- //===-- llvm/Support/Threading.h - Control multithreading mode --*- C++ -*-===// 
- // 
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 
- // See https://llvm.org/LICENSE.txt for license information. 
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 
- // 
- //===----------------------------------------------------------------------===// 
- // 
- // This file declares helper functions for running LLVM in a multi-threaded 
- // environment. 
- // 
- //===----------------------------------------------------------------------===// 
-   
- #ifndef LLVM_SUPPORT_THREADING_H 
- #define LLVM_SUPPORT_THREADING_H 
-   
- #include "llvm/ADT/BitVector.h" 
- #include "llvm/ADT/StringRef.h" 
- #include "llvm/Config/llvm-config.h" // for LLVM_ON_UNIX 
- #include "llvm/Support/Compiler.h" 
- #include <ciso646> // So we can check the C++ standard lib macros. 
- #include <optional> 
-   
- #if defined(_MSC_VER) 
- // MSVC's call_once implementation worked since VS 2015, which is the minimum 
- // supported version as of this writing. 
- #define LLVM_THREADING_USE_STD_CALL_ONCE 1 
- #elif defined(LLVM_ON_UNIX) &&                                                 \ 
-     (defined(_LIBCPP_VERSION) ||                                               \ 
-      !(defined(__NetBSD__) || defined(__OpenBSD__) || defined(__powerpc__))) 
- // std::call_once from libc++ is used on all Unix platforms. Other 
- // implementations like libstdc++ are known to have problems on NetBSD, 
- // OpenBSD and PowerPC. 
- #define LLVM_THREADING_USE_STD_CALL_ONCE 1 
- #elif defined(LLVM_ON_UNIX) &&                                                 \ 
-     (defined(__powerpc__) && defined(__LITTLE_ENDIAN__)) 
- #define LLVM_THREADING_USE_STD_CALL_ONCE 1 
- #else 
- #define LLVM_THREADING_USE_STD_CALL_ONCE 0 
- #endif 
-   
- #if LLVM_THREADING_USE_STD_CALL_ONCE 
- #include <mutex> 
- #else 
- #include "llvm/Support/Atomic.h" 
- #endif 
-   
- namespace llvm { 
- class Twine; 
-   
- /// Returns true if LLVM is compiled with support for multi-threading, and 
- /// false otherwise. 
- constexpr bool llvm_is_multithreaded() { return LLVM_ENABLE_THREADS; } 
-   
- #if LLVM_THREADING_USE_STD_CALL_ONCE 
-   
-   typedef std::once_flag once_flag; 
-   
- #else 
-   
-   enum InitStatus { Uninitialized = 0, Wait = 1, Done = 2 }; 
-   
-   /// The llvm::once_flag structure 
-   /// 
-   /// This type is modeled after std::once_flag to use with llvm::call_once. 
-   /// This structure must be used as an opaque object. It is a struct to force 
-   /// autoinitialization and behave like std::once_flag. 
-   struct once_flag { 
-     volatile sys::cas_flag status = Uninitialized; 
-   }; 
-   
- #endif 
-   
-   /// Execute the function specified as a parameter once. 
-   /// 
-   /// Typical usage: 
-   /// \code 
-   ///   void foo() {...}; 
-   ///   ... 
-   ///   static once_flag flag; 
-   ///   call_once(flag, foo); 
-   /// \endcode 
-   /// 
-   /// \param flag Flag used for tracking whether or not this has run. 
-   /// \param F Function to call once. 
-   template <typename Function, typename... Args> 
-   void call_once(once_flag &flag, Function &&F, Args &&... ArgList) { 
- #if LLVM_THREADING_USE_STD_CALL_ONCE 
-     std::call_once(flag, std::forward<Function>(F), 
-                    std::forward<Args>(ArgList)...); 
- #else 
-     // For other platforms we use a generic (if brittle) version based on our 
-     // atomics. 
