//===-------- LLVM-provided High-Level Optimization levels -*- C++ -*------===//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
/// \file
 
///
 
/// This header enumerates the LLVM-provided high-level optimization levels.
 
/// Each level has a specific goal and rationale.
 
///
 
//===----------------------------------------------------------------------===//
 
 
 
#ifndef LLVM_PASSES_OPTIMIZATIONLEVEL_H
 
#define LLVM_PASSES_OPTIMIZATIONLEVEL_H
 
 
 
#include <assert.h>
 
 
 
namespace llvm {
 
 
 
class OptimizationLevel final {
 
  unsigned SpeedLevel = 2;
 
  unsigned SizeLevel = 0;
 
  OptimizationLevel(unsigned SpeedLevel, unsigned SizeLevel)
 
      : SpeedLevel(SpeedLevel), SizeLevel(SizeLevel) {
 
    // Check that only valid combinations are passed.
 
    assert(SpeedLevel <= 3 &&
 
           "Optimization level for speed should be 0, 1, 2, or 3");
 
    assert(SizeLevel <= 2 &&
 
           "Optimization level for size should be 0, 1, or 2");
 
    assert((SizeLevel == 0 || SpeedLevel == 2) &&
 
           "Optimize for size should be encoded with speedup level == 2");
 
  }
 
 
 
public:
 
  OptimizationLevel() = default;
 
  /// Disable as many optimizations as possible. This doesn't completely
 
  /// disable the optimizer in all cases, for example always_inline functions
 
  /// can be required to be inlined for correctness.
 
  static const OptimizationLevel O0;
 
 
 
  /// Optimize quickly without destroying debuggability.
 
  ///
 
  /// This level is tuned to produce a result from the optimizer as quickly
 
  /// as possible and to avoid destroying debuggability. This tends to result
 
  /// in a very good development mode where the compiled code will be
 
  /// immediately executed as part of testing. As a consequence, where
 
  /// possible, we would like to produce efficient-to-execute code, but not
 
  /// if it significantly slows down compilation or would prevent even basic
 
  /// debugging of the resulting binary.
 
  ///
 
  /// As an example, complex loop transformations such as versioning,
 
  /// vectorization, or fusion don't make sense here due to the degree to
 
  /// which the executed code differs from the source code, and the compile
 
  /// time cost.
 
  static const OptimizationLevel O1;
 
  /// Optimize for fast execution as much as possible without triggering
 
  /// significant incremental compile time or code size growth.
 
  ///
 
  /// The key idea is that optimizations at this level should "pay for
 
  /// themselves". So if an optimization increases compile time by 5% or
 
  /// increases code size by 5% for a particular benchmark, that benchmark
 
  /// should also be one which sees a 5% runtime improvement. If the compile
 
  /// time or code size penalties happen on average across a diverse range of
 
  /// LLVM users' benchmarks, then the improvements should as well.
 
  ///
 
  /// And no matter what, the compile time needs to not grow superlinearly
 
  /// with the size of input to LLVM so that users can control the runtime of
 
  /// the optimizer in this mode.
 
  ///
 
  /// This is expected to be a good default optimization level for the vast
 
  /// majority of users.
 
  static const OptimizationLevel O2;
 
  /// Optimize for fast execution as much as possible.
 
  ///
 
  /// This mode is significantly more aggressive in trading off compile time
 
  /// and code size to get execution time improvements. The core idea is that
 
  /// this mode should include any optimization that helps execution time on
 
  /// balance across a diverse collection of benchmarks, even if it increases
 
  /// code size or compile time for some benchmarks without corresponding
 
  /// improvements to execution time.
 
  ///
 
  /// Despite being willing to trade more compile time off to get improved
 
  /// execution time, this mode still tries to avoid superlinear growth in
 
  /// order to make even significantly slower compile times at least scale
 
  /// reasonably. This does not preclude very substantial constant factor
 
  /// costs though.
 
  static const OptimizationLevel O3;
 
  /// Similar to \c O2 but tries to optimize for small code size instead of
 
  /// fast execution without triggering significant incremental execution
 
  /// time slowdowns.
 
  ///
 
  /// The logic here is exactly the same as \c O2, but with code size and
 
  /// execution time metrics swapped.
 
  ///
 
  /// A consequence of the different core goal is that this should in general
 
  /// produce substantially smaller executables that still run in
 
  /// a reasonable amount of time.
 
  static const OptimizationLevel Os;
 
  /// A very specialized mode that will optimize for code size at any and all
 
  /// costs.
 
  ///
 
  /// This is useful primarily when there are absolute size limitations and
 
  /// any effort taken to reduce the size is worth it regardless of the
 
  /// execution time impact. You should expect this level to produce rather
 
  /// slow, but very small, code.
 
  static const OptimizationLevel Oz;
 
 
 
  bool isOptimizingForSpeed() const { return SizeLevel == 0 && SpeedLevel > 0; }
 
 
 
  bool isOptimizingForSize() const { return SizeLevel > 0; }
 
 
 
  bool operator==(const OptimizationLevel &Other) const {
 
    return SizeLevel == Other.SizeLevel && SpeedLevel == Other.SpeedLevel;
 
  }
 
  bool operator!=(const OptimizationLevel &Other) const {
 
    return SizeLevel != Other.SizeLevel || SpeedLevel != Other.SpeedLevel;
 
  }
 
 
 
  unsigned getSpeedupLevel() const { return SpeedLevel; }
 
 
 
  unsigned getSizeLevel() const { return SizeLevel; }
 
};
 
} // namespace llvm
 
 
 
#endif