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  1. //===-------- LLVM-provided High-Level Optimization levels -*- C++ -*------===//
  2. //
  3. // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
  4. // See https://llvm.org/LICENSE.txt for license information.
  5. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
  6. //
  7. //===----------------------------------------------------------------------===//
  8. /// \file
  9. ///
  10. /// This header enumerates the LLVM-provided high-level optimization levels.
  11. /// Each level has a specific goal and rationale.
  12. ///
  13. //===----------------------------------------------------------------------===//
  14.  
  15. #ifndef LLVM_PASSES_OPTIMIZATIONLEVEL_H
  16. #define LLVM_PASSES_OPTIMIZATIONLEVEL_H
  17.  
  18. #include <assert.h>
  19.  
  20. namespace llvm {
  21.  
  22. class OptimizationLevel final {
  23.   unsigned SpeedLevel = 2;
  24.   unsigned SizeLevel = 0;
  25.   OptimizationLevel(unsigned SpeedLevel, unsigned SizeLevel)
  26.       : SpeedLevel(SpeedLevel), SizeLevel(SizeLevel) {
  27.     // Check that only valid combinations are passed.
  28.     assert(SpeedLevel <= 3 &&
  29.            "Optimization level for speed should be 0, 1, 2, or 3");
  30.     assert(SizeLevel <= 2 &&
  31.            "Optimization level for size should be 0, 1, or 2");
  32.     assert((SizeLevel == 0 || SpeedLevel == 2) &&
  33.            "Optimize for size should be encoded with speedup level == 2");
  34.   }
  35.  
  36. public:
  37.   OptimizationLevel() = default;
  38.   /// Disable as many optimizations as possible. This doesn't completely
  39.   /// disable the optimizer in all cases, for example always_inline functions
  40.   /// can be required to be inlined for correctness.
  41.   static const OptimizationLevel O0;
  42.  
  43.   /// Optimize quickly without destroying debuggability.
  44.   ///
  45.   /// This level is tuned to produce a result from the optimizer as quickly
  46.   /// as possible and to avoid destroying debuggability. This tends to result
  47.   /// in a very good development mode where the compiled code will be
  48.   /// immediately executed as part of testing. As a consequence, where
  49.   /// possible, we would like to produce efficient-to-execute code, but not
  50.   /// if it significantly slows down compilation or would prevent even basic
  51.   /// debugging of the resulting binary.
  52.   ///
  53.   /// As an example, complex loop transformations such as versioning,
  54.   /// vectorization, or fusion don't make sense here due to the degree to
  55.   /// which the executed code differs from the source code, and the compile
  56.   /// time cost.
  57.   static const OptimizationLevel O1;
  58.   /// Optimize for fast execution as much as possible without triggering
  59.   /// significant incremental compile time or code size growth.
  60.   ///
  61.   /// The key idea is that optimizations at this level should "pay for
  62.   /// themselves". So if an optimization increases compile time by 5% or
  63.   /// increases code size by 5% for a particular benchmark, that benchmark
  64.   /// should also be one which sees a 5% runtime improvement. If the compile
  65.   /// time or code size penalties happen on average across a diverse range of
  66.   /// LLVM users' benchmarks, then the improvements should as well.
  67.   ///
  68.   /// And no matter what, the compile time needs to not grow superlinearly
  69.   /// with the size of input to LLVM so that users can control the runtime of
  70.   /// the optimizer in this mode.
  71.   ///
  72.   /// This is expected to be a good default optimization level for the vast
  73.   /// majority of users.
  74.   static const OptimizationLevel O2;
  75.   /// Optimize for fast execution as much as possible.
  76.   ///
  77.   /// This mode is significantly more aggressive in trading off compile time
  78.   /// and code size to get execution time improvements. The core idea is that
  79.   /// this mode should include any optimization that helps execution time on
  80.   /// balance across a diverse collection of benchmarks, even if it increases
  81.   /// code size or compile time for some benchmarks without corresponding
  82.   /// improvements to execution time.
  83.   ///
  84.   /// Despite being willing to trade more compile time off to get improved
  85.   /// execution time, this mode still tries to avoid superlinear growth in
  86.   /// order to make even significantly slower compile times at least scale
  87.   /// reasonably. This does not preclude very substantial constant factor
  88.   /// costs though.
  89.   static const OptimizationLevel O3;
  90.   /// Similar to \c O2 but tries to optimize for small code size instead of
  91.   /// fast execution without triggering significant incremental execution
  92.   /// time slowdowns.
  93.   ///
  94.   /// The logic here is exactly the same as \c O2, but with code size and
  95.   /// execution time metrics swapped.
  96.   ///
  97.   /// A consequence of the different core goal is that this should in general
  98.   /// produce substantially smaller executables that still run in
  99.   /// a reasonable amount of time.
  100.   static const OptimizationLevel Os;
  101.   /// A very specialized mode that will optimize for code size at any and all
  102.   /// costs.
  103.   ///
  104.   /// This is useful primarily when there are absolute size limitations and
  105.   /// any effort taken to reduce the size is worth it regardless of the
  106.   /// execution time impact. You should expect this level to produce rather
  107.   /// slow, but very small, code.
  108.   static const OptimizationLevel Oz;
  109.  
  110.   bool isOptimizingForSpeed() const { return SizeLevel == 0 && SpeedLevel > 0; }
  111.  
  112.   bool isOptimizingForSize() const { return SizeLevel > 0; }
  113.  
  114.   bool operator==(const OptimizationLevel &Other) const {
  115.     return SizeLevel == Other.SizeLevel && SpeedLevel == Other.SpeedLevel;
  116.   }
  117.   bool operator!=(const OptimizationLevel &Other) const {
  118.     return SizeLevel != Other.SizeLevel || SpeedLevel != Other.SpeedLevel;
  119.   }
  120.  
  121.   unsigned getSpeedupLevel() const { return SpeedLevel; }
  122.  
  123.   unsigned getSizeLevel() const { return SizeLevel; }
  124. };
  125. } // namespace llvm
  126.  
  127. #endif
  128.