//===-- Graph.h - XRay Graph Class ------------------------------*- C++ -*-===//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
//
 
// A Graph Datatype for XRay.
 
//
 
//===----------------------------------------------------------------------===//
 
 
 
#ifndef LLVM_XRAY_GRAPH_H
 
#define LLVM_XRAY_GRAPH_H
 
 
 
#include <initializer_list>
 
#include <stdint.h>
 
#include <type_traits>
 
#include <utility>
 
 
 
#include "llvm/ADT/DenseMap.h"
 
#include "llvm/ADT/DenseSet.h"
 
#include "llvm/ADT/iterator.h"
 
#include "llvm/Support/Error.h"
 
 
 
namespace llvm {
 
namespace xray {
 
 
 
/// A Graph object represents a Directed Graph and is used in XRay to compute
 
/// and store function call graphs and associated statistical information.
 
///
 
/// The graph takes in four template parameters, these are:
 
///  - VertexAttribute, this is a structure which is stored for each vertex.
 
///    Must be DefaultConstructible, CopyConstructible, CopyAssignable and
 
///    Destructible.
 
///  - EdgeAttribute, this is a structure which is stored for each edge
 
///    Must be DefaultConstructible, CopyConstructible, CopyAssignable and
 
///    Destructible.
 
///  - EdgeAttribute, this is a structure which is stored for each variable
 
///  - VI, this is a type over which DenseMapInfo is defined and is the type
 
///    used look up strings, available as VertexIdentifier.
 
///  - If the built in DenseMapInfo is not defined, provide a specialization
 
///    class type here.
 
///
 
/// Graph is CopyConstructible, CopyAssignable, MoveConstructible and
 
/// MoveAssignable but is not EqualityComparible or LessThanComparible.
 
///
 
/// Usage Example Graph with weighted edges and vertices:
 
///   Graph<int, int, int> G;
 
///
 
///   G[1] = 0;
 
///   G[2] = 2;
 
///   G[{1,2}] = 1;
 
///   G[{2,1}] = -1;
 
///   for(const auto &v : G.vertices()){
 
///     // Do something with the vertices in the graph;
 
///   }
 
///   for(const auto &e : G.edges()){
 
///     // Do something with the edges in the graph;
 
///   }
 
///
 
/// Usage Example with StrRef keys.
 
///   Graph<int, double, StrRef> StrG;
 
///    char va[] = "Vertex A";
 
///    char vaa[] = "Vertex A";
 
///    char vb[] = "Vertex B"; // Vertices are referenced by String Refs.
 
///    G[va] = 0;
 
///    G[vb] = 1;
 
///    G[{va, vb}] = 1.0;
 
///    cout() << G[vaa] << " " << G[{vaa, vb}]; //prints "0 1.0".
 
///
 
template <typename VertexAttribute, typename EdgeAttribute,
 
          typename VI = int32_t>
 
class Graph {
 
public:
 
  /// These objects are used to name edges and vertices in the graph.
 
  typedef VI VertexIdentifier;
 
  typedef std::pair<VI, VI> EdgeIdentifier;
 
 
 
  /// This type is the value_type of all iterators which range over vertices,
 
  /// Determined by the Vertices DenseMap
 
  using VertexValueType =
 
      detail::DenseMapPair<VertexIdentifier, VertexAttribute>;
 
 
 
  /// This type is the value_type of all iterators which range over edges,
 
  /// Determined by the Edges DenseMap.
 
  using EdgeValueType = detail::DenseMapPair<EdgeIdentifier, EdgeAttribute>;
 
 
 
  using size_type = std::size_t;
 
 
 
private:
 
  /// The type used for storing the EdgeAttribute for each edge in the graph
 
  using EdgeMapT = DenseMap<EdgeIdentifier, EdgeAttribute>;
 
 
 
  /// The type used for storing the VertexAttribute for each vertex in
 
  /// the graph.
 
  using VertexMapT = DenseMap<VertexIdentifier, VertexAttribute>;
 
 
 
  /// The type used for storing the edges entering a vertex. Indexed by
 
  /// the VertexIdentifier of the start of the edge. Only used to determine
 
  /// where the incoming edges are, the EdgeIdentifiers are stored in an
 
  /// InnerEdgeMapT.
 
