// compile with -Ilib/SDL2 -Ilib/miniaudio/include/miniaudio -Ilib/libsmacker
#include <stdio.h>
#define SDL_MAIN_HANDLED
#include "SDL.h"
#include "miniaudio.h"
#include "smacker.h"
typedef struct {
ma_paged_audio_buffer paged_audio_buffer;
ma_paged_audio_buffer_data paged_audio_buffer_data;
int frame_size_in_bytes;
} smacker_data_source;
static ma_engine engine;
void PlaySmackerFile(SDL_Window *window, SDL_Renderer *renderer, const char *path) {
unsigned int i, j;
smk s;
unsigned long w, h, f;
double usf;
SDL_Event event;
SDL_Colour palette[256];
Uint32 real_format;
int real_access;
int real_w;
int real_h;
void* pixels;
int pixel_pitch;
Uint64 counter_frametime;
Uint64 counter_deadline_next_frame;
unsigned char track_mask;
unsigned char channels_smk[7];
unsigned char bitdepth_smk[7];
unsigned long samplerate_smk[7];
ma_result result_ma;
ma_format audioformat_ma;
int need_resampler;
ma_sound sound;
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "Trying to open smack file '%s'", path);
s = smk_open_file(path, SMK_MODE_MEMORY);
if (s == NULL) {
SDL_Log("smk_open_file failed");
return;
}
smk_info_all(s, NULL, &f, &usf);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "frame count=%"SDL_PRIu64", frame time=%gus", (Uint64)f, usf);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "duration=%gs", (double)f * usf / 1000000.);
counter_frametime = (Uint64)((double)SDL_GetPerformanceFrequency() * usf / 1000000);
smk_info_video(s, &w, &h, NULL);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "size=%"SDL_PRIu64"x%"SDL_PRIu64"", (Uint64)w, (Uint64)h);
smacker_data_source data_source;
SDL_SetWindowTitle(window, path);
smk_info_audio(s, &track_mask, channels_smk, bitdepth_smk, samplerate_smk);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "tracks mask = 0x%x", track_mask);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "#channels = %d %d %d %d %d %d %d", channels_smk[0], channels_smk[1], channels_smk[2], channels_smk[3], channels_smk[4], channels_smk[5], channels_smk[6]);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "sample bitsizes = %d %d %d %d %d %d %d", bitdepth_smk[0], bitdepth_smk[1], bitdepth_smk[2], bitdepth_smk[3], bitdepth_smk[4], bitdepth_smk[5], bitdepth_smk[6]);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "sample rates = %"SDL_PRIu64" %"SDL_PRIu64" %"SDL_PRIu64" %"SDL_PRIu64" %"SDL_PRIu64" %"SDL_PRIu64" %"SDL_PRIu64"", (Uint64)samplerate_smk[0], (Uint64)samplerate_smk[1], (Uint64)samplerate_smk[2], (Uint64)samplerate_smk[3], (Uint64)samplerate_smk[4], (Uint64)samplerate_smk[5], (Uint64)samplerate_smk[6]);
switch (bitdepth_smk[0]) {
case 8:
audioformat_ma = ma_format_u8;
data_source.frame_size_in_bytes = 1 * channels_smk[0];
break;
case 16:
audioformat_ma = ma_format_s16;
data_source.frame_size_in_bytes = 2 * channels_smk[0];
break;
case 24:
audioformat_ma = ma_format_s24;
data_source.frame_size_in_bytes = 3 * channels_smk[0];
break;
case 32:
audioformat_ma = ma_format_s32;
data_source.frame_size_in_bytes = 4 * channels_smk[0];
break;
default:
audioformat_ma = ma_format_unknown;
SDL_Log("Smacker audio stream has invalid bit depth: %d", bitdepth_smk[0]);
break;
}
result_ma = ma_paged_audio_buffer_data_init(audioformat_ma, channels_smk[0], &data_source.paged_audio_buffer_data);
if (result_ma != MA_SUCCESS) {
SDL_Log("Failed to create paged audio buffer data (%s)", ma_result_description(result_ma));
}
ma_paged_audio_buffer_config paged_audio_buffer_config = ma_paged_audio_buffer_config_init(&data_source.paged_audio_buffer_data);
result_ma = ma_paged_audio_buffer_init(&paged_audio_buffer_config, &data_source.paged_audio_buffer);
if (result_ma != MA_SUCCESS) {
SDL_Log("Failed to create paged audio buffer for smacker audio stream (%s)", ma_result_description(result_ma));
}
ma_sound_config soundConfig = ma_sound_config_init();
soundConfig.pDataSource = &data_source;
soundConfig.flags = MA_SOUND_FLAG_NO_PITCH | MA_SOUND_FLAG_NO_SPATIALIZATION;
result_ma = ma_sound_init_ex(&engine, &soundConfig, &sound);
if (result_ma != MA_SUCCESS) {
SDL_Log("Failed to create sound from data source (%s)", ma_result_description(result_ma));
}
need_resampler = ma_engine_get_sample_rate(&engine) != samplerate_smk[0];
ma_data_converter data_converter;
if (need_resampler) {
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "will resample from %d to %d", samplerate_smk[0], ma_engine_get_sample_rate(&engine));
ma_data_converter_config dataConverterConfig = ma_data_converter_config_init(audioformat_ma, audioformat_ma, channels_smk[0], channels_smk[0], (ma_uint32)samplerate_smk[0],
ma_engine_get_sample_rate(&engine));
result_ma = ma_data_converter_init(&dataConverterConfig, NULL, &data_converter);
if (result_ma != MA_SUCCESS) {
