmp(value, "true") == 0) use_fixes_and_enhancements = 1;
 
                        else if (strcasecmp(value, "false") == 0) use_fixes_and_enhancements = 0;
 
                        else if (strcasecmp(value, "prompt") == 0) use_fixes_and_enhancements = 2;
 
                        return 1;
 
                }
 
                process_boolean("enable_crouch_after_climbing", &enable_crouch_after_climbing);
 
                process_boolean("enable_freeze_time_during_end_music", &enable_freeze_time_during_end_music);
 
                process_boolean("enable_remember_guard_hp", &enable_remember_guard_hp);
 
                process_boolean("fix_gate_sounds", &fix_gate_sounds);
 
                process_boolean("fix_two_coll_bug", &fix_two_coll_bug);
 
                process_boolean("fix_infinite_down_bug", &fix_infinite_down_bug);
 
                process_boolean("fix_gate_drawing_bug", &fix_gate_drawing_bug);
 
                process_boolean("fix_bigpillar_climb", &fix_bigpillar_climb);
 
                process_boolean("fix_jump_distance_at_edge", &fix_jump_distance_at_edge);
 
                process_boolean("fix_edge_distance_check_when_climbing", &fix_edge_distance_check_when_climbing);
 
                process_boolean("fix_painless_fall_on_guard", &fix_painless_fall_on_guard);
 
                process_boolean("fix_wall_bump_triggers_tile_below", &fix_wall_bump_triggers_tile_below);
 
                process_boolean("fix_stand_on_thin_air", &fix_stand_on_thin_air);
 
                process_boolean("fix_press_through_closed_gates", &fix_press_through_closed_gates);
 
                process_boolean("fix_grab_falling_speed", &fix_grab_falling_speed);
 
                process_boolean("fix_skeleton_chomper_blood", &fix_skeleton_chomper_blood);
 
                process_boolean("fix_move_after_drink", &fix_move_after_drink);
 
                process_boolean("fix_loose_left_of_potion", &fix_loose_left_of_potion);
 
                process_boolean("fix_guard_following_through_closed_gates", &fix_guard_following_through_closed_gates);
 
                process_boolean("fix_safe_landing_on_spikes", &fix_safe_landing_on_spikes);
 
                process_boolean("fix_glide_through_wall", &fix_glide_through_wall);
 
                process_boolean("fix_drop_through_tapestry", &fix_drop_through_tapestry);
 
                process_boolean("fix_land_against_gate_or_tapestry", &fix_land_against_gate_or_tapestry);
 
                process_boolean("fix_unintended_sword_strike", &fix_unintended_sword_strike);
 
                process_boolean("fix_retreat_without_leaving_room", &fix_retreat_without_leaving_room);
 
                process_boolean("fix_running_jump_through_tapestry", &fix_running_jump_through_tapestry);
 
                process_boolean("fix_push_guard_into_wall", &fix_push_guard_into_wall);
 
                process_boolean("fix_jump_through_wall_above_gate", &fix_jump_through_wall_above_gate);
 
                process_boolean("fix_chompers_not_starting", &fix_chompers_not_starting);
 
                process_boolean("fix_feather_interrupted_by_leveldoor", &fix_feather_interrupted_by_leveldoor);
 
                process_boolean("fix_offscreen_guards_disappearing", &fix_offscreen_guards_disappearing);
 
                process_boolean("fix_move_after_sheathe", &fix_move_after_sheathe);
 
        }
 
 
 
        if (check_ini_section("CustomGameplay")) {
 
                process_word("start_minutes_left", &start_minutes_left, NULL);
 
                process_word("start_ticks_left", &start_ticks_left, NULL);
 
                process_word("start_hitp", &start_hitp, NULL);
 
                process_word("max_hitp_allowed", &max_hitp_allowed, NULL);
 
                process_word("saving_allowed_first_level", &saving_allowed_first_level, NULL);
 
                process_word("saving_allowed_last_level", &saving_allowed_last_level, NULL);
 
                process_boolean("start_upside_down", &start_upside_down);
 
                process_boolean("start_in_blind_mode", &start_in_blind_mode);
 
                process_word("copyprot_level", ©prot_level, NULL);
 
                process_byte("drawn_tile_top_level_edge", &drawn_tile_top_level_edge, &tile_type_names_list);
 
                process_byte("drawn_tile_left_level_edge", &drawn_tile_left_level_edge, &tile_type_names_list);
 
                process_byte("level_edge_hit_tile", &level_edge_hit_tile, &tile_type_names_list);
 
                process_boolean("allow_triggering_any_tile", &allow_triggering_any_tile);
 
                // TODO: Maybe allow automatically choosing the correct WDA, depending on the loaded VDUNGEON.DAT?
 
                process_boolean("enable_wda_in_palace", &enable_wda_in_palace);
 
 
 
                // Options that change the hard-coded color palette (options 'vga_color_0', 'vga_color_1', ...)
 
                static const char prefix[] = "vga_color_";
 
                static const size_t prefix_len = sizeof(prefix)-1;
 
                int ini_palette_color = -1;
 
                if (strncasecmp
(name
, prefix
, prefix_len
) == 0 && sscanf(name
+prefix_len
, "%d", &ini_palette_color
) == 1) {  
                        if (!(ini_palette_color >= 0 && ini_palette_color <= 15)) return 0;
 
 
 
                        byte rgb[3] = {0};
 
                        if (strcasecmp(value, "default") != 0) {
 
                                // We want to parse an rgb string with three entries like this: "255, 255, 255"
 
                                char* start = (char*) value;
 
                                char* end   = (char*) value;
 
                                int i;
 