  using NeighborSetT = DenseSet<VertexIdentifier>;
 
 
 
  /// The type storing the InnerInvGraphT corresponding to each vertex in
 
  /// the graph (When a vertex has an incoming edge incident to it)
 
  using NeighborLookupT = DenseMap<VertexIdentifier, NeighborSetT>;
 
 
 
private:
 
  /// Stores the map from the start and end vertex of an edge to it's
 
  /// EdgeAttribute
 
  EdgeMapT Edges;
 
 
 
  /// Stores the map from VertexIdentifier to VertexAttribute
 
  VertexMapT Vertices;
 
 
 
  /// Allows fast lookup for the incoming edge set of any given vertex.
 
  NeighborLookupT InNeighbors;
 
 
 
  /// Allows fast lookup for the outgoing edge set of any given vertex.
 
  NeighborLookupT OutNeighbors;
 
 
 
  /// An Iterator adapter using an InnerInvGraphT::iterator as a base iterator,
 
  /// and storing the VertexIdentifier the iterator range comes from. The
 
  /// dereference operator is then performed using a pointer to the graph's edge
 
  /// set.
 
  template <bool IsConst, bool IsOut,
 
            typename BaseIt = typename NeighborSetT::const_iterator,
 
            typename T =
 
                std::conditional_t<IsConst, const EdgeValueType, EdgeValueType>>
 
  class NeighborEdgeIteratorT
 
      : public iterator_adaptor_base<
 
            NeighborEdgeIteratorT<IsConst, IsOut>, BaseIt,
 
            typename std::iterator_traits<BaseIt>::iterator_category, T> {
 
    using InternalEdgeMapT =
 
        std::conditional_t<IsConst, const EdgeMapT, EdgeMapT>;
 
 
 
    friend class NeighborEdgeIteratorT<false, IsOut, BaseIt, EdgeValueType>;
 
    friend class NeighborEdgeIteratorT<true, IsOut, BaseIt,
 
                                       const EdgeValueType>;
 
 
 
    InternalEdgeMapT *MP;
 
    VertexIdentifier SI;
 
 
 
  public:
 
    template <bool IsConstDest,
 
              typename = std::enable_if<IsConstDest && !IsConst>>
 
    operator NeighborEdgeIteratorT<IsConstDest, IsOut, BaseIt,
 
                                   const EdgeValueType>() const {
 
      return NeighborEdgeIteratorT<IsConstDest, IsOut, BaseIt,
 
                                   const EdgeValueType>(this->I, MP, SI);
 
    }
 
 
 
    NeighborEdgeIteratorT() = default;
 
    NeighborEdgeIteratorT(BaseIt _I, InternalEdgeMapT *_MP,
 
                          VertexIdentifier _SI)
 
        : iterator_adaptor_base<
 
              NeighborEdgeIteratorT<IsConst, IsOut>, BaseIt,
 
              typename std::iterator_traits<BaseIt>::iterator_category, T>(_I),
 
          MP(_MP), SI(_SI) {}
 
 
 
    T &operator*() const {
 
      if (!IsOut)
 
        return *(MP->find({*(this->I), SI}));
 
      else
 
        return *(MP->find({SI, *(this->I)}));
 
    }
 
  };
 
 
 
public:
 
  /// A const iterator type for iterating through the set of edges entering a
 
  /// vertex.
 
  ///
 
  /// Has a const EdgeValueType as its value_type
 
  using ConstInEdgeIterator = NeighborEdgeIteratorT<true, false>;
 
 
 
  /// An iterator type for iterating through the set of edges leaving a vertex.
 
  ///
 
  /// Has an EdgeValueType as its value_type
 
  using InEdgeIterator = NeighborEdgeIteratorT<false, false>;
 
 
 
  /// A const iterator type for iterating through the set of edges entering a
 
  /// vertex.
 
  ///
 
  /// Has a const EdgeValueType as its value_type
 
  using ConstOutEdgeIterator = NeighborEdgeIteratorT<true, true>;
 
 
 
  /// An iterator type for iterating through the set of edges leaving a vertex.
 
