Subversion Repositories QNX 8.QNX8 LLVM/Clang compiler suite

Rev

Blame | Last modification | View Log | Download | RSS feed

  1. //===-- llvm/Support/DynamicLibrary.h - Portable Dynamic Library -*- C++ -*-===//
  2. //
  3. // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
  4. // See https://llvm.org/LICENSE.txt for license information.
  5. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
  6. //
  7. //===----------------------------------------------------------------------===//
  8. //
  9. // This file declares the sys::DynamicLibrary class.
  10. //
  11. //===----------------------------------------------------------------------===//
  12.  
  13. #ifndef LLVM_SUPPORT_DYNAMICLIBRARY_H
  14. #define LLVM_SUPPORT_DYNAMICLIBRARY_H
  15.  
  16. #include <string>
  17.  
  18. namespace llvm {
  19.  
  20. class StringRef;
  21.  
  22. namespace sys {
  23.  
  24. /// This class provides a portable interface to dynamic libraries which also
  25. /// might be known as shared libraries, shared objects, dynamic shared
  26. /// objects, or dynamic link libraries. Regardless of the terminology or the
  27. /// operating system interface, this class provides a portable interface that
  28. /// allows dynamic libraries to be loaded and searched for externally
  29. /// defined symbols. This is typically used to provide "plug-in" support.
  30. /// It also allows for symbols to be defined which don't live in any library,
  31. /// but rather the main program itself, useful on Windows where the main
  32. /// executable cannot be searched.
  33. class DynamicLibrary {
  34.   // Placeholder whose address represents an invalid library.
  35.   // We use this instead of NULL or a pointer-int pair because the OS library
  36.   // might define 0 or 1 to be "special" handles, such as "search all".
  37.   static char Invalid;
  38.  
  39.   // Opaque data used to interface with OS-specific dynamic library handling.
  40.   void *Data;
  41.  
  42. public:
  43.   explicit DynamicLibrary(void *data = &Invalid) : Data(data) {}
  44.  
  45.   /// Return the OS specific handle value.
  46.   void *getOSSpecificHandle() const { return Data; }
  47.  
  48.   /// Returns true if the object refers to a valid library.
  49.   bool isValid() const { return Data != &Invalid; }
  50.  
  51.   /// Searches through the library for the symbol \p symbolName. If it is
  52.   /// found, the address of that symbol is returned. If not, NULL is returned.
  53.   /// Note that NULL will also be returned if the library failed to load.
  54.   /// Use isValid() to distinguish these cases if it is important.
  55.   /// Note that this will \e not search symbols explicitly registered by
  56.   /// AddSymbol().
  57.   void *getAddressOfSymbol(const char *symbolName);
  58.  
  59.   /// This function permanently loads the dynamic library at the given path
  60.   /// using the library load operation from the host operating system. The
  61.   /// library instance will only be closed when global destructors run, and
  62.   /// there is no guarantee when the library will be unloaded.
  63.   ///
  64.   /// This returns a valid DynamicLibrary instance on success and an invalid
  65.   /// instance on failure (see isValid()). \p *errMsg will only be modified if
  66.   /// the library fails to load.
  67.   ///
  68.   /// It is safe to call this function multiple times for the same library.
  69.   /// Open a dynamic library permanently.
  70.   static DynamicLibrary getPermanentLibrary(const char *filename,
  71.                                             std::string *errMsg = nullptr);
  72.  
  73.   /// Registers an externally loaded library. The library will be unloaded
  74.   /// when the program terminates.
  75.   ///
  76.   /// It is safe to call this function multiple times for the same library,
  77.   /// though ownership is only taken if there was no error.
  78.   static DynamicLibrary addPermanentLibrary(void *handle,
  79.                                             std::string *errMsg = nullptr);
  80.  
  81.   /// This function permanently loads the dynamic library at the given path.
  82.   /// Use this instead of getPermanentLibrary() when you won't need to get
  83.   /// symbols from the library itself.
  84.   ///
  85.   /// It is safe to call this function multiple times for the same library.
  86.   static bool LoadLibraryPermanently(const char *Filename,
  87.                                      std::string *ErrMsg = nullptr) {
  88.     return !getPermanentLibrary(Filename, ErrMsg).isValid();
  89.   }
  90.  
  91.   /// This function loads the dynamic library at the given path, using the
  92.   /// library load operation from the host operating system. The library
  93.   /// instance will be closed when closeLibrary is called or global destructors
  94.   /// are run, but there is no guarantee when the library will be unloaded.
  95.   ///
  96.   /// This returns a valid DynamicLibrary instance on success and an invalid
  97.   /// instance on failure (see isValid()). \p *Err will only be modified if the
  98.   /// library fails to load.
  99.   ///
  100.   /// It is safe to call this function multiple times for the same library.
  101.   static DynamicLibrary getLibrary(const char *FileName,
  102.                                    std::string *Err = nullptr);
  103.  
  104.   /// This function closes the dynamic library at the given path, using the
  105.   /// library close operation of the host operating system, and there is no
  106.   /// guarantee if or when this will cause the the library to be unloaded.
  107.   ///
  108.   /// This function should be called only if the library was loaded using the
  109.   /// getLibrary() function.
  110.   static void closeLibrary(DynamicLibrary &Lib);
  111.  
  112.   enum SearchOrdering {
  113.     /// SO_Linker - Search as a call to dlsym(dlopen(NULL)) would when
  114.     /// DynamicLibrary::getPermanentLibrary(NULL) has been called or
  115.     /// search the list of explcitly loaded symbols if not.
  116.     SO_Linker,
  117.     /// SO_LoadedFirst - Search all loaded libraries, then as SO_Linker would.
  118.     SO_LoadedFirst,
  119.     /// SO_LoadedLast - Search as SO_Linker would, then loaded libraries.
  120.     /// Only useful to search if libraries with RTLD_LOCAL have been added.
  121.     SO_LoadedLast,
  122.     /// SO_LoadOrder - Or this in to search libraries in the ordered loaded.
  123.     /// The default bahaviour is to search loaded libraries in reverse.
  124.     SO_LoadOrder = 4
  125.   };
  126.   static SearchOrdering SearchOrder; // = SO_Linker
  127.  
  128.   /// This function will search through all previously loaded dynamic
  129.   /// libraries for the symbol \p symbolName. If it is found, the address of
  130.   /// that symbol is returned. If not, null is returned. Note that this will
  131.   /// search permanently loaded libraries (getPermanentLibrary()) as well
  132.   /// as explicitly registered symbols (AddSymbol()).
  133.   /// @throws std::string on error.
  134.   /// Search through libraries for address of a symbol
  135.   static void *SearchForAddressOfSymbol(const char *symbolName);
  136.  
  137.   /// Convenience function for C++ophiles.
  138.   static void *SearchForAddressOfSymbol(const std::string &symbolName) {
  139.     return SearchForAddressOfSymbol(symbolName.c_str());
  140.   }
  141.  
  142.   /// This functions permanently adds the symbol \p symbolName with the
  143.   /// value \p symbolValue.  These symbols are searched before any
  144.   /// libraries.
  145.   /// Add searchable symbol/value pair.
  146.   static void AddSymbol(StringRef symbolName, void *symbolValue);
  147.  
  148.   class HandleSet;
  149. };
  150.  
  151. } // End sys namespace
  152. } // End llvm namespace
  153.  
  154. #endif
  155.