                                for (i = 0; i < 3 && *end != '\0'; ++i) {
 
                                        rgb
[i
] = (byte
) strtol(start
, &end
, 0); // convert this entry into a number 0..255 
 
 
                                        while (*end == ',' || *end == ' ') {
 
                                                ++end; // skip delimiter characters or whitespace
 
                                        }
 
                                        start = end; // start parsing the next entry here
 
                                }
 
                        }
 
                        rgb_type* palette_color = &vga_palette[ini_palette_color];
 
                        palette_color->r = rgb[0] / 4; // the palette uses values 0..63, not 0..255
 
                        palette_color->g = rgb[1] / 4;
 
                        palette_color->b = rgb[2] / 4;
 
                        return 1;
 
                }
 
                process_word("first_level", &first_level, NULL);
 
                process_boolean("skip_title", &skip_title);
 
                process_word("shift_L_allowed_until_level", &shift_L_allowed_until_level, NULL);
 
                process_word("shift_L_reduced_minutes", &shift_L_reduced_minutes, NULL);
 
                process_word("shift_L_reduced_ticks", &shift_L_reduced_ticks, NULL);
 
        } // end of section [CustomGameplay]
 
 
 
        // [Level 1], etc.
 
        int ini_level = -1;
 
        if (strncasecmp
(section
, "Level ", 6) == 0 && sscanf(section
+6, "%d", &ini_level
) == 1) {  
                if (ini_level >= 0 && ini_level <= 15) {
 
                        // TODO: And maybe allow new types in addition to the existing ones.
 
                        process_byte("level_type", &tbl_level_type[ini_level], &level_type_names_list);
 
                        process_word("level_color", &tbl_level_color[ini_level], NULL);
 
                        process_short("guard_type", &tbl_guard_type[ini_level], &guard_type_names_list);
 
                        process_byte("guard_hp", &tbl_guard_hp[ini_level], NULL);
 
 
 
                        byte cutscene_index = 0xFF;
 
                        if (ini_process_byte(name, value, "cutscene", &cutscene_index, NULL) == 1) {
 
                                if (cutscene_index < COUNT(tbl_cutscenes_lookup)) {
 
                                        tbl_cutscenes_by_index[ini_level] = cutscene_index;
 
                                        tbl_cutscenes[ini_level] = tbl_cutscenes_lookup[cutscene_index];
 
                                }
 
                                return 1;
 
                        }
 
                } else {
 
                        // TODO: warning?
 
                }
 
        }
 
        return 0;
 
}
 
 
 
// Callback for a mod-specific INI configuration (that may overrule SDLPoP.ini for SOME but not all options):
 
static int mod_ini_callback(const char *section, const char *name, const char *value) {
 
        if (check_ini_section("Enhancements") || check_ini_section("CustomGameplay") ||
 
                strncasecmp(section, "Level ", 6) == 0 ||
 
                strcasecmp(name, "enable_copyprot") == 0 ||
 
                strcasecmp(name, "enable_quicksave") == 0 ||
 
                strcasecmp(name, "enable_quicksave_penalty") == 0
 
        ) {
 
                global_ini_callback(section, name, value);
 
        }
 
        return 0;
 
}
 
 
 
void load_global_options() {
 
        ini_load(locate_file("game.ini"), global_ini_callback); // global configuration
 
}
 
 
 
void check_mod_param() {
 
        // The 'mod' command line argument can override the levelset choice in SDLPoP.ini
 
        // usage: prince mod "Mod Name"
 
        const char* mod_param = check_param("mod");
 
        if (mod_param != NULL) {
 
                use_custom_levelset = true;
 
                memset(levelset_name
, 0, sizeof(levelset_name
));  
                strncpy(levelset_name
, mod_param
, sizeof(levelset_name
));  
        }
 
}
 
 
 
void load_mod_options() {
 
        // load mod-specific INI configuration
 
        if (use_custom_levelset) {
 
                char filename[POP_MAX_PATH];
 
                snprintf(filename
, sizeof(filename
), "mods/%s/%s", levelset_name
, "mod.ini");  
                ini_load(filename, mod_ini_callback);
 
        }
 
 
 
        if (!use_fixes_and_enhancements) disable_fixes_and_enhancements();
 
}
 
 
 
void show_use_fixes_and_enhancements_prompt() {
 
        if (use_fixes_and_enhancements != 2) return;
 
        draw_rect(&screen_rect, 0);
 
        show_text(&screen_rect, 0, 0,
 
                "\n"
 
                "Enable bug fixes and\n"
 
                "gameplay enhancements?\n"
 
                "\n"
 
                "NOTE:\n"
 
                "This option disables some game quirks.\n"
 
                "Certain tricks will no longer work by default.\n"
 
                "\n"
 
                "\n"
 
                "Y:  enhanced behavior \n"
 
                "N:  original behavior    \n"
 
                "\n"
 
                "Y / N ?\n"
 
                "\n"
 
                "\n"
 
                "\n"
 
                "You can fine-tune your preferences\n"
 
                "and/or bypass this screen by editing the file\n"
 
                "'SDLPoP.ini'"
 
        );
 
        while (use_fixes_and_enhancements == 2 ) {
 
                idle();
 
                switch (key_test_quit()) {
 
                        case SDL_SCANCODE_Y:
 
                                use_fixes_and_enhancements = 1;
 
                                printf("Enabling game fixes and enhancements.\n");  
                                break;
 
                        case SDL_SCANCODE_N:
 
                                use_fixes_and_enhancements = 0;
 
                                printf("Disabling game fixes and enhancements.\n");  
                                break;
 
                }
 
        }
 
        if (!use_fixes_and_enhancements) disable_fixes_and_enhancements();
 
}