- //===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===// 
- // 
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. 
- // See https://llvm.org/LICENSE.txt for license information. 
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception 
- // 
- //===----------------------------------------------------------------------===// 
- // 
- // This file declares the sys::DynamicLibrary class. 
- // 
- //===----------------------------------------------------------------------===// 
-   
- #ifndef LLVM_SUPPORT_DYNAMICLIBRARY_H 
- #define LLVM_SUPPORT_DYNAMICLIBRARY_H 
-   
- #include <string> 
-   
- namespace llvm { 
-   
- class StringRef; 
-   
- namespace sys { 
-   
- /// This class provides a portable interface to dynamic libraries which also 
- /// might be known as shared libraries, shared objects, dynamic shared 
- /// objects, or dynamic link libraries. Regardless of the terminology or the 
- /// operating system interface, this class provides a portable interface that 
- /// allows dynamic libraries to be loaded and searched for externally 
- /// defined symbols. This is typically used to provide "plug-in" support. 
- /// It also allows for symbols to be defined which don't live in any library, 
- /// but rather the main program itself, useful on Windows where the main 
- /// executable cannot be searched. 
- class DynamicLibrary { 
-   // Placeholder whose address represents an invalid library. 
-   // We use this instead of NULL or a pointer-int pair because the OS library 
-   // might define 0 or 1 to be "special" handles, such as "search all". 
-   static char Invalid; 
-   
-   // Opaque data used to interface with OS-specific dynamic library handling. 
-   void *Data; 
-   
- public: 
-   explicit DynamicLibrary(void *data = &Invalid) : Data(data) {} 
-   
-   /// Return the OS specific handle value. 
-   void *getOSSpecificHandle() const { return Data; } 
-   
-   /// Returns true if the object refers to a valid library. 
-   bool isValid() const { return Data != &Invalid; } 
-   
-   /// Searches through the library for the symbol \p symbolName. If it is 
-   /// found, the address of that symbol is returned. If not, NULL is returned. 
-   /// Note that NULL will also be returned if the library failed to load. 
-   /// Use isValid() to distinguish these cases if it is important. 
-   /// Note that this will \e not search symbols explicitly registered by 
-   /// AddSymbol(). 
-   void *getAddressOfSymbol(const char *symbolName); 
-   
-   /// This function permanently loads the dynamic library at the given path 
-   /// using the library load operation from the host operating system. The 
-   /// library instance will only be closed when global destructors run, and 
-   /// there is no guarantee when the library will be unloaded. 
-   /// 
-   /// This returns a valid DynamicLibrary instance on success and an invalid 
-   /// instance on failure (see isValid()). \p *errMsg will only be modified if 
-   /// the library fails to load. 
-   /// 
-   /// It is safe to call this function multiple times for the same library. 
-   /// Open a dynamic library permanently. 
-   static DynamicLibrary getPermanentLibrary(const char *filename, 
-                                             std::string *errMsg = nullptr); 
-   
-   /// Registers an externally loaded library. The library will be unloaded 
-   /// when the program terminates. 
-   /// 
-   /// It is safe to call this function multiple times for the same library, 
-   /// though ownership is only taken if there was no error. 
-   static DynamicLibrary addPermanentLibrary(void *handle, 
-                                             std::string *errMsg = nullptr); 
-   
-   /// This function permanently loads the dynamic library at the given path. 
-   /// Use this instead of getPermanentLibrary() when you won't need to get 
-   /// symbols from the library itself. 
-   /// 
-   /// It is safe to call this function multiple times for the same library. 
-   static bool LoadLibraryPermanently(const char *Filename, 
-                                      std::string *ErrMsg = nullptr) { 
-     return !getPermanentLibrary(Filename, ErrMsg).isValid(); 
-   } 
-   
-   /// This function loads the dynamic library at the given path, using the 
-   /// library load operation from the host operating system. The library 
-   /// instance will be closed when closeLibrary is called or global destructors 
-   /// are run, but there is no guarantee when the library will be unloaded. 
-   /// 
-   /// This returns a valid DynamicLibrary instance on success and an invalid 
-   /// instance on failure (see isValid()). \p *Err will only be modified if the 
-   /// library fails to load. 
-   /// 
-   /// It is safe to call this function multiple times for the same library. 
-   static DynamicLibrary getLibrary(const char *FileName, 
-                                    std::string *Err = nullptr); 
-   
-   /// This function closes the dynamic library at the given path, using the 
-   /// library close operation of the host operating system, and there is no 
-   /// guarantee if or when this will cause the the library to be unloaded. 
-   /// 
-   /// This function should be called only if the library was loaded using the 
-   /// getLibrary() function. 
-   static void closeLibrary(DynamicLibrary &Lib); 
-   
-   enum SearchOrdering { 
-     /// SO_Linker - Search as a call to dlsym(dlopen(NULL)) would when 
-     /// DynamicLibrary::getPermanentLibrary(NULL) has been called or 
-     /// search the list of explcitly loaded symbols if not. 
-     SO_Linker, 
-     /// SO_LoadedFirst - Search all loaded libraries, then as SO_Linker would. 
-     SO_LoadedFirst, 
-     /// SO_LoadedLast - Search as SO_Linker would, then loaded libraries. 
-     /// Only useful to search if libraries with RTLD_LOCAL have been added. 
-     SO_LoadedLast, 
-     /// SO_LoadOrder - Or this in to search libraries in the ordered loaded. 
-     /// The default bahaviour is to search loaded libraries in reverse. 
-     SO_LoadOrder = 4 
-   }; 
-   static SearchOrdering SearchOrder; // = SO_Linker 
-   
-   /// This function will search through all previously loaded dynamic 
-   /// libraries for the symbol \p symbolName. If it is found, the address of 
-   /// that symbol is returned. If not, null is returned. Note that this will 
-   /// search permanently loaded libraries (getPermanentLibrary()) as well 
-   /// as explicitly registered symbols (AddSymbol()). 
-   /// @throws std::string on error. 
-   /// Search through libraries for address of a symbol 
-   static void *SearchForAddressOfSymbol(const char *symbolName); 
-   
-   /// Convenience function for C++ophiles. 
-   static void *SearchForAddressOfSymbol(const std::string &symbolName) { 
-     return SearchForAddressOfSymbol(symbolName.c_str()); 
-   } 
-   
-   /// This functions permanently adds the symbol \p symbolName with the 
-   /// value \p symbolValue.  These symbols are searched before any 
-   /// libraries. 
-   /// Add searchable symbol/value pair. 
-   static void AddSymbol(StringRef symbolName, void *symbolValue); 
-   
-   class HandleSet; 
- }; 
-   
- } // End sys namespace 
- } // End llvm namespace 
-   
- #endif 
-