  ///
 
  /// Has an EdgeValueType as its value_type
 
  using OutEdgeIterator = NeighborEdgeIteratorT<false, true>;
 
 
 
  /// A class for ranging over the incoming edges incident to a vertex.
 
  ///
 
  /// Like all views in this class it provides methods to get the beginning and
 
  /// past the range iterators for the range, as well as methods to determine
 
  /// the number of elements in the range and whether the range is empty.
 
  template <bool isConst, bool isOut> class InOutEdgeView {
 
  public:
 
    using iterator = NeighborEdgeIteratorT<isConst, isOut>;
 
    using const_iterator = NeighborEdgeIteratorT<true, isOut>;
 
    using GraphT = std::conditional_t<isConst, const Graph, Graph>;
 
    using InternalEdgeMapT =
 
        std::conditional_t<isConst, const EdgeMapT, EdgeMapT>;
 
 
 
  private:
 
    InternalEdgeMapT &M;
 
    const VertexIdentifier A;
 
    const NeighborLookupT &NL;
 
 
 
  public:
 
    iterator begin() {
 
      auto It = NL.find(A);
 
      if (It == NL.end())
 
        return iterator();
 
      return iterator(It->second.begin(), &M, A);
 
    }
 
 
 
    const_iterator cbegin() const {
 
      auto It = NL.find(A);
 
      if (It == NL.end())
 
        return const_iterator();
 
      return const_iterator(It->second.begin(), &M, A);
 
    }
 
 
 
    const_iterator begin() const { return cbegin(); }
 
 
 
    iterator end() {
 
      auto It = NL.find(A);
 
      if (It == NL.end())
 
        return iterator();
 
      return iterator(It->second.end(), &M, A);
 
    }
 
    const_iterator cend() const {
 
      auto It = NL.find(A);
 
      if (It == NL.end())
 
        return const_iterator();
 
      return const_iterator(It->second.end(), &M, A);
 
    }
 
 
 
    const_iterator end() const { return cend(); }
 
 
 
    size_type size() const {
 
      auto I = NL.find(A);
 
      if (I == NL.end())
 
        return 0;
 
      else
 
        return I->second.size();
 
    }
 
 
 
    bool empty() const { return NL.count(A) == 0; };
 
 
 
    InOutEdgeView(GraphT &G, VertexIdentifier A)
 
        : M(G.Edges), A(A), NL(isOut ? G.OutNeighbors : G.InNeighbors) {}
 
  };
 
 
 
  /// A const iterator type for iterating through the whole vertex set of the
 
  /// graph.
 
  ///
 
  /// Has a const VertexValueType as its value_type
 
  using ConstVertexIterator = typename VertexMapT::const_iterator;
 
 
 
  /// An iterator type for iterating through the whole vertex set of the graph.
 
  ///
 
  /// Has a VertexValueType as its value_type
 
  using VertexIterator = typename VertexMapT::iterator;
 
 
 
  /// A class for ranging over the vertices in the graph.
 
  ///
 
  /// Like all views in this class it provides methods to get the beginning and
 
  /// past the range iterators for the range, as well as methods to determine
 
  /// the number of elements in the range and whether the range is empty.
 
  template <bool isConst> class VertexView {
 
  public:
 
    using iterator =
 
        std::conditional_t<isConst, ConstVertexIterator, VertexIterator>;
 
    using const_iterator = ConstVertexIterator;
 
    using GraphT = std::conditional_t<isConst, const Graph, Graph>;
 
 
 
  private:
 
    GraphT &G;
 
 
 
  public:
 
    iterator begin() { return G.Vertices.begin(); }
 
    iterator end() { return G.Vertices.end(); }
 
    const_iterator cbegin() const { return G.Vertices.cbegin(); }
 
    const_iterator cend() const { return G.Vertices.cend(); }
 
    const_iterator begin() const { return G.Vertices.begin(); }
 
    const_iterator end() const { return G.Vertices.end(); }
 
    size_type size() const { return G.Vertices.size(); }
 
    bool empty() const { return G.Vertices.empty(); }
 
    VertexView(GraphT &_G) : G(_G) {}
 
  };
 
 
 
  /// A const iterator for iterating through the entire edge set of the graph.
 
