//===- MCAsmLayout.h - Assembly Layout Object -------------------*- C++ -*-===//
 
//
 
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 
// See https://llvm.org/LICENSE.txt for license information.
 
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 
//
 
//===----------------------------------------------------------------------===//
 
 
 
#ifndef LLVM_MC_MCASMLAYOUT_H
 
#define LLVM_MC_MCASMLAYOUT_H
 
 
 
#include "llvm/ADT/DenseMap.h"
 
#include "llvm/ADT/SmallVector.h"
 
 
 
namespace llvm {
 
class MCAssembler;
 
class MCFragment;
 
class MCSection;
 
class MCSymbol;
 
 
 
/// Encapsulates the layout of an assembly file at a particular point in time.
 
///
 
/// Assembly may require computing multiple layouts for a particular assembly
 
/// file as part of the relaxation process. This class encapsulates the layout
 
/// at a single point in time in such a way that it is always possible to
 
/// efficiently compute the exact address of any symbol in the assembly file,
 
/// even during the relaxation process.
 
class MCAsmLayout {
 
  MCAssembler &Assembler;
 
 
 
  /// List of sections in layout order.
 
  llvm::SmallVector<MCSection *, 16> SectionOrder;
 
 
 
  /// The last fragment which was laid out, or 0 if nothing has been laid
 
  /// out. Fragments are always laid out in order, so all fragments with a
 
  /// lower ordinal will be valid.
 
  mutable DenseMap<const MCSection *, MCFragment *> LastValidFragment;
 
 
 
  /// Make sure that the layout for the given fragment is valid, lazily
 
  /// computing it if necessary.
 
  void ensureValid(const MCFragment *F) const;
 
 
 
  /// Is the layout for this fragment valid?
 
  bool isFragmentValid(const MCFragment *F) const;
 
 
 
public:
 
  MCAsmLayout(MCAssembler &Assembler);
 
 
 
  /// Get the assembler object this is a layout for.
 
  MCAssembler &getAssembler() const { return Assembler; }
 
 
 
  /// \returns whether the offset of fragment \p F can be obtained via
 
  /// getFragmentOffset.
 
  bool canGetFragmentOffset(const MCFragment *F) const;
 
 
 
  /// Invalidate the fragments starting with F because it has been
 
  /// resized. The fragment's size should have already been updated, but
 
  /// its bundle padding will be recomputed.
 
  void invalidateFragmentsFrom(MCFragment *F);
 
 
 
  /// Perform layout for a single fragment, assuming that the previous
 
  /// fragment has already been laid out correctly, and the parent section has
 
  /// been initialized.
 
  void layoutFragment(MCFragment *Fragment);
 
 
 
  /// \name Section Access (in layout order)
 
  /// @{
 
 
 
  llvm::SmallVectorImpl<MCSection *> &getSectionOrder() { return SectionOrder; }
 
  const llvm::SmallVectorImpl<MCSection *> &getSectionOrder() const {
 
    return SectionOrder;
 
  }
 
 
 
  /// @}
 
  /// \name Fragment Layout Data
 
  /// @{
 
 
 
  /// Get the offset of the given fragment inside its containing section.
 
  uint64_t getFragmentOffset(const MCFragment *F) const;
 
 
 
  /// @}
 
  /// \name Utility Functions
 
  /// @{
 
 
 
  /// Get the address space size of the given section, as it effects
 
  /// layout. This may differ from the size reported by \see
 
  /// getSectionFileSize() by not including section tail padding.
 
  uint64_t getSectionAddressSize(const MCSection *Sec) const;
 
 
 
  /// Get the data size of the given section, as emitted to the object
 
  /// file. This may include additional padding, or be 0 for virtual sections.
 
  uint64_t getSectionFileSize(const MCSection *Sec) const;
 
 
 
  /// Get the offset of the given symbol, as computed in the current
 
  /// layout.
 
  /// \return True on success.
 
  bool getSymbolOffset(const MCSymbol &S, uint64_t &Val) const;
 
 
 
  /// Variant that reports a fatal error if the offset is not computable.
 
  uint64_t getSymbolOffset(const MCSymbol &S) const;
 
 
 
  /// If this symbol is equivalent to A + Constant, return A.
 
  const MCSymbol *getBaseSymbol(const MCSymbol &Symbol) const;
 
 
 
  /// @}
 
};
 
 
 
} // end namespace llvm
 
 
 
#endif