//===- Caching.h - LLVM Local File Cache ------------------------*- C++ -*-===//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
//
 
// This file defines the CachedFileStream and the localCache function, which
 
// simplifies caching files on the local filesystem in a directory whose
 
// contents are managed by a CachePruningPolicy.
 
//
 
//===----------------------------------------------------------------------===//
 
 
 
#ifndef LLVM_SUPPORT_CACHING_H
 
#define LLVM_SUPPORT_CACHING_H
 
 
 
#include "llvm/Support/Error.h"
 
 
 
namespace llvm {
 
 
 
class MemoryBuffer;
 
 
 
/// This class wraps an output stream for a file. Most clients should just be
 
/// able to return an instance of this base class from the stream callback, but
 
/// if a client needs to perform some action after the stream is written to,
 
/// that can be done by deriving from this class and overriding the destructor.
 
class CachedFileStream {
 
public:
 
  CachedFileStream(std::unique_ptr<raw_pwrite_stream> OS,
 
                   std::string OSPath = "")
 
      : OS(std::move(OS)), ObjectPathName(OSPath) {}
 
  std::unique_ptr<raw_pwrite_stream> OS;
 
  std::string ObjectPathName;
 
  virtual ~CachedFileStream() = default;
 
};
 
 
 
/// This type defines the callback to add a file that is generated on the fly.
 
///
 
/// Stream callbacks must be thread safe.
 
using AddStreamFn = std::function<Expected<std::unique_ptr<CachedFileStream>>(
 
    unsigned Task, const Twine &ModuleName)>;
 
 
 
/// This is the type of a file cache. To request an item from the cache, pass a
 
/// unique string as the Key. For hits, the cached file will be added to the
 
/// link and this function will return AddStreamFn(). For misses, the cache will
 
/// return a stream callback which must be called at most once to produce
 
/// content for the stream. The file stream produced by the stream callback will
 
/// add the file to the link after the stream is written to. ModuleName is the
 
/// unique module identifier for the bitcode module the cache is being checked
 
/// for.
 
///
 
/// Clients generally look like this:
 
///
 
/// if (AddStreamFn AddStream = Cache(Task, Key, ModuleName))
 
///   ProduceContent(AddStream);
 
using FileCache = std::function<Expected<AddStreamFn>(
 
    unsigned Task, StringRef Key, const Twine &ModuleName)>;
 
 
 
/// This type defines the callback to add a pre-existing file (e.g. in a cache).
 
///
 
/// Buffer callbacks must be thread safe.
 
using AddBufferFn = std::function<void(unsigned Task, const Twine &ModuleName,
 
                                       std::unique_ptr<MemoryBuffer> MB)>;
 
 
 
/// Create a local file system cache which uses the given cache name, temporary
 
/// file prefix, cache directory and file callback.  This function does not
 
/// immediately create the cache directory if it does not yet exist; this is
 
/// done lazily the first time a file is added.  The cache name appears in error
 
/// messages for errors during caching. The temporary file prefix is used in the
 
/// temporary file naming scheme used when writing files atomically.
 
Expected<FileCache> localCache(
 
    const Twine &CacheNameRef, const Twine &TempFilePrefixRef,
 
    const Twine &CacheDirectoryPathRef,
 
    AddBufferFn AddBuffer = [](size_t Task, const Twine &ModuleName,
 
                               std::unique_ptr<MemoryBuffer> MB) {});
 
} // namespace llvm
 
 
 
#endif