SDL_Log("Failed to create data converter (%s)", ma_result_description(result_ma));
}
}
smk_enable_video(s, 1);
smk_enable_audio(s, 0, 1);
SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, (int)w, (int)h);
if (texture == NULL) {
SDL_Log("SDL_CreateTexture returned NULL (%s)", SDL_GetError());
return;
}
SDL_QueryTexture(texture, &real_format, &real_access, &real_w, &real_h);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "format: %s (requested=%s)", SDL_GetPixelFormatName(real_format), SDL_GetPixelFormatName(SDL_PIXELFORMAT_RGB24));
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "access: %d (requested=%d)", real_access, SDL_TEXTUREACCESS_STREAMING);
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "size: %dx%d (requested=%"SDL_PRIu64"x%"SDL_PRIu64")", real_w, real_h, (Uint64)w, (Uint64)h);
smk_first(s);
counter_deadline_next_frame = SDL_GetTicks() * 10000;
int audio_started = 0;
do {
const unsigned char* raw_palette = smk_get_palette(s);
for (i = 0; i < 256; i++) {
palette[i].r = raw_palette[3 * i + 0];
palette[i].g = raw_palette[3 * i + 1];
palette[i].b = raw_palette[3 * i + 2];
palette[i].a = 0;
}
const unsigned char *audio_data = smk_get_audio(s, 0);
unsigned long audio_data_size = smk_get_audio_size(s, 0);
const unsigned char* frame = smk_get_video(s);
if (audio_data != NULL) {
if (need_resampler) {
ma_uint64 framesIn = audio_data_size / (ma_uint64)data_source.frame_size_in_bytes;
ma_uint64 framesOut = framesIn * ma_engine_get_sample_rate(&engine) / samplerate_smk[0];
ma_paged_audio_buffer_page *newPage;
result_ma = ma_paged_audio_buffer_data_allocate_page(&data_source.paged_audio_buffer_data, framesOut, NULL, NULL, &newPage);
if (result_ma != MA_SUCCESS) {
SDL_Log("ma_paged_audio_buffer_data_allocate_page failed (%s)", ma_result_description(result_ma));
}
ma_data_converter_process_pcm_frames(&data_converter,
audio_data,
&framesIn,
newPage->pAudioData,
&framesOut);
result_ma = ma_paged_audio_buffer_data_append_page(&data_source.paged_audio_buffer_data, newPage);
if (result_ma != MA_SUCCESS) {
SDL_Log("ma_paged_audio_buffer_data_append_page failed (%s)", ma_result_description(result_ma));
}
} else {
ma_paged_audio_buffer_data_allocate_and_append_page(
&data_source.paged_audio_buffer_data,
(ma_uint32)(audio_data_size / (ma_uint64)data_source.frame_size_in_bytes),
audio_data,
NULL);
}
}
SDL_LockTexture(texture, NULL, &pixels, &pixel_pitch);
Uint8* current_row = pixels;
for (i = 0; i < h; i++) {
Uint8* pixel_ptr = current_row;
for (j = 0; j < w; j++) {
pixel_ptr[0] = palette[frame[w * i + j]].r;
pixel_ptr[1] = palette[frame[w * i + j]].g;
pixel_ptr[2] = palette[frame[w * i + j]].b;
pixel_ptr += 3;
}
current_row += pixel_pitch;
}
SDL_UnlockTexture(texture);
while (SDL_GetTicks() * 10000 < counter_deadline_next_frame) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
break;
}
}
SDL_Delay(1);
}
counter_deadline_next_frame += counter_frametime;
SDL_RenderCopy(renderer, texture, NULL, NULL);
if (!audio_started) {
ma_sound_start(&sound);
audio_started = 1;
}
SDL_RenderPresent(renderer);
} while (smk_next(s) == SMK_MORE);
if (need_resampler) {
ma_data_converter_uninit(&data_converter, NULL);
}
while (ma_sound_is_playing(&sound)) {
SDL_Delay(1);
}
ma_sound_stop(&sound);
ma_sound_uninit(&sound);
ma_paged_audio_buffer_uninit(&data_source.paged_audio_buffer);
ma_paged_audio_buffer_data_uninit(&data_source.paged_audio_buffer_data, NULL);
smk_close(s);
}
static void PrintUsage(int argc, char *argv[]) {
printf("Usage: %s [--debug] FILE [FILE ...]\n", argv
[0]);
printf("Required options:\n");
printf(" FILE Path to a smack video file.\n");
printf("Optional options:\n");
printf(" --debug Print debug information.\n");
}
int main(int argc, char *argv[]) {
int i;
ma_result result_ma;
ma_engine_config engineConfig;
SDL_Window *window;
SDL_Renderer *renderer;
int start_i = 1;
while (start_i < argc) {
if (strcmp(argv
[start_i
], "--debug") == 0) {
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
} else {
break;
}
start_i++;
}
if (start_i >= argc) {
PrintUsage(argc, argv);
return 1;
}
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_Log("SDL_Init failed (%s)", SDL_GetError());
return 1;
}
engineConfig = ma_engine_config_init();
result_ma = ma_engine_init(&engineConfig, &engine);
if (result_ma != MA_SUCCESS) {
SDL_Log("ma_engine_init failed (%s)", ma_result_description(result_ma));
return 1;
}
if (SDL_CreateWindowAndRenderer(640, 480, SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN, &window, &renderer) < 0) {
SDL_Log("SDL_CreateWindowAndRenderer failed (%s)", SDL_GetError());
return 1;
}
SDL_ShowWindow(window);
for (i = start_i; i < argc; i++) {
PlaySmackerFile(window, renderer, argv[i]);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
ma_engine_uninit(&engine);
SDL_Quit();
return 0;
}