  ///
 
  /// Has a const EdgeValueType as its value_type
 
  using ConstEdgeIterator = typename EdgeMapT::const_iterator;
 
 
 
  /// An iterator for iterating through the entire edge set of the graph.
 
  ///
 
  /// Has an EdgeValueType as its value_type
 
  using EdgeIterator = typename EdgeMapT::iterator;
 
 
 
  /// A class for ranging over all the edges in the graph.
 
  ///
 
  /// Like all views in this class it provides methods to get the beginning and
 
  /// past the range iterators for the range, as well as methods to determine
 
  /// the number of elements in the range and whether the range is empty.
 
  template <bool isConst> class EdgeView {
 
  public:
 
    using iterator =
 
        std::conditional_t<isConst, ConstEdgeIterator, EdgeIterator>;
 
    using const_iterator = ConstEdgeIterator;
 
    using GraphT = std::conditional_t<isConst, const Graph, Graph>;
 
 
 
  private:
 
    GraphT &G;
 
 
 
  public:
 
    iterator begin() { return G.Edges.begin(); }
 
    iterator end() { return G.Edges.end(); }
 
    const_iterator cbegin() const { return G.Edges.cbegin(); }
 
    const_iterator cend() const { return G.Edges.cend(); }
 
    const_iterator begin() const { return G.Edges.begin(); }
 
    const_iterator end() const { return G.Edges.end(); }
 
    size_type size() const { return G.Edges.size(); }
 
    bool empty() const { return G.Edges.empty(); }
 
    EdgeView(GraphT &_G) : G(_G) {}
 
  };
 
 
 
public:
 
  // TODO: implement constructor to enable Graph Initialisation.\
 
  // Something like:
 
  //   Graph<int, int, int> G(
 
  //   {1, 2, 3, 4, 5},
 
  //   {{1, 2}, {2, 3}, {3, 4}});
 
 
 
  /// Empty the Graph
 
  void clear() {
 
    Edges.clear();
 
    Vertices.clear();
 
    InNeighbors.clear();
 
    OutNeighbors.clear();
 
  }
 
 
 
  /// Returns a view object allowing iteration over the vertices of the graph.
 
  /// also allows access to the size of the vertex set.
 
  VertexView<false> vertices() { return VertexView<false>(*this); }
 
 
 
  VertexView<true> vertices() const { return VertexView<true>(*this); }
 
 
 
  /// Returns a view object allowing iteration over the edges of the graph.
 
  /// also allows access to the size of the edge set.
 
  EdgeView<false> edges() { return EdgeView<false>(*this); }
 
 
 
  EdgeView<true> edges() const { return EdgeView<true>(*this); }
 
 
 
  /// Returns a view object allowing iteration over the edges which start at
 
  /// a vertex I.
 
  InOutEdgeView<false, true> outEdges(const VertexIdentifier I) {
 
    return InOutEdgeView<false, true>(*this, I);
 
  }
 
 
 
  InOutEdgeView<true, true> outEdges(const VertexIdentifier I) const {
 
    return InOutEdgeView<true, true>(*this, I);
 
  }
 
 
 
  /// Returns a view object allowing iteration over the edges which point to
 
  /// a vertex I.
 
  InOutEdgeView<false, false> inEdges(const VertexIdentifier I) {
 
    return InOutEdgeView<false, false>(*this, I);
 
  }
 
 
 
  InOutEdgeView<true, false> inEdges(const VertexIdentifier I) const {
 
    return InOutEdgeView<true, false>(*this, I);
 
  }
 
 
 
  /// Looks up the vertex with identifier I, if it does not exist it default
 
  /// constructs it.
 
  VertexAttribute &operator[](const VertexIdentifier &I) {
 
    return Vertices.FindAndConstruct(I).second;
 
  }
 
 
 
  /// Looks up the edge with identifier I, if it does not exist it default
 
  /// constructs it, if it's endpoints do not exist it also default constructs
 
  /// them.
 
  EdgeAttribute &operator[](const EdgeIdentifier &I) {
 
    auto &P = Edges.FindAndConstruct(I);
 
    Vertices.FindAndConstruct(I.first);
 
    Vertices.FindAndConstruct(I.second);
 
    InNeighbors[I.second].insert(I.first);
 
    OutNeighbors[I.first].insert(I.second);
 
    return P.second;
 
  }
 
 
 
  /// Looks up a vertex with Identifier I, or an error if it does not exist.
 
