//===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
//
 
// This file declares the sys::DynamicLibrary class.
 
//
 
//===----------------------------------------------------------------------===//
 
 
 
#ifndef LLVM_SUPPORT_DYNAMICLIBRARY_H
 
#define LLVM_SUPPORT_DYNAMICLIBRARY_H
 
 
 
#include <string>
 
 
 
namespace llvm {
 
 
 
class StringRef;
 
 
 
namespace sys {
 
 
 
/// This class provides a portable interface to dynamic libraries which also
 
/// might be known as shared libraries, shared objects, dynamic shared
 
/// objects, or dynamic link libraries. Regardless of the terminology or the
 
/// operating system interface, this class provides a portable interface that
 
/// allows dynamic libraries to be loaded and searched for externally
 
/// defined symbols. This is typically used to provide "plug-in" support.
 
/// It also allows for symbols to be defined which don't live in any library,
 
/// but rather the main program itself, useful on Windows where the main
 
/// executable cannot be searched.
 
class DynamicLibrary {
 
  // Placeholder whose address represents an invalid library.
 
  // We use this instead of NULL or a pointer-int pair because the OS library
 
  // might define 0 or 1 to be "special" handles, such as "search all".
 
  static char Invalid;
 
 
 
  // Opaque data used to interface with OS-specific dynamic library handling.
 
  void *Data;
 
 
 
public:
 
  explicit DynamicLibrary(void *data = &Invalid) : Data(data) {}
 
 
 
  /// Return the OS specific handle value.
 
  void *getOSSpecificHandle() const { return Data; }
 
 
 
  /// Returns true if the object refers to a valid library.
 
  bool isValid() const { return Data != &Invalid; }
 
 
 
  /// Searches through the library for the symbol \p symbolName. If it is
 
  /// found, the address of that symbol is returned. If not, NULL is returned.
 
  /// Note that NULL will also be returned if the library failed to load.
 
  /// Use isValid() to distinguish these cases if it is important.
 
  /// Note that this will \e not search symbols explicitly registered by
 
  /// AddSymbol().
 
  void *getAddressOfSymbol(const char *symbolName);
 
 
 
  /// This function permanently loads the dynamic library at the given path
 
  /// using the library load operation from the host operating system. The
 
  /// library instance will only be closed when global destructors run, and
 
  /// there is no guarantee when the library will be unloaded.
 
  ///
 
  /// This returns a valid DynamicLibrary instance on success and an invalid
 
  /// instance on failure (see isValid()). \p *errMsg will only be modified if
 
  /// the library fails to load.
 
  ///
 
  /// It is safe to call this function multiple times for the same library.
 
  /// Open a dynamic library permanently.
 
  static DynamicLibrary getPermanentLibrary(const char *filename,
 
                                            std::string *errMsg = nullptr);
 
 
 
  /// Registers an externally loaded library. The library will be unloaded
 
  /// when the program terminates.
 
  ///
 
  /// It is safe to call this function multiple times for the same library,
 
  /// though ownership is only taken if there was no error.
 
  static DynamicLibrary addPermanentLibrary(void *handle,
 
                                            std::string *errMsg = nullptr);
 
 
 
  /// This function permanently loads the dynamic library at the given path.
 
  /// Use this instead of getPermanentLibrary() when you won't need to get
 
  /// symbols from the library itself.
 
  ///
 
  /// It is safe to call this function multiple times for the same library.
 
  static bool LoadLibraryPermanently(const char *Filename,
 
                                     std::string *ErrMsg = nullptr) {
 
    return !getPermanentLibrary(Filename, ErrMsg).isValid();
 
  }
 
 
 
  /// This function loads the dynamic library at the given path, using the
 
  /// library load operation from the host operating system. The library
 
  /// instance will be closed when closeLibrary is called or global destructors
 
  /// are run, but there is no guarantee when the library will be unloaded.
 
  ///
 
  /// This returns a valid DynamicLibrary instance on success and an invalid
 
  /// instance on failure (see isValid()). \p *Err will only be modified if the
 
  /// library fails to load.
 
  ///
 
  /// It is safe to call this function multiple times for the same library.
 
  static DynamicLibrary getLibrary(const char *FileName,
 
                                   std::string *Err = nullptr);
 
 
 
  /// This function closes the dynamic library at the given path, using the
 
  /// library close operation of the host operating system, and there is no
 
  /// guarantee if or when this will cause the the library to be unloaded.
 
  ///
 
  /// This function should be called only if the library was loaded using the
 
  /// getLibrary() function.
 
  static void closeLibrary(DynamicLibrary &Lib);
 
 
 
  enum SearchOrdering {
 
    /// SO_Linker - Search as a call to dlsym(dlopen(NULL)) would when
 
    /// DynamicLibrary::getPermanentLibrary(NULL) has been called or
 
    /// search the list of explcitly loaded symbols if not.
 
    SO_Linker,
 
    /// SO_LoadedFirst - Search all loaded libraries, then as SO_Linker would.
 
    SO_LoadedFirst,
 
    /// SO_LoadedLast - Search as SO_Linker would, then loaded libraries.
 
    /// Only useful to search if libraries with RTLD_LOCAL have been added.
 
    SO_LoadedLast,
 
    /// SO_LoadOrder - Or this in to search libraries in the ordered loaded.
 
    /// The default bahaviour is to search loaded libraries in reverse.
 
    SO_LoadOrder = 4
 
  };
 
  static SearchOrdering SearchOrder; // = SO_Linker
 
 
 
  /// This function will search through all previously loaded dynamic
 
  /// libraries for the symbol \p symbolName. If it is found, the address of
 
  /// that symbol is returned. If not, null is returned. Note that this will
 
  /// search permanently loaded libraries (getPermanentLibrary()) as well
 
  /// as explicitly registered symbols (AddSymbol()).
 
  /// @throws std::string on error.
 
  /// Search through libraries for address of a symbol
 
  static void *SearchForAddressOfSymbol(const char *symbolName);
 
 
 
  /// Convenience function for C++ophiles.
 
  static void *SearchForAddressOfSymbol(const std::string &symbolName) {
 
    return SearchForAddressOfSymbol(symbolName.c_str());
 
  }
 
 
 
  /// This functions permanently adds the symbol \p symbolName with the
 
  /// value \p symbolValue.  These symbols are searched before any
 
  /// libraries.
 
  /// Add searchable symbol/value pair.
 
  static void AddSymbol(StringRef symbolName, void *symbolValue);
 
 
 
  class HandleSet;
 
};
 
 
 
} // End sys namespace
 
} // End llvm namespace
 
 
 
#endif