-     sys::cas_flag old_val = sys::CompareAndSwap(&flag.status, Wait, Uninitialized); 
-     if (old_val == Uninitialized) { 
-       std::forward<Function>(F)(std::forward<Args>(ArgList)...); 
-       sys::MemoryFence(); 
-       TsanIgnoreWritesBegin(); 
-       TsanHappensBefore(&flag.status); 
-       flag.status = Done; 
-       TsanIgnoreWritesEnd(); 
-     } else { 
-       // Wait until any thread doing the call has finished. 
-       sys::cas_flag tmp = flag.status; 
-       sys::MemoryFence(); 
-       while (tmp != Done) { 
-         tmp = flag.status; 
-         sys::MemoryFence(); 
-       } 
-     } 
-     TsanHappensAfter(&flag.status); 
- #endif 
-   } 
-   
-   /// This tells how a thread pool will be used 
-   class ThreadPoolStrategy { 
-   public: 
-     // The default value (0) means all available threads should be used, 
-     // taking the affinity mask into account. If set, this value only represents 
-     // a suggested high bound, the runtime might choose a lower value (not 
-     // higher). 
-     unsigned ThreadsRequested = 0; 
-   
-     // If SMT is active, use hyper threads. If false, there will be only one 
-     // std::thread per core. 
-     bool UseHyperThreads = true; 
-   
-     // If set, will constrain 'ThreadsRequested' to the number of hardware 
-     // threads, or hardware cores. 
-     bool Limit = false; 
-   
-     /// Retrieves the max available threads for the current strategy. This 
-     /// accounts for affinity masks and takes advantage of all CPU sockets. 
-     unsigned compute_thread_count() const; 
-   
-     /// Assign the current thread to an ideal hardware CPU or NUMA node. In a 
-     /// multi-socket system, this ensures threads are assigned to all CPU 
-     /// sockets. \p ThreadPoolNum represents a number bounded by [0, 
-     /// compute_thread_count()). 
-     void apply_thread_strategy(unsigned ThreadPoolNum) const; 
-   
-     /// Finds the CPU socket where a thread should go. Returns 'std::nullopt' if 
-     /// the thread shall remain on the actual CPU socket. 
-     std::optional<unsigned> compute_cpu_socket(unsigned ThreadPoolNum) const; 
-   }; 
-   
-   /// Build a strategy from a number of threads as a string provided in \p Num. 
-   /// When Num is above the max number of threads specified by the \p Default 
-   /// strategy, we attempt to equally allocate the threads on all CPU sockets. 
-   /// "0" or an empty string will return the \p Default strategy. 
-   /// "all" for using all hardware threads. 
-   std::optional<ThreadPoolStrategy> 
-   get_threadpool_strategy(StringRef Num, ThreadPoolStrategy Default = {}); 
-   
-   /// Returns a thread strategy for tasks requiring significant memory or other 
-   /// resources. To be used for workloads where hardware_concurrency() proves to 
-   /// be less efficient. Avoid this strategy if doing lots of I/O. Currently 
-   /// based on physical cores, if available for the host system, otherwise falls 
-   /// back to hardware_concurrency(). Returns 1 when LLVM is configured with 
-   /// LLVM_ENABLE_THREADS = OFF. 
-   inline ThreadPoolStrategy 
-   heavyweight_hardware_concurrency(unsigned ThreadCount = 0) { 
-     ThreadPoolStrategy S; 
-     S.UseHyperThreads = false; 
-     S.ThreadsRequested = ThreadCount; 
-     return S; 
-   } 
-   
-   /// Like heavyweight_hardware_concurrency() above, but builds a strategy 
-   /// based on the rules described for get_threadpool_strategy(). 
-   /// If \p Num is invalid, returns a default strategy where one thread per 
-   /// hardware core is used. 