  Expected<VertexAttribute &> at(const VertexIdentifier &I) {
 
    auto It = Vertices.find(I);
 
    if (It == Vertices.end())
 
      return make_error<StringError>(
 
          "Vertex Identifier Does Not Exist",
 
          std::make_error_code(std::errc::invalid_argument));
 
    return It->second;
 
  }
 
 
 
  Expected<const VertexAttribute &> at(const VertexIdentifier &I) const {
 
    auto It = Vertices.find(I);
 
    if (It == Vertices.end())
 
      return make_error<StringError>(
 
          "Vertex Identifier Does Not Exist",
 
          std::make_error_code(std::errc::invalid_argument));
 
    return It->second;
 
  }
 
 
 
  /// Looks up an edge with Identifier I, or an error if it does not exist.
 
  Expected<EdgeAttribute &> at(const EdgeIdentifier &I) {
 
    auto It = Edges.find(I);
 
    if (It == Edges.end())
 
      return make_error<StringError>(
 
          "Edge Identifier Does Not Exist",
 
          std::make_error_code(std::errc::invalid_argument));
 
    return It->second;
 
  }
 
 
 
  Expected<const EdgeAttribute &> at(const EdgeIdentifier &I) const {
 
    auto It = Edges.find(I);
 
    if (It == Edges.end())
 
      return make_error<StringError>(
 
          "Edge Identifier Does Not Exist",
 
          std::make_error_code(std::errc::invalid_argument));
 
    return It->second;
 
  }
 
 
 
  /// Looks for a vertex with identifier I, returns 1 if one exists, and
 
  /// 0 otherwise
 
  size_type count(const VertexIdentifier &I) const {
 
    return Vertices.count(I);
 
  }
 
 
 
  /// Looks for an edge with Identifier I, returns 1 if one exists and 0
 
  /// otherwise
 
  size_type count(const EdgeIdentifier &I) const { return Edges.count(I); }
 
 
 
  /// Inserts a vertex into the graph with Identifier Val.first, and
 
  /// Attribute Val.second.
 
  std::pair<VertexIterator, bool>
 
  insert(const std::pair<VertexIdentifier, VertexAttribute> &Val) {
 
    return Vertices.insert(Val);
 
  }
 
 
 
  std::pair<VertexIterator, bool>
 
  insert(std::pair<VertexIdentifier, VertexAttribute> &&Val) {
 
    return Vertices.insert(std::move(Val));
 
  }
 
 
 
  /// Inserts an edge into the graph with Identifier Val.first, and
 
  /// Attribute Val.second. If the key is already in the map, it returns false
 
  /// and doesn't update the value.
 
  std::pair<EdgeIterator, bool>
 
  insert(const std::pair<EdgeIdentifier, EdgeAttribute> &Val) {
 
    const auto &p = Edges.insert(Val);
 
    if (p.second) {
 
      const auto &EI = Val.first;
 
      Vertices.FindAndConstruct(EI.first);
 
      Vertices.FindAndConstruct(EI.second);
 
      InNeighbors[EI.second].insert(EI.first);
 
      OutNeighbors[EI.first].insert(EI.second);
 
    };
 
 
 
    return p;
 
  }
 
 
 
  /// Inserts an edge into the graph with Identifier Val.first, and
 
  /// Attribute Val.second. If the key is already in the map, it returns false
 
  /// and doesn't update the value.
 
  std::pair<EdgeIterator, bool>
 
  insert(std::pair<EdgeIdentifier, EdgeAttribute> &&Val) {
 
    auto EI = Val.first;
 
    const auto &p = Edges.insert(std::move(Val));
 
    if (p.second) {
 
      Vertices.FindAndConstruct(EI.first);
 
      Vertices.FindAndConstruct(EI.second);
 
      InNeighbors[EI.second].insert(EI.first);
 
      OutNeighbors[EI.first].insert(EI.second);
 
    };
 
 
 
    return p;
 
  }
 
};
 
}
 
}
 
#endif