-   inline ThreadPoolStrategy heavyweight_hardware_concurrency(StringRef Num) { 
-     std::optional<ThreadPoolStrategy> S = 
-         get_threadpool_strategy(Num, heavyweight_hardware_concurrency()); 
-     if (S) 
-       return *S; 
-     return heavyweight_hardware_concurrency(); 
-   } 
-   
-   /// Returns a default thread strategy where all available hardware resources 
-   /// are to be used, except for those initially excluded by an affinity mask. 
-   /// This function takes affinity into consideration. Returns 1 when LLVM is 
-   /// configured with LLVM_ENABLE_THREADS=OFF. 
-   inline ThreadPoolStrategy hardware_concurrency(unsigned ThreadCount = 0) { 
-     ThreadPoolStrategy S; 
-     S.ThreadsRequested = ThreadCount; 
-     return S; 
-   } 
-   
-   /// Returns an optimal thread strategy to execute specified amount of tasks. 
-   /// This strategy should prevent us from creating too many threads if we 
-   /// occasionaly have an unexpectedly small amount of tasks. 
-   inline ThreadPoolStrategy optimal_concurrency(unsigned TaskCount = 0) { 
-     ThreadPoolStrategy S; 
-     S.Limit = true; 
-     S.ThreadsRequested = TaskCount; 
-     return S; 
-   } 
-   
-   /// Return the current thread id, as used in various OS system calls. 
-   /// Note that not all platforms guarantee that the value returned will be 
-   /// unique across the entire system, so portable code should not assume 
-   /// this. 
-   uint64_t get_threadid(); 
-   
-   /// Get the maximum length of a thread name on this platform. 
-   /// A value of 0 means there is no limit. 
-   uint32_t get_max_thread_name_length(); 
-   
-   /// Set the name of the current thread.  Setting a thread's name can 
-   /// be helpful for enabling useful diagnostics under a debugger or when 
-   /// logging.  The level of support for setting a thread's name varies 
-   /// wildly across operating systems, and we only make a best effort to 
-   /// perform the operation on supported platforms.  No indication of success 
-   /// or failure is returned. 
-   void set_thread_name(const Twine &Name); 
-   
-   /// Get the name of the current thread.  The level of support for 
-   /// getting a thread's name varies wildly across operating systems, and it 
-   /// is not even guaranteed that if you can successfully set a thread's name 
-   /// that you can later get it back.  This function is intended for diagnostic 
-   /// purposes, and as with setting a thread's name no indication of whether 
-   /// the operation succeeded or failed is returned. 
-   void get_thread_name(SmallVectorImpl<char> &Name); 
-   
-   /// Returns a mask that represents on which hardware thread, core, CPU, NUMA 
-   /// group, the calling thread can be executed. On Windows, threads cannot 
-   /// cross CPU sockets boundaries. 
-   llvm::BitVector get_thread_affinity_mask(); 
-   
-   /// Returns how many physical CPUs or NUMA groups the system has. 
-   unsigned get_cpus(); 
-   
-   /// Returns how many physical cores (as opposed to logical cores returned from 
-   /// thread::hardware_concurrency(), which includes hyperthreads). 
-   /// Returns -1 if unknown for the current host system. 
-   int get_physical_cores(); 
-   
-   enum class ThreadPriority { 
-     /// Lower the current thread's priority as much as possible. Can be used 
-     /// for long-running tasks that are not time critical; more energy- 
-     /// efficient than Low. 
-     Background = 0, 
-   
-     /// Lower the current thread's priority such that it does not affect 
-     /// foreground tasks significantly. This is a good default for long- 
-     /// running, latency-insensitive tasks to make sure cpu is not hogged 
-     /// by this task. 
-     Low = 1, 
-   
-     /// Restore the current thread's priority to default scheduling priority. 
-     Default = 2, 
-   }; 
-   enum class SetThreadPriorityResult { FAILURE, SUCCESS }; 
-   SetThreadPriorityResult set_thread_priority(ThreadPriority Priority); 
- } 
-   
- #endif 
-